Aug 24, 2010, 07:56 AM // 07:56 | #21 |
Academy Page
Join Date: Jul 2010
Profession: N/R
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Oh, I see. You're not actually bringing along a necro to cast it. You're going necro secondary for it?
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Aug 24, 2010, 10:08 AM // 10:08 | #22 |
Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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No, you go N/A generally; put 10 into Deadly Arts and take Assassin's Promise for elite. Then you can use all the long-recharging hexes on every foe you fight. 16 Curses for best results You don't need any other energy management either as you get plenty from AP and SOlS.
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Aug 25, 2010, 02:41 AM // 02:41 | #23 | ||
Grotto Attendant
Join Date: Apr 2007
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Aug 25, 2010, 05:39 AM // 05:39 | #24 |
Academy Page
Join Date: Jul 2010
Profession: N/R
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Last question, why N/A instead of A/N?
As far as I understand, the only real difference is soul reaping vs. critical strikes right? If you have enough energy management without needing soul reaping, wouldn't it be a better idea to get critical strikes? Since you are still dealing melee damage. Or is it just to get the 16 in curses? |
Aug 25, 2010, 06:10 AM // 06:10 | #25 | |
Krytan Explorer
Join Date: Sep 2007
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Aug 25, 2010, 07:17 AM // 07:17 | #26 |
Administrator
Join Date: Jun 2006
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With AP you can afford (in both time and energy) to cast powerful, long recharge hexes on each foe. Powerful hexes = quick kills. You won't have any meaningful amount of time to attack, and you probably wouldn't want to be in melee anyway. A spear/shield set might be worthwhile to trigger MoP and other physical buffs if you really want to. Also, there's a noticeable difference between 16 and 12 Curses.
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Aug 26, 2010, 02:32 AM // 02:32 | #27 | |
Grotto Attendant
Join Date: Apr 2007
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2. You do need the Soul Reaping to run the build at full tilt. |
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Aug 26, 2010, 05:15 PM // 17:15 | #28 |
Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Also, physical casters are a bit meh. Attribute spread just lowers damage overall which you gained from the hex. It's similar to the barrage-splinter scenario. But worse.
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