> Forest of True Sight > Questions & Answers Reload this Page Question about necros with shield
Reply
Old Apr 29, 2008, 04:36 PM // 16:36   #1
Wilds Pathfinder
 
hippo942's Avatar
 
Join Date: Oct 2006
Location: England
Guild: Yes I do have a guild, Thanks for asking
Profession: N/
Advertisement

Disable Ads
Default Question about necros with shield

Hey

I keep seeing necros with a shield and sword/shield and wondering why they have got these as it seems pretty pointless to me.

Thanks
hippo942 is offline   Reply With Quote
Old Apr 29, 2008, 04:45 PM // 16:45   #2
Krytan Explorer
 
Breakfast Mc Rit's Avatar
 
Join Date: Apr 2008
Guild: [Sin]
Profession: Me/
Default

It's likely a requirement the build they are using, for the 20% longer lasting enchantments and such.
Breakfast Mc Rit is offline   Reply With Quote
Old Apr 29, 2008, 04:51 PM // 16:51   #3
Wilds Pathfinder
 
Taisayacho's Avatar
 
Join Date: Jan 2007
Location: England (GMT)
Guild: The Imperial Guards of Istan [TIGI]
Profession: R/
Default

Caster sword: +5 energy +20% enchants
Shield: 16 AR, even if you don't meet the req you still get +8 AR. With a -5/20% and +30hp that's pretty good protection.
Taisayacho is offline   Reply With Quote
Old Apr 29, 2008, 04:57 PM // 16:57   #4
Emo Goth Italics
 
Join Date: Sep 2006
Default

Tai, that's...quite wrong...

Sword for +5E / -5E (Hiding energy) and +30hp, Shield for +10AL vs *type* and +30hp.
Tyla is offline   Reply With Quote
Old Apr 29, 2008, 05:08 PM // 17:08   #5
Forge Runner
 
snaek's Avatar
 
Join Date: Mar 2006
Profession: N/
Default

well, its pretty pointless to be having ur +60health set out at all times...
so it is possible that it is an enchant sword...

in fact its pretty pointless to be holdin a shield at all unless ur bein attacked

im thinkin teh most typical reason is vanity

where exactly r u seein these necs?
pve? pvp? obs mode?

i see a lot of pve'rs showin off their high-end pve equips in ra
which is kinda ironic, cuz most of teh time they suk at pvp
snaek is offline   Reply With Quote
Old Apr 29, 2008, 05:33 PM // 17:33   #6
Hall Hero
 
HawkofStorms's Avatar
 
Join Date: Aug 2005
Profession: E/
Default

No sneak, its not vanity. A shield with the right +10 armor mod provides ~23% damage reduction. I would't call that vanity. I'd call that functionality.
Since weapon swapping isn't instantenous (it takes time for the game to register that you have done it) it is very difficult to time weapon swaping like that. Against pressure builds, swapping out of an armor set all the time defeats the point of having one, and agaisnt a spike build swapping won't happen fast enough.
HawkofStorms is offline   Reply With Quote
Old Apr 29, 2008, 06:02 PM // 18:02   #7
Academy Page
 
Join Date: Nov 2005
Default

In addition to what others have said, soul reaping allows the necro to sacrifice some energy pool for +8 armor.
draugr is offline   Reply With Quote
Old Apr 29, 2008, 06:14 PM // 18:14   #8
Wilds Pathfinder
 
furanshisuko's Avatar
 
Join Date: Oct 2007
Profession: R/
Default

yeah some times you might see n/w whit shield/sword,axe
mostly because of the above post's
or ursan
furanshisuko is offline   Reply With Quote
Old Apr 29, 2008, 06:17 PM // 18:17   #9
Wilds Pathfinder
 
Taisayacho's Avatar
 
Join Date: Jan 2007
Location: England (GMT)
Guild: The Imperial Guards of Istan [TIGI]
Profession: R/
Default

Quote:
Originally Posted by Tyla
Tai, that's...quite wrong...

Sword for +5E / -5E (Hiding energy) and +30hp, Shield for +10AL vs *type* and +30hp.
Ok, you caught me, I use a focus 0.o
Taisayacho is offline   Reply With Quote
Old Apr 29, 2008, 06:24 PM // 18:24   #10
Forge Runner
 
snaek's Avatar
 
Join Date: Mar 2006
Profession: N/
Default

Quote:
Originally Posted by HawkofStorms
No sneak, its not vanity. A shield with the right +10 armor mod provides ~23% damage reduction. I would't call that vanity. I'd call that functionality.
Since weapon swapping isn't instantenous (it takes time for the game to register that you have done it) it is very difficult to time weapon swaping like that. Against pressure builds, swapping out of an armor set all the time defeats the point of having one, and agaisnt a spike build swapping won't happen fast enough.
yes...i kno teh functionality of shields...
but since teh op has provided little information of where hes seen em

its highly likely that teh ppl r in fact showing them for vanity
situations where u actually have lots of time to look at other ppl and their equips

btw...weapon swapping isnt seriously hard...
in pvp...u have time to see wars coming at u
and u have time to see if their holding an axe or a hammer

that is of course...unless u have no battlefield awareness at all...


btw...ur sayin weapon swapping is bad...
but u recommend al+10 shield sets (as do i)
yet ur forggetin to realize that al+10 shield sets promote weapon swapping
(switchin to al+10 vs slashing, al+10vs blunt..etc...etc)

Last edited by snaek; Apr 29, 2008 at 06:32 PM // 18:32..
snaek is offline   Reply With Quote
Old Apr 29, 2008, 07:36 PM // 19:36   #11
Hall Hero
 
HawkofStorms's Avatar
 
Join Date: Aug 2005
Profession: E/
Default

Quote:
Originally Posted by snaek
yes...i kno teh functionality of shields...
but since teh op has provided little information of where hes seen em

its highly likely that teh ppl r in fact showing them for vanity
situations where u actually have lots of time to look at other ppl and their equips

btw...weapon swapping isnt seriously hard...
in pvp...u have time to see wars coming at u
and u have time to see if their holding an axe or a hammer

that is of course...unless u have no battlefield awareness at all...


btw...ur sayin weapon swapping is bad...
but u recommend al+10 shield sets (as do i)
yet ur forggetin to realize that al+10 shield sets promote weapon swapping
(switchin to al+10 vs slashing, al+10vs blunt..etc...etc)
I'm not saying weapon swapping is bad. I'm saying staying in with a wand/offhand as a "default" set and switching to a shield is bad. It should be the other way around. Keeping a shield up as a default protects against unexpected spikes, rangers, ele damage, and hides extra energy from e-denial mesmer.

And it is highly likely he is seeing this in PvP... most likely RA or AB. And... even if somebody IS showing off a weapon for vanity... that doesn't change the fact that it is also functional.
HawkofStorms is offline   Reply With Quote
Old Apr 29, 2008, 07:53 PM // 19:53   #12
tinyurl.com/6hqar7a
 
wilderness's Avatar
 
Join Date: Mar 2006
Guild: We Couldn't Figure Out A Name [LMAO]
Profession: W/N
Default

Certain builds allow you to place +7/8/9 in tactics giving you the full benefit of the shield armour (Ursan being an obvious one).

Regardless: even if you don't spend those points you get +8 armour plus modifier effects, it's hardly pointless.
wilderness is offline   Reply With Quote
Old Apr 29, 2008, 09:26 PM // 21:26   #13
Grotto Attendant
 
Join Date: Apr 2007
Default

Quote:
Originally Posted by HawkofStorms
And it is highly likely he is seeing this in PvP... most likely RA or AB.
I don't think I've ever seen someone weapon swap in RA or AB (not counting myself).
Chthon is offline   Reply With Quote
Old Apr 29, 2008, 09:56 PM // 21:56   #14
Desert Nomad
 
The Meth's Avatar
 
Join Date: Jan 2007
Profession: R/
Default

+5 armor weapon, +8 armor (16 if meeting req) shield with +10 vs damage type

Thats a minimum +13 (21% reduction) armor vs all attacks, or +23 (33% reduction) armor if you have the damage type right. Taking a third less damage just because you swapped weapons? It's a good trade.

In PvP, all characters should have all available +armor shields and swap them based on what they think the enemy will be using when they first see them.

In PvE, just take +vs fire, slashing and blunt, as those are the most common and deadly forms of damage.

edit: Fixed my borked numbers

Last edited by The Meth; Apr 30, 2008 at 12:04 AM // 00:04..
The Meth is offline   Reply With Quote
Old Apr 29, 2008, 09:57 PM // 21:57   #15
Academy Page
 
Food's Avatar
 
Join Date: Mar 2008
Location: in america
Guild: Team Flawless [oRLy]
Profession: Mo/E
Default

Quote:
Originally Posted by Taisayacho
Caster sword: +5 energy +20% enchants
Shield: 16 AR, even if you don't meet the req you still get +8 AR. With a -5/20% and +30hp that's pretty good protection.
Lol

-5/20% is among the least optimal mods for a shield there are. If you can do the math, -5/20% is basically -1 dmg/hit. Wow. You'll find as you move onto "high-level" PvP that +10AL mods will, literally, save your life. Making 1-5 sin combos do 200 dmg instead of 300 helps a lot when you're in a tight situation.

And Tylas is right, decent casters have at least 4 sets, a defensive set, a casting set, a high set, and an alternative casting set. The necros you see are just in their defensive set, probably with a +30 mod (20% enchant mods are pratically useless if you wep swap before you cast an enchant) w/ either a +5/-5 energy mod and a shield w/ a +30 mod and a +10AL vs X (vs. Slashing is optimal because, well, slashing is probably the most common damage type there is with all the sins and Crippling Slash wars skipping out there).

Last edited by Food; Apr 29, 2008 at 10:01 PM // 22:01..
Food is offline   Reply With Quote
Old Apr 29, 2008, 10:12 PM // 22:12   #16
Desert Nomad
 
The Meth's Avatar
 
Join Date: Jan 2007
Profession: R/
Default

Quote:
Originally Posted by Food
-5/20% is among the least optimal mods for a shield there are. If you can do the math, -5/20% is basically -1 dmg/hit. Wow. You'll find as you move onto "high-level" PvP that +10AL mods will, literally, save your life. Making 1-5 sin combos do 200 dmg instead of 300 helps a lot when you're in a tight situation.
Your first statement is correct, but your example is wrong. Sin combo's are 95% armor ignoring damage, so you would see the least effect with them. You see the most effect vs things like ele nukes (100% armor affected), or dervishes and warriors (all auto attack damage is armor affected). +damage skills are all armor ignoring.
The Meth is offline   Reply With Quote
Old Apr 29, 2008, 10:54 PM // 22:54   #17
Hall Hero
 
HawkofStorms's Avatar
 
Join Date: Aug 2005
Profession: E/
Default

Also, Taisayacho was already corrected and posted saying "thanks for the correction." No need to post again with the same information going "LOL" (with some incorrect statemnts thrown in).
HawkofStorms is offline   Reply With Quote
Old Apr 29, 2008, 11:21 PM // 23:21   #18
Jungle Guide
 
Kale Ironfist's Avatar
 
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
Default

Quote:
Originally Posted by The Meth
+5 armor weapon, +8 armor (16 if meeting req) shield with +10 vs damage type

Thats a minimum +13 (25% reduction) armor vs all attacks, or +23 (49% reduction) armor if you have the damage type right. Taking nearly 50% less damage just because you swapped weapons? It's a good trade.

In PvP, all characters should have all available +armor shields and swap them based on what they think the enemy will be using when they first see them.

In PvE, just take +vs fire, slashing and blunt, as those are the most common and deadly forms of damage.
The % reduction seems wrong, since +24 armor is 33% reduction, and +40 armor is 50% reduction...
Kale Ironfist is offline   Reply With Quote
Old Apr 30, 2008, 12:01 AM // 00:01   #19
Hall Hero
 
HawkofStorms's Avatar
 
Join Date: Aug 2005
Profession: E/
Default

Quote:
Originally Posted by Kale Ironfist
The % reduction seems wrong, since +24 armor is 33% reduction, and +40 armor is 50% reduction...
What the damage reduction is percentage wise is also variable on what the base armor of the profession we are talking about is.
HawkofStorms is offline   Reply With Quote
Old Apr 30, 2008, 12:43 AM // 00:43   #20
Jungle Guide
 
Kale Ironfist's Avatar
 
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
Default

The percent reduction is how much less damage you would have taken than if you didn't have the armor bonus. It doesn't matter what your original or base armor is, you're taking that much less damage so long as you have that boost.

For example, +48 armor (two hits of +24, if armor stacking was still allowed) reduces your damage by 55.5% (4/9ths), vs +40 armors' 50%.
Kale Ironfist is offline   Reply With Quote
Reply


Share This Forum!  
 
Thread Tools
Display Modes

Similar Threads
Thread Thread Starter Forum Replies Last Post
Question for Female Necros: How Tall??? recreant The Campfire 22 Sep 20, 2006 08:08 AM // 08:08
A question about 55 necros shadowhuntertohan The Campfire 7 Sep 12, 2006 09:37 PM // 21:37
Necros! - all necros are not from Tyria! so have not capped SS yet bokken The Campfire 21 Aug 21, 2006 01:30 PM // 13:30
Quick question about Necros and corpses... Grammar Questions & Answers 7 Jan 19, 2006 05:04 PM // 17:04
question about necros... HellRaiser Necromancer 2 Jul 01, 2005 06:35 PM // 18:35


All times are GMT. The time now is 07:30 PM // 19:30.