May 05, 2010, 10:26 AM // 10:26 | #1 |
Pre-Searing Cadet
Join Date: May 2010
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When can FIVE of us play togethor?
Couple of VERY noob questions I'm afraid.
1) Five of us bought the Guild Wars Trilogy pack off of Steam in order to play togethor. After getting it we discovered that it only allows four people to play in a team? But later you can have six per team? How long/far into the game do you have to get before you can form larger teams? Is it in the original game, or one of the additional campaigns? 2) I noticed there's additional classes in some of the additional campaigns (Factions? NightFall?)? How do you make use of those when you've already got a long developed character from the original game? 3) If a group of you are made up of people at different levels, because a couple have played far more, does this mess up gameplay, (a) difficulty wise? (b) the higher level people doing missions again they've already done? |
May 05, 2010, 10:45 AM // 10:45 | #2 |
Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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1. In the Original game, if you mean Prophecies, your party size increases to six as soon as you leave Ascalon area.
2. You have 8 character slots, so you can create new characters in the other campaigns and get a different viewpoint on the storyline. You can also take any character to the other campaigns to complete the entire storyline with a single character. 3. If you want to help friends through the game, then you will need to redo some missions and quests. This won't spoil the game for them if you don't tell them what will happen in the storyline.
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May 05, 2010, 10:47 AM // 10:47 | #3 | |||
Administrator
Join Date: Jun 2006
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In Factions you'll have 4 man groups to start with. This increases to 6 on the areas on Shing Jea Island past Seitung Harbor. This further increases to 8 when you reach the mainland. In Nightfall, you start with 4. This upgrades to 8 on the more advanced parts of Istan. I'm pretty sure there aren't any 6 man areas. In Prophecies, you start with 2 in pre-searing. This upgrades to 4 at post-searing, 6 at the northern shiverpeaks, and 8 at the southern shiverpeaks. Quote:
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May 05, 2010, 10:52 AM // 10:52 | #4 |
Forge Runner
Join Date: Nov 2006
Guild: Crazy ducks from the Forest
Profession: W/
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1) I think the earliest place for 6 party members are "Yak's bend" in Prophecies (the start of the snowy mountains on the map), Zen Daijun mission in Factions (still on the starter island) and the southern villages of Nightfall starter isle. The rest of the content, the vaaaast majority, is 8 player party zone.
2) To "use" a later added profession (Assassin, Ritualist, Paragon, Dervish) as a primary, you need to start a character of that profession. That means starting a characet in Factions/Nightfall. To use them as a secondary proseffion, you need to "ascend" and gain access to the appropriate profession changer. 3) a) Lower party level certainly means less power in the party, so if a character is too low in level, they'll be a bit of a liability (hint: bring protective spirit and similar skills). However, all characters will reach the maximum lvl 20 quite soon, in a matter of days, and then you stay at that level for most of the game. b) higher level players won't mess up anything. You can even bring characters from other campaigns to early missions, and while they won't get the rewards for the missions, they will help you do the mission. |
May 05, 2010, 11:04 AM // 11:04 | #5 | |
Pre-Searing Cadet
Join Date: May 2010
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So how far through "Factions" do you have to get until you increase to 6/8? A significant amount of gameplay? Or just a few/several hours? |
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May 05, 2010, 11:06 AM // 11:06 | #6 | |
Pre-Searing Cadet
Join Date: May 2010
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May 05, 2010, 11:09 AM // 11:09 | #7 |
Forge Runner
Join Date: Jul 2006
Location: Denmark
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Difficulty will stay the same no matter how many people you are.
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May 05, 2010, 11:14 AM // 11:14 | #8 |
Pre-Searing Cadet
Join Date: May 2010
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May 05, 2010, 11:21 AM // 11:21 | #9 |
Wilds Pathfinder
Join Date: Sep 2007
Profession: Mo/
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8 would technically be easier than 5, but your looking at it the wrong way around. The enemies difficulties are designed to fight a party of 8, if you bring 5 people it will just make it far more difficult for you.
In factions you get a party of 6 at normally around lvl 11-12, in Seitung Harbour. If its your first time playing id say it would take maybe 5-6 hours playtime to get there, would be around 30-40 mins for someone who knew the way without having to think about it |
May 05, 2010, 11:26 AM // 11:26 | #10 | |
Pre-Searing Cadet
Join Date: May 2010
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May 05, 2010, 11:34 AM // 11:34 | #11 | |
Desert Nomad
Join Date: Apr 2010
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You can take them almost everywhere. |
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May 05, 2010, 11:37 AM // 11:37 | #12 | |
Pre-Searing Cadet
Join Date: May 2010
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ps: Apologies for the nooooooob questions again! |
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May 05, 2010, 11:44 AM // 11:44 | #13 | |
Lion's Arch Merchant
Join Date: Aug 2005
Location: Finland
Guild: New Dragons [NDR]
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Also, when you unlock your first heroes when progressing through the Nightfall/Eye of the North campaigns the heroes will have their own drop-down menu on the party window where you can select them, as they never physically show up in outposts (except as non-invitable NPC's on some occasions). Last edited by Chuba; May 05, 2010 at 11:49 AM // 11:49.. |
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May 05, 2010, 11:55 AM // 11:55 | #14 |
Wilds Pathfinder
Join Date: Feb 2007
Guild: GameAmp Guides [AMP]
Profession: E/
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Newb, not noob.....there is a difference. Newbs are new players that have questions about how to play the game, while noobs are players who are idiots (regardless of how long they have been playing).
You might want to have a look at the GW wiki, http://wiki.guildwars.com/wiki/Main_Page I'd advise against reading too far ahead in terms of the missions (wouldn't want to spoil the storylines for you), but it's a rich source of info on gameplay and mechanics etc. |
May 05, 2010, 12:16 PM // 12:16 | #15 |
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Make sure you have 1-2 healers with you. If you have 5 people playing and are in the 6 man sections you will have 1 slot open for a hero/hench. If all 5 of you pick Warrior, Assass, Elementalist, etc. and none pick Monk or Ritualist you won't have much access to healing. The one hench may be able to handle it, but it won't be easy for some things. And again, when you reach the 8 man areas you will want 2 healers. The hench can fill in for those if you and your friends do not want to play as one.
To reach 6 man teams in Prophecies you have to complete (if you are doing the game in story mode) 4 missions. At the end of the 4th mission you end up in a city where the party size increases to 6. To reach 8 man areas (again going in order of the story) you would need to complete another 14 missions (which is 18 total of the 25). For Factions, you only need to complete 1 mission, the second mission has a party size of 6, and after that mission you head to the mainland which jumps to 8 for the rest of the game. For Nightfall, you have to complete 2 missions, and the 3rd mission gives you a team of 8. There are regions where a city will give you a larger party size though. For example, the Temple of Ages in Prophecies is around the region of mission 10-12, but allows for a team of 8 instead of 6. You can't do any of the missions with 8 in this region, but you can for quests, as well as for accessing the Underworld and Fissure of Woe. |
May 05, 2010, 12:22 PM // 12:22 | #16 | |
Pre-Searing Cadet
Join Date: May 2010
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Our fifth member hasn't kicked off yet, but the other four of us are:- Ranger/Necro Ranger/Monk Elementalist/Warrior Warrior/Dervish |
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May 05, 2010, 12:27 PM // 12:27 | #17 |
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Either you all started in NF, or one of you (W/D) has reached ascention and changed secondary to Dervish. If you are all in NF, the last person would want to make sure to start there, or you will have to wait to meet up with them. I highly suggest you either split into 2 groups (2 and 3 per team) until you reach the 6/8 man zones so you can fill in with a hero healer or hench. And a quick note, since you are new..... the R/N should not be dealing with many spells, just some utility, and the E/W should not be using melee weapons to do damage. The R/N will have an easier time with it, but the E/W trying to use a Sword/Axe/Hammer will die a lot due to the lower armor they have.
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May 05, 2010, 12:44 PM // 12:44 | #18 | |
Pre-Searing Cadet
Join Date: May 2010
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May 05, 2010, 12:50 PM // 12:50 | #19 |
Desert Nomad
Join Date: Sep 2007
Location: Minnesota
Guild: [TAS]
Profession: R/
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May 05, 2010, 12:53 PM // 12:53 | #20 |
Pre-Searing Cadet
Join Date: May 2010
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So... Given someone has said the difficulty doesn't adjust in the game according to team member etc?! If you go straight into NightFall for example, you're obviously all going to be far far lower levels? Surely it must adjust the creatures then!?
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