Aug 22, 2009, 01:23 PM // 13:23 | #1 |
...is in denial
Join Date: Sep 2006
Location: Hyperion
Guild: starcraft 2
Profession: P/Me
|
rock candy and attack skill activation speed
rock candy has the effect of reducing skill activation times. does this affect attack skills with reduced activation times? (or for that matter just normal attack skills?)
for example, dshot, savage shot, mystic sweeo, protectors strike etc. these have posted 'skill activation' times, but it is still only affected by ias right? |
Aug 22, 2009, 01:37 PM // 13:37 | #2 |
Jungle Guide
Join Date: Jan 2009
Location: US
|
are they skills? yes, so they will be effected.
|
Aug 22, 2009, 01:49 PM // 13:49 | #3 |
Core Guru
Join Date: Feb 2007
Location: UK
Guild: Blinkie Ponie Armie [bpa]
Profession: R/
|
Everything on your bar is a skill, be it a spell, signet, shout, chant etc so they'll all be affected by anything which says it changes skill activation time
|
Aug 22, 2009, 03:52 PM // 15:52 | #4 |
Desert Nomad
Join Date: May 2007
Location: living room
Profession: N/
|
yes all of those are affected, because almost everything is a skill therefore they are all affected.
|
Aug 22, 2009, 05:28 PM // 17:28 | #5 |
Ascalonian Squire
Join Date: Nov 2008
|
Are you sure about this? And have you ever used rock candy before? I have used stacks of rock candy and noticed reduction in activation times for skills and spells on the bar. I have never noticed reduced activation times for signets... can't speak for shouts or chants though.
|
Aug 22, 2009, 06:00 PM // 18:00 | #6 | ||
Core Guru
Join Date: Feb 2007
Location: UK
Guild: Blinkie Ponie Armie [bpa]
Profession: R/
|
Quote:
Quote:
I have used rock candy. I don't see why any skill would be excluded if it's not stated, and to be honest I haven't noticed any skill activation times not being affected. |
||
Aug 22, 2009, 06:02 PM // 18:02 | #7 |
Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
|
Yes, every single thing on your bar is a skill, so if it has an activation time it should be reduced. I honestly shouldn't be the one to verify signets and such though because I've only used them on my main, which is a mesmer.
Oh, and lol at a serious discussion about shouts having reduced activation. Stances need faster activation too Edit: the last part was sarcasm Last edited by zelgadissan; Aug 22, 2009 at 06:15 PM // 18:15.. |
Aug 22, 2009, 06:07 PM // 18:07 | #8 | |
Site Contributor
Join Date: Dec 2006
Location: Martinsburg, WV
Guild: Scions of Carver [SCAR]/Trinity Of The Ascended [ToA]
Profession: W/
|
Quote:
Shouts have not activation times so therefor they can't be reduced. All Chants have casting time so they would be included in the reduction. Also on a side note Fast-Casting from the Mesmer line includes spells and signets. Also having the effect of a Red Rock Candy is roughly = to having 6 points in Fast casting. Also reduction in casting time is multipled rather than added so using multiple activation boosters such as Mindbender, Essence of Celerity etc would only yield a slightly larger increase to the overall. Shouts and Stances both do not have Activation times with the exception of Shadow Walk. So they will not be effected by Rock Candies, Essences, Mindbender etc. Last edited by Zidane Ortef; Aug 22, 2009 at 06:13 PM // 18:13.. |
|
Aug 22, 2009, 06:55 PM // 18:55 | #9 |
Wilds Pathfinder
Join Date: Jul 2008
Location: Italy
Profession: Mo/
|
Well, why can't you reduce an activation time of 0 seconds by 25%? 25% of 0 is 0, so you reduce the activation time by 0, and it's still 0..
so IMHO we can say that also shouts and stances are affected |
All times are GMT. The time now is 10:05 AM // 10:05.
|