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Old Sep 01, 2009, 07:08 AM // 07:08   #1
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Hi,When plp talk about perfect what does it really say?
Is it a mod or uppgrade or?
thx for a answer from a noob lol.
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Old Sep 01, 2009, 07:57 AM // 07:57   #2
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They are referring to stats on weapons and sheilds;

For weapons:
* Req 9
* 15^50
* Sundering 20/20
* Health +30

For Shields:
* Req 9
* -5/20
* Health +30

It doesn't mean that the mods are the best, for instance there have been oh-so-many threads about Sundering and -5/20 and both are obsolete. But in the market, Sundering and -5/20 sell better and easier.

Hope it helps, Mat.
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Old Sep 01, 2009, 08:49 AM // 08:49   #3
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It doesn't necessarily mean those specific mods, but should always mean max mods on a req 9 or lower weapon.
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Old Sep 01, 2009, 12:03 PM // 12:03   #4
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Quote:
Originally Posted by Wynthyst View Post
It doesn't necessarily mean those specific mods, but should always mean max mods on a req 9 or lower weapon.
Indeed it doesn't, but most players refer to those mods when asking for, or selling weapons as "Perfect".
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Old Sep 01, 2009, 12:40 PM // 12:40   #5
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M @ T has it correct. I comes down to what is the fastest way to sell an item. This does not refer to the "APPLICATION" in which a weapon or offhand or shield will be used.

A 55 monk will want a kewl looking sword but not a sundering +30 health.
Nor will a War want a 20% Enchanting with +5 Energy sword.
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Old Sep 01, 2009, 01:05 PM // 13:05   #6
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Quote:
Originally Posted by Wynthyst View Post
It doesn't necessarily mean those specific mods, but should always mean max mods on a req 9 or lower weapon.
Nah imo it has nothing to with req. as soon as it has Perfect modifiers
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Old Sep 01, 2009, 03:13 PM // 15:13   #7
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Quote:
Originally Posted by Pleikki View Post
Nah imo it has nothing to with req. as soon as it has Perfect modifiers
So a 15^50, +30 health, 20/20 sundering weapon would be perfect even if it has a requirement of 13? I disagree with that.

I'm not saying the req 13 weapon wouldn't be usable, but I wouldn't call it "perfect."
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Old Sep 01, 2009, 03:46 PM // 15:46   #8
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All of the previous posts just go to show that if you advertise something as "perfect" then somebody is sure to respond with "lol noob, that's not perfect" because there are so many views on the subject. You're better off to just avoid the word when selling and ignore it when buying. The stats are all that matter.
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Old Sep 01, 2009, 03:57 PM // 15:57   #9
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Basically, everyone is correct because it is based on the viewpoint of each person.

I would consider a perfect weapon a req9 gold weapon with max mods regardless of what they are, generally just avoid the term.
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Old Sep 01, 2009, 03:58 PM // 15:58   #10
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This topic has been discussed many times before. It basically comes down to that the specs given by [email protected] are what most people think "perfect" means. The reality is that, in the beginning, "perfect" meant that all the various mods were max - for example, a req9, max dmg sword with +5 energy and 20% enchant would be "perfect". But, because the stats given by [email protected] were the most common and sought after, those became known as the only "perfect" and that's the way it is now.
The best way to avoid trouble is - if you are buying something, to check what the stats actually are and don't assume anything. If you are selling, don't advertise a item as "perfect" unless it has those stats. Also, if you are selling something, it is actually best not to try to make the weapon perfect before you sell it by adding or changing mods. Most people are really only interested in the skin and may not be interested in the particular mods. If someone is looking to buy a "perfect" weapon, they are just noobs who don't understand that they can make any weapon perfect (or whatever they want) by adding/changing mods themselves.
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Old Sep 01, 2009, 09:36 PM // 21:36   #11
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perfect =
+3 -1 vamp mod for melee
+1 -1 zealous mod
+5 -1 vamp mod for bow
+10% furious mod
20%/20% sundering mod
+5 armor pommel/handle/grip
+30 health pommel/handle/grip
+15% when health is over 50% inherent or inscription
+15% versus hexed inherent or inscrip
+20% while hexed inherent or inscrip
+20% while health below 50% inherent or inscrip
+5 energy mod for martial weps
etc etc im sure there is a wiki page somewhere
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Old Sep 01, 2009, 09:43 PM // 21:43   #12
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Quote:
Originally Posted by nkuvu View Post
So a 15^50, +30 health, 20/20 sundering weapon would be perfect even if it has a requirement of 13? I disagree with that.

I'm not saying the req 13 weapon wouldn't be usable, but I wouldn't call it "perfect."
so a rq 13 fellblade with 20/20 +30 15^50 is not a perfect rq 13 fellblade?
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Old Sep 01, 2009, 09:45 PM // 21:45   #13
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Originally Posted by Stop The Storm View Post
so a rq 13 fellblade with 20/20 +30 15^50 is not a perfect rq 13 fellblade?
Not when this game was good.
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Old Sep 01, 2009, 09:54 PM // 21:54   #14
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dont really understand that comment. if the games so bad, why play it? why come on guildwarsguru?
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Old Sep 02, 2009, 12:36 AM // 00:36   #15
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... and so begins the raging and trolling of disagreement, which is why I said it is all based on each players perspective on the situation. His question has been answered, /closethread please?
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Old Sep 02, 2009, 08:04 AM // 08:04   #16
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Quote:
Originally Posted by N E D M View Post
perfect =
+3 -1 vamp mod for melee
+1 -1 zealous mod
+5 -1 vamp mod for bow
+10% furious mod
20%/20% sundering mod
+5 armor pommel/handle/grip
+30 health pommel/handle/grip
+15% when health is over 50% inherent or inscription
+15% versus hexed inherent or inscrip
+20% while hexed inherent or inscrip
+20% while health below 50% inherent or inscrip
+5 energy mod for martial weps
etc etc im sure there is a wiki page somewhere
Hate to be picky, but +3/-1 applies to all melee weapons EXCEPT scythe and hammer, which are +5/-1, like bows.
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Old Sep 02, 2009, 08:20 AM // 08:20   #17
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Quote:
Originally Posted by Quaker View Post
The reality is that, in the beginning, "perfect" meant that all the various mods were max - for example, a req9, max dmg sword with +5 energy and 20% enchant would be "perfect". But, because the stats given by [email protected] were the most common and sought after, those became known as the only "perfect" and that's the way it is now.

The best way to avoid trouble is - if you are buying something, to check what the stats actually are and don't assume anything. If you are selling, don't advertise a item as "perfect" unless it has those stats.

Also, if you are selling something, it is actually best not to try to make the weapon perfect before you sell it by adding or changing mods. Most people are really only interested in the skin and may not be interested in the particular mods. If someone is looking to buy a "perfect" weapon, they are just noobs who don't understand that they can make any weapon perfect (or whatever they want) by adding/changing mods themselves.
Best advice for this thread in my opinion.

PS. Paragraphs make it easier to read
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Old Sep 02, 2009, 11:06 AM // 11:06   #18
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In GW, "perfect" has no real meaning. It is used by sellers and owners to describe a wide variety of weapon setups. It is used the same way you would use "cool".
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Old Sep 02, 2009, 12:39 PM // 12:39   #19
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I always think of "perfect" in the terms M @ T stated. I'd hazard a guess and say a lot (if not most) people think of it it terms of this these days.

I've seen things advertised many ways though (ex - perfect r12 this, perfect green that). It all depends on what a person deems perfect.

And yes, check the stats of an item that's being advertised as perfect. That is a given.
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Old Sep 02, 2009, 05:40 PM // 17:40   #20
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"Perfect" means "I want a lot of money for this."
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