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Old May 28, 2008, 12:58 PM // 12:58   #1
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Default Question on the Flesh golem

I was told by a couple friends (in real life and a few ingame friends) that i could get my flesh golem to 28

i have 16 death magic and its a lvl 26

Can any1 tell me how i can get this golem to lvl 28? =\
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Old May 28, 2008, 01:00 PM // 13:00   #2
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Death Magic +1 (20%) mod or any of the number of consumables that raise your attributes.
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Old May 28, 2008, 01:01 PM // 13:01   #3
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A Staff/wand/offhand that gives +1 death magic or a golden egg/candy corn.
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Old May 28, 2008, 01:01 PM // 13:01   #4
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Read this~
http://wiki.guildwars.com/wiki/Attribute#increasing
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Old May 28, 2008, 01:06 PM // 13:06   #5
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Quote:
Originally Posted by Parson Brown
Death Magic +1 (20%) mod or any of the number of consumables that raise your attributes.
I have the superior run that gives +3 to my attribute and -75 to health

thats what makes it 16 and i have a staff of fortitude (when i get home ill log in and get my weapons stats cuz i dont remember)
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Old May 28, 2008, 02:30 PM // 14:30   #6
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well if its a staff or fortitude,it cant have +1DM
try buying/farming Ghials staff,nice staff for a MM
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Old May 28, 2008, 02:50 PM // 14:50   #7
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The best equip for a MM is a HCT 20/20 staff with either a +45hp while enchanted or +30 unconditional, for the health loss of the superior rune, and a something with +20% longer enchantments for the essential Dark Bond/Infuse Condition/Aura of the Lich.

Back on topic, a +1/20% chance, a golden egg, shrine blessings and I dont remember but maybe also Awaken The Blood will raise your attributes.
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Old May 28, 2008, 03:04 PM // 15:04   #8
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Awaken the blood dosen't raise Death Magic to my knowledge, but yeah any number of attribute increasing consumables and a +1/20% mod are how to get yourself a bigger flesh golem.

if you get enough consumables you can raise your death magic to rediculous levels, I believe the Fleshie maxes out at lvl 31
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Old May 28, 2008, 03:05 PM // 15:05   #9
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You can actually get higher than a lvl 28 Golem, but it requires several consumables and blessings.

12 attributes
1 from head armor
3 from Superior rune
1 from Grail of Might
1 from Golden Egg
1 from Lunar Blessing (only during event)
1 from Necromancer of Grenth (from Grenth shrine when we have Favor)
1 from staff wrapping/focus inscription (20%)

So if you plan well, you can have 12+1+3+1+1+1+1+1 = 21 Death Magic. At 21 Death Magic, you'd end up with a level 34 Flesh Golem.
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Old May 28, 2008, 04:48 PM // 16:48   #10
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Quote:
Originally Posted by MagmaRed

So if you plan well, you can have 12+1+3+1+1+1+1+1 = 21 Death Magic. At 21 Death Magic, you'd end up with a level 34 Flesh Golem.
I'll take 10 level 23 Fiends instead.

With OoU.
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Old May 28, 2008, 05:38 PM // 17:38   #11
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Go read this.

(And lvl 34 may not be the limit either. But I'm not going to say anything more because I promised not to....)
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Old May 28, 2008, 05:41 PM // 17:41   #12
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if i remember correctly, you can't raise your attribute over 20
can someone test this though? easy with ele:
12+1+3 + glyph of elemental power + elemental lord + god's blessing + golden egg
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Old May 28, 2008, 06:12 PM // 18:12   #13
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Quote:
Originally Posted by MagmaRed
You can actually get higher than a lvl 28 Golem, but it requires several consumables and blessings.

12 attributes
1 from head armor
3 from Superior rune
1 from Grail of Might
1 from Golden Egg
1 from Lunar Blessing (only during event)
1 from Necromancer of Grenth (from Grenth shrine when we have Favor)
1 from staff wrapping/focus inscription (20%)

So if you plan well, you can have 12+1+3+1+1+1+1+1 = 21 Death Magic. At 21 Death Magic, you'd end up with a level 34 Flesh Golem.
Oh wait... What about those cool Tyrian-shields with extra Death Magic and tactics req? o.O
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Old May 28, 2008, 06:14 PM // 18:14   #14
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Quote:
Originally Posted by ALF71BE
Oh wait... What about those cool Tyrian-shields with extra Death Magic and tactics req? o.O
That would count as the focus, seeing as you can't (seem to) get wand wrappings of mastery.
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Old May 28, 2008, 08:22 PM // 20:22   #15
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Quote:
Originally Posted by Antheus
I'll take 10 level 23 Fiends instead.

With OoU.
Agreed that a different elite would be nicer, but why only 10 Fiends? I'd take 12. +1 per 2 points of Death Magic means you get 10+2 for 20 Death Magic (21 is not enough for 13).
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