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Old Oct 18, 2010, 08:42 AM // 08:42   #61
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One thing i cant figure out is on in my skills icons some of them have a little triangle in the top right corner ... Sometimes different colours, Sometimes pointing up then down! ... Whats this about?
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Old Oct 18, 2010, 08:49 AM // 08:49   #62
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It denotes hex skills and enchantment skills.

Yellow triangle pointing upwards: enchantment skill. Enchantments are generally positive effects that you can put on yourself/allies. Example: armour of earth: your own armour increases for a certain period of time.

Purple triangle pointing downwards: hex skill. These are cast on enemies and somehow harm them. Example: Empathy: whenever the enemy attacks, he takes damage and the amount of damage he deals is lowered.


The yellow/red triangles also appear on the status bar of the ally/enemy. For example, if you look at your party health bars, you'll instantly see which ones are hexed and which ones are enchanted.

Removing enchantments and hexes is quite important in the game - some enemies will use protective enchantments that make them very hard to kill, and your healers will be quite concerned with removing hexes from your party.

Last edited by Iuris; Oct 18, 2010 at 08:54 AM // 08:54..
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Old Oct 18, 2010, 01:54 PM // 13:54   #63
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Originally Posted by Iuris View Post
Removing enchantments and hexes is quite important in the game
So how is this done? Howe are they removed?
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Old Oct 18, 2010, 02:10 PM // 14:10   #64
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Through skills. Monks have skills like Smite Hex, necromancers have skills that strip enchantments from enemies, mesmers can shatter hexes and steal enchantments, etc.
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Old Oct 18, 2010, 04:34 PM // 16:34   #65
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Right got that, Thank you.

Ok i have another question.

If i unlock heros in Nightfall can i then use them in Prophecies?
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Old Oct 18, 2010, 04:40 PM // 16:40   #66
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Yes, you will always have the heroes you unlock on the character wherever that character goes.
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Old Oct 18, 2010, 05:54 PM // 17:54   #67
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Ahh cool, Now if i do the Nightfall campaign first then Prophecies and finally Factions will this mess with the story in anyway? I mean will i still understand the storly line of the GW series?

Would this be a good thingh to do or am i best off doing them in order?
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Old Oct 18, 2010, 07:50 PM // 19:50   #68
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Originally Posted by ATOJAR View Post
Ahh cool, Now if i do the Nightfall campaign first then Prophecies and finally Factions will this mess with the story in anyway? I mean will i still understand the storly line of the GW series?

Would this be a good thingh to do or am i best off doing them in order?
It depends. Technically once you reach a campaign's port city, there's nothing (OK, one mission :P) stopping you from switching campaigns from there, so you could hop over to Nightfall for the heroes at that point. On the other hand, if storyline is important to you, you might want to keep going where you are.

The key question I think is this: do I know some good builds for my heroes? If you don't, then there's not much point in getting customisable heroes if you don't really know how to customise them. Heroes left with their default skillbars are pretty bad, in fact henchmen are probably better at that point.

My suggestion would be to hop to NF when you can, collect the heroes that get given to you just outside Kamadan, and then do the same in EoTN where you get 2 max level heroes immediately, and a third is just one more outpost away. Then go back to where you were in Prophecies and continue the story from there. Then you can experiment with a few hero builds in areas of the game that are admittedly a bit easier than those for which they were originally designed for use.
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Old Oct 18, 2010, 08:39 PM // 20:39   #69
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When you say "Port City" You mean for example Ascalon City post-Searing?(the main capital city)

Another thing ... About quests/primary quests.

Is there a good point to do primary quests? ... I mean do you just keep doing quests untill you cant find anymore then do the primary quests?

Or do you do primary quests untill they are too hard then do ordinary quests to lvl up, get better gear ect then go back and do the primary quest you found too hard earlier?
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Old Oct 18, 2010, 08:49 PM // 20:49   #70
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Primary quests move the story forward. You can't complete the campaign without completing them. Non-primary quests are largely optional, typically add depth to the story, and can offer specific rewards you might want (a certain skill for instance).
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Old Oct 18, 2010, 09:04 PM // 21:04   #71
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When you say "Port City" You mean for example Ascalon City post-Searing?(the main capital city)
No. Ascalon City is not a port city, mostly because it does not have a port. Lion's Arch is the port city in Prophecies because it has somewhere for boats to go and is where you unlock travel access to other campaigns. The port cities in Factions and Nightfall are Kaineng Center and Kamadan respectively.

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Is there a good point to do primary quests? ... I mean do you just keep doing quests untill you cant find anymore then do the primary quests?

Or do you do primary quests untill they are too hard then do ordinary quests to lvl up, get better gear ect then go back and do the primary quest you found too hard earlier?
Primary quests move the story along. Not doing them is like reading a novel but only reading the really key points. The best way to go about doing them tends to be doing the non-primary quests in the area and using the primary quests to direct you to be where you need to be next. Doing so ensures you'll always be an appropriate level and have enough gold for the things you need. Non-primary quests also offer things like skills and tradable trophies (for which you can get things like ID kits, salvage kits, keys, etc) so they're worth doing unless you're one of those people who rushes through a game in a couple of hours and declares it finished.
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Old Oct 18, 2010, 09:29 PM // 21:29   #72
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Cool, Thanks for clearing that up for me guys. Really helpfull thank you very much.

Think ill just continue what im doing ... Continue with the quests untill i cant find anymore them move on to the primary quests ... As you said Marty Silverblade ....

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The best way to go about doing them tends to be doing the non-primary quests in the area and using the primary quests to direct you to be where you need to be next.
Pretty much what im doing anyway.
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Old Oct 18, 2010, 09:36 PM // 21:36   #73
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Sorry just to add.

As you can tell im brand new to GW ... Well ive had the game for a while ... Played afew weeks then some real life issues popped up that just made it hard for me to play back then.

Anyway i own Prophecies, Factions, Nightfall & Eye of the North ... Im hoping to go through them one by one in order and following the story so i know the story behind both GW & GW2.

Hopefully i can complete the whole GW series i have installed before GW2 is relesed.

Wonder how long it could take me?
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Old Oct 18, 2010, 09:40 PM // 21:40   #74
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How long it takes depends on what you call 'complete'. If you mean finishing the storyline missions and all the quests you find, it'll be probably a month for each campaign. It depends on how long you play each day, but you should have heaps of time to complete everything.
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Old Oct 20, 2010, 05:56 AM // 05:56   #75
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So i have the Poisonous Nevermore Flat bow bonus weapon, This is as good as bow im gonna get in the game right?

1. So theres nothing i can add/do to it that will make it bettre in anyway?

2. My Markmanship attributes and at 9 as suggested with the bow but becasue of this all my other attributes and really low, Is this recommended or personal preference?
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Old Oct 20, 2010, 06:30 AM // 06:30   #76
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So i have the Poisonous Nevermore Flat bow bonus weapon, This is as good as bow im gonna get in the game right?
No. A all martial weapons (sword, axe, hammer, daggers, scythe, bow, spear) can hold three mods: a prefix mod, a suffix mod, and either an inherent or an inscription. Your bow has a prefix mod (Poisonous), an inherent (+15%damage while health is above 50%) and no suffix mod. To make the bow better you could add a bow grip (adds a 'suffix' mod). To be picky, to make the bow even better you should replace the bow string (the prefix mod) with something better*. Poisonous mods aren't particularly useful. The damage range of the bow is maximum though.

*Not sure whether you're able to change the existing mods on bonus weapons. You can add a grip though.

Quote:
1. So theres nothing i can add/do to it that will make it bettre in anyway?
As above. Add a bow grip and change the string.

Quote:
2. My Markmanship attributes and at 9 as suggested with the bow but becasue of this all my other attributes and really low, Is this recommended or personal preference?
Given that you're still low level, it doesn't really matter. Level up and build up the other attributes as you go. Focusing on 2-3 attributes is better than focusing on lots, so if you've only got a few points left over put them in the next most important attribute and get decent use out of those skills.
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Old Oct 20, 2010, 08:20 AM // 08:20   #77
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Thanks mate, your very helpfull.
So where could I get these bow string & grip? Are these a drop or can I buy them?
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Old Oct 20, 2010, 08:39 AM // 08:39   #78
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You can do both. Keep in mind that upgrades don't themselves drop. Everytime a bow drops there is a chance it'll have a string and/or grip. To get it off you'll need to use an Expert, Superior, or Perfect salvage kit on the bow.
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Old Oct 20, 2010, 09:50 AM // 09:50   #79
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Damn .... Really?

Is this the case with all weapons?

When i think of all the bows ive sold in the past too! lol

Is there a way to tell wich bows/weapons you can salvage from? Or is it just a matter of trying yourself?
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Old Oct 20, 2010, 10:08 AM // 10:08   #80
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All weapons with mods can have the mods salvaged off, with a few exceptions. One of these is bonus weapons, which cannot have the mods they come with salvaged off (otherwise you could just make one, salvage and sell, make another, etc). Another exception is unique (green) weapons which cannot be modifed in any wap whatsoever (not even dyed). The last exception, that I can think of at this time at least, is inherent mods. See how on the Nevermore Flatbow there is that 15^50 mod? That is an inherent mod and cannot be removed. In Nightfall, EotN, elite missions in Factions, and the Hall of Heroes weapons drop with an inscription slot instead of an inherent mod. An inscription acts exactly like an inherent mod but it can be changed/removed. You can tell if a weapon is inscribable because it will have 'Inscription: something...' on it. Also, staves can have mods salvaged off (a prefix and suffix), and any equippable item under the inscription system can have any of it's mods changed/removed.

To tell whether an item has removable components, check whether there is anything before or after the weapon name or the description has 'Inscription: ...' on it. For example, a Sundering Dwarven Axe is a Dwarven Axe with a sundering mod. This can be removed. Keep in mind you need an Expert, Superior, or Perfect salvage kit to get mods off. A normal kit will only produce materials. Also note that unless you use a Perfect salvage kit you have a chance to break the item you are salvaging from. This may or may not be an issue.

PS: Don't know if you know this or not, but runes and insignia can be salvaged from armor that is dropped by foes. Salvage rules detailed above apply here as well.
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