> Forest of True Sight > Questions & Answers Reload this Page +40% axe better than HoD?
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Old Dec 18, 2005, 06:15 PM // 18:15   #221
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what is this firespitter that i have only heard mutterings of? please... do tell! (*sniff* i was late to the game by a few months)
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Old Dec 18, 2005, 06:17 PM // 18:17   #222
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i think the easiest way for them to fix will be render the second mod useless.

and i think it is not very wise to spend so much gold on axe upgrade now, since we still duno wat anet will be doing.
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Old Dec 18, 2005, 06:20 PM // 18:20   #223
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Quote:
Originally Posted by Whispering Siren
what is this firespitter that i have only heard mutterings of? please... do tell! (*sniff* i was late to the game by a few months)
The Firespitter is a weapon (Axe right..?) which used to have +15% Skill recharge, though, it's been changed to 10%. You can get it from a collector south of Serenity Temple. This item (especially the 15% one) is better in some builds then this axe in my opinion This is the perfect IW weapon.

EDIT: No wait.. The +40% Axe is just as good as the 15% Firespitter with a 20% Enchantments mod in it My bad.

Last edited by Maxiemonster; Dec 18, 2005 at 06:28 PM // 18:28..
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Old Dec 18, 2005, 06:32 PM // 18:32   #224
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Sell your axes while you can .
Here is my response from Anet support:

Subject
Broken Item Quest Reward- dual suffix modification possible (40%enchantment extension)

Discussion Thread
Response (GM Jabberwocky) 12/18/2005 11:57 AM
Hello Caleb,

Thanks for contacting the Guild Wars Support Team.

We appreciate you taking the time to submit your report. Our development team is aware of the issue you described. While at this time we do not have a specific time frame for a fix to this issue, you can be certain that it will be addressed. You may wish to periodically check http://www.guildwars.com/news/gameupdates.html for the latest update notes.

We apologize for the inconvenience, but are thankful for your assistance in helping us solve this issue.

Regards,
The Guild Wars Support Team
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Old Dec 18, 2005, 06:33 PM // 18:33   #225
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Quote:
Originally Posted by deolmstead
However, while I don't think this thing is as massively overpowered as some here are fretting it is
sorry dude but it kinda is pretty overpowered. think of how this axe might affect spell breaker, mist form, obisidian flesh, SoJ, Ether Renewal and most enchantments used by runners.
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Old Dec 18, 2005, 06:33 PM // 18:33   #226
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Quote:
Originally Posted by yesitsrob
This axe just needs to go - and I hope it does, primarily so I can read all the moaning on here ^^. But these things could destroy PVP, unlimited spellbreakers could pretty much cancel the whole "spell" skill line ad people will be playing nothing but warriors and rangers.... and order necros.... actually, on second thoughts, won't be too much different .

These axes need to disappear, not just be cancelled
Same with the HoD Sword and same with the old Rockmolder. If we are going to just delete things, lets be equitable and if we are going to hear moaning, let it be loud and equally distributed.
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Old Dec 18, 2005, 06:34 PM // 18:34   #227
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For months people have been complaining quest reward items being worthless, now this happens. Maybe anet can learn from this and make all of their quest rewards "unique", so people will actually have motivation to complete those quests instead of skipping.
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Old Dec 18, 2005, 06:34 PM // 18:34   #228
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Caleb, why sell your axes..? Nothing in the entire message says what's going to happen with the axe.
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Old Dec 18, 2005, 06:45 PM // 18:45   #229
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Quote:
Originally Posted by Maxiemonster
Caleb, why sell your axes..? Nothing in the entire message says what's going to happen with the axe.
good point, we dont know whether they r goin to change the current quest reward or just completely erase this item from the game.

Last edited by Lord Mendes; Dec 18, 2005 at 06:49 PM // 18:49..
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Old Dec 18, 2005, 06:52 PM // 18:52   #230
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Of course, just to add some fuel to the speculative fire: they could very well institute a block that would prevent dual suffixes, making it so that the axe could only accept one grip as it should....but what about all the axes that people have ALREADY modded to be 20/20? Can they change that?
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Old Dec 18, 2005, 07:11 PM // 19:11   #231
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I'm fighting so many W/Me1's in the pre -> post searing battle.
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Old Dec 18, 2005, 07:14 PM // 19:14   #232
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Quote:
Originally Posted by Lord Mendes
sorry dude but it kinda is pretty overpowered. think of how this axe might affect spell breaker, mist form, obisidian flesh, SoJ, Ether Renewal and most enchantments used by runners.
BiP @ 14.4 seconds FTW!
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Old Dec 18, 2005, 07:25 PM // 19:25   #233
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I just tried something out, I don't know if it was done before.
The collector outside Nolani Academy offered a similar Staff (Cruel Staff of Fortitude, +20 HP, +25% damage vs Charr) so I tried slapping 2 cheap staff wrappings on to see if it would work.
It doesn't. So basically, the Axe is the only one doing that, making it bugged.
It could very well be due to the value of the Charrslaying mod that it failed though.

I've also noticed there are 2 hammers outside Ascalon that also have similar mods, might be worth my time checking those out as well. Although even if those work in the same way, they are still inferior to the axe.
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Old Dec 18, 2005, 07:25 PM // 19:25   #234
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Divine Spirit + healing breeze lasts ~20 secs with Blessed aura. Vengence ~60. IW outlasts the recharge. Woot!!
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Old Dec 18, 2005, 07:26 PM // 19:26   #235
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i do not think they could get rid of the axes that are already in circulation, i believe eaxh one would get a coded id or something or number, maybe? and it switches when ever it changes hands? sorta like the customizing effect? shrugs, as for capping the enchantments to numb it down, that would affect all types of enchanting i would think, or other stacks of it, or something, shrugs again....it seems it might be a lot of code to have to implement or overcome, as far as the game is concerned, in an overall view. Personally just block it from pvp, that seems the easiest fix right now, not sure about pve tho, i mean it's only real use would be for farming, and even then all it does is allow you to take longer to hit the skill it would effect.

Btw...heh i believe i have seen another item like this, but i'm not saying anything

:::End Transmission:::
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Old Dec 18, 2005, 07:32 PM // 19:32   #236
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I have a feeling they are going to change how all things stack... meaning that using 2x 20%recharge/enchanting won't stack, and will stay at 20%. The axes will keep their double-mods, but only one will be functional... the other will be a waste of 100k+

Opinion, not hope.
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Old Dec 18, 2005, 07:45 PM // 19:45   #237
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Quote:
Originally Posted by LiQuId StEeL
I have a feeling they are going to change how all things stack... meaning that using 2x 20%recharge/enchanting won't stack, and will stay at 20%. The axes will keep their double-mods, but only one will be functional... the other will be a waste of 100k+
Bingo. I expect you're right.
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Old Dec 18, 2005, 07:50 PM // 19:50   #238
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Quote:
Originally Posted by FFF_WarRaven
i

Btw...heh i believe i have seen another item like this, but i'm not saying anything

:::End Transmission:::
and i have 5 of them just in case.....*smirk*

did you get the hammer for the 3rd one?
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Old Dec 18, 2005, 07:52 PM // 19:52   #239
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Quote:
Originally Posted by Maxiemonster
Caleb, why sell your axes..? Nothing in the entire message says what's going to happen with the axe.
Sorry about that Maxie, i forgot that the content of my original message to them was not included.

The response was sent to a specific support question regarding the 40% enchantment extension possiblity. I only mentioned the immediate and current impact in PvP and the possible ramifications to both the current tournament and future PvP events if certain teams had access to the broken item and others didn't.

In the context of my original message, it was clear to me that when they state "While at this time we do not have a specific time frame for a fix to this issue, you can be certain that it will be addressed." they are stating that the currently circulating axes will be addressed.

I may be wrong, I don't work for Anet and I am only speculating my opinion. Based on my question and their response, I think they will either cap enchantment extension bonus from weapons to 20% unilaterally(as it is outside this one broken weapon) or they will remedy it in some other way.

All in my interpretation, everyone needs to make their own decisions on what the future holds for the currently circulating axes.

Last edited by Caleb The Pontiff; Dec 18, 2005 at 08:17 PM // 20:17..
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Old Dec 18, 2005, 07:57 PM // 19:57   #240
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ArenaNet didn't fix 15% damage, unconditional, no penalty weapons.
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