Nov 22, 2009, 12:15 PM // 12:15 | #1 |
Krytan Explorer
Join Date: Sep 2007
Location: Afk in Gh.
Guild: Old N Dirty[ym] Good Tactics[Good]
Profession: P/Rt
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QP's needed for this mat.
How many QP's will guilds need to play this mAT? Last month it got changed to 10, because of two bugged AT's and it hasn't changed back since.
So will we need 10 or 20 QP's for this mat |
Nov 22, 2009, 01:50 PM // 13:50 | #2 |
Academy Page
Join Date: Sep 2006
Location: Bulgaria
Profession: W/Mo
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Tolkano says that you need 10Qp to play the Nov mAT that starts on 28.11.09. I don`t think that ANet will change this - there are 5 days to the mAT and some guilds won`t be able to make it. Due to the low interrest i think that they will keep it that way.
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Nov 22, 2009, 01:59 PM // 13:59 | #3 | |
Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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Quote:
Expect to see a lot more shitter guilds in the mATs for a while (or at least until Anet starts giving a shit about PvP again). |
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Nov 22, 2009, 05:48 PM // 17:48 | #4 |
Ascalonian Squire
Join Date: Jul 2008
Location: Arizona
Guild: [GeAr], [GoLd], [yumy] [OG] [Cent]
Profession: E/Mo
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I don't think this is much of a negative change. It was definitely contentious as to WHY it was finally implemented (many people perceived things as rawr pulling the strings), but a lot of people have been asking for this requirement to be dropped for a while. Next is a lowering on the 14 days requirement I hope!
If you want more people to play a gametype and get better at it, you should remove some of the barriers of entry. |
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