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Old Nov 29, 2010, 11:26 PM // 23:26   #1
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Default Set on fire, does it stack?

if two players used a skill that sets the mob on fire. does that mean he has 2xburnin on him?

what if the same player used several skills that sets the mob on fire? does the condition stack
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Old Nov 29, 2010, 11:27 PM // 23:27   #2
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short answer no
long answer noooooooooooooooooooooooooooooo
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Old Nov 29, 2010, 11:30 PM // 23:30   #3
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so none of the conditions stack.
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Old Nov 29, 2010, 11:32 PM // 23:32   #4
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nope

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Old Nov 29, 2010, 11:36 PM // 23:36   #5
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I believe that if a condition is applied twice, the one that lasts longer will be applied. Also, if you use Archer's Signet, apply a condition, then juggle around epidemic in a mob, the conditions will keep multiplying.
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Old Nov 29, 2010, 11:39 PM // 23:39   #6
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Originally Posted by Caw521 View Post
I believe that if a condition is applied twice, the one that lasts longer will be applied. Also, if you use Archer's Signet, apply a condition, then juggle around epidemic in a mob, the conditions will keep multiplying.
indeed but thats not stacking the way he described it
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Old Nov 30, 2010, 12:05 AM // 00:05   #7
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Stacking deep wound wouldn't be broken at all. Nope, not a bit.

Multiple applications of conditions of the same type just alters the duration. Certain skills also trigger on condition application and removal, like Fragility.

Last edited by MisterB; Nov 30, 2010 at 12:08 AM // 00:08..
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Old Nov 30, 2010, 12:48 AM // 00:48   #8
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As the above posters said, but I believe conditions like burning are simply reapplied every time you cast? So, if you cause burning on the target for 3 seconds, but after 2 seconds you apply another 3 second burning, the last second of the previous application is gone, and the target will burn for three more seconds.

So no, there is no stacking lol.
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Old Nov 30, 2010, 01:09 AM // 01:09   #9
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Quote:
Originally Posted by Divine Ashes View Post
As the above posters said, but I believe conditions like burning are simply reapplied every time you cast? So, if you cause burning on the target for 3 seconds, but after 2 seconds you apply another 3 second burning, the last second of the previous application is gone, and the target will burn for three more seconds.

So no, there is no stacking lol.
Previous applications of hexes/enchantments and conditions are not removed or overwritten when they are applied again. Hexes and Enchantments are more complex as they can be more/less powerful than existing copies. I'll give an example of how conditions work:

Warrior 1 uses Sever Artery (20 seconds of Bleeding).
3 seconds later, Warrior 2 uses Sever Artery (a weaker version, only lasting 8 seconds).
Both copies are 'active', but the effect does not stack. Bleeding results in -3 health degeneration.
11 seconds after Warrior 1 used SA, the application from Warrior 2 expires but the application from Warrior 1 is still active and the bleeding will continue until it expires (i.e, 20 seconds after he applied it).

If Warrior 2 had a SA of equal potency (20 seconds of Bleeding), the bleeding would last for a total of 23 seconds as it would outlive the application of Warrior 1.
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Old Nov 30, 2010, 03:33 AM // 03:33   #10
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Ok, that said it doesn't work the same way with hexes does it Marty?

If Mesmer 1 uses Conjure Phantasm and it lasts 12 seconds
3 Seconds go by
Mesmer 2 is raging RA and has no attributes(lol) and his Conjure Phantasm lasts 2 seconds
Conjur Phantasm will end after those 2 seconds. Not 7 seconds later when Mesmer 1's spell would have ended.


or am I totally wrong on this. Never bothered to look that much into it.
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Old Nov 30, 2010, 03:43 AM // 03:43   #11
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Quote:
Originally Posted by Songbringer View Post
Ok, that said it doesn't work the same way with hexes does it Marty?

If Mesmer 1 uses Conjure Phantasm and it lasts 12 seconds
3 Seconds go by
Mesmer 2 is raging RA and has no attributes(lol) and his Conjure Phantasm lasts 2 seconds
Conjur Phantasm will end after those 2 seconds. Not 7 seconds later when Mesmer 1's spell would have ended.


or am I totally wrong on this. Never bothered to look that much into it.
It would end 7 seconds later, after the first spell. The 2 second spell is essentially wasted.
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Old Nov 30, 2010, 03:44 AM // 03:44   #12
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No, conditions to stack. Degen caps at -10 pips (20dps)
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Old Nov 30, 2010, 06:07 AM // 06:07   #13
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Quote:
Originally Posted by I Echo Dshot View Post
No, conditions to stack. Degen caps at -10 pips (20dps)
Umm... OP was asking about duration of a single condition, not degen. But yeah, -10 is the cap, although you can stack more to counter regen.
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Old Nov 30, 2010, 07:00 AM // 07:00   #14
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Y'know, maybe we could stop confusing the one who doesn't know with stuff WE don't know.

In GW, practically nothing stacks. Practically everything only replaces the previous copy.

Two of the same condition will only have the longer lasting one apply. Same for hexes. If two players put Empathy on a player, he'll only take damage from one hex. With a few rare hexes that also cause benefits for the caster (like Life siphon), the benefits will apply to both casting characters - but the target will still only take a single hex' degen.

Also, as noted, all regeneration and degeneration is capped at +-10 arrows. So, if an enemy is burning (-7), poisoned (-4) and bleeding (-3), he'll still only lose health at (-10).
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Old Nov 30, 2010, 07:50 AM // 07:50   #15
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Ah, but does it "remember" the extra degen when a re-gen like Mending is applied?
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Old Nov 30, 2010, 07:57 AM // 07:57   #16
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Ah, but does it "remember" the extra degen when a re-gen like Mending is applied?
your making it worse...


ok here:
http://wiki.guildwars.com/wiki/Conditions
http://wiki.guildwars.com/wiki/Health_degeneration
http://wiki.guildwars.com/wiki/The_Naked_Man

Everything he needs to know. This is way beyond what it was supposed to be....
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Old Nov 30, 2010, 08:00 AM // 08:00   #17
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the duration of the second cast skill replaces the duration of the 1st cast skill. that's it.
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Old Nov 30, 2010, 09:04 AM // 09:04   #18
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Yay... its a bunch of Asurans here... 5 people and 7 different answers

To sum it all up.
  • One type of Degen can not stack (eg. Applying Burning 2 times will not result in double the amount of Degen).
  • The duration of conditions stack paralell which means you can apply the condition multiple times, but it will only last the length of the longest duration and not all durations added together.
  • Regen and degen are both capped at +10 and -10. Any degen below -10 will be wasted unless a regen is applied where by the full degen amount will be taken into account (eg. -13 Degen results in -10 Degen, but if +4 Regen is added, it will be calculated as -13 Degen +4 Regen = -9 Degen)
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Old Nov 30, 2010, 04:52 PM // 16:52   #19
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Ahhhh, my dreams of super-ultra-mega burning have been crushed.

Still though, when in doubt, set it on fire. And if it's already on fire, set it on fire some more.

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Old Nov 30, 2010, 05:00 PM // 17:00   #20
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Quote:
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Still though, when in doubt, set it on fire. And if it's already on fire, set it on fire some more.
I do like your way of thinking, though.
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