> Forest of True Sight > Questions & Answers Reload this Page NECRO needs energy
Reply
Old Aug 12, 2009, 02:39 PM // 14:39   #1
Pre-Searing Cadet
 
Join Date: Aug 2009
Advertisement

Disable Ads
Default NECRO needs energy

Returning and rusty player. I have a 9th lvl Necro/R. I would like a new secondary class to help get energy. I only own the first box so don't have access to the newer classes.

Any suggestions for getting energy are welcome --even if they involve specific items or quests. THX!
feralone is offline   Reply With Quote
Old Aug 12, 2009, 02:43 PM // 14:43   #2
Krytan Explorer
 
Konker2020's Avatar
 
Join Date: Jan 2009
Guild: Exiled Forcez [Ex]
Default

As a Necro, you have all the energy management that you need.

Throw some points into Soul Reaping, you get 1 energy per rank in SR per death of anything close enough to trigger it, but it only triggers 3 times within 15 seconds. At level 9 you should have about as many points in SR as you would in whatever attribute you are using for damage.
Konker2020 is offline   Reply With Quote
Old Aug 12, 2009, 02:50 PM // 14:50   #3
Furnace Stoker
 
MagmaRed's Avatar
 
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
Default

Depending on your playstyle and skill chioces there are a few options. At level 9, you won't have access to many skills unless they have been unlocked already. A few things to consider:

1) Radiant Insignias on your armor can provide an extra 8 energy
2) Runes of Attunement can provide +2 energy each
3) Weapons can boost energy, not sure what is available to you at level 9, but max weapons offer 10+5+5 for staffs, and 12+5 for a sword/focus (yes, casters do use sword/axe/spear at times)
4) SKILLS - these vary a lot by games and classes available. The ones most likely to be available and useful to you:

N/E for Glyph of Lesser Energy. Even at 0 Energy Storage it reduces 2 spells by 10 energy.
N/Me for Channeling, Power Drain, Inspired Hex, Inspired Enchantment, Drain Enchantment, Leech Signet, Energy Tap, etc. Inspiration Magic is designed mainly around energy management.

But as noted, as long as things are dying, Soul Reaping should be handling most of your energy needs. If not, you either need to put more points into Soul Reaping, or modify what skills you are using, and/or how you are using them.
MagmaRed is offline   Reply With Quote
Old Aug 12, 2009, 02:51 PM // 14:51   #4
Pre-Searing Cadet
 
Join Date: Aug 2009
Default

right now i get 2 energy back with each death and it doesn't seem like much. Guess i better slow down with the button mashing or rearrange those skill points. Hmm, or maybe buy a rune to improve it....
feralone is offline   Reply With Quote
Old Aug 12, 2009, 02:55 PM // 14:55   #5
Pre-Searing Cadet
 
Join Date: Aug 2009
Default

I just played this toon for about 8 hours yesterday. She was created when the game was first released so she had alot of skills which, for instance, my newly created toons did not have access to. I will check out ME and these radiant insignias and play around with SReap too. TY so much!
feralone is offline   Reply With Quote
Old Aug 12, 2009, 03:13 PM // 15:13   #6
Ascalonian Squire
 
Join Date: Aug 2009
Guild: Reliable Running [RR]
Profession: A/E
Default

well as a necromancer, your mainly summoning minions, curses, blood magic... if you dont have good energy manegment from that, Mesmer has some good skills that give you energy, hence Energy Tap and some skills can interuput a foes spell and give you energy, Power Block. if you have any more questions, ask me ign

IGN: Dante fireshroud
thepermasin is offline   Reply With Quote
Old Aug 12, 2009, 03:20 PM // 15:20   #7
Krytan Explorer
 
Aeon221's Avatar
 
Join Date: Jan 2006
Guild: [TEW]
Profession: N/
Default

A higher energy cap (more energy at the start) is not the same thing as energy management (more energy replaced). In almost all cases, you'd be better off with Survivors (which keep you alive) on your armor than Radiants (which add an unimpressive 8e to your total cap).

Necro spells are expensive, so you do need to pump up your soul reaping.

You can also use Animate Bone Minions to create little batteries, even at zero death magic. Popping them up costs you 15e for two of them. They absorb damage until they die, and when they do you trigger soul reaping for both of them. Minion armies work great for powering necros, as you generally create them when your energy needs are low (at or near the end of a fight) and they generally die when your energy needs are high (the middle of a fight).

There are also some great damage elites in Death and Soul Reaping that you can use with a build along those lines -- Discord, Icy Veins, Toxic Chill etc. And you can even go /mo or /rt and split some atts into healing, protection, restoration, or channeling to support your team with some great skills.

Necros just have oodles of energy. Once you understand how they work, you'll never run out.
Aeon221 is offline   Reply With Quote
Old Aug 12, 2009, 03:32 PM // 15:32   #8
Lion's Arch Merchant
 
syphonus's Avatar
 
Join Date: Dec 2007
Location: The Dirtiest Parts Of My Mind
Guild: Phlying Skwirls[PS]
Profession: N/
Default

At level 9 I wouldn't even worry about it. Once you have bigger numbers in soul reaping you shouldn't have any problems; necs have the most unbalanced energy management in the game.
syphonus is offline   Reply With Quote
Old Aug 12, 2009, 03:50 PM // 15:50   #9
Academy Page
 
Join Date: Jun 2009
Default

Quote:
Originally Posted by feralone View Post
I have a 9th lvl Necro/R. I would like a new secondary class to help get energy.
1) Necro in PvE has the best energy management from all professions as long as anything is dying around (which is most of time) even without spending single skill slot on energy management. Its so good that in PvE it works great to play necro with whole skill bar from some other caster (ele,monk,ritualist), just using SR as superb energy management. (No, I am not pro-necro biased, my main character now is ele). Just put few points in soul reaping as Konker2020 already proposed. Buy Minor Rune of Soul Reaping when you can afford it, if not buy Major Rune of Soul Reaping, it should be 100-200g only.
2) If you really needs energy management from secondary class use elementalist and Glyph_of_Lesser_Energy.

Last edited by waeland; Aug 12, 2009 at 03:53 PM // 15:53..
waeland is offline   Reply With Quote
Old Aug 12, 2009, 04:02 PM // 16:02   #10
Desert Nomad
 
dilan155's Avatar
 
Join Date: May 2007
Location: living room
Profession: N/
Default

put points into soul reaping and then dont spend the rest of the points on like 3 different other attributes. Necros are known to have one of the best way of gaining energy in PvE, also like already pointed out, higher energy isnt the same as great e-management, the first is worse in a way because you have to wait for it to fill up, the latter is better.
dilan155 is offline   Reply With Quote
Old Aug 12, 2009, 04:11 PM // 16:11   #11
Krytan Explorer
 
Glints Bane's Avatar
 
Join Date: Jan 2006
Location: Where I sleep
Guild: The Almond Brothers [Bros]
Profession: N/
Default

First it sounds like you might be using some high energy cost skills which isn't unnatural for a necro. But i would say don't worry to much about energy until you get all attribute points and max armor. then start buying insignias and runes to help that out. I generally have about three radiant insignias (head, arms, feet) and two survivor insignias (Chest and legs.) I dont wear radiant runes and dont have any trouble with my energy. the reason for this is that I have points in soul reaping. As long as you kill stuff energy shouldn't be a prob.
Glints Bane is offline   Reply With Quote
Old Aug 12, 2009, 04:34 PM // 16:34   #12
Frost Gate Guardian
 
x sithis x's Avatar
 
Join Date: Jun 2009
Guild: [Pro]
Profession: N/
Default

Quote:
Originally Posted by syphonus View Post
; necs have the most unbalanced energy management in the game.
yeah but i mean necs have only 10 soul reaping skills
monk have 24 divine skills
warriors have 38 str skills
sins have 18 crit skills
mes only has 9 fc skills
eles gave 12 es skills
paras have 23 leadership skills
rits have 23 spawning skills
dervs have 22 Mysticism skills
ranger have 19 Expertise skills

so i mean necros lack of skills makes up for how good it is so i say people stop flaming about an over powered attribute

& to OP just put some attribute points in soul reaping works every time lol
x sithis x is offline   Reply With Quote
Old Aug 12, 2009, 04:52 PM // 16:52   #13
Wilds Pathfinder
 
Join Date: Aug 2007
Location: SATown~Tx
Guild: Guild Hopper!
Profession: R/
Default

Quote:
Originally Posted by syphonus View Post
At level 9 I wouldn't even worry about it. Once you have bigger numbers in soul reaping you shouldn't have any problems; necs have the most unbalanced energy management in the game.
This.

You dont have all your skill points yet so what good is more ene gunna be? you can get up over 50 ene with your base 20ene, ene for armor, then +10-20 on a staff depending on stats.
majikmajikmajik is offline   Reply With Quote
Old Aug 12, 2009, 05:17 PM // 17:17   #14
Forge Runner
 
Rushin Roulette's Avatar
 
Join Date: Sep 2007
Location: Right here
Guild: Ende
Default

Quote:
Originally Posted by Aeon221 View Post
A higher energy cap (more energy at the start) is not the same thing as energy management (more energy replaced).
Actually, for a Necro a higher energy cap is better energy management (as long as you dont use a high energy set to manage this). The necro Soul Reaping bonus is so unbalanced that if you had a low energy pool, then you would be wasting the SR triggers and you would only be getting 20 energy till your bar is full instead of a possible 48 energy at 16 Soul Reaping attribute points.

Any other class and your advice would be true, but not for a necro.

If you still have trouble and are still running out of energy, then you can always take Signet of lost Souls for a quick (easily met) conditional Heal and energy regen.
Rushin Roulette is offline   Reply With Quote
Old Aug 12, 2009, 05:44 PM // 17:44   #15
Academy Page
 
Join Date: Jun 2009
Default

Quote:
Originally Posted by Rushin Roulette View Post
If you still have trouble and are still running out of energy, then you can always take Signet of lost Souls for a quick (easily met) conditional Heal and energy regen.
Signet of lost Souls is Nightfall, feralone wrote he has only Prophecies
waeland is offline   Reply With Quote
Old Aug 12, 2009, 06:12 PM // 18:12   #16
Forge Runner
 
Join Date: Jan 2007
Default

For a while when my Prophecies Necro was lower level I used a wand obtained from a guy outside of Gates of Kryta. The wand in question was the "Truncheon" you see as the 2nd item: http://wiki.guildwars.com/wiki/Camryn_Jamison

That lasted me all the way to the Crystal Desert. I know its -1 Energy Regen but I never had energy problems using it.
Bob Slydell is offline   Reply With Quote
Old Aug 12, 2009, 08:11 PM // 20:11   #17
Grotto Attendant
 
zwei2stein's Avatar
 
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
Default

You can make N/E and use Glyph of Lesser energy, which is well viable in covering your needs and requires no att points, just stop using it when you hit around level ~15, after that you can afford enough point in soul reaping to make it obsolete.

Do not get lured to investing to high energy insignia/runes, it is well wasted gold for you at your current level and you are much better served with health runes/insignia. Higher energy cap will not help you when you get running low on energy, better energy regen will.

Quote:
Originally Posted by Rushin Roulette View Post
Actually, for a Necro a higher energy cap is better energy management (as long as you dont use a high energy set to manage this). The necro Soul Reaping bonus is so unbalanced that if you had a low energy pool, then you would be wasting the SR triggers and you would only be getting 20 energy till your bar is full instead of a possible 48 energy at 16 Soul Reaping attribute points.

Any other class and your advice would be true, but not for a necro.
First, necromancer should not bet running anywhere close to those theoretical 16 SR.

Seccond, if you start wasting your energy by overspilling cap, you are not really using your skills so much that they demand high energy returns and can as well lower SR and raise some other lines.
zwei2stein is offline   Reply With Quote
Old Aug 12, 2009, 09:49 PM // 21:49   #18
Forge Runner
 
Rushin Roulette's Avatar
 
Join Date: Sep 2007
Location: Right here
Guild: Ende
Default

If you have a bar comprising of only Curses Skills for a Curser, or only Death Magic skills for a MM, then you might as well invest anything left over into SR which would still max to 12 points. Add a minor Soul Reaping Rune and you will be getting 13 energy per kill which is still 39 energy every 15 seconds.

The 16 SR attribute was actually only meant as an example for what is possible. Ive not found an area where Ive really been too low on energy for more than a few seconds at a time without a bunch of E-Denial Mesmers or special area effects (Mursaat Towers for example are annoying if you stand in their effect for more than 3 or 4 casts).
Rushin Roulette is offline   Reply With Quote
Old Aug 12, 2009, 10:28 PM // 22:28   #19
Ascalonian Squire
 
Marvollo Gaunt's Avatar
 
Join Date: Aug 2009
Location: Tucson, AZ
Guild: Perfectionist's Cult
Profession: W/Mo
Default

Quote:
Originally Posted by feralone View Post
Returning and rusty player. I have a 9th lvl Necro/R. I would like a new secondary class to help get energy. I only own the first box so don't have access to the newer classes.

Any suggestions for getting energy are welcome --even if they involve specific items or quests. THX!
a. Put points into Soul Reaping
b. Try to find a high(er) energy off-hand/wand. or runes/inscriptions.
Marvollo Gaunt is offline   Reply With Quote
Old Aug 13, 2009, 07:07 AM // 07:07   #20
Grotto Attendant
 
zwei2stein's Avatar
 
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
Default

Quote:
Originally Posted by Rushin Roulette View Post
If you have a bar comprising of only Curses Skills for a Curser, or only Death Magic skills for a MM, then you might as well invest anything left over into SR which would still max to 12 points. Add a minor Soul Reaping Rune and you will be getting 13 energy per kill which is still 39 energy every 15 seconds.
Generally, you want to spread a bit, for example MM which invests 9+1 points to i.e. curses for i.e. Mark Of Pain will outshine MM with pure SR/DM setup.
zwei2stein is offline   Reply With Quote
Reply


Share This Forum!  
 
Thread Tools
Display Modes


All times are GMT. The time now is 10:17 AM // 10:17.