Sep 28, 2009, 09:31 AM // 09:31 | #1 |
Ascalonian Squire
Join Date: Jan 2008
Location: Kamadan Jewel Of Istan :|
Guild: Passionate Kiss Of The Phoenix [KISS]
Profession: D/
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Help with builds
i decided to make some team builds for pvp and pve, i was wondering, is there any tips i should take towards me creating good builds?
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Sep 28, 2009, 09:45 AM // 09:45 | #2 |
Wilds Pathfinder
Join Date: Aug 2006
Location: Australia
Guild: Critical Chop [cC]
Profession: W/
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HA/GVG balanced: 2monks
that is all |
Sep 28, 2009, 10:29 AM // 10:29 | #3 |
Lion's Arch Merchant
Join Date: Nov 2008
Profession: Mo/
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In pve always add SY on the build and abuse soul reaping as much as you can.
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Sep 28, 2009, 11:15 AM // 11:15 | #4 |
Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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Here is link to the builds wiki http://pvx.wikia.com/wiki/Main_Page
This is so you can study what is the difference between a bad build and a good one. For team builds, it is even harder, as the team members need to synergize with each other. Good luck and have fun. Post your builds in the Campfire section, but be prepared for a lot of criticism.
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That's me, the old stick-in-the-mud non-fun moderator. (and non-understanding, also) |
Sep 29, 2009, 01:31 AM // 01:31 | #5 |
Administrator
Join Date: Jun 2006
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Probably the biggest general thing that most people overlook: You pick a PRIMARY and a SECONDARY. You don't pick two professions. For example, take a Warrior primary. Warriors use melee weapons to kill things as fast as possible. A secondary is there to support the primary. Regardless of what it is, it should be there just to support your damage output. A good /E skill would be Conjure Flame, because it makes you deal more damage everytime you hit. What you shouldn't go with /E is pretend you're an Elementalist and take expensive, long casting spells.
There are some exceptions to that (taking on the main feature of the secondary profession), but it's not from coincedence. An example: An Assassin (who normally uses daggers) using a scythe (a Dervish weapon). This is a good combination because Assassins have the Critical Strikes attribute (no one else has it, as it's the Assassins primary attribute) which makes them Critical Hit a lot more. Scythes do a ton of damage when they Crit, so theres a reason to use them on Assassins rather than Dervishes.
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Sep 29, 2009, 11:18 AM // 11:18 | #6 |
Jungle Guide
Join Date: Jan 2006
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Plus, a A/D would have Zealous Renewal and Heart of Holy Flame if you can spare a few points for Mysticism(holy damage is always nice to have).
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Sep 29, 2009, 01:36 PM // 13:36 | #7 |
Ascalonian Squire
Join Date: Jan 2008
Location: Kamadan Jewel Of Istan :|
Guild: Passionate Kiss Of The Phoenix [KISS]
Profession: D/
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Sep 29, 2009, 02:12 PM // 14:12 | #8 |
Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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You know secondary professions don't have access to the primary attribute of that profession right? An A/D can't put points in Mysticism, it is the primary attribute of a Dervish and only available to a primary Dervish, not to a secondary Dervish. This is exactly what Marty was talking about. You can take advantage of this by making an A/D and using critical strikes instead of mysticism or making an Me/E and using fast casting instead of energy storage or making a R/Rt and using expertise instead of spawning power, etc.
Last edited by Dzjudz; Sep 29, 2009 at 02:15 PM // 14:15.. |
Sep 30, 2009, 02:06 PM // 14:06 | #9 |
Jungle Guide
Join Date: Jan 2006
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Oh crap! I forrgot Mysticism was the primary. And I have a Derv...
Ummm, never mind then? |
Sep 30, 2009, 03:14 PM // 15:14 | #10 |
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Have a focus for the TEAM. Not individuals, but the entire team. So, for example, in PvE you could run a team based on physical damage. That doesn't mean the entire team needs to be physical damage dealers though. If you were running a team based on physical damage, you can suppliment that with things like Orders, Strength and Honor, weapon spells, Barbs, Mark of Pain, etc. After you have a focus for the team, start deciding what each player will do, and make builds based on those roles. If someone's role is to heal, don't pack offense on them.
It really is basic, but takes some time to learn. Since there are so many variables between the different types of PvP and different places in PvE, you must be willing and able to adapt. |
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