> Forest of True Sight > Questions & Answers Reload this Page Oh yes, i can see it now
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Old Mar 30, 2005, 09:22 PM // 21:22   #21
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Quote:
Originally Posted by Kaiwyn
(sigh)
I went to: http://www.guildwarsguru.com/content...tion-id270.php

How I wish they would write things out so people who are not hard core gamers could understand and learn.
Once you learn and understand the kind of stuff in articles like that, you are hardcore!
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Old Mar 30, 2005, 09:25 PM // 21:25   #22
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it looks complicated but it's really not. All he's doing is giving you all the different attribute breakdowns in different distributions.
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Old Mar 30, 2005, 09:52 PM // 21:52   #23
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Quote:
Originally Posted by Kaiwyn
(sigh)
I went to: http://www.guildwarsguru.com/content...tion-id270.php

How I wish they would write things out so people who are not hard core gamers could understand and learn.
I just flipped throught at page and my eyes glazed after the third chart. O_o

My best guess is that it's explaining how to distribute the points for max efficency, with a stress on that fact that dividing them evenly leaves you A: weaker in some areas that will be important on the field, and too strong in areas with little practical use and B: with points not being used, because X points won't divide into Y catagories evenly, there's always Z left over. (Unless Z=0, of course, but my algebra isn't good enough to go into that.)

Practical upshot: When you have decided what areas to focus your character's career towards, this will let you know what catagories to put points into. If you're a "healing" monk, say, rather than a "defending" monk, you want to put more points into healing than into defence. Either way, tossing some points into divine (which doesn't do anything active, but it adds a bonus to your healing, no matter what) is a good plan too.

The game gives you some opportunity to experiment, take careful advantage of it.

Did this help?

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Old Mar 30, 2005, 10:51 PM // 22:51   #24
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No, your not hardcore, unless you live hardcore!

Sorry, had to Tenacious D rules my life
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Old Mar 31, 2005, 01:42 PM // 13:42   #25
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Quote:
Originally Posted by Scizor
Well, yeah, My necro/ranger build is gonna be for PvE after i learn the game and everything, I figured that I would create something like a ranger/elemenalist or, maybe soethign to do with a warrior whose sole purpose is for PvP
If you know you will be playing with friends then, IMO, you should hash out what they are planning on trying out for PvE and try and do a build for yourself that works well with their professions. If you dont have any friends you plan to play with regularly then build a toon that is self sufficient.

The March BWE I made 2 seperate PvE toons, one was for pickup groups and soloing and the other I used when I grouped up with my friends because our skills complimented each other and made the adventuring a bit easier and more enjoyable.

- Iczer
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Old Mar 31, 2005, 01:46 PM // 13:46   #26
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Remember that you can buy back attribute points which adds to the flexibility of your character.In therory it would be possible to alter them before a pvp match,mission,or quest to better accomidate your party.
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Old Mar 31, 2005, 03:00 PM // 15:00   #27
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yes, but at the most you will only have enough attributes to change one set of attributes out completely so if you wanted to change from say earth and water to air and fire you would not be able to do that.

Also once you use attribute refunds, they are gone and you will have to quest to earn them back.

This is where I think PvP characters are different. I think you will be able to change attributes on PvP characters any time you please.
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Old Apr 04, 2005, 04:30 PM // 16:30   #28
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"Also once you use attribute refunds, they are gone and you will have to quest to earn them back. "

I thought you could remove attribute points from one skill and place them on another. No? I don't get what you mean.
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Old Apr 04, 2005, 04:36 PM // 16:36   #29
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Quote:
Originally Posted by Kaiwyn
"Also once you use attribute refunds, they are gone and you will have to quest to earn them back. "

I thought you could remove attribute points from one skill and place them on another. No? I don't get what you mean.
you can

but

you can only shift 1 level/refund point

after you made a partial switch it would need replenishing refund points before more switching

NOTE

i had 25 refund points last beta not 10 points which would let me refund both air and water in that example i think
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Old Apr 04, 2005, 06:32 PM // 18:32   #30
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Now I am really confused!
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Old Apr 04, 2005, 06:36 PM // 18:36   #31
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You get refund points for killing mobs and i think doing missions and quests.You spend the refund points to alter the point spread on your attributes.If you have enough refund points you can completely change like from air magic(10) to fire magic(10) or any other attribute from your primary and secondary.The more refund points you have the more you can change the attribute distribution.

Last edited by Kityn; Apr 04, 2005 at 06:44 PM // 18:44.. Reason: additional thoughts
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Old Apr 04, 2005, 07:28 PM // 19:28   #32
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Quote:
Originally Posted by Aladdar
yes, but at the most you will only have enough attributes to change one set of attributes out completely so if you wanted to change from say earth and water to air and fire you would not be able to do that.
Why not? With 24 refund points (they expanded this up from 10 two betas ago), you can completely refund two maxed attributes and max two others if you want. So, you most certainly can change from Earth and Water to Air and Fire.
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Old Apr 05, 2005, 03:43 PM // 15:43   #33
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Attribute distribution does not make a player hardcore...

When you actually use your calculator to get the most damage out of a caracter using those formulae, YOU ARE HARDCORE.

http://www.guildwarsguru.com/content...nics-id674.php
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Old Apr 05, 2005, 03:45 PM // 15:45   #34
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Personally I think you're hardcore if you can beat the "mathmaticians" in Guild Wars without playing the game like it's work... When it comes down to skill, not number cruntching. Then you're "HARDCORE" in my eyes.

-Virt
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Old Apr 05, 2005, 03:50 PM // 15:50   #35
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Curse you math, math is for smart people. Not me, I prefer the good old fashioned "guess something random and hope it turns out for the best". Hence the reason why I play so many FPSs.
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