May 05, 2011, 05:27 PM // 17:27 | #1 |
Lion's Arch Merchant
Join Date: Feb 2009
Location: Across the street from Grenth
Guild: The Tasty Teabag [tea]
Profession: W/
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20%+dmg verses.......
OK, this seems like a good a place as ever to ask this...
e.g. 20%+dmg to Dragons Elemental sword of Dragonslaying What exactly are the limits of a 20%+dmg mod? Do they only work towards melee/projectile? (normal attack) Do they count towards spell/skill damage against said foe? Do they increase the base damage of the weapon and thus adding a small percentage to your "post calculated" damage? Thanks! Last edited by Marvel-Kid; May 05, 2011 at 05:32 PM // 17:32.. |
May 05, 2011, 05:43 PM // 17:43 | #2 |
Wilds Pathfinder
Join Date: May 2007
Guild: Free Wind
Profession: R/
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It only affects the base damage of your weapon. Spells, and skills with +dmg, are not affected.
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May 05, 2011, 05:46 PM // 17:46 | #3 |
Frost Gate Guardian
Join Date: Nov 2010
Location: UK
Guild: We Gat Dis [HRUU]
Profession: Mo/
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It doesn't affect spells I know that for sure.
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May 05, 2011, 05:49 PM // 17:49 | #4 |
Frost Gate Guardian
Join Date: Jun 2008
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20% damage modes are specific to certain foes and therefore for certain areas. The best examples are:
20% vs. Skeletons-Used in FoW by 100 blades or VoS againts skeletons. 20% vs. Demons-Used in DoA vs. everything. The pros: Verses a specific foe they are very effective. The cons: Verses everything that is not under the damage your losing damage/second. 2) They do work on projectile weapons, but are rare for wands. 2) No they do not act as 20% more damage by skills for specific foe. 3) They add percent to base damage e.g. staves 11-22 + 20% damage vs. skeletons have maximum 22+4.4 =26.4~26 damage and minimum 11+2.2=13.2~13 when the mode is in effect*. It's most effectivly used by melee. Hope I helped peace. Last edited by Tal L; May 05, 2011 at 05:52 PM // 17:52.. Reason: grammar |
May 05, 2011, 06:45 PM // 18:45 | #5 |
Lion's Arch Merchant
Join Date: Feb 2009
Location: Across the street from Grenth
Guild: The Tasty Teabag [tea]
Profession: W/
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Awesome! Thanks a ton guys!!
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May 05, 2011, 07:38 PM // 19:38 | #6 | |
Wilds Pathfinder
Join Date: Jul 2005
Location: drifting between Indiana and NorCal
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Quote:
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May 05, 2011, 08:36 PM // 20:36 | #7 |
Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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And those that use such mods on melee weapons often have a swap out set for facing foes not covered by the mod.
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May 06, 2011, 03:10 PM // 15:10 | #8 | |
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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Quote:
The Con: would be: The mod takes the place of some other mod. That is, it takes the place of +30 health, +armor, +20% enchant, etc. So you need to determine which mod is best in a certain case. Best thing is to have an alternate "normal" weapon set to switch to. Last edited by Quaker; May 06, 2011 at 03:17 PM // 15:17.. |
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