Oct 18, 2010, 08:42 AM // 08:42 | #61 |
Ascalonian Squire
Join Date: Sep 2009
Location: Middlesbrough, England
Profession: R/E
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One thing i cant figure out is on in my skills icons some of them have a little triangle in the top right corner ... Sometimes different colours, Sometimes pointing up then down! ... Whats this about?
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Oct 18, 2010, 08:49 AM // 08:49 | #62 |
Forge Runner
Join Date: Nov 2006
Guild: Crazy ducks from the Forest
Profession: W/
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It denotes hex skills and enchantment skills.
Yellow triangle pointing upwards: enchantment skill. Enchantments are generally positive effects that you can put on yourself/allies. Example: armour of earth: your own armour increases for a certain period of time. Purple triangle pointing downwards: hex skill. These are cast on enemies and somehow harm them. Example: Empathy: whenever the enemy attacks, he takes damage and the amount of damage he deals is lowered. The yellow/red triangles also appear on the status bar of the ally/enemy. For example, if you look at your party health bars, you'll instantly see which ones are hexed and which ones are enchanted. Removing enchantments and hexes is quite important in the game - some enemies will use protective enchantments that make them very hard to kill, and your healers will be quite concerned with removing hexes from your party. Last edited by Iuris; Oct 18, 2010 at 08:54 AM // 08:54.. |
Oct 18, 2010, 01:54 PM // 13:54 | #63 |
Ascalonian Squire
Join Date: Sep 2009
Location: Middlesbrough, England
Profession: R/E
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Oct 18, 2010, 02:10 PM // 14:10 | #64 |
Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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Through skills. Monks have skills like Smite Hex, necromancers have skills that strip enchantments from enemies, mesmers can shatter hexes and steal enchantments, etc.
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Oct 18, 2010, 04:34 PM // 16:34 | #65 |
Ascalonian Squire
Join Date: Sep 2009
Location: Middlesbrough, England
Profession: R/E
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Right got that, Thank you.
Ok i have another question. If i unlock heros in Nightfall can i then use them in Prophecies? |
Oct 18, 2010, 04:40 PM // 16:40 | #66 |
Site Contributor
Join Date: Dec 2005
Location: UK
Guild: [SoF]
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Yes, you will always have the heroes you unlock on the character wherever that character goes.
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Oct 18, 2010, 05:54 PM // 17:54 | #67 |
Ascalonian Squire
Join Date: Sep 2009
Location: Middlesbrough, England
Profession: R/E
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Ahh cool, Now if i do the Nightfall campaign first then Prophecies and finally Factions will this mess with the story in anyway? I mean will i still understand the storly line of the GW series?
Would this be a good thingh to do or am i best off doing them in order? |
Oct 18, 2010, 07:50 PM // 19:50 | #68 | |
Frost Gate Guardian
Join Date: Jan 2010
Location: New Zealand
Profession: W/
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The key question I think is this: do I know some good builds for my heroes? If you don't, then there's not much point in getting customisable heroes if you don't really know how to customise them. Heroes left with their default skillbars are pretty bad, in fact henchmen are probably better at that point. My suggestion would be to hop to NF when you can, collect the heroes that get given to you just outside Kamadan, and then do the same in EoTN where you get 2 max level heroes immediately, and a third is just one more outpost away. Then go back to where you were in Prophecies and continue the story from there. Then you can experiment with a few hero builds in areas of the game that are admittedly a bit easier than those for which they were originally designed for use. |
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Oct 18, 2010, 08:39 PM // 20:39 | #69 |
Ascalonian Squire
Join Date: Sep 2009
Location: Middlesbrough, England
Profession: R/E
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When you say "Port City" You mean for example Ascalon City post-Searing?(the main capital city)
Another thing ... About quests/primary quests. Is there a good point to do primary quests? ... I mean do you just keep doing quests untill you cant find anymore then do the primary quests? Or do you do primary quests untill they are too hard then do ordinary quests to lvl up, get better gear ect then go back and do the primary quest you found too hard earlier? |
Oct 18, 2010, 08:49 PM // 20:49 | #70 |
Lion's Arch Merchant
Join Date: Jun 2010
Location: GMT-5
Guild: [Nite]
Profession: R/
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Primary quests move the story forward. You can't complete the campaign without completing them. Non-primary quests are largely optional, typically add depth to the story, and can offer specific rewards you might want (a certain skill for instance).
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Oct 18, 2010, 09:04 PM // 21:04 | #71 | ||
Administrator
Join Date: Jun 2006
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Quote:
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Oct 18, 2010, 09:29 PM // 21:29 | #72 | |
Ascalonian Squire
Join Date: Sep 2009
Location: Middlesbrough, England
Profession: R/E
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Cool, Thanks for clearing that up for me guys. Really helpfull thank you very much.
Think ill just continue what im doing ... Continue with the quests untill i cant find anymore them move on to the primary quests ... As you said Marty Silverblade .... Quote:
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Oct 18, 2010, 09:36 PM // 21:36 | #73 |
Ascalonian Squire
Join Date: Sep 2009
Location: Middlesbrough, England
Profession: R/E
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Sorry just to add.
As you can tell im brand new to GW ... Well ive had the game for a while ... Played afew weeks then some real life issues popped up that just made it hard for me to play back then. Anyway i own Prophecies, Factions, Nightfall & Eye of the North ... Im hoping to go through them one by one in order and following the story so i know the story behind both GW & GW2. Hopefully i can complete the whole GW series i have installed before GW2 is relesed. Wonder how long it could take me? |
Oct 18, 2010, 09:40 PM // 21:40 | #74 |
Administrator
Join Date: Jun 2006
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How long it takes depends on what you call 'complete'. If you mean finishing the storyline missions and all the quests you find, it'll be probably a month for each campaign. It depends on how long you play each day, but you should have heaps of time to complete everything.
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Oct 20, 2010, 05:56 AM // 05:56 | #75 |
Ascalonian Squire
Join Date: Sep 2009
Location: Middlesbrough, England
Profession: R/E
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So i have the Poisonous Nevermore Flat bow bonus weapon, This is as good as bow im gonna get in the game right?
1. So theres nothing i can add/do to it that will make it bettre in anyway? 2. My Markmanship attributes and at 9 as suggested with the bow but becasue of this all my other attributes and really low, Is this recommended or personal preference? |
Oct 20, 2010, 06:30 AM // 06:30 | #76 | |||
Administrator
Join Date: Jun 2006
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*Not sure whether you're able to change the existing mods on bonus weapons. You can add a grip though. Quote:
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Oct 20, 2010, 08:20 AM // 08:20 | #77 |
Ascalonian Squire
Join Date: Sep 2009
Location: Middlesbrough, England
Profession: R/E
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Thanks mate, your very helpfull.
So where could I get these bow string & grip? Are these a drop or can I buy them? |
Oct 20, 2010, 08:39 AM // 08:39 | #78 |
Administrator
Join Date: Jun 2006
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You can do both. Keep in mind that upgrades don't themselves drop. Everytime a bow drops there is a chance it'll have a string and/or grip. To get it off you'll need to use an Expert, Superior, or Perfect salvage kit on the bow.
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Oct 20, 2010, 09:50 AM // 09:50 | #79 |
Ascalonian Squire
Join Date: Sep 2009
Location: Middlesbrough, England
Profession: R/E
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Damn .... Really?
Is this the case with all weapons? When i think of all the bows ive sold in the past too! lol Is there a way to tell wich bows/weapons you can salvage from? Or is it just a matter of trying yourself? |
Oct 20, 2010, 10:08 AM // 10:08 | #80 |
Administrator
Join Date: Jun 2006
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All weapons with mods can have the mods salvaged off, with a few exceptions. One of these is bonus weapons, which cannot have the mods they come with salvaged off (otherwise you could just make one, salvage and sell, make another, etc). Another exception is unique (green) weapons which cannot be modifed in any wap whatsoever (not even dyed). The last exception, that I can think of at this time at least, is inherent mods. See how on the Nevermore Flatbow there is that 15^50 mod? That is an inherent mod and cannot be removed. In Nightfall, EotN, elite missions in Factions, and the Hall of Heroes weapons drop with an inscription slot instead of an inherent mod. An inscription acts exactly like an inherent mod but it can be changed/removed. You can tell if a weapon is inscribable because it will have 'Inscription: something...' on it. Also, staves can have mods salvaged off (a prefix and suffix), and any equippable item under the inscription system can have any of it's mods changed/removed.
To tell whether an item has removable components, check whether there is anything before or after the weapon name or the description has 'Inscription: ...' on it. For example, a Sundering Dwarven Axe is a Dwarven Axe with a sundering mod. This can be removed. Keep in mind you need an Expert, Superior, or Perfect salvage kit to get mods off. A normal kit will only produce materials. Also note that unless you use a Perfect salvage kit you have a chance to break the item you are salvaging from. This may or may not be an issue. PS: Don't know if you know this or not, but runes and insignia can be salvaged from armor that is dropped by foes. Salvage rules detailed above apply here as well.
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