> Forest of True Sight > Questions & Answers Reload this Page Quintessential Damage Dealers
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Old Oct 09, 2005, 08:08 PM // 20:08   #21
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Who cares about 1v1? Its only good for testing stuff against someone you know. Throw Dirt, Spirit Shackes, and Empathy are all lousy anti-warrior skills anyway (unless again, the warrior is completley isolated with no team support). Best counters are Ward Melee, Ward Foes, Soothing Images, Shadow of Fear, Aegis, Guardian, etc. And Sword warriors do plenty of damage.
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Old Oct 09, 2005, 09:10 PM // 21:10   #22
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Avoiding all this useless flaming asside, please tell your friend that in GW, he can make a "damage dealer" out of any profession he likes the look of. While its the easiest with an Ele with 16 in Fire, its also complete garbage in specific situations. You need more effort/help with some combos (coordinated spikes etc) and just mindless 1-2-3 spamming with others.
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Old Oct 09, 2005, 09:52 PM // 21:52   #23
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also my friend is considering GW or WoW....you guys have anything i could tell him to sway him to GW?
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Old Oct 09, 2005, 10:12 PM // 22:12   #24
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Quote:
Originally Posted by Monseir
also my friend is considering GW or WoW....you guys have anything i could tell him to sway him to GW?
1: its free
2: more skill based
3: more PvP
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Old Oct 10, 2005, 05:28 AM // 05:28   #25
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Quote:
Originally Posted by Eonwe
Hehe, why do you think so many counters exist for warriors? It's because they provide the best source of sustained DPS coupled with spiking capabilities in the game.
Amen to that...

WE can deal with these problems with our monks. We can remove hexes and conditions easily...

Vs. a spell caster. If he's fighting someone with a smartly buried Spell Breaker {E}, he's in 2 words: screwed hard...

As a warrior, we can punch through any problems, like Eonwe said. Remove hexes, remove conditions, and we're good. Hide behind spells, we still hit you... When Spell Breaker is up, caster can't do anything, Warriors can...
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Old Oct 10, 2005, 05:56 AM // 05:56   #26
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blizzard should stick to strategy games and diablo sequals, wow was a dissapointment, tell that to your friend
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Old Oct 12, 2005, 08:20 PM // 20:20   #27
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Thank you for all the replies!

Keeping in mind this build will be to focus on extreme damage (at least the best possible for a nuker), please answer the following:

Based on what I read, I was going to recommend El/Mes:

1. Melee weapon (I see some sword carrying Eles) or standard Staff? And if Staff, are their high damage ones out there? When you are waiting on spells, this is contributing to your damage, I imagine?

Someones said find one that extends enchantments.

2. Fire is the highest damage, but how is the snare spells from water (ice?) on damage? And is there a lot of utility in the snare feature of those spells?

Thank you again!

Last edited by Ginny; Oct 13, 2005 at 01:01 AM // 01:01..
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Old Oct 13, 2005, 01:16 AM // 01:16   #28
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1. Elementalist/Mesmer seems to be one of the nicer damage builds then? I am not sure if I understand the smiting aspect of the Elementalist/Monk: does it compare in damage to the E/Me?

2. If you go E/Mo instead of E/Me then you could always play healer in a team that really needed a healer instead of a nuker (for versatility), right?

3. Melee weapon (I see some sword carrying Eles) or standard Staff? And if Staff, are their high damage ones out there? When you are waiting on spells, this is contributing to your damage, I imagine?

4. Fire is the highest damage, but how is the snare spells from water (ice?) on damage? And is there a lot of utility in the snare feature of those spells?
1. As far as I know, E/Me's are powerful because they have skill which will let them repeat or mimic a spell they just cast. You'll hear people all over in PvE advertising themselves as an "Echo Nuker." Also, Mesmer has some nice anti-interrupt stances that could be invaluable to an ele with such long cast times.

2. Smiting used to be more powerful than it is, but it's still nothing to sniff at. In certain areas of the game PvE enemies will take double damage from smiting... but in certain areas of the game enemies take double damage from fire too.

3. For a melee weapon to do any considerable damage you have to invest greatly in the related weapon attribute. Aside from highly specialized (and in my opinion shaky) builds, no elementalist should be using a melee weapon. Either a staff or an appropriate wand would be the weapon of choice. For elements with longer cast times, I recommend the wand and offhand combination with 20/20 recharge/cast and 20 recharge. It makes an incredible difference. And no, you won't really find any ele weapon that deals an amount of damage worth taking into consideration.

4. I wouldn't say fire's the highest damage. It's the best AOE damage, whereas air is better for single targets. If damage is all you care about, you'll be sorely disappointed with water. However, I can't begin to tell you how satisfying it is to play water. You won't be dealing much, if any, damage, but Maelstrom by itself is such a spectacular spell that I have a hard time understanding why any elementalist wouldn't carry it. Nearly all of water's attack have slow which is usually not used much in PvE, but becomes quite useful in PvP. Snares help a soft target escape an enemy warrior or a warrior land more hits on a fleeing softie. Water Trident is a pretty useful, and spammable, water attack. I think it's the only one I've ever really seen considered as a possible means of attack rather than support.

I'd still suggest a warrior for someone seeking damage, though it seems your mind is made up. I'd never trade my axe warrior for anything when I'm in the mood for big numbers, and I've played the heck out of ele as well. In fact, I played my ele before my warrior, and back then I would have been in the same camp as the majority here that's advocating ele. However, after playing my warrior I got so depressed about my ele's damage (in comparison to why my warrior was doing) that I stopped playing her as an air or fire nuker and switched her to water/air or water/earth support.
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Old Oct 13, 2005, 01:34 AM // 01:34   #29
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Quote:
Originally Posted by Jenosavel
However, after playing my warrior I got so depressed about my ele's damage (in comparison to why my warrior was doing) that I stopped playing her as an air or fire nuker and switched her to water/air or water/earth support.
This confuses me greatly An Axe Warrior is bigger damage, with all of its lovely armor, than the squishy Elementalist?

I am not debating you because I have no idea: but that just does not sound right

Thank you so much for answering all of my questions in detail, though. Excellent information!

Edit: And what skills/secondary build are you using with your War? I can suggest that one as well. Thanks !

Last edited by Ginny; Oct 13, 2005 at 01:42 AM // 01:42..
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Old Oct 13, 2005, 03:02 PM // 15:02   #30
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No, it doesn't sound right, and I don't think it is right. ...but that's the way it is. As I said in my initial post, ANet intended for Elementalists to be the big damage dealers, but at the current point in time they're not exactly succeeding at that. Further balance changes giving a buff to elementalists might change this though, so keep that in mind while listening to what I say.

My warrior is usually a W/N, though I switch to W/Mo for farming purposes. Throughout most of the game I used Weaken Armor and/or Mark of Pain to heighten the damage my warrior would output. After getting Eviscerate (imo the best axe warrior skill in the game), I've completely stopped using anything from my secondary and focused on spike damage via Eviscerate. In PvP, where generally the foes are better defended than PvE, I've seen 200+ damage come up in under 2 seconds from my Eviscerate spike. It's a beautiful thing when you're on the giving end. ...the problem is that Eviscerate is one pain to get. Bascially, you can't get it until the very end of the game. Also, the next best axe skill, Cleave, can't be gotten until quite late in the game as well. There comes a point around halfway through the game where the elementalist gets their taste of real damaging spells, but the warrior will be stuck waiting quite a while still until its time comes. During that period of time the warrior will feel lackluster compared to the elementalist. However, after Eviscerate there's no question as to which has the better damage output.
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Old Oct 13, 2005, 03:29 PM // 15:29   #31
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Quote:
Originally Posted by Ginny
Thank you for all the replies!

Keeping in mind this build will be to focus on extreme damage (at least the best possible for a nuker), please answer the following:

Based on what I read, I was going to recommend El/Mes:

1. Melee weapon (I see some sword carrying Eles) or standard Staff? And if Staff, are their high damage ones out there? When you are waiting on spells, this is contributing to your damage, I imagine?

Someones said find one that extends enchantments.

2. Fire is the highest damage, but how is the snare spells from water (ice?) on damage? And is there a lot of utility in the snare feature of those spells?

Thank you again!
1. For the love of all that is holy; get a ranged Staff or Wand (with Focus). Only very specific mesmer builds can be worth having a melee without a warrior secondary. If you ever get there; you will know, and the weapon's characteristics (except the enchants) won't matter the slightest,

2. As a Water Ele, I have to tell you Fire is much easier, but is of limited interest in PvP. Water is extremely satisfying, but requires a good grasp of the tactics involved in the fight; it can make or break a PvP fight just as well as a Monk does. Conversly, Water is much more limited in PvE. Anyways, your friend is better off starting with Fire, as the good Water spells come much later in the game.
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Old Oct 13, 2005, 03:59 PM // 15:59   #32
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Quote:
Originally Posted by Yukito Kunisaki
Amen to that...

WE can deal with these problems with our monks. We can remove hexes and conditions easily...

Vs. a spell caster. If he's fighting someone with a smartly buried Spell Breaker {E}, he's in 2 words: screwed hard...

As a warrior, we can punch through any problems, like Eonwe said. Remove hexes, remove conditions, and we're good. Hide behind spells, we still hit you... When Spell Breaker is up, caster can't do anything, Warriors can...
When they're hiding behind ward vs melee, aegis, or guardian (or all three, maybe with a stance thrown in there) how do you punch through? You don't mention anything about enchantment removal, Warriors Cunning doesn't last that long, and rigor mortis can be removed as easily as you can remove blind from yourself.
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Old Oct 16, 2005, 11:03 PM // 23:03   #33
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i like guildwar very much
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Old Oct 16, 2005, 11:04 PM // 23:04   #34
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i like the game very much.
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