> Forest of True Sight > Questions & Answers Reload this Page Assasin bleeding skills
Reply
Old Oct 03, 2010, 02:56 AM // 02:56   #1
Pre-Searing Cadet
 
Join Date: Oct 2010
Profession: A/
Advertisement

Disable Ads
Default Assasin bleeding skills

Hey guys. I'm new to guild wars although not new to mmo's or games such as this. I was wondering if when using skills that cause bleeding if it stacked?

For instance if I cast Jagged Strike followed by Twisted Fangs which both skills cause bleeding. would it stack? if one caused -2 and the other caused -3 for instance would it be -5. or does the bleeding only count as 1 effect.

also i'm assuming that bleeding, puncture and poison all stack since they are different enhancements.

any help in the area would be appreciated. Thanks kindly.
ereleris is offline   Reply With Quote
Old Oct 03, 2010, 03:31 AM // 03:31   #2
Krytan Explorer
 
Kosar The Cruel's Avatar
 
Join Date: Feb 2010
Location: Ontario, Canada
Profession: D/
Default

When you use a bleed inflicting skill it'll apply Bleeding. Then, when you use another skill that causes Bleeding it'll re-apply the Bleeding but, It won't stack.
Kosar The Cruel is offline   Reply With Quote
Old Oct 03, 2010, 04:12 AM // 04:12   #3
Desert Nomad
 
Lord Dagon's Avatar
 
Join Date: Jul 2009
Location: Inside the Oblivion Gate
Guild: The Imperial Guards of Istan[TIGE]
Profession: E/Me
Default

other degen stuff stacsk(bleeding,hexes,poisin,etc) but when you use a degen effect(same skill in the way of hexes/same condition) it jsut re-applies. Also to note there is a degen cap.
Lord Dagon is offline   Reply With Quote
Old Oct 03, 2010, 09:38 AM // 09:38   #4
Forge Runner
 
Iuris's Avatar
 
Join Date: Nov 2006
Guild: Crazy ducks from the Forest
Profession: W/
Default

As the others already clarified, bleeding is a condition and conditions have a fixed effect.

Bleeding will apply a degeneration of 3, and any other bleeding skill will only overwrite the existing bleeding, ie. change the duration.

OTHER conditions CAN stack wit bleeding, for example, a foe bleeding for 3 degeneration and poisoned for 4 degeneration will effectively have 7 points of degeneration . Do note that health degeneration and regeneration are capped to a maximum of 10. More than 10 degeneration therefore only makes sense if the opponent is also regenerating health.

Also note that in GW, effects almost never stack (and those that do, only stack when applied from differing sources).
Iuris is offline   Reply With Quote
Old Oct 03, 2010, 12:42 PM // 12:42   #5
Desert Nomad
 
own age myname's Avatar
 
Join Date: Sep 2007
Location: Minnesota
Guild: [TAS]
Profession: R/
Default

In GW2, what you described is going to happen. But in GW1 it just reapplies to condition.
own age myname is offline   Reply With Quote
Reply


Share This Forum!  
 
Thread Tools
Display Modes


All times are GMT. The time now is 02:55 AM // 02:55.