> Forest of True Sight > Questions & Answers Reload this Page Air Magic v. Fire Magic
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Old Apr 09, 2005, 06:08 AM // 06:08   #41
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Quote:
Originally Posted by Lazek Phoenix
Fire magic deals more damage than air magic. There is no way air magic can deal the dps fire can.
Blatant untruth.


Quote:
Originally Posted by Lazek Phoenix
All you do is cast conjure flame
21 DPS with max damage wand attacks. Identical to what you get from Conjure Lightning.


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Originally Posted by Lazek Phoenix
them immolate
Excellent skill. Comparable to Lightning Orb if your team isn't hogging the DoT.


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Originally Posted by Lazek Phoenix
then keep casting flare
27 DPS. Complete waste of energy - use Conjure + Wand for 21 DPS and save your energy. Nowhere near what you get from skills like Lightning Strike (39 Burst DPS) or even Lightning Javelin (38.5 Burst DPS).


Quote:
Originally Posted by Lazek Phoenix
with maybe a fireball every once and awhile.
Decent AoE damage - 31.7 Burst DPS. Slow and expensive, but useful when you can catch multiple targets. But that's when Fire is better than Air, anyway.


Quote:
Originally Posted by Lazek Phoenix
I don't know why people keep saying that fire is all about AOE spells.
Because Fire has one playable non-AoE skill - Immolate. Flare and Mind Burn are trash, and Conjure is available to all of the other lines. As Immolate isn't notably better than Lightning Orb, the comparison comes down to other skills and, surprise, Fire has to go AoE.


Quote:
Originally Posted by Lazek Phoenix
Also being set on fire is by far one of the worst conditions to have on you, -7 degain bars is devistating.
20 DPS, and it puts a cap on DoT elsewhere on your team. Use on a bleeding target and any other DoT you might want to use is heavily neutralized.

20 DPS isn't scary. A focused target during heavy combat sees 150, 200 DPS easily. 20 is just a drop in the bucket, a nice little add-on but nothing to get excited about.


Quote:
Originally Posted by Lazek Phoenix
So go with Air if you want to slow your opponents attack and go with Fire if you want the largest dps.
As far as attacking a single target goes, Fire has the worst DPS - Obsidian Flame, Water Trident, and Lightning Orb are all better than Immolate for single target takedown, and the other lines have better backup - Stoning, Lightning Strike, Shard Storm, etc. AoEs make the Fire line, and if those aren't making the cut you need to be looking at the other lines.

Peace,
-CxE
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Old Apr 09, 2005, 07:50 AM // 07:50   #42
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Originally Posted by Ensign
they are the class of the one-hit kill.

Peace,
-CxE
.... i thought OHK wasn't possible?
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Old Apr 09, 2005, 08:11 AM // 08:11   #43
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Quote:
Originally Posted by BunnyMaster
.... i thought OHK wasn't possible?
A pack of Elementalists with Lightning Orb or Obsidian Flame (or a couple other skills, but those two are most popular) can synch up their damage to knock out a target without giving their opponents a chance to respond. It's a hard to coordinate, but solid strategy if you can get it to work right. Biggest problem is that it's prone to disruption once your opponent knows what's going on, and that coordination failures result in catastrophic failure of the build.

Peace,
-CxE
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Old Apr 09, 2005, 09:01 AM // 09:01   #44
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Owww, okies.

I just wondered if there would be class that, when using the right equip of course, could kill others by themselves with only one zap/slash/arrow. But from your answer I take it that it's not the case. If I were to make a Mage, I'll pick from the Earth/Air-lines (ignore armor) instead of fire (high cost + exhaustion).
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Old Apr 09, 2005, 09:14 AM // 09:14   #45
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What Ensign said is all true, it is sad... but on the other side, I am quite glad I havent see so many ranger with tiger's furry believe or not I am pretty sure more ranger will use tiger's furry after reading this topic. (hell, my E/R use tiger's furry quite often too) The only good spike that I can think of on top of my head was lightning surge + lightning orb, which I had been using since 3 or 4 BWE ago with the skill getting out into public ( I had been keeping it for myself for awhile now @_@)... Well, now more and more elementalist use it... it is like, something you cant go without for pvp or something... Now that I don't feel so special anymore as I am not the only one that had been using it I think I going to try a 4 elements elemtanlist!! (blah) with 4 +3 rune (maybe) anyway... uhh, yea... don't miss out lightning surge + lightning orb, the only big spike from a range.
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Old Apr 09, 2005, 07:35 PM // 19:35   #46
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Quote:
Originally Posted by BunnyMaster
I just wondered if there would be class that, when using the right equip of course, could kill others by themselves with only one zap/slash/arrow.
Yeah, having one of those in the game would be bad. *grins*

The closest you're going to see in a single spike is the Lightning Surge / Lightning Orb combo, which will dish out 243 damage plus knockdown in a single shot to a typical caster - or around half of their life. It's a scary hit, especially with a team backing it up, and probably the best use of a primary, nuker Elementalist as it stands. Air drops off pretty hard after that, though - Chain Lightning is pretty good, and Gale is abusive, but that's way too many exhaustion skills to put on a single character. Lightning Strike starts to look decent at level 16, and it's cheap enough to play even if it isn't all that fast. After that? Enervating Charge, I guess - if you care about a target the secondary effect will work on.


Quote:
Originally Posted by Vermilion Okeanos
I havent see so many ranger with tiger's furry believe or not
I haven't either. I think that's likely because of how misunderstood Expertise is. It didn't start affecting stances until a month or so ago, and back when you had to pay full price for Tiger's Fury it honestly wasn't that good - it just ate up energy too fast. But now that it is affected, it's a no-brainer.

This information just needs to propagate before it becomes widely accepted. The Ranger can be a bit tricky to figure out just by playing - the class doesn't start to make sense until you get your 14 Expertise. Then things just explode as all of your energy costs turn upside down.

It's a bit unfortunate because low level gameplay teaches you nothing about how a Ranger works at high levels. You learn that all of your skills are expensive, that you have no energy to work with, and that Expertise does next to nothing, because, well, all of that is true. Who wants to pay 10 for Power Shot, let alone 25 for a Concussion Shot? A low level Ranger is basically a Ranger secondary, and it isn't pretty.


Quote:
Originally Posted by Vermilion Okeanos
Well, now more and more elementalist use it... it is like, something you cant go without for pvp or something...
Well, it is one of the few strengths that the Elementalist has over the Ranger now. Things like Trident spam are on par with what you get from a Ranger - the other lines just don't have that one second spike, and after a short spike you might as well just play a Ranger. Earth is still one of the deepest lines, but that's mostly defense, and that doesn't get you all that much when you can't dish it out - not to mention that you're playing catchup with Warriors/Rangers on defense anyway.

Peace,
-CxE
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