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Old Apr 21, 2007, 08:46 AM // 08:46   #1
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Default A few questions, please help

1. Does poison stack if I use the same skill or it resets the timer? same question for bleed dmg.

2. Does poison stack if I use diferent skills that add poison damage? same for bleed.

3. Does poison and bleed stack on the same target?

4. Can I start an assassin at lvl1 in night fall or in the first campaign?

5. Is it possible to not choose a secondary class or to choose the primary class as a secondary?

6. If I capture an elite skill and after that I capture an other one will the first be unlearned or I can add it later?
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Old Apr 21, 2007, 09:51 AM // 09:51   #2
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1 and 2: both reset timer, no stacking of same condition
3. yes
4. no
5. afaik, yes to no secondary, no to primary as secondary
6. remains on bar as long as you are in the same area, after that you can equip in outposts.
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Old Apr 21, 2007, 10:05 AM // 10:05   #3
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thanks for the answers

I have an other question: If I don't choose a sec class do I gain something for the primary class or it doesn't matter?
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Old Apr 21, 2007, 10:21 AM // 10:21   #4
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A more detailed explanation:

Conditions:

You can only have one condition on you once at the same time. You can oonly be poisoned, or not be poisoned, you cannot be poisoned twice. If the same condition is applied again, it just extends the existing condition.

You can have several different conditions on you at the same time. If you are poisoned and also bleeding, you will lose health to both of them - -7 health regeneration.

NOTE: health regeneration and degeneration cannot go beyond +10 or -10 in total. However, the full numbers are used to calculate the end result. (Example: you get poisoned (-4 regen), diesased (-3 regen), bleed (-3 regen) and are burning (-7 regen). you only lose health at -10 regeneration, even though the total is -17. If you had a healing enchantment that granted you +5 healt regen, you'd still lose health at -10)

(similar applied to hexes: you can have several hexes on you at the same time, but only one of any given hex)

Classes:

You must have a secondary class, and it cannot be the same class as your primary class. Training will not let you finish without choosig a secondary class. Any class can be taken as your secondary class eventually - when you "ascend". You can also switch them at will after you "ascend".

Starting class:
You can only create a character of a primary class if that campaign allows that class. This means that you can only create:
Core classes (Wa, Me, Ele, Mo, Ra, Nec) in Prophecies,
Core classes + Assasin + Ritualist in Factions and
Core classes +Dervish + Paragon in Nightfall.

You can therefore only create assasin primaries in Factions. You can gain an assassin secondary class, eventually, but not as your primary.

Skills:
Once you learn a skill, you can always add that skill to your skillbar in any town. You never lose them, even if you select a different secondary class, the skills will remain and as soon as you switch back to the first secondary class, those skills will be available again. Same goes for elite skills.

You can only have one elite skill on your skill bar. You can know several elite skills though, and switch them out in towns. In fact, if you already have an elite skill and capture another in an instance, you'll have two elite skills for a while - until you get into a town. There, the second elite skill will be rwmoved from the skill bar, but you will still have it available in the list.
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Old Apr 21, 2007, 06:05 PM // 18:05   #5
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Thanks for the detailed description, that was very helpful.
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