Jan 26, 2012, 12:40 PM // 12:40 | #1 |
Academy Page
Join Date: Jan 2012
Location: Hell
Profession: Rt/
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Profession for blasting 30/50 or 50/50?
Just wondering opinions on what profession is most efficient at "blasting" through this. I am thinking A/* considering the amount of things it can solo (since money is a huge part of 50/50) or maybe D/, but was curious what others think.
Did Rt/ but it was just not my cup o' tea. Don't get me wrong, I love the game in itself and am not just hopping on to grind out HoM then quit, so I am just trying to be efficient and have fun without having to go through 10 professions to figure out which I like and is good at it. Also, I did check GWPvX, but most of those builds are dated and contain mostly high-end "feat of strength" solo type content. I am really leaning towards either D/ or W/. I think W/ would be fun just for the fact it gets SY! Last edited by Inferos; Jan 26, 2012 at 12:53 PM // 12:53.. |
Jan 26, 2012, 01:11 PM // 13:11 | #2 |
Desert Nomad
Join Date: Jan 2010
Guild: eeew
Profession: N/Rt
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I have all professions but many things have changed since I got full HOM or gwamm.
My easiest for me was my N/A Mark of pain spammer, of course this was still in the 3 heroes and the rest henchmen period. I now favor my warrior and mesmer. But it comes down in the end what is most fun to play, for me at least, because it takes time to get 50/50 and gwamm. |
Jan 26, 2012, 01:36 PM // 13:36 | #3 | |
Academy Page
Join Date: Jan 2012
Location: Hell
Profession: Rt/
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Quote:
The more I look into Warrior the more I like it. I have a 20 Rt SoS and it seems the melee hero AI is just piss-poor, so I am wanting to do a melee prof so I can use ranged AI. |
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Jan 26, 2012, 02:09 PM // 14:09 | #4 | |
Academy Page
Join Date: May 2011
Location: Montreal, Canada
Guild: I The Guildless I [LONE]
Profession: A/W
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Quote:
Once you've got your character, start thinking about your party setup. It is equally - if not more - important to determine how fast you'll blast through everything. You'll be spending a lot of time with them, so don't be shy to modify their builds as you progress, i.e. if you get annoyed that your paragon is always casting aggressive refrain at the weirdest times or that hero X is lagging behind always casting an enchantment, just tweak it and see how it works! My setup changed drastically throughout my GWAMM progress and I think I've found my sweet spot now, I hope you'll find yours too. |
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Jan 26, 2012, 02:23 PM // 14:23 | #5 |
Lion's Arch Merchant
Join Date: Nov 2005
Profession: W/Mo
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my main at first was my warrior then someone how got further into the game with my sin so now im sitting at 44/50. in all honesty during my gameplay with my sin i kept thinking of how i wished i used my necro or my mesmer but im already so close i might as well finish HoM with him. just to answer your question it wasnt hard to get 30/50 using a sin.
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Jan 26, 2012, 03:06 PM // 15:06 | #6 |
Lion's Arch Merchant
Join Date: Aug 2009
Location: Europe
Guild: Tom Son [TS]
Profession: E/
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I recommend a ranged class for hero play, because you have a better overview over the battlefield. As melee, you don't have eyes on your back and don't see how just half of your heroes have been slaughtered by a patrol that just arrived from the back. You also don't pull your heroes into the aggro of the enemies.
I vanquished all of Tyria with 5 classes so far, did every EOTN dungeon in hard mode and did every mission in hard mode: elementalist, necro, monk, ritualist, mesmer. Most easy was mesmer (by far the easiest), necro a bit more difficult, then ritualist (almost the same difficulty level as necro), then monk, then elementalist. With the other classes, I did every dungeon in hm and all missions in hard mode, but vanquished only selected areas so far. Mostly EOTN and Nightfall for the reputation points. Really lackluster were warrior and paragon. It sometimes was as if you didn't carry even one skill at all, especially as paragon. Warrior was slightly better than paragon, but all in all it was still awful. Very good (same difficulty level as ritualist) was assassin. Dervish was about the same difficulty level as with the monk, ranger also ok (same difficulty level as with the elementalist). Elementalist should be better these days - after the hard mode enemy armour and elementalist elite skill update this year. He is now probably between ritualist and monk. Apropos monk - I didn't heal as monk in a party full of heroes but used smiting prayers, pve and necro skills. You cannot call targets for your heroes, micromanage your heroes with the flags and heal them all at the same time. Last edited by Silmar Alech; Jan 26, 2012 at 03:19 PM // 15:19.. |
Jan 26, 2012, 03:12 PM // 15:12 | #7 |
are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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I am working on gwamm with my main monk, however for the HoM you can use all characters on your account---especially for armors as some are not available to all classes (like no kurzick or luxon for dervish or paragon).
I got the armors I liked for the characters I liked ---my monk has only like 3, my ele and mes have 6 each. also I spread my minis over several character (since you can see only 20 at a time and that is considered a 'full' monument), as well as the weapons. If you have played your rit--get her some armor that you can put in the HoM--so that character can at least be useful.
__________________
where is the 'all you can eat' cookie bar?
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Jan 26, 2012, 03:54 PM // 15:54 | #8 |
Lion's Arch Merchant
Join Date: Jul 2008
Guild: [DVDF]
Profession: P/
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I'd say Warrior too, for some of the reasons you already seem to know yourself.
It's simple and easy to pick-up, but fast, powerful and effective. With the potential to also bring a perma-Save Yourselves to the field, it can make some areas that would otherwise seem difficult a walk in the park (without sacrificing your ability to do damage in areas you don't need SY, unlike a Paragon). The point you made yourself on melee hero A.I. is also a good and valid one. It's best to do the melee yourself, and by playing the melee, it opens up a range of solid tank-and-spank options even for solo play. Finally, when it comes to making money, there is a tonne of NM solo farm options for a Warrior, and a handful of HM options too. Plus, there is a place for Warriors in the odd team-farming build, if you ever come to do that. It's certainly a strong starting point. My main these days is a Paragon, but my first character was a Warrior (whose still my second most played), and he really helped me get on my feet in the game all those years ago. While some of these arguments may be valid for Assassins and/or Dervishes too, neither class is as simple to pick-up and play as a Warrior is. |
Jan 26, 2012, 07:14 PM // 19:14 | #9 |
Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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For me its any none melee class, Necro is what I use, rit mesmer ele are just as good.
Its my heroes that do all the work I am just general and target caller, I choose my skills to compliment and support my team. Play the class you like and then pick your hero team depending on where your fighting. |
Jan 26, 2012, 10:48 PM // 22:48 | #10 | |
Academy Page
Join Date: Jan 2012
Location: Hell
Profession: Rt/
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Quote:
Don't see how you could be any more "support" than a SY! build. |
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Jan 27, 2012, 12:42 AM // 00:42 | #11 | |
Jungle Guide
Join Date: Mar 2010
Location: Denizen of Tyria since Feb. 2009
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Quote:
And it's true -- when you play as the lone human on an AI team, what profession you are really matters very little. You're only a small fraction of the team. With a good hero team (which you may not have right now if you're new with few good heroes/skills for them unlocked), they're the ones who really do most of the work. I would dump the melee heroes as soon as you can, though. Melee AI sucks (they promised to fix it but I guess that got shelved). And you don't have to feel obligated to take on a melee role yourself to fill the gap -- there is no "holy trinity" in Guild Wars. A necro with a bunch of minions often provides all the meat shield you need. Maybe you could tell us what you disliked about the ritualist so we can better nudge you in a direction you might enjoy. Last edited by Star_Jewel; Jan 27, 2012 at 12:45 AM // 00:45.. |
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Jan 27, 2012, 01:23 AM // 01:23 | #12 | |
Academy Page
Join Date: Jan 2012
Location: Hell
Profession: Rt/
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Quote:
I'm looking for melee so I can ball up and destroy groups, which I guess would be either a SF sin or a VoS derv - for some reason though Warrior really appealed to me. How is their damage? Another big thing I did not like about Rt was the squishiness, and with SoS spammer build I had no free skill slots for a secondary class/PvE skill. I'm looking for something that can hold it's own and solo from ability immunes or just protection, so I can brute force my way through things in a sense. But not a Paragon, being pigeonholed into Imbagon sounds awful. So right now on the table it looks like Dervish, Warrior, or Assassin... And Chest Running would also be on my to-do list, obviously, and I think SF sin takes the cake there. Maybe a VoS derv, too? |
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Jan 27, 2012, 02:06 AM // 02:06 | #13 |
Frost Gate Guardian
Join Date: May 2007
Guild: Society Of Souls [Argh]
Profession: R/
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Honestly all are good candidates. It really boils down to personal preference in the end; some don't like the bulkiness of the Warrior, while others don't like the "flimsy teenager" look of the Assassin.
Anyway some pointers for you to ponder on:
Hope some of those help pick out the profession for you. |
Jan 27, 2012, 02:35 AM // 02:35 | #14 |
Frost Gate Guardian
Join Date: Oct 2006
Guild: Society Of Souls [Argh]
Profession: N/Me
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melee characters are simply not needed at all. As was mentioned, minions do the tank part perfectly. Plus spirit spamming lets you pay attention to what is going on, now what button you need to press next. At this point GW pve is commanding a team more than playing a role. Step back, look around, flag the heroes far enough apart, and figure out how to slaughter things.
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Jan 27, 2012, 02:47 AM // 02:47 | #15 |
Lion's Arch Merchant
Join Date: Jul 2008
Guild: [DVDF]
Profession: P/
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Jan 27, 2012, 03:42 AM // 03:42 | #16 | |
Academy Page
Join Date: Jan 2012
Location: Hell
Profession: Rt/
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Quote:
Am I seeing something wrong? |
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Jan 27, 2012, 03:43 AM // 03:43 | #17 | |
Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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Quote:
When I am using heroes they follow my lead and generally attack what I attack. I find a melee build/class makes it very hard for me to run the battle I am just too close to the action to see danger to my team and react accordingly. Some missions you have additional ai forces and often its important to the mission that they survive, If I initiate a melee attack they tend to get to close and die rapidly. So I use a caster because my style of play it to pick a place and draw the enemy to me. When they arrive their first target is a number of spirits they unload their initial attack on those spirits. Then they get struck by my party attack usually a mob of undead and skills designed to knockdown slow cripple interrupt etc by that time my spirit wall is back up and adding to the carnage. |
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Jan 27, 2012, 07:18 AM // 07:18 | #18 |
Academy Page
Join Date: Jan 2012
Location: Hell
Profession: Rt/
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Alright so I think I decided on Dervish for my main HoM farming character. Still considering Warrior though due to how much armor he has access to.
Are they on par with AoE damage? Or is Dervish (I'm think this is true) miles ahead? |
Jan 27, 2012, 10:21 AM // 10:21 | #19 | |
Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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Quote:
Their enchantments that provide health and protection and their unique flash enchantments that have no cast time make them pretty good. Dervish armour is only a little less than the warriors. Warriors can also hit multiple targets with skills like cyclone axe and Hundred Blades and have slightly better armour. |
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Jan 27, 2012, 10:54 AM // 10:54 | #20 |
Desert Nomad
Join Date: Mar 2008
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I think he meant more "armor styles".
Dervishes can be often more effective than Warriors, but all melee classes in general are pretty strong thanks to the wide variety of buffs to melee damage support classes can offer you. So, once you have narrowed down your choice to these two classes, you should choose the one you find more appealing - in terms of both appearence and playstyle. Both work well. You won't regret either of them IMO. |
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