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Old May 05, 2011, 05:27 PM // 17:27   #1
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Default 20%+dmg verses.......

OK, this seems like a good a place as ever to ask this...

e.g. 20%+dmg to Dragons
Elemental sword of Dragonslaying

What exactly are the limits of a 20%+dmg mod?

Do they only work towards melee/projectile? (normal attack)

Do they count towards spell/skill damage against said foe?

Do they increase the base damage of the weapon and thus adding a small percentage to your "post calculated" damage?

Thanks!

Last edited by Marvel-Kid; May 05, 2011 at 05:32 PM // 17:32..
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Old May 05, 2011, 05:43 PM // 17:43   #2
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It only affects the base damage of your weapon. Spells, and skills with +dmg, are not affected.
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Old May 05, 2011, 05:46 PM // 17:46   #3
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It doesn't affect spells I know that for sure.
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Old May 05, 2011, 05:49 PM // 17:49   #4
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20% damage modes are specific to certain foes and therefore for certain areas. The best examples are:
20% vs. Skeletons-Used in FoW by 100 blades or VoS againts skeletons.
20% vs. Demons-Used in DoA vs. everything.

The pros:
Verses a specific foe they are very effective.

The cons:
Verses everything that is not under the damage your losing damage/second.

2) They do work on projectile weapons, but are rare for wands.
2) No they do not act as 20% more damage by skills for specific foe.
3) They add percent to base damage e.g. staves 11-22 + 20% damage vs. skeletons have maximum 22+4.4 =26.4~26 damage and minimum 11+2.2=13.2~13 when the mode is in effect*. It's most effectivly used by melee.

Hope I helped peace.

Last edited by Tal L; May 05, 2011 at 05:52 PM // 17:52.. Reason: grammar
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Old May 05, 2011, 06:45 PM // 18:45   #5
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Awesome! Thanks a ton guys!!
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Old May 05, 2011, 07:38 PM // 19:38   #6
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Quote:
Originally Posted by Tal L
The cons:
Verses everything that is not under the damage your losing damage/second.
It's pretty unlikely that DPS is the thing that would be lacking. Most suffixes are defensive in nature. The only exception is Of Mastery, and those seem to be rarely used.
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Old May 05, 2011, 08:36 PM // 20:36   #7
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And those that use such mods on melee weapons often have a swap out set for facing foes not covered by the mod.
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Old May 06, 2011, 03:10 PM // 15:10   #8
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Quote:
Originally Posted by Tal L View Post
The cons:
Verses everything that is not under the damage your losing damage/second.
Although I think I understand what you mean here, it could be interpreted incorrectly. If you are fighting a non-mod-specific foe, you don't "lose" DPS, you are simply not gaining the extra that the mod would give.

The Con: would be:
The mod takes the place of some other mod. That is, it takes the place of +30 health, +armor, +20% enchant, etc.


So you need to determine which mod is best in a certain case. Best thing is to have an alternate "normal" weapon set to switch to.

Last edited by Quaker; May 06, 2011 at 03:17 PM // 15:17..
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