> Forest of True Sight > Questions & Answers Reload this Page CONCERNED about Professions in GW 2............
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Old Jan 08, 2008, 10:22 AM // 10:22   #21
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Quote:
Originally Posted by tmakinen
My current favorite suggestion is to have selectable attribute lines the way skills are chosen for a build in GW1:

You choose one primary attribute which modifies the basic properties of your character (like energy regeneration rate). This essentially sets your primary profession.

Then you choose 1-3 other non-primary attribute lines to round your character.

Then you distribute the attribute points.

Then you select suitable skills for your build from the selected attribute lines.

It allows even more freedom in modifying your character than the primary/secondary profession system of GW while still retaining the tactical aspect of build making.
That is pretty much what a freebasing system is;
Though it usually has some of the best skills working off 2 attributes, you'd need to have points in all connected attributes to use them(effectively)
Like [skill=text]Spear of light[/skill] having a miss chance or 25% damage effectiveness if you didn't have spear mastery.
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Old Jan 08, 2008, 01:56 PM // 13:56   #22
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What I'm hoping for is a classless system.
No professions, one character able to do anything and everything.

Just attribute lines to fill up when you're progrssing through the game.
Each level allows you to put attributes into some line deffinattelly.
In order to put points into other lines you have to level up further.
At max level (whatever that is) you have maxed out all attribute lines.
Until then you put some points here and there and use the skill from the attribute lines of your choice.

Maybe with a limitation of how many and which attibute lines you can put into one build to choose your 8 skills from.

I also hope we don't see race benefits for certain proffessions etc ..
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Old Jan 08, 2008, 02:13 PM // 14:13   #23
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Originally Posted by shoyon456
Then go back to playing ragnarok online, because quite honestly gw IS WHAT IT IS because if its unique professions and unique BALANCED 2 class combination, not to get off topic, but i suppose you're also one of those people that wants the level cap to go up, even though it gives stability to the game?

Seriously, I don't know why you're playing guildwars if you seem to hate all the unique aspects that make the game what it is.

On the topic of race linked classes, there have been many other threads about this and I believe this would be /fail
Instead there should be a general "bonus" depending on which race you are that works somewhat effectively with all or a majority of the classes.
only because something is unique, doesn't mean..that it's automatically perfect too. There are older MMO's out there, which are in kind of gameplay much easier to balance (if the developers of those older games had made only good work and don't ignore it) or are much easier to handle and to understand..are more newbie friendly also over long time...
Therefore you don't need a 2Class (Wannabe)-System for...to create thousands of different Skill Builds, when you can have the same with a 1 Class Evo-System where your characters receive automatically more and more access to lots or more skills through new accessible Skill Attributes per Evolution.

RO is one of the oldest MMO's of all with a hugh fanbase worldwide behind it...even with that fact that Gravity made bad work about balancing....but the system behind the Game is just perfect for character developement....
Yeah.. im for level 100 as max level.. because it simple makes more fun.. when you have to develop your character over longer time and you can see step by step..how your efforts let your character become stronger over time.
Its a much better feeling of success, then just pooping out lvl 20 characters theoretically DAILY...because so quick goes in GW1...you can max out characters in GW1 within 24h or even shorter and thats not only annoying.. its also extreme boring.

The time needed to max a Character to lvl 100 should take at least 1 Month of "normal" casual player of say 1-3 hours
... 1 Months is absolutely not TOO MUCH....

when you play a game... where reaching the max level takes ages.. then you just play only a bad concepted game...where the concept of character development in that game lacks massively on balancing.
If the max lvl is now 20 or 100 makes NO difference..as long the development system behind all that is balanced and ends not in grinding for weeks over weeks to lvl up 1 level, like its often so in bad concepted asia grinders..which want to draw their players only into online addiction and those games where you have to pay monthly fees ...
But with GW2..Anet has the chance now..to show us all.. that it can be done also without all that...creating a feeless real MMORPG with traditional max lvl of 100 with a good balanced charascter develop system behind that, which is balanced on maxing characters in a humanous time span of say 1 month...

Maxing characters in under 1 day is just a very bad joke
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@ Nevin:

ya, as you say it.. so I want to see it somehow in GW2...
Profession Evolution System is simple the best Character System of all, because it enables the players the real freedom of character creation.
2 Class System is only an illusion of individuality.
The individuality which certain people think lies in the 2 class system lies in reality only in the huge list of skills, what enables thousands of different ksill builds...but for this kind of "skill individuality" you don't need extra a stupid hard to balance 2 class-system for, when you can have this too with a normal classical 1 class-system which evolves from tier to tier on its career latter and receives so more and more skills.

Also with a 1Class Evo System you have no Wannabe Classes like they exist in GW1..characters which look only like something,, but absolutely don't move or act like the profession you want to be.

The Career Latter of Evoluton for Classes can be shown very easy:

Citizin > Core > Disciple > Master > Grand Master > Elite


Everyone should start in GW2 first as a normal Citizin/Farmer (by this way..anet can give us also finally normal town clothes)

Then when you reach Career Level 1...you can choose your Core Profession (in GW1 words > primary class)

Those Core professions would be:

Warrior, Archer, Thief, Mage, Merchant and Acolyth

From those 6 Core professions anyone is able to evolve into everythign you can imagine. Example:

I start as Citizin... after I got CL1, I choose to learn to become a Warrior by a Warrior Master NPC..which works like a teacher, which shows me then everythin what is needed to be a Warrior.
With Main Level 10 then for example and a CL of 2 then my Warrior receives the chance to evolve into 1 of 3 possible strogner forms of the Core Class.

These would be for example now Barbarian, Knight and Soldier.
Each of this 3 has then for the next Career Level again different possibilities to evolve to, the player can choose from ...


This Evolution System shown like a Tree with very much different roots, is when you look at it...nothign else then the 2nd half of GW1's 2 class system...only with the difference, that in GW2 ..the choice you make.. will effect on the kind of how your character will look, move, act and what skills u'll be able to use and to learn later... (but these decisions of evolution SHOULD be resetable then...so its like as if u change in GW1 your secondary -_-) and the last difference is...no stupid annoying shown things anymore, like W/MO, R/Rt and all this ugly stupid crap...

With an Evolution System..everythign would be called correctly with their profession names ....goal reached.. NO Wannabes ANYMORE.

Then you ARE either that..or this....but not shownn anymore as silly X/X, where only your looks of armor you wear make the difference

When you can see the difference also in the professions name, even when both have used the same core profession. then you can know..what skills those players have..and wich not....in GW1 you have the problem... when you have 2 identical looking W/Mo's at your front. then you absolutely don't know.. which skills each one has, and which not...you will never know.. if player 1 has Skill X unlocked, or not

But when you have now at your frotn 1 Paladin and 1 Gladiator...then you get a real imagination.. of how these 2 could be skilled..because each one would have beneath their core skills they both have their own special ones, which can use only their kind of profession.


@shoyon: I don't hate the aspects of GW.. I find them only not perfect and not really well thought out in all points. Certain things could have been made from the start on much better.
When you don't see the potential of improvements about the Systems in GW1, then sry, then you are imo blind or you simple ignore these aspects...because you fear that GW2 will become too similar to WoW, because you maybe have a personal problem with WoW or any other classical real MMORPG's which were/are bad concepted asia grinders, what would be one thing I could understand..but which are no problems. anet could not develop better concepted, espcially for the character develop system.

however.. we can talk so much we want about it.. fact is..level cap in GW2 will be higher than in GW1 and I'm happy about that, because I absolutwely don#t want to see in GW2 again..that you can max characters in under 1 day ...
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Old Jan 08, 2008, 02:25 PM // 14:25   #24
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The BEST possible solutions are two:
1. Letting players have ONE character of each race that can learn ALL professions.
2. Letting all races learn all skills and have all profesions (even if they are named different: Monk=Priest=Shaman=Cleric, etc...), so making a charr or a human would be just a matter of preference just like making a Tyrian or a Canthan. Or Being Luxon or Kurzick.
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Old Jan 08, 2008, 03:04 PM // 15:04   #25
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Quote:
Originally Posted by MithranArkanere
The BEST possible solutions are two:
2. Letting all races learn all skills and have all profesions (even if they are named different: Monk=Priest=Shaman=Cleric, etc...), so making a charr or a human would be just a matter of preference just like making a Tyrian or a Canthan. Or Being Luxon or Kurzick.
that would be a solution..but a stupid one...because it also sounds silly and will look like.. as if the other races can't be, what others are ...

they will be named not only other.. but these ARE all totally different professions ..

A Monk is NO Priest, nor a Shaman ..these are totally different things !!!


Nah, I stay at my opinion.. 1 Class Evolution System ist absoliutely best for player individuality...and for the problem about Races i think it should be also clear for everyone finally, which plays Eye of the North...

that all races will be able to be played as every profession ...
In EotN we could see Warrior Asurans ..and this, where they should be the uber pro MAGICIANS That where people would think, Asurans will be in GW2 only Caster Classes ... would they have then in rata Sum a Seller for all kinds of Asuran Weapons ? No ...

We saw Norn Paragons

Charrs, which we fought agsinst vs. all kinds of core professions still in Prophecies... Charr Assasins in EotN ...

how much must Anet still show you all, that Races in GW2 can be played as all professions?
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Old Jan 08, 2008, 03:50 PM // 15:50   #26
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Eh... a Monk IS Priest, and IS a Shaman, and IS a Cleric.

Have you ever seen a Charr Shaman build?
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Old Jan 08, 2008, 09:16 PM // 21:16   #27
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Quote:
Originally Posted by MithranArkanere
Eh... a Monk IS Priest, and IS a Shaman, and IS a Cleric.

Have you ever seen a Charr Shaman build?
You didn't got..what I meant Mithran.
Sure, here in the game..in kind of the game mechanics around the skills.. they are the same (because it would be annoying to call every enemy also monk, elementalist, necromancer and so on like us players...)

But in the view of the professions itself.. they are absolutely different.
A Monk isn't a Priest in the view of the Professions....
In the view of the Skill mechanics and the gameplay, there are enemies the same..skillwise
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Old Jan 08, 2008, 10:27 PM // 22:27   #28
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I hope that in GW2 they keep the proffessions and abilities they have now. If I were them, I'd look at it as a great opportunity to take the lore and development they have presently and balance it.

However, if they were to tweak the system, that would be okay with me. For instance, instead of having a choice of Warrior or Dervish, you could just have a melee class, and as you developed your character between 0 and the level cap, it would end up favoring one or the other. If you wanted to a sword wielding tank you would develop along the lines of a Warrior; if you wanted to be a scythe wielding holy person you would develop more along the lines of a Dervish.

And NO RACE would be better at anything, or have any advantge over the others as far as proffession or skills. I don't want to have to be an Asura to be an Elementalist, or a Norn to be a Warrior.
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Old Jan 08, 2008, 11:27 PM // 23:27   #29
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Racial bonuses and crap like this would be one of the worst things that can happen to GW 2.
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Old Jan 09, 2008, 02:21 AM // 02:21   #30
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THey could have racial bonuses in PvE, but remove them in PvP since PvE occurs in The Mists, characters would have 'mistic' (XD) bodies there. Being just souls, they would be the same.
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Old Jan 09, 2008, 02:32 AM // 02:32   #31
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I'd just like it if every race can be every profession with no bonus/elitist crap. You know how much that would solve things?
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Old Jan 09, 2008, 09:31 AM // 09:31   #32
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This is the suggestion forum, and this isn't a suggestion. This is simply a speculation thread. I'm moving to Riverside for the Riverside Mods to deal with as they see fit.
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Old Jan 09, 2008, 09:57 AM // 09:57   #33
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I'm dealing with this as I see fit.



Pointless speculation, come back in a year or so.
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