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#1 |
Ascalonian Squire
Join Date: Mar 2010
Guild: Blt
Profession: N/A
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I've searched for an answer to this, but all I've been able to find are what people prefer, not actually what is the best (most powerful). I had a level 16 E/Mo once, and that was pretty powerful even though the monk secondary was useless. I only equipped bane signet for knockdown.
I'm guessing Ele is the most powerful primary, but I'm wondering if Necro for the minions or Ranger for the pet/troll ungent. Possibly warrior for heal sig. All suggestions welcomed. |
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#2 |
Jungle Guide
Join Date: May 2007
Location: WA
Guild: DH
Profession: Rt/
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Go N/R with Animate Bone Horror and Comfort Animal. If you have it, use the imp stone and you've got an army at your fingertips.
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#3 |
Krytan Explorer
Join Date: Dec 2007
Location: Somewhere over the rainbow
Guild: Descendents of Honor
Profession: Rt/
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100% what Sante said. If I want a pre-searing toon to gather collectables for Nick I always roll a necro with a ranger secondary and get my fire imp from the /bonus and level up my pet. It may not be super elegant, but it's a no-nonsence way to get through pre-searing and you can change your secondary later.
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#4 |
Frost Gate Guardian
Join Date: Oct 2005
Location: USA
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I think the answer depends on your definition of "best".
A high level warrior with full knight's insignias can survive and eventually destroy any single charr group. Warriors are also probably best at setting up charr for death leveling (6 groups or whatever, if you really need to do that...). A high level elementalist can quickly nuke and destroy any group that is balled up. A high level ranger with max damage bow is great for farming low level enemies that are spread out. Monks are great for charr hunting with a partner. Not much need to slow down and heal. Mesmers are able to solo charr hunt in the northlands at lower levels than other classes, such as level 6. I'm sure necromancers are also powerful, but I haven't really played one in pre. |
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#5 |
Academy Page
Join Date: Jan 2010
Location: USA
Guild: Fortituro Et Fides
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mesmers
ftw easy -.- |
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#6 |
Ascalonian Squire
Join Date: Feb 2009
Location: West Coast
Profession: W/
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E/R. Level your pet up, let him tank, and kill everything at the altar in under two minutes. There is no more powerful class than the ele in pre.
Nercos are also very good, but ele will always be faster. |
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#7 |
Wilds Pathfinder
Join Date: May 2009
Location: The Netherlands
Profession: A/W
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I have a war in pre. But I heard ranger's are the best followed by warriors, eles and necros (dunno what order). A ranger with an Goty bow and fire imp = overkill. Note: Powershot has been nerfed.
Mesmers can indeed solo very early. One of my favo profs to play in pre. Standing behind walls, spamming backfire and empathy >.> Oh, another reason why rangers are good. (Also as secondary!!) Is "Troll unguent" and a pet for meatshield. |
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#8 | |
Ascalonian Squire
Join Date: Mar 2010
Guild: Blt
Profession: N/A
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Thx everyone. |
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#9 |
Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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E/R or Me/R - Both have powerful spells (Fire Storm is arguably the most powerful skill in Pre-Searing, and the baddies can't escape Backfire or Empathy), and having a pet along + access to Troll Unguent come in very handy.
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#10 | |
Frost Gate Guardian
Join Date: Oct 2005
Location: USA
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For a tanking warrior, I'd suggest bringing either ether feast or troll unguent, which are both good skills even with 0 attribute points in them. Frenzy can also be your friend (sometimes). |
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#11 |
Krytan Explorer
Join Date: Jun 2007
Location: The Desert
Guild: Legions of Engalion [自由]
Profession: Mo/W
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Monks cause their armour looks hot in black! Have a monk with a black bear and get your fire imp on for some solo pwnage.
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#12 |
Ascalonian Squire
Join Date: Mar 2010
Guild: Blt
Profession: N/A
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#13 |
Atra estern?? ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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ranger with max bonus bow ftw. troll ungent heals. elemental dmg armor +30. pro leet sauce
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#14 |
Kind Of A Big Deal
Join Date: Sep 2006
Location: New Hampshire
Guild: Morituri Nolumus Mori [Mori]
Profession: E/A
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you have to get someone to help you. I'm not sure of the process exactly but I do know you need two people.
__________________
Great deeds are usually wrought at great risks. Herodotus (484 BC - 430 BC) |
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#15 | |
Krytan Explorer
Join Date: Jun 2007
Location: The Desert
Guild: Legions of Engalion [自由]
Profession: Mo/W
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there is an excellent guide on presearing.com |
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#16 |
Desert Nomad
Join Date: Mar 2006
Guild: DPX
Profession: R/
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I looked this up a while ago, when I decide to make a pre searing char for nick gifts.
I came to the conclusion that the ranger is the best choice,They can use all the skills they get without much problem on attributes, you can leave your BM down and have more points to use on other stuff that way, or you not raise your WS that much for a less effective Troll, but with points to use in other attributes, like BM. The casters have a problem with having spread attributed skills,the mesmer is not a bad choice since it has a nice healing ether feast,it however has shatter delusion without a real skill to feed it with and also has backfire, which might not be such of great use because of the cost/cast time/recharge, empathy however is good, because everything attacks even casters, and it doesn't have that bad of a c/ct/r. The elementalist has Eruption, which again has a very high cost and recharge, but which can be made more effective if you use shard storm to keep at least one enemy in it.I would rather take lightning javelin for the interrupt effect then take flare for the spamming. Necro is a also a good choice because of blood magic you focus points into BM DM and SR , you keep renewing your minion when you can, and you use your BM skills when you have enough energy for them.You have 4 healing skills and 3 of them also damage your enemy, so you should not have problems with health if you watch your energy. Monk is a pretty bad choice, your good at healing, but in pre it is not really needed,your damage is pretty weak, your two active damage skills have too high or a recharge to be effective,you could make a build with retribution and shielding hands, even better if you can get a enchant bonus, or hsr , but I'm not sure if those drop in pre or how shielding hands works with retribution. The warrior is pretty gimped in pre, your alost certainly gonna be running sword because the other choices are pretty bad, executioner's 8 adrenaline cost is too high in pre and cyclone axe is too conditional to be effective.Hammer Bash is weak alone and you wont want to be using it with frenzy so your stuck with sword, which will be effective but slow, since you wont be doing high damage. Well, I already said what I though was the best choice, but I just wanted to post on the others too :P, feel free to skip if you want. |
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#17 | |
Krytan Explorer
Join Date: Jun 2007
Location: The Desert
Guild: Legions of Engalion [自由]
Profession: Mo/W
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This set up is pretty good for soloing charr and the bosses, except you might want to go Mo/E. It is excellent for farming bandits for dye and farming anything especially. Being Ranger or Mo/E is also damn good for deathlevel setups as you have excellent surviveability whilst pulling once you reach L16. i can deathlevel setup at L14 but i know its not worth it yet. gl & hf |
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#18 | |
Jungle Guide
Join Date: May 2007
Location: WA
Guild: DH
Profession: Rt/
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#19 |
Krytan Explorer
Join Date: Jun 2007
Location: The Desert
Guild: Legions of Engalion [自由]
Profession: Mo/W
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#20 |
Moderator
Join Date: May 2005
Location: Australia
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The skill he stated - Shard Storm, is available from Old Ascalon onwards. It's gotten by doing the quest Shalev's Tale.
So yeah, that skill won't be available in pre-searing. Check out this page from presearing.com to see what skill are available in presearing for each class.
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