Nov 22, 2010, 08:10 PM // 20:10 | #1 |
Academy Page
Join Date: May 2006
Location: CA
Profession: Mo/
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+7 Armor or +30 HP
+7 Armor or +30 HP on my daggers?
I'm modding it for Kilroy Stonekin's thingy and I can't decide which would offer more survival. |
Nov 22, 2010, 08:15 PM // 20:15 | #2 |
Forge Runner
Join Date: Mar 2006
Location: Malta
Guild: [CuTe]
Profession: E/
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Hi, personally I'd pick the 30hp.
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Nov 22, 2010, 08:23 PM // 20:23 | #3 |
Jungle Guide
Join Date: Feb 2008
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Since when you are playing punchout your health and energy are set....+30hp will not affect you at all.
Go with the armor. http://guildwars.wikia.com/wiki/Boxing |
Nov 22, 2010, 08:41 PM // 20:41 | #4 |
Forge Runner
Join Date: Jan 2009
Location: Wroc??aw, Poland
Guild: Midnight Mayhem
Profession: Me/
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Just keep in mind that there is also a '+7 armor vs elemental damage'; you rather want '+5 armor' or '+7 vs physical' mod.
Last edited by drkn; Nov 22, 2010 at 09:30 PM // 21:30.. |
Nov 22, 2010, 08:44 PM // 20:44 | #5 |
Academy Page
Join Date: Apr 2010
Profession: N/Mo
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I've done Kilroy Stonekin a few times with henchies and once solo with my rit and it was never a problem, so I wouldn't worry about gearing up specifically for this quest. One bit of advise, don't open any chest during the scramble. After Kilroy is through, lead your henchmen back near the entrance and flag them, then go back and open chest. This will give you all of the drops instead of sharing them out to the henchies.
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Nov 22, 2010, 09:13 PM // 21:13 | #6 |
Furnace Stoker
Join Date: Apr 2005
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If you're doing the boxing dungeon the best choice is actually a Dagger Handle of Shelter - "Armor +7 (vs. physical damage)".
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Nov 22, 2010, 09:20 PM // 21:20 | #7 |
Wilds Pathfinder
Join Date: Aug 2007
Location: Wisconsin
Guild: Cerberus Guardians of the [GATE]
Profession: E/
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@Asrai- Kilroy is a SOLO quest. Therefore you couldnt have done it with henchies.
@Slime- Definately go with the armor. The link Kumu posted will give you all you need for upgrading armor/daggers. |
Nov 22, 2010, 09:24 PM // 21:24 | #8 |
Administrator
Join Date: Jun 2006
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Even if the health affected you armor would be better.
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Nov 22, 2010, 10:21 PM // 22:21 | #9 |
Wilds Pathfinder
Join Date: May 2009
Location: Canadaa!
Guild: Last Friday Night [TGIF]
Profession: E/
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Go with the armor mod :T You could also rune your armor with the brawlers insignia , I forgot if like, works or not, though o_O But I did it just incase
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Nov 22, 2010, 10:56 PM // 22:56 | #10 |
Administrator
Join Date: Jun 2006
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Why would Brawlers not work? You're attacking, thus you meet the requirement.
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Nov 22, 2010, 11:33 PM // 23:33 | #11 |
Lion's Arch Merchant
Join Date: Nov 2007
Guild: Sacred Forge Knights
Profession: W/P
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Killroy's is easy to gear for. Thunderfist + 15/-5 energy + Vampiric or adrenaline mod + 7 Armor vs physical. Armor + 10 vs physical damage unless paragon then centurions. Easy legendary survivor just add hours.
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Nov 22, 2010, 11:54 PM // 23:54 | #12 |
Hall Hero
Join Date: Aug 2005
Profession: E/
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Also a good idea to equip a furious dagger tang as well so you can use those skills faster
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Nov 22, 2010, 11:55 PM // 23:55 | #13 |
Desert Nomad
Join Date: Mar 2008
Location: Sacramento, CA
Guild: Geezers
Profession: R/
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Nov 23, 2010, 02:55 PM // 14:55 | #14 |
Academy Page
Join Date: Apr 2010
Profession: N/Mo
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