May 25, 2011, 12:28 AM // 00:28 | #1 |
Ascalonian Squire
Join Date: May 2011
Profession: Me/N
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Few Questions From a New Player
Hello folks. Although I have played Guild Wars in the past, it was my first MMO, and at this point is just a far off memory. I got interested in GW2, and remembered I had a Prophecies account still open. So, I logged back in (with the help of NCSoft support, since I had forgotten my character's names), and started up a Mesmer. So far, I've been having a lot of fun. Just a few questions for now:
1. Can I change my secondary profession? 2. I don't own EotN yet. Will the feats I accomplish in game now, such as completing all the Prophecies missions, still count towards the HoM after I buy EotN? Or will I have to redo them all over? 3. When people say "6k", do they mean 6000 gold coins (so 6 plat), or 6000 plat? 4. On the topic of money, what's a fast way to jump start my account? Just finished Ascalon at lvl 11 and 2.5k gold coins (I did all the quests in Ascalon, but not all the pre-searing ones). I know that once I reach Lion's Arch, I can go to the Temple of Balthazar and register my account for points to buy a key and sell it. Anything else similar to that? Any general tips on gaining money? |
May 25, 2011, 12:43 AM // 00:43 | #2 | |
Frost Gate Guardian
Join Date: Jan 2010
Location: New Zealand
Profession: W/
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Quote:
2. Yes, they will count. I myself completed Prophecies before I later bought the other campaigns and then EotN. No problem. 3. 6k = 6 plat = 6000 gold. You may also see references to "e", short for ectos, short for Globs of Ectoplasm, a rare crafting material that is also used as currency for high-end trading. 4. See this post. Last edited by Grav; May 25, 2011 at 12:54 AM // 00:54.. |
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May 25, 2011, 01:52 AM // 01:52 | #3 |
Ascalonian Squire
Join Date: May 2011
Profession: Me/N
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Thanks. Follow up question:
Now that I'm in Shiverpeak Mountains, I'm finiding questing a lot harder, with 5 henchmen to manage instead of 3. Is it a good idea to fill up my party with henchmen to quest through the game? Or should I be going alone/with only a few henchmen/with player groups only? What about for missions? |
May 25, 2011, 02:07 AM // 02:07 | #4 | |
Frost Gate Guardian
Join Date: Jan 2010
Location: New Zealand
Profession: W/
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Quote:
The main argument against henchmen (as opposed to anyone else) is that their skillbars can't be customised. But it works both ways, some players are so bad with their builds that henchmen can actually rate pretty well compared to them. Of course, their builds aren't exactly optimal either, but nevertheless, they were designed as valid alternatives to real people, and you can play through the entire campaign that way if you wish (I did). |
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May 25, 2011, 02:51 AM // 02:51 | #5 | |
Krytan Explorer
Join Date: Aug 2008
Guild: Aura
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Quote:
It might be worth your while to get the other campaigns esp. nightfall and eotn to acquire a few heroes, but prophecies is finishable with only henchmen. |
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May 26, 2011, 01:28 AM // 01:28 | #6 |
Ascalonian Squire
Join Date: May 2011
Profession: Me/N
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Should I be using a regular Salvage Kit or an expert salvage kit when just starting out?
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May 26, 2011, 02:08 AM // 02:08 | #7 |
Hall Hero
Join Date: Aug 2005
Profession: E/
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Expert. Always expert if you can afford to. Expert can extract rare materials and not just common materials. Expert are also the only thing able to salvage weapon mods and armor runes from drops (non-white colored items might have something you can salvage besides crafting materials).
An expert is the exact same as a superior kit, just a superior kit has more uses but costs more per use (superior is only used for convenience factor). Also, use an id kit on everything, especially later in the game. Even white items with no new stats have their value increased by iding them. Later in the game, white weapon's merchant value can double just from iding them, more then making up for the cost of the id. All id kits work the same way, the more expensive ones just have more uses for convenience sake. Use the regular ones. |
May 28, 2011, 08:51 PM // 20:51 | #8 |
Ascalonian Squire
Join Date: May 2011
Profession: Me/N
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I've been using the expert salvage kit, and have a bunch of upgrade components. Should I be trying to sell these to other players? If I find a purple named sword with a value of 100g, should I sell it to a merchant or salvage it for components?
Also, what does "Q9" and "Q11" mean when people are selling items? I found an orange/gold coloured Fiery Recurve Bow of Warding. Should I try and sell it to other players, or just salvage/vendor it? Last edited by Marty Silverblade; May 29, 2011 at 12:27 AM // 00:27.. Reason: merged - please use the edit button instead of posting multiple times in a row |
May 29, 2011, 12:02 AM // 00:02 | #9 | ||
Frost Gate Guardian
Join Date: Jan 2010
Location: New Zealand
Profession: W/
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Quote:
Quote:
Why Q and not R? Because R is also used to denote Rank in a title. As for the bow, I'd probably just merch that, unless you're really looking for a fiery bowstring or a grip of warding. Neither are especially awesome, although the former may be useful if you're a Ranger in the Shiverpeaks I guess. |
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May 29, 2011, 12:13 AM // 00:13 | #10 |
Ascalonian Squire
Join Date: May 2011
Profession: Me/N
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Thanks, I appreciate the help!
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May 31, 2011, 09:30 AM // 09:30 | #11 | |
Krytan Explorer
Join Date: Jan 2011
Guild: UNO
Profession: W/
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Quote:
1) Not all items contain rare mats. 2) Chances to get rare mats when you salvage are not great (5-10% in my experience). 3) Cost per use is 4g for regular kit and 16/20g for exp/superior. So, exp/sup kits are kinda risky to use, chances are you lose more than you gain. I for one prefer to use regular kit, get common materials and sell them in stacks for cash. It's simple, steady, guaranteed profit. When I need rare mats, I buy them with said cash. The only exception is when a certain type of item has very good chances of salvaging to a rare mat, or when the value of the rare mat is so good that it's worth taking the chance. Usually, pieces of non-wearable armor dropped by mobs (even white ones) have a higher chance of rare salvage. Of course, you should still keep a sup/exp kit around, but only for saving runes/insignia/mods. Regarding merch vs salvage: look at the price after identification. If it's good (above a certain threshold) I merch it, if it's low I salvage it. The threshold depends on my current need for cash -- when I'm low (or for a new player) it can be as little as 10g. PS: you can get all kinds of salvage kits for free, from certain NPCs, by exchanging quest rewards in Factions and Nightfall (imperial commendations, monastery credits, kournan coins, sunspear commendations). Last edited by Urcscumug; May 31, 2011 at 09:33 AM // 09:33.. |
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