> Forest of True Sight > Questions & Answers Reload this Page A quick question or two regarding Hex duration display
Reply
Old Aug 31, 2006, 06:01 PM // 18:01   #1
Academy Page
 
johnmedgla's Avatar
 
Join Date: Dec 2005
Guild: Dark
Profession: N/Me
Advertisement

Disable Ads
Default A quick question or two regarding Hex duration display

Hey folks, I've been wondering whether the Hex icon targets receive when tagged with an Illusion Magic hex display the base time for the hex, or the actual time it will last. Sorry, that's a bit mangled.

eg, I have a theoretical 16 Illusion and 15 Inspiration, so I cast Mantra od Persistance (100% extended duration @ 15 insp) then Conjure Nightmare (15 sec duration @ 16 Illusion). My target gets the Hex Icon on his screen, but does it say 'For 15 secs....' which is strictly incorrect, or 'For 30 secs....' which is the actual effect?

Just curious.

Additionally, are conditions inflicted by Hexes affected by mods on a player's weapons? If I shatter a Phantom Pain while wielding a Cruel Sword, doe the 33% Deep wound bonus apply, or use Virulence on someone wielding a Poisoner's Bow? Just theoretical (I've never done these things) but it's a game mechanic I'm completely unsure of.

Thanks!
johnmedgla is offline   Reply With Quote
Old Aug 31, 2006, 07:52 PM // 19:52   #2
Wilds Pathfinder
 
Ventius Hozza's Avatar
 
Join Date: Aug 2005
Location: London, UK
Guild: Powerpuff Boys [PUFF]
Profession: R/
Default

On the weapon front, I presume that the deep wound only lasts longer if the weapon actually caused the deep wound, ie. "I am using Eviscerate!".

On the hex front, the numbers shown on your screen are the base numbers, with the added bonus from persistence unshown. The same goes for enchantments + 20%longer enchantment weapon.

Eg. I use Conjure Phantasm (which lasts for 13 seconds). The foe sees an icon which says 13 seconds.

I use the same Conjure Phantasm (but this time with Persistence) which makes it last for 16 seconds. The foe sees an icon which says 13 seconds.
Ventius Hozza is offline   Reply With Quote
Old Aug 31, 2006, 08:24 PM // 20:24   #3
Forge Runner
 
Carinae's Avatar
 
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
Default

No, I am pretty sure the weapon bonus applies regardless of how the condition is applied. So, if you were wielding a Cruel Sowrd, and shatter PP, it applies.

However, if the target is wielding a Poisoner's Bow and you use Virulence on them, it doesn't count, because you weren't holding the bow.

The exact same thing is true of Stonefist Gauntlets and Bloodstained Boots. You just have to have the item/armor equipped.
Carinae is offline   Reply With Quote
Old Sep 01, 2006, 02:45 AM // 02:45   #4
Academy Page
 
johnmedgla's Avatar
 
Join Date: Dec 2005
Guild: Dark
Profession: N/Me
Default

Sorry, i worded the second example poorly, I meant use Virulence on someone WHILE wielding a poisoner's bow, just re-read my post and see that was very unclear. Thanks for your answers - seems there's some disagreement!
I'll get a guildy and we'll do some tests.
johnmedgla is offline   Reply With Quote
Old Sep 01, 2006, 03:19 AM // 03:19   #5
Furnace Stoker
 
Curse You's Avatar
 
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
Default

If you are holding a weapon that lengthens a condition, when you DIRECTLY invoke that contition, it is lengthen. I don't think that having a weapon that lengthens Deep Wound does anything to the Deep Wound from Phantom Pain.

The conditions from Virulence CAN be lenthened by wielding a weapon that lenthens them.
Curse You is offline   Reply With Quote
Old Sep 01, 2006, 05:42 AM // 05:42   #6
Wilds Pathfinder
 
xiao1985's Avatar
 
Join Date: Nov 2005
Default

but virulence is disease, not poison?1

correct me if i am wrong...
xiao1985 is offline   Reply With Quote
Old Sep 01, 2006, 06:00 AM // 06:00   #7
Desert Nomad
 
Seef II's Avatar
 
Join Date: Nov 2005
Location: US
Profession: R/Mo
Default

Poison, weakness, and disease.

The numbers you see on the effect list are base numbers. (Conditions don't even have a timer.)
Seef II is offline   Reply With Quote
Old Sep 01, 2006, 09:11 AM // 09:11   #8
The Fallen One
 
Lord Sojar's Avatar
 
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
Default

Virulence cannot be lengthened. It is based on the spells level, not weapon upgrades. You did not CAUSE those conditions, you merely sent them using magic. Virulence will end at the time it is suppose to.
Lord Sojar is offline   Reply With Quote
Reply


Share This Forum!  
 
Thread Tools
Display Modes


All times are GMT. The time now is 05:04 PM // 17:04.