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Old May 22, 2005, 02:01 PM // 14:01   #21
Jungle Guide
 
Join Date: May 2005
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So ME being a E/me is pretty much screwed then by the looks of things Oh well might as well go play my W/MO then
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Old May 22, 2005, 02:36 PM // 14:36   #22
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I just did this mission yesterday, and I will agree it was difficult, but here's the strategy used by my team...
Two of the people on my team were necros. They both set the skill Necrotic Traversal because it allows them to teleport. We cleared out the first group of enemies in less than 2 minutes, so no troubles there. Then on the next groups, we just sniped a few enemies before openning the doors, the necroes traversed to the corpses and then lured MORE enemies over to where we could reach them, then they went and killed all the enemy priests (they couldn't manage the bosses so they just nuked the priests and ran) so we could open the door without worrying about anything rezzing. The enemies don't rez if the door isn't openned so they had all the time they needed to kill the priests.
It was cheap, sure... but it got the job done.
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Old May 22, 2005, 02:47 PM // 14:47   #23
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Also note with Necrotic Traversal u can lure the enemy teams near each other and the fight (I even got a hero to kill another hero) and if u are lucky enough u get a W/N and a M/N they can pretty much kill all the prests so when u open door all u have to do is take out the Hero
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Old May 22, 2005, 03:08 PM // 15:08   #24
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I'm not sure why you guys find it so difficult and say that it's impossible with henchmen. I found groups to be absolutely terrible and ended up using henchmen and winning. The only thing is though I was dead and the only ones left were Stefan, Thom, The Archer and the Ghost Hero. They took a couple minutes but they finished the boss off.

It may have helped that I was a R/Me and I think my Backfire does 90ish damage everytime they cast a spell and I brought along my interupts as well. The priests all went down fast except the last one, he got a respawn in while I was killing him. But he still went down, the only real trick is switching targets and having the henchmen switch as well and the boss healing up. But with distracting shot you can stop them from healing for a good 20 seconds and I think that was essential.

After I finished it I just had to laugh at the idiots that were making perfect groups of two Monks, two Warriors, two Elementalists etc and not doing it while I, a simple little not wanted Ranger managed to do it with henchmen.

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Old May 25, 2005, 10:24 AM // 10:24   #25
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I did this mission with no monk 2 w/m 1w/m and 2 r/e and a n/e

the warriors could res if any one died and one had limited healing ability the trick was too attack the mobs that you could from outside the arenas then when we got in we attacked 1 group at a time then waited for the next one to res then killied them and so on

we always killed the minions outside the shrine then moved on to the priest before moping up the remaining minions and boss

I tried this a fair few times and found this was the best way to do it although you really need a group that will listen and not just go around attcking everything in sight

But now that we are so late in the game Monks are either hard to find, follow there own agenda or just dont do the mission with you. There are good monks out there

also use the ghost he can be pretty helpfull in tight spots
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Old May 25, 2005, 04:39 PM // 16:39   #26
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Quote:
Originally Posted by Eclair
Get an Earth elementalist, it'll make things a lot easier. For once thing, they can tank almost as well as a warrior, and they can solo the priest in around 10 seconds. So if you have like 15 seconds left on the clock, just send the Earth elementalist in to finish the job while the rest of the team keeps the sentries occupied =)
I did all 3 ascension missions with PUGs. I'm E/Mo earth and healing, I'd lay down wards and then draw away the fire with earth armor up and just sit and soak up damage while the team killed the priests. The first 2 times the stupid hero died, because we didnt have enough DPS, then we got a nuker and it was good. In the last section we took out the 3 priests going counter clockwise, right, center , and then left, it seems the easiest way to do it, but your experience might vary.
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Old May 25, 2005, 09:23 PM // 21:23   #27
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I find this one quite easy with just henchmen. Please right click and choose save-as. Thirsty River W/Henchmen Video

Long download, but if you're having issues, this is a simple way to do it. The only key is some form of disruption for the final boss while you beat on the priest.\

edit: I suck at linkage.. Thirsty River W/Henchmen Video

Last edited by Banigan; May 25, 2005 at 09:25 PM // 21:25.. Reason: Link issues
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Old May 25, 2005, 09:52 PM // 21:52   #28
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Another tip: When you get to the boss healer you can pull him out into the open and engage him. Then a warrior or two can run in and gank the priest with no problems. This is much easier than trying to kill a healer boss and priest simultaneously.
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Old May 25, 2005, 10:30 PM // 22:30   #29
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Quote:
Originally Posted by Banigan
I find this one quite easy with just henchmen. Please right click and choose save-as. Thirsty River W/Henchmen Video

Long download, but if you're having issues, this is a simple way to do it. The only key is some form of disruption for the final boss while you beat on the priest.\

edit: I suck at linkage.. Thirsty River W/Henchmen Video
I watched it. You did exactly what I do, right up until the last boss, which is where I always failed. My being a Ra/Mo hindered my ability to control Orison of Healing because it's damned near impossible to interrupt with arrows. It's mostly luck if I manage to interrupt it with concussion shot.

However, you managed to show me one thing that I didn't know how to do. You got your ranged attackers to focus fire on the priest while your melee attackers focused on the boss. I didn't know how that could be done. I tried all combinations of calling targets, etc, and nothing appeared to work. You called the priest, then attacked the boss. As a mesmer you're able to shut the boss down effectively. Most other classes have a significant issue with shutting down a chain healer (boss casts Orison and I believe Word of Healing, which he continuously chains if you attack the priest only, and casts mostly orison if you attack him.) The difficulty for all other classes is how to shut down the boss. Standing right next to him, I was unable to land a single concussion shot on him to shut down his ability to heal.

I later went with a mesmer, warrior, and ranger friend, and I took Scourge Healing and made sure it was on the boss the whole time. The mesmer backfired him as well as used arcane conundrum (I think) on him and basically the priest died in seconds. However I'm not sure Scourge Healing is the answer. During that fight I managed to hit him with Concussion Shot during one of his Orisons and it shut him down completely. He couldn't cast another spell after that.

It's very difficult with only henchmen, and I'm relatively certain any class other than a mesmer would have an extremely difficult time beating the priest guarded by the monk boss. A necro might be able to do it, but they'd be doing an awful lot of sacrificing.

Great job though. Very impressive.
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Old May 26, 2005, 12:30 AM // 00:30   #30
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I completely disagree about using the Ghostly Hero. If he dies, you lose, and if you get in a tight spot and no one heals him....you're pretty much screwed.

The first group is decently easy to kill. Just remember to always go for the priest, and if no one is calling their targets, or attacking the priest when other people are, you won't survive that rest of the way.

The next area, where there are 2 teams together, use your rangers, and take a bow as well yourself, in order to pick some off. The timer is not going, so they won't be resurrected yet. Get as many as you can, then open the door (leave the hero there!) and go straight to the right. Get the priest, and you should have a good bit of his minions picked off already. If it is close to the 2 minute mark when you are done with the first group, WAIT then go on to the second. Get the guys outside first, or at least a couple of them, then go for the priest. Don't waste your time trying to kill everything else first...

On the next part, there are three groups. Again, be PATIENT and don't open the door yet. Pick off as many as you can across the ravine and through the door. When you get about 6 gone, open the door (leave the hero there!) and head straight right again. Run INSIDE and kill the priest, then worry about the guys who are inside with you, and then get the guys outside. If you are close to the 2 minute mark, again, wait, and then take the team to the right of you. Do not draw the other team...it isn't hard to do. Kill the guys outside first and foremost. Then go for the priest. The last group is the hardest, always...so if you are at 4:30 right now, do NOT go in. Wait until six. Always be patient. If your group is not patient, you will lose. Get as many guys on the outside as you see fit, usually three, or the ones in the doorway. THe go DIRECTLY for the priest. Focus ALL fire there; I don't care what else may be attacking you. After you get him, get the special guy...the one that heals everyone else.

This worked for me more than anything, and I had a great group with only one monk. It also helps if your half monks use healing spells often as well, especially if they are caster primary. The important thing to remember is teamwork and focus fire.
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Old May 26, 2005, 05:05 PM // 17:05   #31
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in my guild we run people though at level 3-10 (over 10 they can actually help a bit with the damage. so lets not count them)
we can run it with 4(which means we can run 2 low-levels through at a time). its not easy. but its possible. the only pain is the monk boss. i sugest you get an ele with you and use meteor shower on the boss while you kill the priest. word of healing is just annoying!.. once you kill the priest. just head out and heal up. do the run in, kill priest, run out, kill following annoyance monsters. it will make healers cry for a bit. but it works.

another thing to notice is that the monsters are actually on different teams. so running them into eachother will make them kill eachother. unless they are all very mad at you and for some reason wants to attack you more than everyone else.

edit: and whoever said elonas reach was hard... just exploit the objective in that map. one warrior or ranger with a run buff run to the cutscene. kill any following minotaurs. after that. just avoid aggro'ing groups. run out get the stones. run back. 2 people can do this. warriors with sprint+charge can run away form everything (bring a condition remove though for crippled. and avoid the splitter mines if possible )

Last edited by Viruzzz; May 26, 2005 at 05:11 PM // 17:11..
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Old May 29, 2005, 12:39 PM // 12:39   #32
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I'm not sure if anyone's still having problems with this, but, I just recently did this mission and found a pretty good way to take out that final priest at Josso.

Took me a while to finally finish the mission, as usual, the parties I was in kept progressing a little further, and then dying, go back, progress a little, and die. I had my fair share of bad teammates, but I decided, being a Mesmer, the one place I could contribute aside from strategy was taking out that final priest.

I thought about it, and I decided that if I could get rid of Josso's enchantments on the Priest, as well as deal larger chunks of damage, he'd go down. I set up with Chaos Storm, Arcane Thievery, and Shatter Enchantment.

Basically, I set up the Storm for constant damage, disabled one of his spells with Arcane Thievery, and removed his enchantments along with 83 damage with Shatter Enchantment. Thanks to monks who don't heal, I died at the last minute, but Chaos Storm took out the last shred of health he had.

Otherwise, it's about trial and error. And, I did Thirsty River after Elona, and I think I getting to Thirsty River, along with finishing it, was a little easier.

As for Dunes...well..I'm not much of a blitzer, and if it's any indication how that's going..I started the day with high hopes and a full head of hair. I am now bald because I've ripped it all out in frustration.
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Old May 29, 2005, 07:03 PM // 19:03   #33
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I just ran a guildy through last night and was suprised how easy it seemed. Maybe its cause of THunderhead keep and the Ring of FIre The PUG we formed worked great as a unit, followed called targets, and we easily did it in one try. I think people have issues with this mission because they dont take their time or dont focus fire. When it was over I was asking on TS, "Is that it?"
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Old May 29, 2005, 07:39 PM // 19:39   #34
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Lol I feel you the first time it took me like 5 times with hench to beat it or even get to the last area. Now that I am through the Ring of Fire stuff and trying to get all my Elites I go there every once in awhile to see if the warrior custodian has warriors endurance. After I kill him I usually just clear out the rest of the area for loot all of this with henchmen.
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Old May 29, 2005, 09:56 PM // 21:56   #35
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Group chemisty is defintely number 2 if not number one thing to win any quest. The first 5 times I tried it with all lvl 20'ers but everyone was going on there own little mini missions and not staying together. Finally with another character, and a group of lvl 16-18 (1 lvl 19) we beat the quest with medium difficulty and we had a great time doing it!
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Old May 31, 2005, 11:02 PM // 23:02   #36
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i really hope that once i finally beat this mission it will mean that the people i party with are team players and level headed mybe this is what seperates the boys from the men in this game it's a pain in the butt but i'll get through it if i can find the right party
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Old Jun 03, 2005, 04:50 PM // 16:50   #37
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Finally completed this mission with a PUG after many many tries of course. It was difficult. Funnest time was however on a failed attempt when I organized an all Ranger group to try. We failed due to lack of enough powerful healing and damage, but it was fun to see 6 pets and 6 rangers attacking at once.

And 1 good dedicated healer and 1 back up healer is all you need. or 2 crappy dedicated healers
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