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Old Apr 20, 2005, 11:56 PM // 23:56   #1
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i see people posting warr/me or mo/r does this mean u choose 2 professions in the game??? is one of them a main- w/mo is different from mo/w?
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Old Apr 21, 2005, 12:00 AM // 00:00   #2
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completely different

primary profession sets your armor and other profession related stats (energy, energy regeneration, etc)
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Old Apr 21, 2005, 12:03 AM // 00:03   #3
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When do you get to choose a secondary profession?
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Old Apr 21, 2005, 12:03 AM // 00:03   #4
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And Also remember that a Wa/Mnk could be completely different from another Wa/Mnk and that a Mnk/Wa can be completely different than another Mnk/Wa and a lot of others. If you have 2 professions you have 150 skills to choose from (when you get that much) and you mix and match and strategize to bring only 8 with you to combat. Just imagine Magic the gathering and building a deck.

edit to above poster:
Very early on like level 2 heck... even level 1 you can grab a profession through a quick quest.
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Old Apr 21, 2005, 12:04 AM // 00:04   #5
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Quote:
Originally Posted by Pyro_Elementalist
When do you get to choose a secondary profession?
easiest to get it before the academy

back with a link in a moment

edit- this should help

http://www.guildwarsguru.com/content...lon-id1264.php

and this
http://www.guildwarsguru.com/content...-10-id1195.php

Last edited by Loviatar; Apr 21, 2005 at 12:06 AM // 00:06..
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Old Apr 21, 2005, 12:14 AM // 00:14   #6
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Thanks for the help people. Though i really think a second class should be achived when you reach level 10. that way the skills you want for each class are balanced.
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Old Apr 21, 2005, 12:19 AM // 00:19   #7
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Quote:
Originally Posted by Pyro_Elementalist
Thanks for the help people. Though i really think a second class should be achived when you reach level 10. that way the skills you want for each class are balanced.
skills are balanced from the start now

the elementalist/monk i started this weekend had 4 -5 skills of both professions by level 5 and most by level 4

pick what you want to use from each

edit

if you waited the second skill would be behind
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Old Apr 21, 2005, 12:32 AM // 00:32   #8
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Quote:
Originally Posted by Pyro_Elementalist
Thanks for the help people. Though i really think a second class should be achived when you reach level 10. that way the skills you want for each class are balanced.
Well if you really wanted to wait to level 10 to use the second class thats fine, but the second class is only for attributes and skills. You don't even need a second class, but I chose Mesmer/Warrior, but since I don't have the skills I want I play a pure mesmer. Just test out the game so you understand what I mean, because the way the attributes/skills work in this game it is not like other mmorpgs. You cannot screw up your build and have to restart like the rest of mmmorpgs
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Old Apr 21, 2005, 12:33 AM // 00:33   #9
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ok, you do have a point. I think i'm gonna make my second class a mesmer. i read that mesmer's skills really help an elementalist.
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Old Apr 21, 2005, 12:35 AM // 00:35   #10
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Quote:
Originally Posted by Pyro_Elementalist
ok, you do have a point. I think i'm gonna make my second class a mesmer. i read that mesmer's skills really help an elementalist.
It all depends what you really want from the mesmer skills. All the other professions will really help the elementalist depending on what you want, but if you are talking about energy issues, yes the mesmer skills can help with energy and the likes for instant energy tap and what not.
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Old Apr 21, 2005, 12:46 AM // 00:46   #11
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Yeah, the whole energy thing is exactly what i want. It will help me to an almost infinite amount of moves, or so says my little booklit
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Old Apr 21, 2005, 12:50 AM // 00:50   #12
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Quote:
Originally Posted by Pyro_Elementalist
Yeah, the whole energy thing is exactly what i want. It will help me to an almost infinite amount of moves, or so says my little booklit
mesmers do take a bit of skill and practice to use effectively

you wont just go out and be uber king kong because somebody will make you fall off that tower
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Old Apr 21, 2005, 12:55 AM // 00:55   #13
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lol, what do you mean. how much skill could it possibly take to steal energy?
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Old Apr 21, 2005, 12:59 AM // 00:59   #14
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when somebody is breaking your steal perhaps?

maybe backfire for a bit of unexpected damage to you?

little interrupts

etc

it is not as easy as you think

they have counters to balance things out

you will love it or hate it
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Old Apr 21, 2005, 01:00 AM // 01:00   #15
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The skill involved in PvP is a lot. hehe Thats because everyone is balanced and being quicker and smarter than the other guy is essential. Not a lot of skill involved in stealing energy, but depending on the situation like if they got backfire on you or you do it on the wrong characters and so on.
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Old Apr 21, 2005, 01:02 AM // 01:02   #16
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alright then. I'm still a noob at GW. I only played the last BWE for an hour and fifteen minutes. In your opinion, what would you like the best for your secondary class if you had an elelmentalist?
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Old Apr 21, 2005, 01:13 AM // 01:13   #17
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I was reading a different forum and saw that the lvl cap is only 20??? If it's only 20, it seems that there isnt much playing time into this game. will they raise the cap soon if it is? i saw people saying they got to 14-16 on the BWE which is 2 days, and if the cap is at 20, i dont see much of a future. also, there is no more BWE right?
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Old Apr 21, 2005, 01:13 AM // 01:13   #18
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monk

i am an elementalist/monk

also a ranger/monk

edit on the level 20

there are 25 missions (non pvp) to start
there are 60-70 explorable areas (non pvp, not small) to start with additional content to be added by streaming in

fron GW

Guild Wars, in contrast, is based around your skill as a player. Our maximum level is twenty and you hit that very quickly, after about 20-30 hours of play. ,We call that 'The Point of Ascension'. Almost all of the content in the game and in the future Chapters is only available to Ascended characters, which means we don't have to worry about providing different levels of content. All the good stuff will be available to everyone. It's not our intent to force people onto the levelling up treadmill, so the level cap in Guild Wars is almost meaningless.
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Old Apr 21, 2005, 01:19 AM // 01:19   #19
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Is there a paticular reasonhy you chose the monk as a secondary class? What advantages are there? And what exactly would the benefits be if i were to become a elementalist/mesmer?
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Old Apr 21, 2005, 01:21 AM // 01:21   #20
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Quote:
Originally Posted by Loviatar
We call that 'The Point of Ascension'. Almost all of the content in the game and in the future Chapters is only available to Ascended characters, which means we don't have to worry about providing different levels of content. All the good stuff will be available to everyone. It's not our intent to force people onto the levelling up treadmill, so the level cap in Guild Wars is almost meaningless.
You know what I'm going to put that for my uh siggy thingy ^_^

But yes once you understand the core concept of Guildwars then the whole "Tedium MMORPG mentallity" will be erased from your memory and you'll understand why leveling shouldn't be why a game is fun, but rather the skill from it.

edit
Quote:
Is there a paticular reasonhy you chose the monk as a secondary class? What advantages are there? And what exactly would the benefits be if i were to become a elementalist/mesmer?
While looking at the mesmer skill line what kind of advantages do you want from it? From Domination, inspiration, to illusion. Or you could be a Fastcasting Pyromancer by going Mesmer/Elementalist and take advantage of the elite skill in fast casting and quickly blast away while recharging quick. Although energy management is a bit rough since most the elementalist skills require such high energy, but Most Elementalist/Mesmer only use one skill from the mesmer line, which is either energy tap or the elite version of it.

Last edited by lllCo2lll; Apr 21, 2005 at 01:24 AM // 01:24..
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