> Forest of True Sight > Questions & Answers Reload this Page PC Gamer GW2 PvP News??
Reply
Old Oct 08, 2007, 11:58 AM // 11:58   #1
Pre-Searing Cadet
 
Join Date: May 2005
Advertisement

Disable Ads
Default PC Gamer GW2 PvP News??

Hey there,
I have been trying to find a copy of the PC Gamer article but no on has it in stock anywhere I look. Perhaps I missed a post on the forums, but has anyone read the article/posted what it has to say about GW2. All I am personally interested in is news on the structured PvP.
Thanks in advance.
d1sc0rd is offline   Reply With Quote
Old Oct 08, 2007, 02:07 PM // 14:07   #2
Desert Nomad
 
Join Date: Feb 2005
Location: Ascalon
Profession: E/
Default

Not much PvP news except that the Battle Isles was moved to the ruined Lion's Arch. Guilds are still around and folks from all races are part of the battles.
DarkFlame is offline   Reply With Quote
Old Oct 08, 2007, 02:08 PM // 14:08   #3
Forge Runner
 
Longasc's Avatar
 
Join Date: May 2005
Default

It says nothing about world battles and structured PvP. Yes, zero.

You did not miss anything.

But I rather fear you are mistaken when you think GW is going to be more of a PvP game just because they promised to unlock all skills for pvp chars from the start. So far it seems they try to create another pve grinder with the name "Guild Wars" but the spirit of title hunt that GW:EN enforced more than ever before.

How they want to revitalize PvP and if they really put priority on it, which I highly doubt - I do not see anything about this in the PC Gamer US article nor in the German special issue.
Longasc is offline   Reply With Quote
Old Oct 08, 2007, 02:29 PM // 14:29   #4
Krytan Explorer
 
immortius's Avatar
 
Join Date: Aug 2005
Guild: Black Cats
Profession: E/Mo
Default

UAX is a requirement for great PvP. The rest is down to gameplay and balance. No idea what they're doing about gameplay, but by starting afresh they can get the balance back into control by not flooding the game with a thousand skills, and the move away from the chapter-based model suggests they will avoid that.
immortius is offline   Reply With Quote
Old Oct 08, 2007, 02:50 PM // 14:50   #5
Furnace Stoker
 
Lonesamurai's Avatar
 
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
Default

Quote:
Originally Posted by immortius
and the move away from the chapter-based model suggests they will avoid that.
Who told you this?

They are still planning a chapter based system, however they have learned from previous mistakes and it will happen differently, but it will still happen
Lonesamurai is offline   Reply With Quote
Old Oct 08, 2007, 02:54 PM // 14:54   #6
Desert Nomad
 
Bankai's Avatar
 
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
Default

Quote:
Originally Posted by immortius
UAX is a requirement for great PvP. The rest is down to gameplay and balance. No idea what they're doing about gameplay, but by starting afresh they can get the balance back into control by not flooding the game with a thousand skills, and the move away from the chapter-based model suggests they will avoid that.
The first PCGamer article mentioned there would be UAX for the Gvg-type pvp.

If ANet could keep this promise, it would be awesome.
Bankai is offline   Reply With Quote
Reply


Share This Forum!  
 
Thread Tools
Display Modes


All times are GMT. The time now is 02:30 AM // 02:30.