Jan 07, 2011, 11:55 PM // 23:55 | #1 |
Pre-Searing Cadet
Join Date: Jan 2011
Location: Jamaica
Guild: The Tastiest Teabag [tea]
Profession: W/Rt
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Weapon Requirements
So I just have a quick question in terms of weapon requirements in guild wars. I understand that not meeting requirements for martial or magical weapons significant reduces the damage and/or does not give you the full energy benefit.
My question is geared towards q9-q13 weapons. So this is my situation. My warrior has 14 in his swordsmanship, and i also have two swords that i generally use: a q9 destroyer sword and a q13 colossal scimitar. Both are 20/20 15^50 +30hp. Anyways I was wondering if there is a greater max/critical damage that I can cause with the q9 sword rather than a q13? The reason why I am wondering about this is quite simple: I exceed the requirement for one sword by 5 points, and only by 1 for the other. I don't know if you want to call it logic or not, but something in my little pea brain is hinting at the possibility that my q9 will hit harder. Anyways, any and all feedback is appreciated. Have fun browsing!! |
Jan 08, 2011, 12:17 AM // 00:17 | #2 |
Wilds Pathfinder
Join Date: Apr 2006
Guild: [DVDF] Gp
Profession: Me/A
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Hit the req and your golden! be it 8 or 13! its all the same!
Although, the more you have in the weapons attribute (swordsmanship) the more damage you...obviously.. I recommend 14!! sometimes upto 16 depending how well you handle the health drop... and never below 12 for anything other than a specialist farming build or something really obscure |
Jan 08, 2011, 12:18 AM // 00:18 | #3 |
Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Question and Answer forum is for questions like this, and this one is common. Short answer is you'll deal the same damage with both of them. So long as you meet or exceed the attribute requirement, you deal the same damage(assuming the same attribute level) with a req. 9 or a req. 13 sword, and you said you have 14. Sundering on a sword is not optimal.
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Jan 08, 2011, 12:21 AM // 00:21 | #4 |
Pre-Searing Cadet
Join Date: Jan 2011
Location: Jamaica
Guild: The Tastiest Teabag [tea]
Profession: W/Rt
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alrighty, thanks for the feedback guys.
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Jan 08, 2011, 01:27 AM // 01:27 | #5 |
Furnace Stoker
Join Date: Apr 2005
Profession: W/
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A weapon's damage is a range. Let's take sword for example...15-22. The amount of damage you average per hit is in that range, depending on your att and how it relates to the req of the weapon.
Req 9 15-22 sword. If you have att of 9 in swordsmanship to just meet the weapon req, you'll average 15 damage per hit. If you spec 12 into swordsmanship, you average 22. Anything in between will be in between 15-22. More than 12 swordsmanship and you'll average more than 22. If you have a req 12, you'll either hit less than 15 with under 12 att, or you'll hit 22 or more with 12 or more att. You won't even see the 15-21 average damage. Req 13 is worse...it requires you to run it on the native character with runes, or run cons to boost your att. Bear in mind that these damage numbers are on 60 armor targets. Last edited by A11Eur0; Jan 08, 2011 at 01:39 AM // 01:39.. |
Jan 08, 2011, 01:41 AM // 01:41 | #6 |
Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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above post is on the ball
Last edited by Swingline; Jan 08, 2011 at 01:57 AM // 01:57.. |
Jan 08, 2011, 02:05 AM // 02:05 | #7 |
Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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Usually you'll want your weapon's requirement to be at least one lower than your attribute level (i.e. if you have 14 swordsmanship your weapon should be req13 or lower (always the case), if you have 12 swordsmanship your weapon should be req11 or lower, etc). The reason is that if you get hit with Weakness, your attributes are decreased by one.
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Jan 08, 2011, 03:59 AM // 03:59 | #8 |
Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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The caveat here is that you don't do 100% damage even if you meet the req, unless your attribute is level 12.
http://wiki.guildwars.com/wiki/Damag...#Weapon_Damage 77.1% with only 9 attribute, 84.1% with only 10 attribute, 91.7% damage with only 11 attribute, versus 100% from 12 ranks, 103.5% from 13 ranks, 107.2% from 14 ranks. It's unlikely to run Req7 max weapons. So ideally you want a sword/axe/hammer/dagger/scythe with req11 and 12-14 attribute ranks in it, since you need to account for -1 from weakness. http://wiki.guildwars.com/wiki/Damag...n_Requirements P.S. the easiest way to test this is with Wild Blow/ Keen chop. Last edited by LifeInfusion; Jan 08, 2011 at 04:07 AM // 04:07.. |
Jan 08, 2011, 04:19 AM // 04:19 | #9 |
Grotto Attendant
Join Date: Apr 2007
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In a word, NO. Meeting the req is a binary. You gain no benefit in weapon damage from exceeding the req. (For martial weapons, you do gain the benefits inherent in simply having higher mastery, but that's a totally separate issue.)
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Jan 08, 2011, 02:28 PM // 14:28 | #10 |
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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Jan 08, 2011, 06:30 PM // 18:30 | #11 |
Wilds Pathfinder
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
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There is, it's just situational.
And the point still stands, sundering on a sword is terrible. |
Jan 09, 2011, 01:49 AM // 01:49 | #12 |
Furnace Stoker
Join Date: Apr 2005
Profession: W/
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You contradicted yourself in the same post...inherent benefits of having higher mastery is indeed more damage dealt, as well as increased critical hit percentage.
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