Apr 11, 2010, 02:46 AM // 02:46 | #1 |
Ascalonian Squire
Join Date: Apr 2009
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Moddok Crevice
I'm trying to get protector's title but i don't know how to get masters for moddok crevice. Can someone help me?? :S
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Apr 11, 2010, 03:05 AM // 03:05 | #2 |
Wilds Pathfinder
Join Date: Oct 2006
Location: Behind You ;)
Guild: DPR
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http://wiki.guildwars.com/wiki/Moddock_Crevice gives a very thorough walkthru
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Apr 11, 2010, 03:10 AM // 03:10 | #3 |
Desert Nomad
Join Date: Aug 2007
Location: Boston
Guild: We D Shot Your Stances [GODS]
Profession: A/W
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walkthrough on unofficial wiki too:
http://guildwars.wikia.com/wiki/Modd..._%28mission%29 |
Apr 11, 2010, 03:56 AM // 03:56 | #4 |
Wilds Pathfinder
Join Date: Feb 2007
Location: USA
Guild: [eF]
Profession: R/A
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the best way is to take at least one REAL player with you. You can 2 man 6 Hero this mission in HM masters easy.
The hardest part is the runners.............have each real player take the EOTN skill "you move like a dwarf" norn title track skill. This will KD and cripple the runners. Each person targets 1 runner. I also advise brining a snare ele as well incase you dont kill them fast enough. rest of the mission is easy.... |
Apr 11, 2010, 04:29 AM // 04:29 | #5 |
Wilds Pathfinder
Join Date: Jun 2009
Profession: N/A
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What I usually do for the runners when soloing is bring a water ele with Deep Freeze, since it will slow down both corsairs for a crucial few seconds, and then a char with Charge! as a partywide speedboost.
Even then, it takes heavy DPS to take them down fast enough, but it's doable. |
Apr 11, 2010, 04:50 AM // 04:50 | #6 |
Administrator
Join Date: Jun 2006
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I did it with just me (Warrior) + 3 heroes + 4 henchies.
I used a Water ele hero with Mind Freeze to snare one runner and sent most of my H/H to kill that runner. I snared the other runner with YMLAD and chained KD's (FGJ/DSlash/Brawling Headbutt) until he was dead. This stategy is good because it don't require you to change much from your normal setup, so the rest of the mission runs as expected.
__________________
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Apr 11, 2010, 02:55 PM // 14:55 | #7 |
Desert Nomad
Join Date: Aug 2007
Location: Boston
Guild: We D Shot Your Stances [GODS]
Profession: A/W
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Crippled isn't too reliable since the runners can remove it with [[Antidote Signet]. Definitely [[Deep Freeze] and [[Mind Freeze] and maybe even [[Imagined Burden] in HM.
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Apr 11, 2010, 04:44 PM // 16:44 | #8 |
Ascalonian Squire
Join Date: Apr 2010
Location: Finland (GMT +2)
Profession: Rt/R
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Me/E with Deep freeze, Icy Prison, Crippling Anguish, [-8 health regen illusion skill] and Imagined Burden. Propably some nrg management and some other utility skills.
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Apr 11, 2010, 05:29 PM // 17:29 | #9 |
Forge Runner
Join Date: Jan 2009
Location: Wroc??aw, Poland
Guild: Midnight Mayhem
Profession: Me/
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if soloing it with h/h, it's actually a test of your micro-managing abilities. not hard after you bring some snaring skills on heroes and manually launch them.
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Apr 13, 2010, 05:19 AM // 05:19 | #10 |
Krytan Explorer
Join Date: Jan 2010
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The 2 ranger runners are by far the most difficult aspect to complete. I suggest taking a water ele with mind freeze and other snares. Lock him onto one of them. Then the rest of your party can just kill the other runner.
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Apr 13, 2010, 07:05 PM // 19:05 | #11 |
Atra estern?? ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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water snares are excellent. also constantly inflicting conditions will cause them to stop and try to remove it. must kill them quickly so be prepared to spike em down quickly.
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