> Forest of True Sight > Questions & Answers Reload this Page Psychic Instability + Trapper's Focus glitch?
Reply
Old Aug 11, 2006, 07:16 AM // 07:16   #1
Frost Gate Guardian
 
Join Date: Apr 2006
Advertisement

Disable Ads
Default Psychic Instability + Trapper's Focus glitch?

If you have Trapper's Focus in effect, and become hexed with Psychic Instability, any attacks (wand/staff/melee) to you, while you use a trap will cause a knockdown. This is a very cheap way to dispense trappers, but I would like someone else to confirm this before I report.
BowLad21 is offline   Reply With Quote
Old Aug 11, 2006, 10:47 AM // 10:47   #2
Wilds Pathfinder
 
darkMishkin's Avatar
 
Join Date: Jul 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: Mo/
Default

If that is happening, it shouldn't be. Report it.
darkMishkin is offline   Reply With Quote
Old Aug 11, 2006, 05:43 PM // 17:43   #3
Furnace Stoker
 
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
Default

It does appear to be a bug as Trappers Focus should require that you be hit by an actual interrupt, rather than just hit, for the knockdown to occur.
dargon is offline   Reply With Quote
Old Aug 11, 2006, 05:45 PM // 17:45   #4
I'm the king
 
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
Default

I'm curious, where exactly did these two skills see play the same time ? Its definitely a bug, though by no means a gamebreaking one.
fallot is offline   Reply With Quote
Old Aug 11, 2006, 07:05 PM // 19:05   #5
Ascalonian Squire
 
Join Date: Aug 2006
Guild: Clan KGYU [KGYU]
Profession: W/
Default

Regardless as to it ever seeing playtime, it should still be fixed as the knockdown should only be triggering if a real interrupt is used on the trapper -not a wand or physical attack.
This is Brad is offline   Reply With Quote
Old Aug 11, 2006, 08:27 PM // 20:27   #6
Grotto Attendant
 
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
Default

Yea, its just glitch if its happening.

See, Traps are normally interupted on every hit (wands and otherwise) so P.I would knock them down on every normal hit, but Trapper's Focus makes it not interupted on normal hits, but it seems when P.Instab. does its check for interupts, it doesn't factor in Trappers Focus (if this is happening)
Former Ruling is offline   Reply With Quote
Reply


Share This Forum!  
 
Thread Tools
Display Modes


All times are GMT. The time now is 06:19 PM // 18:19.