Aug 12, 2009, 02:39 PM // 14:39 | #1 |
Pre-Searing Cadet
Join Date: Aug 2009
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NECRO needs energy
Returning and rusty player. I have a 9th lvl Necro/R. I would like a new secondary class to help get energy. I only own the first box so don't have access to the newer classes.
Any suggestions for getting energy are welcome --even if they involve specific items or quests. THX! |
Aug 12, 2009, 02:43 PM // 14:43 | #2 |
Krytan Explorer
Join Date: Jan 2009
Guild: Exiled Forcez [Ex]
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As a Necro, you have all the energy management that you need.
Throw some points into Soul Reaping, you get 1 energy per rank in SR per death of anything close enough to trigger it, but it only triggers 3 times within 15 seconds. At level 9 you should have about as many points in SR as you would in whatever attribute you are using for damage. |
Aug 12, 2009, 02:50 PM // 14:50 | #3 |
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Depending on your playstyle and skill chioces there are a few options. At level 9, you won't have access to many skills unless they have been unlocked already. A few things to consider:
1) Radiant Insignias on your armor can provide an extra 8 energy 2) Runes of Attunement can provide +2 energy each 3) Weapons can boost energy, not sure what is available to you at level 9, but max weapons offer 10+5+5 for staffs, and 12+5 for a sword/focus (yes, casters do use sword/axe/spear at times) 4) SKILLS - these vary a lot by games and classes available. The ones most likely to be available and useful to you: N/E for Glyph of Lesser Energy. Even at 0 Energy Storage it reduces 2 spells by 10 energy. N/Me for Channeling, Power Drain, Inspired Hex, Inspired Enchantment, Drain Enchantment, Leech Signet, Energy Tap, etc. Inspiration Magic is designed mainly around energy management. But as noted, as long as things are dying, Soul Reaping should be handling most of your energy needs. If not, you either need to put more points into Soul Reaping, or modify what skills you are using, and/or how you are using them. |
Aug 12, 2009, 02:51 PM // 14:51 | #4 |
Pre-Searing Cadet
Join Date: Aug 2009
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right now i get 2 energy back with each death and it doesn't seem like much. Guess i better slow down with the button mashing or rearrange those skill points. Hmm, or maybe buy a rune to improve it....
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Aug 12, 2009, 02:55 PM // 14:55 | #5 |
Pre-Searing Cadet
Join Date: Aug 2009
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I just played this toon for about 8 hours yesterday. She was created when the game was first released so she had alot of skills which, for instance, my newly created toons did not have access to. I will check out ME and these radiant insignias and play around with SReap too. TY so much!
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Aug 12, 2009, 03:13 PM // 15:13 | #6 |
Ascalonian Squire
Join Date: Aug 2009
Guild: Reliable Running [RR]
Profession: A/E
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well as a necromancer, your mainly summoning minions, curses, blood magic... if you dont have good energy manegment from that, Mesmer has some good skills that give you energy, hence Energy Tap and some skills can interuput a foes spell and give you energy, Power Block. if you have any more questions, ask me ign
IGN: Dante fireshroud |
Aug 12, 2009, 03:20 PM // 15:20 | #7 |
Krytan Explorer
Join Date: Jan 2006
Guild: [TEW]
Profession: N/
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A higher energy cap (more energy at the start) is not the same thing as energy management (more energy replaced). In almost all cases, you'd be better off with Survivors (which keep you alive) on your armor than Radiants (which add an unimpressive 8e to your total cap).
Necro spells are expensive, so you do need to pump up your soul reaping. You can also use Animate Bone Minions to create little batteries, even at zero death magic. Popping them up costs you 15e for two of them. They absorb damage until they die, and when they do you trigger soul reaping for both of them. Minion armies work great for powering necros, as you generally create them when your energy needs are low (at or near the end of a fight) and they generally die when your energy needs are high (the middle of a fight). There are also some great damage elites in Death and Soul Reaping that you can use with a build along those lines -- Discord, Icy Veins, Toxic Chill etc. And you can even go /mo or /rt and split some atts into healing, protection, restoration, or channeling to support your team with some great skills. Necros just have oodles of energy. Once you understand how they work, you'll never run out. |
Aug 12, 2009, 03:32 PM // 15:32 | #8 |
Lion's Arch Merchant
Join Date: Dec 2007
Location: The Dirtiest Parts Of My Mind
Guild: Phlying Skwirls[PS]
Profession: N/
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At level 9 I wouldn't even worry about it. Once you have bigger numbers in soul reaping you shouldn't have any problems; necs have the most unbalanced energy management in the game.
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Aug 12, 2009, 03:50 PM // 15:50 | #9 | |
Academy Page
Join Date: Jun 2009
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Quote:
2) If you really needs energy management from secondary class use elementalist and Glyph_of_Lesser_Energy. Last edited by waeland; Aug 12, 2009 at 03:53 PM // 15:53.. |
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Aug 12, 2009, 04:02 PM // 16:02 | #10 |
Desert Nomad
Join Date: May 2007
Location: living room
Profession: N/
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put points into soul reaping and then dont spend the rest of the points on like 3 different other attributes. Necros are known to have one of the best way of gaining energy in PvE, also like already pointed out, higher energy isnt the same as great e-management, the first is worse in a way because you have to wait for it to fill up, the latter is better.
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Aug 12, 2009, 04:11 PM // 16:11 | #11 |
Krytan Explorer
Join Date: Jan 2006
Location: Where I sleep
Guild: The Almond Brothers [Bros]
Profession: N/
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First it sounds like you might be using some high energy cost skills which isn't unnatural for a necro. But i would say don't worry to much about energy until you get all attribute points and max armor. then start buying insignias and runes to help that out. I generally have about three radiant insignias (head, arms, feet) and two survivor insignias (Chest and legs.) I dont wear radiant runes and dont have any trouble with my energy. the reason for this is that I have points in soul reaping. As long as you kill stuff energy shouldn't be a prob.
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Aug 12, 2009, 04:34 PM // 16:34 | #12 |
Frost Gate Guardian
Join Date: Jun 2009
Guild: [Pro]
Profession: N/
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yeah but i mean necs have only 10 soul reaping skills
monk have 24 divine skills warriors have 38 str skills sins have 18 crit skills mes only has 9 fc skills eles gave 12 es skills paras have 23 leadership skills rits have 23 spawning skills dervs have 22 Mysticism skills ranger have 19 Expertise skills so i mean necros lack of skills makes up for how good it is so i say people stop flaming about an over powered attribute & to OP just put some attribute points in soul reaping works every time lol |
Aug 12, 2009, 04:52 PM // 16:52 | #13 | |
Wilds Pathfinder
Join Date: Aug 2007
Location: SATown~Tx
Guild: Guild Hopper!
Profession: R/
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Quote:
You dont have all your skill points yet so what good is more ene gunna be? you can get up over 50 ene with your base 20ene, ene for armor, then +10-20 on a staff depending on stats. |
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Aug 12, 2009, 05:17 PM // 17:17 | #14 | |
Forge Runner
Join Date: Sep 2007
Location: Right here
Guild: Ende
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Quote:
Any other class and your advice would be true, but not for a necro. If you still have trouble and are still running out of energy, then you can always take Signet of lost Souls for a quick (easily met) conditional Heal and energy regen. |
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Aug 12, 2009, 05:44 PM // 17:44 | #15 |
Academy Page
Join Date: Jun 2009
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Aug 12, 2009, 06:12 PM // 18:12 | #16 |
Forge Runner
Join Date: Jan 2007
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For a while when my Prophecies Necro was lower level I used a wand obtained from a guy outside of Gates of Kryta. The wand in question was the "Truncheon" you see as the 2nd item: http://wiki.guildwars.com/wiki/Camryn_Jamison
That lasted me all the way to the Crystal Desert. I know its -1 Energy Regen but I never had energy problems using it. |
Aug 12, 2009, 08:11 PM // 20:11 | #17 | |
Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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You can make N/E and use Glyph of Lesser energy, which is well viable in covering your needs and requires no att points, just stop using it when you hit around level ~15, after that you can afford enough point in soul reaping to make it obsolete.
Do not get lured to investing to high energy insignia/runes, it is well wasted gold for you at your current level and you are much better served with health runes/insignia. Higher energy cap will not help you when you get running low on energy, better energy regen will. Quote:
Seccond, if you start wasting your energy by overspilling cap, you are not really using your skills so much that they demand high energy returns and can as well lower SR and raise some other lines. |
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Aug 12, 2009, 09:49 PM // 21:49 | #18 |
Forge Runner
Join Date: Sep 2007
Location: Right here
Guild: Ende
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If you have a bar comprising of only Curses Skills for a Curser, or only Death Magic skills for a MM, then you might as well invest anything left over into SR which would still max to 12 points. Add a minor Soul Reaping Rune and you will be getting 13 energy per kill which is still 39 energy every 15 seconds.
The 16 SR attribute was actually only meant as an example for what is possible. Ive not found an area where Ive really been too low on energy for more than a few seconds at a time without a bunch of E-Denial Mesmers or special area effects (Mursaat Towers for example are annoying if you stand in their effect for more than 3 or 4 casts). |
Aug 12, 2009, 10:28 PM // 22:28 | #19 | |
Ascalonian Squire
Join Date: Aug 2009
Location: Tucson, AZ
Guild: Perfectionist's Cult
Profession: W/Mo
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Quote:
b. Try to find a high(er) energy off-hand/wand. or runes/inscriptions. |
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Aug 13, 2009, 07:07 AM // 07:07 | #20 | |
Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
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