> Forest of True Sight > Questions & Answers Reload this Page so many choises..plz help me pick
View Poll Results: what element should i take?
fire 22 36.07%
water 5 8.20%
earth 20 32.79%
air 14 22.95%
Voters: 61. You may not vote on this poll

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Old Apr 04, 2006, 05:55 PM // 17:55   #1
Frost Gate Guardian
 
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Question so many choises..plz help me pick

ok i made an elementalist character. got her to psot everything is going all alright. the problem im facing now is what element type to use with her. I keep hearing about fire beign the easiest to use when first making an Ele. well, can you guys help me out. I dont know what to choose. I dont really care aot difficulty, ill get it sooner of later. What im looking for is a nice overall element thatll do nice damage and has other up to it. basicly i would like it tto have more ups than downs. i guess let me know what you use and why. once i leanr how to put up a poll, ill do that.
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Old Apr 04, 2006, 06:05 PM // 18:05   #2
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depends on what u want to do with ur ele.

every class has its good and "not so good" sides.
u should try out and have a build for every class, so u always have the build that is the best for the current situation.
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Old Apr 04, 2006, 06:23 PM // 18:23   #3
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Fire can be use for lots of area dmg, I say go with this 1 till you find out how the other works, earth magic is very powerfull 2 but you need to use it against close enemy's.
good luck
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Old Apr 04, 2006, 06:32 PM // 18:32   #4
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Fire is good for the majority of areas, especially if you build around Meteor Shower. But you should always be versatile with your builds. You can be a complete Ele by using other elements. Armor of Earth is great for defense. Air has some good knockdowns. Water has good slow down skills. You can be all of one Element but that isnt being the most effecient.
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Old Apr 04, 2006, 07:45 PM // 19:45   #5
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The main problem is that early on fire is the only realm with a decent variety to choose from. So stick with it for now and as you accumulate more spells from the other realms then experiment with them to see how they work and how you like them.
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Old Apr 04, 2006, 08:45 PM // 20:45   #6
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I voted earth, but earth and water are the only 2 elements worth bringing...everyone else will deal more damage, and earth and water are the best support lines.
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Old Apr 04, 2006, 09:58 PM // 21:58   #7
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I also voted earth. Fire's overated, and air has it's uses, but Wards are fun to play. Water would be a close second.
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Old Apr 04, 2006, 10:07 PM // 22:07   #8
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I would suggest getting familiar with all the elements. You could also consider using two different elements.

(I didn't vote, as my choice would be a combination of two elements rather than just one)
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Old Apr 04, 2006, 10:21 PM // 22:21   #9
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I've always been fond of Geomancing, so my choice is biased. My second choice would be Air.
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Old Apr 04, 2006, 10:26 PM // 22:26   #10
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Gotta love the earth. Especially with factions coming out, there will be more fun earth skills. You got armor, you got ward, you get Obsidian flame and obsidian flesh (much later but you will get it) Personally, earth is my favoirite.
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Old Apr 04, 2006, 10:51 PM // 22:51   #11
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Quote:
Originally Posted by DeanBB
The main problem is that early on fire is the only realm with a decent variety to choose from. So stick with it for now and as you accumulate more spells from the other realms then experiment with them to see how they work and how you like them.
I believe DeanBB is the only poster that actually read the OP's question, as his answer in my opinion, is correct. The elements other than fire will come into play later in ther game.

Last edited by Fungus Amongus; Apr 04, 2006 at 10:58 PM // 22:58..
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Old Apr 04, 2006, 10:59 PM // 22:59   #12
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Until you have finished most of the game, you only have good fire skills. Later, they add on other elements. Personally, I still use mostly fire. But I also have a water/air build that it great at controlling crowds. If you do more pve, fire is most damage dealing, and earth is good damage and protection for team. In pvp, water and air are the best at controlling movements and attacks of enemies, but not as much damage dealing.

Just like the rest of the game, you need to figure out your own playing style.
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Old Apr 04, 2006, 11:17 PM // 23:17   #13
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alright, thanks guys. i guess like yall said for now ill prolly stick with fire. was jsut wondering also what u guys liked and all so i have some toehr opinions. BTW, what would you suggest gettign as a nice one handed fire staff?
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Old Apr 04, 2006, 11:19 PM // 23:19   #14
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go for em all thats what i do

get a set of armou MINUS HEAD GEAR and kit it out witha sup vigor [or major] and a minor ene storage run


then get 4 head peices each with a sup run of what the head piece boosts


saves on money loads

my ideas rule
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Old Apr 04, 2006, 11:24 PM // 23:24   #15
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Fire is really good for splash damage but I would maybe use them all and even them out. Or maybe one a little more than the other.
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Old Apr 04, 2006, 11:35 PM // 23:35   #16
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Like Temp said, once you get to Droknar's Forge and the max armor, get a head piece for each element and add a superior rune to it. Then you can use whichever you wish as appropriate to the area, enemies, or how you feel at the moment. Note that the head armor from the desert collectors works for this as well and is free if you collect the items.

Of course you'll want a corresponding set of weapons to go along with them. Collector staves with the 20/20 are fine.
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Old Apr 05, 2006, 02:33 AM // 02:33   #17
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I voted earth, because of the protection + dmg you can get. My second choice would have been air... its great if your in a 1v1 situation.
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Old Apr 05, 2006, 02:46 AM // 02:46   #18
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I voted water, but I'd do fire and air until you get level 20. Err, I can play any ele, almost all the ele skills unlocked ^^
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Old Apr 05, 2006, 02:50 AM // 02:50   #19
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I personally recommend starting with fire. However, whatever choice you make, you aren't stuck with it. Any time you're in a town/outpost/whatever, you can change those attributes. Nothing's set in stone.
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Old Apr 05, 2006, 05:13 AM // 05:13   #20
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well there is a reason why many of early ele spells you get in GW are of fire.

I do encourage you to experiment around although. Especially that you can change your attributes at will unlike last summer.
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