Sep 19, 2010, 07:26 PM // 19:26 | #1 |
Desert Nomad
Join Date: Oct 2007
Location: Beertown ;P
Guild: RoP
Profession: E/Mo
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Sliver in UW
Ppl are complaining about sliver not being so effective against raptors (HM) because of the new way it acts - 2-3 dead and the rest at half HP.
But howcome it works fine in UW (HM) then? Shouldnt that be the same? Or is it simply because the silly raptor farmers cant survive long enough for Sliver to recharge in order to take away the 2nd half of the raptors hp? I hope someone can bring some light into this /Ash |
Sep 19, 2010, 08:57 PM // 20:57 | #2 |
Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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The problem with raptors is that the boss kills through most protection with touch skills and hard hitting attacks, making the new sliver ineffective. Before, sliver targeted the boss first (if you did it right) and killed the boss before she could do enough damage to kill. The way it is now is that sliver targets randomly, giving the boss enough time to kill you. The raptors aren't the problem, the boss is.
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Sep 20, 2010, 12:13 AM // 00:13 | #3 |
Jungle Guide
Join Date: Jun 2005
Location: Texas
Guild: Purple Puzycats
Profession: R/Mo
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Unless they changed it, the new sliver makes the baby raptors scatter too, making it hard to kill just the babies and making the farm with sliver rather useless.
geez just typos, lol Last edited by thelessa; Sep 20, 2010 at 01:59 PM // 13:59.. |
Sep 20, 2010, 05:51 AM // 05:51 | #4 |
Forge Runner
Join Date: Mar 2006
Location: Mableton, Georgia
Guild: Guild Ancestors Reunited [?????????]
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Sep 20, 2010, 07:16 AM // 07:16 | #5 |
Wilds Pathfinder
Join Date: Jul 2008
Location: Italy
Profession: Mo/
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They did scatter also before, but Sliver Armor targetted always the same raptor, so he usually didn't have the time of fleeing away before being dead. Now sliver hits randomly so they have all the time to scatter away.
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Sep 20, 2010, 04:03 PM // 16:03 | #6 |
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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Also, keep in mind that, since Sliver Armor now targets a random foe, the more foes there are, the more the damage is spread out among them.
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Sep 20, 2010, 11:04 PM // 23:04 | #7 |
Administrator
Join Date: Jun 2006
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This actually means that if there is no need to kill one foe in particular and you can stop them running by wedging yourself against a wall, Sliver got a buff instead of a nerf. More foes are alive for longer, so the rate of damage doesn't go down until they start dying, by which time they should all almost be dead anyway.
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Sep 21, 2010, 12:25 AM // 00:25 | #8 | |
Academy Page
Join Date: Jul 2010
Profession: N/R
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Quote:
There's one of you, and presumably a large number of raptors? Unless the situation is something like you blocking a narrow corridor, or you blocking a bridge, I don't see how you can stop them from running away... |
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Sep 21, 2010, 12:32 AM // 00:32 | #9 |
Administrator
Join Date: Jun 2006
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I've never been able to get it working (not that I've ever really tried) but it's to do with the fact that the foes will always attempt to run in the same direction. If you pin them against a wall they won't be able to go anywhere.
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Sep 21, 2010, 08:15 AM // 08:15 | #10 | |
Wilds Pathfinder
Join Date: Jul 2008
Location: Italy
Profession: Mo/
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Quote:
Look at the picture by CE Devilman..foes always attempt to escape on your right. However, the problem with raptor, as already said, is the boss killing you before you manage to kill her. In all other farming spots, sliver armor now works the same as every other AoE farming skill, like Spiteful Spirit for 55's for example (i'm thinking about Luxon Assassins pre-nerf, where you also need a wall to stop them from fleeing away). |
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