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Old Jun 12, 2005, 11:53 AM // 11:53   #1
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Talking Guld Wars Quests Guide Walkthrough, Go and Have Fun!

Guild Wars - Quest Guide


1. Version History

2. Setup

3. Recommendations

4. Quest List

5. Pre-Searing Quests

6. Post-searing Quests


----------------------------------
1. Version History
----------------------------------

Expect updates once a week, or so. I update the guide while I'm completing
the quests, or if someone emails me the information. Be forwarned though -
This game is HUGE. The amount of gameplay you get for your money makes this
game a virtual steal. It will take some time before this guide is anywhere
close to being definitive.

Version 0.55 - Added yet more quests - Starting to fill the gap between
Ascalon and Kryta. Added a large number of quests that you
receive once you get to Yak's Bend. Also, altered the quests
that give you class-specific skills to reflect the skills each
class would receive. Please help fill this list in!
Version 0.50 - Still updating - Quests at this point range to the Amnoon Oasis
Still the gap between Nolani Academy and Gates of Kryta, but
that gap should be filled before too much longer. Also added
indicators in the Quest List to show which quests are listed
but not yet covered in the guide.
Version 0.45 - Major update - At this point, I'm not putting dates on the
updates anymore, as I'm adding to this guide every day. Here's
a list of all the major changes that I've done to this guide.
(1) Added an FAQ section - prolly should have had one since the
beginning, but *shrugs* (2) All quests covered by this guide
are now in the quest list (3) Added a boatload of new quests,
mostly in the Ascalon areas. Quests that are listed but not
completed are ones that I'm still working on in the game.
Version 0.40 - May 15, 2005 - As of this point, the Quest guide contains a
(hopefully) definitive list and walkthroughs of ALL the
Pre-Searing quests, INCLUDING class-specific quests. Any quest
that is not in this portion of the guide, please e-mail me with
the details and I will add it to the guide.
Version 0.30 - May 13, 2005 - Added Quest List Section. The guide should
now contain nearly all of the pre-searing quests. Please check
the quest list for the complete list of quests covered in this
guide. Some class-specific quests may not be covered at this
point.

Version 0.20 - May 12, 2005 - Added the following quests: Necromancers novice,
The Blessings of Balthazar, Unsettling Rumors, Charr in the
Catacombs, Charr at the Gate, The Wayward Wizard
- Added "Recommendations" section to guide.
Version 0.10 - May 11, 2005 - Added the following quests: Monks Test, Path
to glory, Across the Wall
- Formatted entire guide to comply with Gamefaqs 79 char rule.
Version 0.05 - May 7, 2005 - First start of this guide.


----------------------------------
2. Setup
----------------------------------

All quest walkthroughs contained here will follow the same format, though, at
this point, I am not including the quest summary. All quests in this guide
have been successfully completed, so if you follow the walkthrough, you won't
need the summary, now will you? :-)

- Quest Title: What shows up in your log.

- Quest difficulty: This will be a subjective rating, but will follow a basic
scale of Very Easy, Easy, Moderate, somewhat hard, hard, very hard, and
insane. Please note that these ratings are subjective to character level
and may not always be accurate. Some quests may be easier to complete with
certain classes and some may be harder. The ratings very easy to moderate
can be completed alone, without assistance in most cases. Somewhat hard to
insane will require assistance.

- Received in: Which area you have to be in to receive the quest

- Received from: Who you have to talk to to receive the quest

- Classes restrictions : If there are any specific class restrictions on
this quest, I will list them here. If there are not any, I will list
"none".

- Walkthrough: What you have to do to complete this quest. Please note - this
is what worked for me, or whoever sent me this information, you may find
an easier or different way. In the case of mission quests, any bonus
objectives will also be detailed and how to complete them successfully.
Where applicable, I try to give directions as well.

- Reward: What you get upon successful completion of the quest. The XP
award is given and if there is a weapon or item, the stats are given as
well. Note - on several of the Post-Searing Quests, the rewards consist
of both XP and "Class-Specific" skills. In most cases, unless the quest
has a class restriction, this is one skill for each of your classes. Each
quest now has a list of the skills for each class. This may not be complete
as I update the guide as I play through the game. I do not know if these
change based on what you already have, but I do not believe so.

- Additional quests unlocked: Whether or not the completion of this quest
will unlock any additional quests. For example, after completing the class-
specific training quest in pre-searing Ascalon, Haversdan comes out and
gives you another quest. Quests that you can get from other NPC's without
completing another quest first do not count as being unlocked. An example
of this would be the "trial quests" that you can receive from the six
class trainer NPC's in Pre-searing Ascalon, as you can receive those
without talking to anyone else.

----------------------------------
3. Recommendations
----------------------------------
Now onto the recommendations.
- Spend time fighting randoms and gaining gold and XP. Gold helps you buy
better armor once you get to post-searing Ascalon, which in turn helps keep
your rear-end in the fight. And since the amount of XP awarded by the quest
is not subject to level adjustment (or the fact that you do not receive as
much XP for killing lower-level monsters), it works in your favor if you are a
reasonably high level when you accept the REWARD for the quest.

- Keep someone in your party. While this does split the amount of XP between
the party members, it usually makes a lot of these quests MUCH easier. In
fact, some of these quests are impossible to complete without having a party.
Plus, the XP award is not split among your party members, each character
completing the quest will receive the same award.

- During Missions, always attempt to complete the bonus quest. (in this
guide, missions will have the heading "MISSION: (insert name here)" instead
of "QuestInsert name here)". Bonuses for missions ALWAYS award 1000 xp,
though you can only gain the award once, no matter how many times you run
through the mission. Again, that is 1000 XP for each person completing that
bonus the first time. Complete the mission, and gain another 1000 XP and one
skill point, which can be used to purchase skills from trainers around the
game world.

- If at first you don't succeed, try again. An old adage, but true. This game
is incredibly well balanced. If you find yourself not being able to complete
a quest because of a low level, spend sometime levelling up. Getting killed
quickly because of a low armor level, buy or craft better armor. Find yourself
without the right skills set (remember, you can only equip Eight!), head back
to town and adjust. Keep on trying, I have yet to come across a quest that is
impossible.

- The Game doesn't stop once your character reaches level 20. Once you reach
level 20, you stop gaining Attribute points and instead will start earning
skill points, which are used to purchase skills from trainers around the game
world. You will find yourself purchasing a lot of skills, even if you don't
plan on using. Remember, every skill you unlock or purchase in the RP portion
of the game also is unlocked for the PvP portion.

- Create a RP character and play through the game even if you plan on mainly
haunting (or terrifying) the PvP circuit. Main reason for this is the more of
the Role-playing portion of the game you have played through, the more skills,
equipment, runes, etc. (you get the idea), you unlock for a PvP character. If
start right into PvP, you will find yourself much more limited than someone
who has played through the game and has a completed character.

----------------------------------
4. Quest List
----------------------------------

Here is the quick guide for whether or not this guide covers a specific
quest. It is my hope that eventually, this will be a definitive guide to the
quests offered in Guild Wars, but that will be a long time coming.

This section will be in the same format as the pre and post searing sections,
where the quests are divided by the area in which you receive these quests.

** - after a Quest or Mission will indicate that the walkthrough is not yet
complete for that particular quest or mission, but the mission will indicate
where you receive it, who you receive it from, and the mission reward.

PRE-SEARING
- Message from a friend
- War Preparations
- A second profession
- Poor Tenant
- Bandit Raid
- Trouble in the woods
- Charr in the Catacombs
- Charr at the gate
- The Wayward wizard
- Poison Devourer
- MISSION: Ascalon Academy
- Warriors Test
- Rangers Test
- Monks Test
- Elementalists Test
- Necromancers Test
- Mesmers Test
- Gwen's Flute
- Adventure with an Ally
- Further Adventures
- A New Warrior's Trainer
- A New Ranger's Trainer
- A New Monk's Trainer
- A New Elementalist's Trainer
- A New Mesmer's Trainer
- A New Necromancer's Trainer
- A Mesmer's Burden
- A Gift for Althea
- The Worm problem
- The Charr Threat
- Unsettling Rumors
- Little Thom's Big Cloak
- The Rogues Replacement
- The Path to Glory
- Across the Wall
- Tithe for Ashford Abbey
- Opposition to the King
- The Egg Hunter
- The Moa Bird
- The Hunter's Horn
- A Monk's Mission
- The Blessings of Balthazar
- Rites of Remembrance
- The Necromancer's Novice
- Grawl Invasion
- Protection Prayers
- The Power of Blood
- The True King
- The Vineyard Problem
- Warrior's Challenge
- The Elementalist Experiment
- Unnatural Growths
- The Ranger's Companion
- The Orchard
- A Test of Marksmanship
- Domination Magic
- Supremacy of Air

POST-SEARING QUESTS
- Kings Message
- Counting the Fallen
- Defend the Wall
- Barradin's Advance
- Cities of Ascalon
- Scavengers in Old Ascalon
- The Troublesome Artifact
- Vanguard Equipment
- Recruits for Hollis
- Fires in the East
- Helping the people of Ascalon
- The Ambassador's Quandary
- A Mission of Peace
- Rastin's Ritual
- Military Matters
- Into the Breach
- Gargoyle Trouble
- Barradin's Stand
- Supplies for the Duke
- Sowing Seeds
- Protecting Ascalon
- In Memory of Paulus
- Mission: Great Northern Wall **
- Mission: Fort Ranik
- Regent Valley Defense
- Ruins of Surmia
- Frontier Gate Fugitives
- Replacement Healers
- Casualty Reports
- The Duke's Daughter
- Althea's Ashes
- Fires in the North
- Army Life
- The Red-Cloaked Deserter
- Siege of Piken Square
- Hammer and Anvil
- Mission: Nolani Academy **
- The Way is Blocked
- The Road to Borlis Pass
- The Missing Artisan
- Helping the Dwarves
- Securing the Vale
- Shiverpeak Stragglers
- The Wayward Monk
- Oswalt's Epitaph
- Minaar's Trouble
- Minaar's Worry
- Iron Horse War Machine
- Mission: Borlis Pass **
- Mission: Gates of Kryta
- Report to the White Mantle
- The Villainy of Galrath **
- Orrian Excavation
- Merchant's Plea
- The Weaver of Nebo
- Malaquire's Test **
- Duties of a Lionguard
- Bandit Trouble
- Blankets for the Settlers
- Reversing the Skales
- The Last Hog
- Graven Images
- The Hot Springs Murders **
- Mission: D'alessio Seaboard **
- Mission: Divinity Coast **
- A Brother's Fury
- Mysterious Message
- Eye For Profit
- Mission: The Wilds **
- Mission: Bloodstone Fen **
- White Mantle Wrath: Demagogue's Vanguard
- White Mantle Wrath: A Helping Hand
- Urgent Warnings
- Dropping Eaves
- Blood And Smoke
- Mission: Aurora Falls **
- Passage Through the Dark River
- Mission: Riverside **
- Mission: Sanctum Cay **
- Sands of Souls **
- Ancient Secrets **


----------------------------------
5. Pre-Searing Quests
----------------------------------

All quests contained in this section will be before the searing of Ascalon, or
before you enter the academy by talking with Sir Tydus. For sake of
Convenience, I've organized these in order of where you receive them.

Also, during Pre-searing Ascalon, you do not suffer a Death Penalty when you
die. This area is sort of like a "Training ground" for new people. It is worth
your time to make sure you have done every quest, found every collector and
in general, exploited this chapters possibilities to the fullest, because once
you enter the academy, you can no longer return to this part of the game.

One last thing before I get to what you're really hear to know, in Pre-searing
ascalon there are a series of what I'm labelling TRIAL quests. These are
quests given by specific NPCS - namely the six npcs that have the ability to
give you another profession. When you accept the quest, they will give you the
option of accepting skills from that profession for a while. In nearly every
case, you MUST accept these skills or you will not be able to complete those
quests. This guide will be written assuming those skills have been accepted.
Once those quests have been completed, those NPCs will offer the chance to
take a second profession. Since you can't change your mind later (or at least
not until MUCH later), I prefer to complete all the trial quests and then
make up my mind. If nothing else, if gives you more XP! Just don't forget to
take the second profession before you enter the academy at Ascalon or you
won't be able to take it at all. Though I have heard rumors that once you
reach a point in the game, you will be allowed to change your secondary
profession, I have not reached it yet.

-----------------------
5.1 Ascalon City Quests
-----------------------

quest: Message from a Friend
- Quest difficulty: Very Easy
- Received in: Ascalon City
- Received from: Town Crier
- Classes restrictions: None
- Walkthrough: Talk to the Town Cryer, Then talk to Sir Tydus
- Reward: 100 XP, 10 gold
- Additional quests unlocked: War Preparations

quest: War Preparations
- Quest difficulty: Very Easy
- Received in: Ascalon City
- Received from: Sir Tydus
- Classes restrictions: None
- Walkthrough: Talk to Sir Tydus, then talk to the Trainer waiting just
outside the gates in Lakeside country (This trainer will be specific to
your primary class.) Return to Sir Tydus.
- Reward: 250 XP
- Additional quests unlocked: Warriors Test, Monks Test, Necromancers Test
Elementalists Test, Mesmers Test, or Rangers Test (Class Specific)

Quest: A Second Profession
- Quest difficulty: very Easy
- Received in: Ascalon City
- Received from: Armin Saberlin
- Classes restrictions: None
- Walkthrough: Talk to Armin to receive this quest. During your Adventures,
talk to Brother Mhenlo (monk), Necromancer Munne (Necromancer), Lady Althea
(Mesmer) Elementalist Azuire (elementalist), Master Ranger Nente (Ranger),
or Warmaster Grast (Warrior). After choosing which secondary profession you
would like, return to Armin for your reward.
- Reward: 250 XP
- Additional quests unlocked: None

Quest: Poor Tenant
- Quest difficulty: Very Easy
- Received in: Ascalon City
- Received from: Namar
- Classes restrictions: None
- Walkthrough: Talk to Namar to receive this quest. While in Lakeside, Talk
to Miller Upton. Pick up the Honeycomb and carry it across the bridge.
Return to Miller Upton.
- Reward: 500 XP, Protective Icon with Energy +3
- Additional quests unlocked: None

Quest: Bandit Raid
- Quest difficulty:
- Received in: Ascalon City
- Received from: Baron Egan
- Classes restrictions: None
- Walkthrough: Talk to Baron Egan to receive this quest. Head to Lakeside
County. Follow the path until you reach the collector and the merchant.
Turn right so that the farm field is on your left side. After a short
distance you will see some BANDIT BLOOD SWORN guarding a fire plus the
item of your quest. Kill the Bandit Blood Sworn, pick up the chest, and
carry it to Devona for your reward.
- Reward: 250 XP, Protective Icon (Energy +3), Tall Shield (Armor +4)
- Additional quests unlocked: None

Quest: Trouble in the Woods
- Quest difficulty: Moderate
- Received in: Ascalon City
- Received from: Town Cryer (By Lakeside exit)
- Classes restrictions: None
- Walkthrough: Talk to the Town Cryer to receive this quest, then head to
Ashford and Talk to Devona. She will lead you across the bridge where you
have to kill a small group of Grawls. Do Not ENGAGE the charr. Once all
the grawl are dead, talk to Devona again for your reward
- Reward: 500 XP, War Hammer (Blunt dmg 6-9, two handed)
- Additional quests unlocked: None

Quest: Charr in the Catacombs
- Quest difficulty: Moderate
- Received in: Ascalon City
- Received from: Prince Rurik
- Classes restrictions: None
- Walkthrough: Talk to Prince Rurik to receive this quest, then head to
Ashford Abbey and Talk to Brother Mhenlo. Head to the Catacombs and talk to
Necromancer Munne. She will tell you to venture into the Catacombs and seek
out Obelan the Reviled.
- Reward: 250 XP, 100 gold
- Additional quests unlocked: None

Quest: Charr at the Gate
- Quest difficulty: Easy to Moderate
- Received in: Ascalon
- Received from: Prince Rurik
- Classes restrictions: None
- Walkthrough: Talk to Prince Rurik in Ascalon city, then head out to
lakeside and meet him there. Follow him to the gate, and then kill all the
charr in the area (there are only five or so). Once all the charr are dead,
talk to him again to receive your reward.
- Reward:200 XP, Longsword (Slashing dmg 5-7)
- Additional quests unlocked: None

Quest: The Wayward Wizard
- Quest difficulty: Moderate
- Received in: Ascalon City
- Received from: Sandre Elek
- Classes restrictions: None
- Walkthrough: Talk to Sandre Elek to receive this quest. Once you get to
Foibles Fair, talk to Ralena Stormbringer before returning to Wizards
Folly. Once in Wizards Folly, head East (More or less) in the grassy, not
snowy, area until you find Orion Elek. Talk to him, and then return to
Sandre for your reward. It is important that you talk to Ralena before you
talk to Orion or else you will not be able to finish this quest.
- Reward: 250 XP, Smiting Staff (Energy +3, Light Dmg 2-4, two handed)
- Additional quests unlocked: None

Quest: The Poison Devourer
- Quest difficulty: Easy
- Received in: Ascalon city
- Received from: Baron Egan
- Classes restrictions: None
- Walkthrough: Talk to Baron Egan in Ascalon to receive this quest. Head to
the devourer cave in Lakeside and kill the PLAGUE DEVOURER. Pick up the
poison stinger. ONce you have the stinger, head to Ashford Abbey and
deliver it to Brother Mhenlo.
- Reward: 250 XP, Focus Item (energy +3)
- Additional quests unlocked: None

Mission: Ascalon Academy
- Quest difficulty: Moderate - but you automatically receive allies anyways
- Received in: Ascalon
- Received from: Sir Tydus
- Classes restrictions: None
- Walkthrough: Once you have completed all the quests you wish to in
Pre-searing Ascalon, talk to Sir Tydus and tell him that you want to enter
the academy. You will enjoy a brief PvP segment in which you will fight
against other players also going through that mission. After the PvP, you
will find yourself listening to a briefing by Tydus and Rurik. Listen to it
the follow the path, killing all the enemies you come across until you
find the Charr ranger. Once you kill the Charr Ranger, you will see a
cinematic Cutscene and find yourself in Post-Searing Ascalon. Enjoy it,
because unless you start a new character, you can't ever go back.
- Reward:Access to Post-Searing Ascalon
- Additional quests unlocked: None

-------------------
5.2 Lakeside quests
-------------------

Quest: Warriors Test
- Quest difficulty: Easy
- Received in: Lakeside Country
- Received from: Van the Warrior
- Classes restrictions: Warrior Only
- Walkthrough: Head to Lakeside country, Talk to Van The Warrior, head
Southwest and clear the river of RIVER SCALE TAD's. Return to Van the
Warrior.
- Reward: 500 XP, Unlock Warrior Skills Frenzy and Healing Signet.
- Additional quests unlocked: Further Adventures

Quest: Necromancer's Test
- Quest difficulty: Easy
- Received in: Lakeside Country
- Received from: Verata the Necromancer
- Classes restrictions: Necromancer only
- Walkthrough: Head to Lakeside Country, talk to Verata the Necromancer.
Head up the road and kill a River Scale. Once Verata animates the corpse
as a Bone Horror, talk to him to receive your reward.
- Reward: 500 XP, Unlock Necromancer skills Vampiric Gaze and Deathly Swarm
- Additional quests unlocked: Further Adventures

Quest: A Mesmer Test
- Quest difficulty: Easy
- Received in: Lakeside Country
- Received from: Sebedoh The Mesmer
- Classes restrictions: Mesmer Only
- Walkthrough: Head to Lakeside country, talk to Sebedoh the Mesmer. Head up
the road and kill a River Scale Tad. Return to Sebedoh for your reward.
- Reward: 500 XP, Unlock Mesmer Skills Empathy and Ether Feast
- Additional quests unlocked: Further Adventures

Quest: Monk Test
- Quest difficulty: Easy
- Received in: Lakeside
- Received from: Ciglo the Monk
- Classes restrictions: Monk only
- Walkthrough: Head to Lakeside country and talk to Ciglo the monk.
Head south, and kill the River Scale Tad's surrounding Gwen. Once
all the scale are dead, lead Gwen back to Ciglo and claim your reward.
- Reward: 500 XP, Unlock Monk Skills Healing Breeze and Banish
- Additional quests unlocked: Further Adventures

Quest: Ranger Test
- Quest difficulty: Easy
- Received in: Lakeside
- Received from: Artemis the Ranger
- Classes restrictions: Ranger only
- Walkthrough: Talk to Artemis the Ranger to receive this quest. Head up the
road and kill at least one of the River Scale tad's. Follow them across the
river and kill the River Scale Queen. Report back to Artemis for your
reward.
- Reward: 500 XP, Unlock Ranger skills Power shot and Troll Unguent
- Additional quests unlocked: Further Adventures

Quest: Gwen's Flute
- Quest difficulty: Easy
- Received in: Lakeside
- Received from: Gwen (little girl near Ascalon Entrance)
- Classes restrictions: None
- Walkthrough: Talk to Gwen to receive this quest. Head south across the
river and find Gwen's Flute. Yes, it's broken. Return to Gwen for your
reward.
- Reward: 250 XP
- Additional quests unlocked: None

Quest: Adventure with an Ally
- Quest difficulty: Easy
- Received in: Lakeside
- Received from: Lina the Healer
- Classes restrictions: None
- Walkthrough: Talk to Lina the Healer at the Resurrection point just outside
the gates of Ascalon. Return to Ascalon and convince on of the other players
to ally with you. Return to Lina for your reward.
- Reward: 100 XP, Resurrection Signet
- Additional quests unlocked: None

Quest: Further Adventures
- Quest difficulty: Very Easy
- Received in: Lakeside
- Received from: Class-Specific Trainer
- Classes restrictions: None
- Walkthrough: After completing the class-specific quest from your trainer,
talk to Haversdan, who replaces them. Then head to Devona in Ashford to
complete this quest. Note - you may need to go back inside Ascalon and
return to Haversdan to receive this quest.
- Reward: 250 XP
- Additional quests unlocked: The Charr Threat

Quest: A New Warriors Trainer
- Quest difficulty:
- Received in: Lakeside
- Received from: Haversdan
- Classes restrictions: Warrior Only
- Walkthrough: Talk to Haversdan to receive this quest. Follow the wall west
and then follow the path to Green Hills Country. Talk to Warmaster Grast to
complete this quest.
- Reward: 250 XP
- Additional quests unlocked: Grawl Invasion

Quest: A New Necromancer's Trainer
- Quest difficulty:
- Received in: Lakeside
- Received from: Haversdan
- Classes restrictions: Necromancer Only
- Walkthrough: Talk to Haversdan to receive this quest. Follow the road
southwest to Ashford Abbey. Head through the abbey and into the Catacombs
and talk to Necromancer Munne to receive your reward.
- Reward: 250 XP
- Additional quests unlocked: The Necromancer's Novice

Quest: A New Ranger Trainer
- Quest difficulty: Easy
- Received in: Lakeside
- Received from: Haversdan
- Classes restrictions: Ranger only
- Walkthrough: Talk to Haversdan to receive this quest. Follow the road from
Ascalon southwest until you reach the patch to Ashford. Follow the path,
and when you can turn left across the bridge, do so. Follow this path into
Regent's Valley. Once in Regents Valley, follow the path that you are on
until you find Master Ranger Nente. Talk to him to complete the quest.
- Reward: 250 XP
- Additional quests unlocked: A ranger's companion

Quest: A New Mesmer's Trainer
- Quest difficulty: VERY easy
- Received in: Lakeside
- Received from: Haversdan
- Classes restrictions: Mesmer Only
- Walkthrough: Talk to Haversdan to receive this quest. Head Northwest to the
Actor's State. Talk to Althea to complete this quest.
- Reward: 250 XP
- Additional quests unlocked: A Mesmer's Burden

Quest: A New Monk Trainer
- Quest difficulty: Very Easy
- Received in: Lakeside

- Received from: Haversdan
- Classes restrictions: Monk Only
- Walkthrough: Talk to Haversdan to receive this quest. Head towards
Ashford Abbey. (Follow the road SW from Ascalon) Enter Ashford Abbey
and talk to Brother Mhenlo to complete this quest.
- Reward: 250 XP
- Additional quests unlocked: The Blessings of Balthazar, A Monk's Mission

Quest: A Mesmer's Burden
- Quest difficulty: Easy
- Received in: Lakeside
- Received from: Lady Althea
- Classes restrictions: None - MESMER TRIAL QUEST
- Walkthrough: Talk to Lady Althea to receive this quest. She will unlock
Mesmer skills: Conjure Phantasm, Ether Feast, and Imagined Burden. Head
West(ish) until you reach a pond with a bull. Kill the bull (using your
unlocked mesmer skills makes it easier). Return to Althea for your reward.
- Reward: 250 XP
- Additional quests unlocked: The Rogue's Replacement

Quest: A Gift for Althea
- Quest difficulty: Easy
- Received in: Lakeside
- Received from: Captain Osric
- Classes restrictions: None
- Walkthrough: Talk to Captain Osric to receive this quest. You will need
to find three BEAUTIFUL items (The will have the word beautiful in the
title). Find the beautiful pearl near the stream (next to Miller Upton).
Find the beautiful feather in a field in Ashland, and find the beautiful
Pendant on a path just Northeast of the field outside Ashford Abbey. Once
you have all three. Return to Captain Osric and give him the beautiful
items. NOTE - I have received word that it is possible to complete this
quest without finding the items. Apparently, if you talk to Althea after
receiving this quest, she will tell you that she has no need of a gift and
talk To Rurik. You should receive the reward. (Thanks Marc!)
- Reward: 250 XP, Protective Icon (Energy +3)
- Additional quests unlocked: None

Quest: The worm problem.
- Quest difficulty: easy
- Received in: Lakeside (Ashford)
- Received from: Pitney
- Classes restrictions: None
- Walkthrough: Talk to Pitney in Ashford to receive this quest. Once you
complete the Egg Hunter Quest, return to Pitney. Talk to him then follow
him to the field. Kill the Queen Worm that appears. Talk to Pitney again
for your reward.
- Reward: 250 XP, Smiting Rod (Light Dmg 2-4)
- Additional quests unlocked: The Moa Bird

Quest: The Charr Threat
- Quest difficulty: Very Easy
- Received in: Lakeside
- Received from: Devona
- Classes restrictions: None
- Walkthrough: Talk to Devona to receive this quest, Head to Ashford Abbey
and talk to Brother Mhenlo.
- Reward: 250 XP, Tall Shield (armor 4)
- Additional quests unlocked: None

Quest: Unsettling Rumors
- Quest difficulty: Easy
- Received in: Lakeside
- Received from: Devona
- Classes restrictions: None
- Walkthrough: Talk to Devona in Ashford to receive this quest. Head to
Ashford abbey and talk to Meerak the Scribe Once you have talked to Meerak,
return to Ascalon City and talk to Armin Saberlin to complete this quest.
- Reward: 250 XP, Tall Shield (Armor: 4)
- Additional quests unlocked: None

Quest: Little Thom's Big Cloak
- Quest difficulty: Moderate
- Received in: Lakeside (ashford Village)
- Received from: Alison the Tanner
- Classes restrictions: None
- Walkthrough: Talk to Alison the Taner to receive this quest. Head into
Wizard's Folly and find a bear. Kill bears until you receive a bear pelt.
Return to Alison. She will turn the pelt into a cloak. Head to the
Barradin estate and present Thom with his new cloak.
- Reward: 250 XP, Battle Axe with damage range 4-8, Smiting Rod with Light
damage range 2-4.
- Additional quests unlocked: None

Quest: The Rogue's Replacement
- Quest difficulty: Easy
- Received in: Lakeside
- Received from: Old Mack
- Classes restrictions: None
- Walkthrough: Talk to Old Mack to receive this quest. He will tell you that
since you murdered his bull, you have to find a replacement. Once you
complete the Egg Hunter quest, return to Old Mack for your reward. NOTE -
this quest may not be in the patched version of the game.
- Reward: 250 XP (May not be accurate - I did not receive this quest the
second time I went through as a Monk/Warrior)
- Additional quests unlocked: None


Quest: The Path to Glory
- Quest difficulty: Very Easy
- Received in: Lakeside
- Received from: Ascalon Guard (Near Merchant outside of Ashford Abbey)
- Classes restrictions: None
- Walkthrough: Talk to the guard (I think you have to be at least level
3 to get this quest, though I am unsure of the details). Go to Ascalon
city to complete this quest. You can also receive this quest from Armin
Saberlin in Ascalon if you have not talked to the Guard first.
- Reward: 100 XP
- Additional quests unlocked: Mission - Ascalon Academy

Quest: Across the Wall
- Quest difficulty: Average
- Received in: Lakeside
- Received from: Gate Guard Torin
- Classes restrictions: None
- Walkthrough: Talk to Gate Guard Torin to receive this quest. Head back
to Ascalon and find someone to join your party. Return to where you
found Gate Guard Torin. Above him will be a lever. One of you will need
to pull the lever to open the gate while the other runs through (it does
not stay open long enough for one person to do this). Just inside, follow
the path and find Ben Wolfson. After the patch, this quest was made harder
Talk to him and escort him back to the gate. When you leave this area,
talk to Gate Guard Torin for your reward.
- Reward: 250 XP, Longbow (two-handed, Piercing Dmg 7-10), Smiting Rod
(Light Dmg 2-4)
- Additional quests unlocked: None

Quest: Tithe for Ashford Abbey
- Quest difficulty: Easy
- Received in: Lakeside
- Received from: Devona
- Classes restrictions: None
- Walkthrough: Talk to Devona in Ashford to receive this quest, then head to
Green Hills Country. Talk to Grazden the Protector to receive the tithe.
Then deliver the tithe to Devona for your reward.
- Reward: 250 XP, one skill point
- Additional quests unlocked: None

Quest: Opposition to the King
- Quest difficulty: Easy
- Received in: Lakeside
- Received from: Devona
- Classes restrictions: None
- Walkthrough: Talk to Devona in Ashford to receive this quest, then head
to Green Hills Country. Talk to three people in this area (I talked to
Farrah Cappo, Grazden the protector, and Kasha Blackblood) Do not talk to
Warmaster Grast. Once you have talked to three people, return to Devona
for your reward.
- Reward: 500 XP
- Additional quests unlocked: None

Quest: The Egg Hunter
- Quest difficulty: Easy
- Received in: Lakeside country
- Received from: Duke Gaban
- Classes restrictions: None

- Walkthrough: Talk to Duke Gaban at the entrance of the devourer cave to
receive this quest. Enter the cave. Kill all devourers you find. Lead
Fadden to each of three devourer egg piles. Once Fadden has all three,
he'll return to the entrance of the cave. Talk to Duke Gaban again for
your reward
- Reward: 150 XP, two devourer eggs.
- Additional quests unlocked: None

Quest: The Moa Bird
- Quest difficulty: Easy to Average
- Received in: Lakeside
- Received from: Pitney
- Classes restrictions: None
- Walkthrough: Talk to Pitney after completing The worm problem to receive
this quest. Head into the catacombs. Head down the stairs, towards the
precipice, and take the path on the left. Head to the end of the room and
take the path on the right. Follow the path until you can turn right, (yo
will be heading south, more or less). You know that you are on the right
path when you start seeing undead instead of devourers. When you reach a
four way intersection, take the left branch (turn south.), you will see
a kind of demonic ampitheater, head into it and kill the Crypt fiends.
Report back to Pitney with the bad news and receive your reward.
- Reward: 250 XP, Smiting Staff (Energy +3, 2h ,Light dmg 2-4), Long Sword
(Slashing dmg 5-7)
- Additional quests unlocked: None

Quest: The Hunters Horn
- Quest difficulty: Moderate
- Received in: Lakeside
- Received from: Chantalle the Troubadour
- Classes restrictions: None
- Walkthrough: Talk to Chantalle the Troubadour in Lakeside to receive this
quest. Head into Regents Valley, and follor the path to the Shrine of
Melandru. From there, head south (more or less), following the green arrow
on the map until you reach a pool with a bunch of Scales. The far side of
the pool will be the healing spring. Click on that when you're near to dip
the horn in the spring. Head south from here into Wizard's folly. Follow
the green arrow on the map to find Aidan. Give him the horn for your
reward.
- Reward: 500 XP, Longbow (Piercing dmg 7-10, 2H)
- Additional quests unlocked: None

------------------------
5.3 Ashford Abbey Quests
------------------------

Quest: A Monk's Mission
- Quest difficulty: Easy
- Received in: Ashford Abbey
- Received from: Brother Mhenlo
- Classes restrictions: None - MONK TRIAL QUEST
- Walkthrough: Talk to Brother Mhenlo to receive this quest. He will grant
you the following monk skills - Orison of Healing and Bane Signet. Head
inside the catacombs and Talk to Paulus the Abbot. Follow him through the
catacombs until he stops and picks something up. Use your new monk skills
to keep both of you alive, as the water is poision. Once he picks it up,
follow him back out, again making sure to keep alive. Once he makes it out
of the catacombs, talk to Brother Mhenlo to receive your reward.
- Reward: 250 XP, Monk characters will receive Bane Signet and Orison of
healing skills.
- Additional quests unlocked: None

Quest: The Blessings of Balthazar
- Quest difficulty: Easy
- Received in: Ashford Abbey
- Received from: Brother Mhenlo
- Classes restrictions: Monks only
- Walkthrough: Talk to Brother Mhenlo to receive this quest. Head out into
lakeside and kill the undead in the farm field to your left. Return to
Brother Mhenlo for your reward
- Reward: 100 XP
- Additional quests unlocked: None

------------------------
5.4 The Catacombs Quests
------------------------

Quest: Rites of Remembrance
- Quest difficulty: Easy
- Received in: Catacombs
- Received from: Necromancer Munne
- Classes restrictions: None
- Walkthrough: Talk to Munne to receive this quest, she will give you four
Votive candles. Take them and head south to the ressurrection point, then
west down into the catacombs. Head down the stairs and when the path splits
take the left branch. You should see a pair of waterfalls ahead. Follow the
path into a big hall-like room. There will be stairs heading down on your
left, and a path at the far right end of the room. Halfway along the right
wall is a REMEMBRANCE BRAZIER (1/4). Select it to place the candle on it.
Head down the stairs, and then turn south. Be careful, the water in this
area is poisonous! Follow this path until it turns West. There will be
another REMEMBRANCE BRAZIER (2/4) at this point. Head West, and then turn
south again. You will find yourself in a long hallway with a greenish area
at the top of a set of stairs. The final two REMEMBRANCE BRAZIERS are in
this hallway, one on the west wall, and one on the east. The stairs are
a great place to rest and regain health. Once all four candles are placed
return to Necromancer Munne for your reward.
- Reward: 250 XP, Focus Item (Energy +3)
- Additional quests unlocked: None

Quest: The Necromancer's Novice
- Quest difficulty: Easy to Moderate
- Received in: Catacombs
- Received from: Necromancer Munne
- Classes restrictions: None - NECROMANCER TRIAL QUEST
- Walkthrough: Follow Necromancer Munne into the catacombs. She will lead you
to a large hall with some undead and then inform you that you're on your
own. Head down the stairs and keep following the path. After a short
distance, you will see a carrior devourer walk into a flame trap and be
blow up. THIS IS A CLUE. There are a few flame traps here that you will
have to trip by using bone horrors. Once past that trap, head down the
stairs until the path turns west. You will see a glowing trap with a corpse
just past it. walk towards the trap and use the skill: ANIMATE BONE HORROR
to trigger the trap. Don't worry if you get to close and trigger the trap,
you will res back the the beginning of the catacombs, but no monsters will
reset, so just make your way back to that point. Once past the second trap,
the path will turn north, revealing a set of stairs heading down, another
trap, another corpse, and a TOMB NIGHTMARE. Summon the bone horror to set
off the trap, the re-summon him to help you kill the tomb nightmare. Once
the tomb nightmare is dead, return to Necromancer Munne for your reward.
- Reward: 250 XP
- Additional quests unlocked: None

------------------------------
5.5 Green Hills Country Quests
------------------------------

Quest: Grawl Invasion
- Quest difficulty: Easy to Moderate
- Received in: Green Hills Country
- Received from: Warmaster Grast
- Classes restrictions: None - WARRIOR TRIAL QUEST
- Walkthrough:
- Reward: 250 XP.
- Additional quests unlocked: None

Quest: Protection Prayers
- Quest difficulty: Easy
- Received in: Green Hills Country
- Received from: Grazden the Protector
- Classes restrictions: Monk Only
- Walkthrough: Talk to Grazden to receive this quest, he will unlock Monk
skills: Reversal of Fortune and Shielding Hands. Talk to FArrah Cappo, and
then head to lakeside country. Follow Farrah around lakeside until she
kills Alain. (I just used Healing Breeze on her to keep her health Regen
high). Once Alain is dead, return to Grazden to receive your reward.
- Reward: 250 XP
- Additional quests unlocked: None

Quest: The Power of Blood
- Quest difficulty: Moderately Easy
- Received in: Green Hills Country
- Received from: Kasha Blackblood
- Classes restrictions: Necromancer Only
- Walkthrough: Talk to Kasha Blackblood in Green Hills country to receive
this quest. Head to the Catacombs. (There is an entrance west of Kasha,
near the Barradin Estate). Head into the Catacombs and follow the arrows
east (more or less) until you find the Blood Fanatics (you will come across
one early in the catacombs, follow him to find the other two.) Kill all
three and then return to Kasha for your reward.
- Reward: 250 XP
- Additional quests unlocked: None

------------------------------
5.6 Barradin Estate Quests
------------------------------

Quest: The True King
- Quest difficulty: Easy
- Received in: Barradin Estate
- Received from: Duke Barradin
- Classes restrictions: None
- Walkthrough: Talk to Duke Barradin in the Barradin Estate to receive this
quest. Fron the Barradin Estate, head east though Green Hills country, east
through Lakeside country, and into Regents Valley. Once there, follow the
paths and head more or less northeast to reach Fort Ranik. Talk to the
NPC there to receive your reward. (Unsure of name)
- Reward: 750 XP, Focus Item (Energy +3), War Hammer (Blunt Dmg6-9, 2H)
- Additional quests unlocked: None

Quest: The Vineyard Problem
- Quest difficulty: Moderately Easy
- Received in: Barradin Estate
- Received from: Little Thom
- Classes restrictions: Warrior only
- Walkthrough: Talk to Little Thom in Barradin Estate to receive this quest.
He will unlock the warrior skills Executioner's strike and Cyclone Axe,
Head out to Green hills country. Head east from the estate until you find
a large group of Aloe Seeds with some LARGE ALOE SEEDS in with them. Kill
them all and report back to Little Thom for your reward.
- Reward:250 XP.
- Additional quests unlocked: None

Quest: Warrior's Challenge
- Quest difficulty: Moderately Easy
- Received in: Barradin Estate
- Received from: Duke Barradin
- Classes restrictions: Warrior Only
- Walkthrough: Talk to Duke Barradin in Barradin Estate to receive this
quest. He will unlock the warrior skills Frenzy and Hammer Bash. Head out
to Green Hills country. Head southeast from the estate, following the green
arrow on your map, until you reach a farm. Attack and kill Aganar the foot,
using the skill Hammer Bash to interrupt his Agnar's Rage skill, which
will refill his life bar. Once Agnar is dead, return to Duke Barradin for
your reward.
- Reward: 250 XP
- Additional quests unlocked: None

------------------------------
5.7 Wizards Folly Quests
------------------------------

Quest: The Elementalists Experiment
- Quest difficulty: Easy
- Received in: Wizards Folly
- Received from: Elementalist Azuire
- Classes restrictions: None - ELEMENTALIST TRIAL QUEST
- Walkthrough: Head to Wizards Folly and up the snowy mountains. Talk to
Elementalist Azuire to receive this quest. She will grant you the
Elementalist skills: Fire Storm, Aura of Restoration, and Glyph of Lesser
Energy. Once you receive these skills, destroy the three waves of Ice
Elemental Shards. Once all three are destroyed, return to Elementalist
Azuire for your reward.
- Reward: 250 XP
- Additional quests unlocked: None

Quest: Unnatural Growths
- Quest difficulty: Easy to Moderate
- Received in: Wizards Folly
- Received from: Aidan
- Classes restrictions: Ranger only
- Walkthrough: Talk to Aidan in Wizards to receive this quest. He will
unlock Ranger skills Ignite Arrows and Dual Shot. Head west from here to
the river, then up the river to the Waterfalls. Kill the Large Aloe Seeds
and the Aloe Husks (if there are any) until you find an Aloe Root. Return
with the Aloe Root to Aidan for your reward.
- Reward: 250 XP
- Additional quests unlocked: None

------------------------------
5.8 Regents Valley Quests
------------------------------

Quest: The Ranger's Companion
- Quest difficulty: Easy
- Received in: Regents Valley
- Received from: Master Ranger Nente
- Classes restrictions: None - RANGER TRIAL QUEST
- Walkthrough: Talk to Master Ranger Nente to receive this quest. He's found
along the path if you enter Regents valley from Lakeside. Once he gives you
the ranger skills, head to the fence ahead and follow the path southwest
until you reach the shrine to Melandru. Charm the stalker and return to
Master Ranger Nente for your reward.
- Reward: 250 XP
- Additional quests unlocked: None

Quest: The Orchard
- Quest difficulty: Easy to Moderate
- Received in: Regents Valley
- Received from: Mary Malone (near entrance to Fort Ranik)
- Classes restrictions: None
- Walkthrough: Talk to Mary Malone to receive this quest
- Reward: 250 XP, Battle Axe (Slashing dmg 4-8), Focus Item (Energy +3)
- Additional quests unlocked: None

Quest: A Test of Marksmanship
- Quest difficulty: Moderate (due to time restriction)
- Received in: Regents Valley
- Received from: Ivor Trueshot
- Classes restrictions: Ranger only
- Walkthrough: Talk to Ivor Trueshot in Regents Valley to receive this quest.
He will unlock Ranger skills Point Blank Shot, and Read the wind for you.
Head just down the ridge from Ivor where you will find a group of Plague
worms. Kill all the plague worms in the time limit. Return to Ivor for your
reward.
- Reward: 250 XP
- Additional quests unlocked: None

------------------------------
5.9 Foible's Fair Quests
------------------------------

Quest: Domination Magic
- Quest difficulty: Moderate
- Received in: Foible's Fair
- Received from: Vassar
- Classes restrictions: Mesmer only

- Walkthrough: Talk to Vassar in Foible's Fair. He will unlock Mesmer Skills
Backfire and Shatter Delusions. Head into Wizards folly and go east. (Stay
in the grassy part). Head to the River and kill the RIVER SCALE BROOD.
Once the River Scale Brood is dead, return to Vassar in Foibles Fair for
your reward.
- Reward: 250 XP
- Additional quests unlocked: None

Quest: The Supremacy of Air
- Quest difficulty: Easy to Moderate
- Received in: Foibles Fair
- Received from: Ralena Stormbringer
- Classes restrictions: Elementalist Only
- Walkthrough: Talk to Ralena Stormbringer in Foibles Fair to receive this
quest. She will unlock Elementalist skills Lightning Javelin and Blinding
flash. Head back into Wizards Folly and up the mountain to the tower.
Search this area until you find the TOWER GOLEM and kill it. Using the
skills Ralena unlocked will assist you. Once the GOlem is dead, talk to
Elementalist Azuire for your reward.
- Reward: 250 XP
- Additional quests unlocked: None

Last edited by BellyFlop; Jun 13, 2005 at 12:45 PM // 12:45..
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Old Jun 12, 2005, 11:53 AM // 11:53   #2
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Default Post-Searing Quests

----------------------------------
6. Post-Searing Quests
----------------------------------

All quests in this section will be after the searing or after the cutscene
showing the searing of ascalon. Note - this is where the REAL game begins.
After the searing, you will start earning death penalties. This is also
where you can play in PvP arenas for fun and profit (XP)

Party Sizes - When you start in Ascalon city, your base party size has been
increased to 4. I strongly suggest that you take advantage of this. Once you
get to Yak's Bend, your party size will increase to six. I've heard that it
will increase to eight, but as of yet, I have not made it that far in the
game.

Henchmen - After the searing, you will start seeing a lot more npcs, including
dye traders, material traders, craftsmen, armorers, and HENCHMEN. Henchmen are
hireable npc's that will accompany you on your adventuring. They are usually
lower level than the average pc in that area, and cannot respond to commands,
but are good if you want to either complete an area "on your own", or cannot
find anyone else to join your party. Henchmen come in a wide variety of
colors and flavors and will slowly increase in level as you progress
throughout the game. They will start at level three in Ascalon, and increase
as you proceed. Henchmen aren't free however, while they cost no gold to hire
, they will take a cut of XP and gold as if they were were a regular player
character. However, Henchmen will not take a cut of the items that are
normally dropped by monsters. This is a great tool when you want to do some
resource hunting and do not want to split the spoils with other regular player
characters. The healer is a great henchman (or henchwoman) to pick up, even if
you are a healer yourself.


------------------------------
6.1 Ascalon City Quests
------------------------------

Quest: The King's Message
- Quest difficulty: Easy
- Received in: Ascalon City
- Received from: Warmaster Tydus
- Classes restrictions: None
- Walkthrough: Talk to Sir Tydus up by the fountain to receive this quest.
Head over to the exit to Old Ascalon and either recruit henchmen or
convince people to join you. Head out to Old Ascalon and talk to Ambassador
Zain to receive your reward.
- Reward: 100 XP, War Hammer (Blunt Dmg 11-17, req. 3 hammer mastery)
- Additional quests unlocked: Defend the Wall, Helping the People of Ascalon,
The Ambassador's Quandary

Quest: Counting the Fallen
- Quest difficulty: Easy
- Received in: Ascalon City
- Received from: Symon the Scribe
- Classes restrictions: None
- Walkthrough: Talk to Symon the Scribe to receive this quest. Head out into
old Ascalon and head more or less southwest. You will come across a chest
with the Ascalon Census inside. Return the census to Symon for your
reward.
- Reward: 500 XP , Two Focus Items (Energy +6, req. 5 Healing Prayers)
- Additional quests unlocked: Cities of Ascalon

Quest: Defend the Wall
- Quest difficulty: very easy
- Received in: Ascalon City
- Received from: Warmaster Tydus
- Classes restrictions: None
- Walkthrough: Talk to Warmaster Tydus in Ascalon City to receive this quest.
head nortwest to the Great Northern Wall and talk to Zachary to receive
your reward.
- Reward: 500 XP
- Additional quests unlocked: Mission - Great Northern Wall

Quest: Barradin's Advance
- Quest difficulty: Easy
- Received in: AScalon City
- Received from: Captain Arne
- Classes restrictions: None
- Walkthrough: TAlk to Captain Arne in Ascalon City to receive this quest.
Head out to Old Ascalon and follow the wall all the way west until you come
to the second gate. Talk to Gate Guard Hollis to receive your reward.
- Reward: 250 XP
- Additional quests unlocked: None

Quest: Cities of Ascalon
- Quest difficulty: Hard (Because of length and placement of objectives)
- Received in: Ascalon City
- Received from: Symon the Scribe
- Classes restrictions: None
- Walkthrough: Talk to Symon the scribe in Ascalon city to receive this
quest. He will tell you to find Three memorials for Cities that used to
exist in Ascalon: King's Watch, Surmia, and Nolani. (1) To find the King's
Watch Memorial, head to Regent's Valley. Almost due south from the entrance
from Old Ascalon is the Memorial to King's Watch. Read it to complete this
objective. To locate the second monument (Surmia), enter the Ruins of
Mission. The monument is inside the mission located on the path near the
lever to the Drawbridge that Prince Rurik needs you to open. To locate the
third and final monument, once you have access to the Nolani Academy, head
out into the Diessa Lowlands, Follow the path until you see a set of
stairs. Head all the way up the stairs and through the archway at the top.
The Memorial is on the other side of the archway. Return to Ascalon City
and talk to Symon the Scribe to receive your reward.
- Reward: 1000 XP
- Additional quests unlocked: Symon's History of Ascalon

Quest: Scavengers in Old Ascalon
- Quest difficulty: Easy
- Received in: Ascalon City
- Received from: Warmaster Tydus
- Classes restrictions: None
- Walkthrough: Talk to Warmaster Tydus in Ascalon City to receive this quest.
Head out into Old Ascalon and follow the road down to Sardalac Sanitarium.
Turn South from the entrance until you see a guy called Thaddiel standing
around. Talk to him until he decides to leave. Return to Warmaster Tydus
for your reward.
- Reward: 500 XP, Battle Axe (dmg 5-12, req. 3 Axe Mastery)
- Additional quests unlocked: None

Quest: The Troublesome Artifact
- Quest difficulty: Easy - but it will take a long time to complete
- Received in: Ascalon City
- Received from: Warmaster Tydus
- Classes restrictions: None
- Walkthrough: Talk to Warmaster Tydus to receive this quest. Once you have
access to Frontier Gate, head out and south to the Pockmark Flats. Once you
get to the big open area with the "big Crystal Thing", run southwest. After
a short distance, you will find a path. Follow the path and when it forks,
take the right fork up the stairs and into Serenity Temple. Talk to
Priestess Rashenna. Once she takes the item, return to Warmaster Tydus in
Ascalon for your reward.
- Reward: 500 XP, Focus Item (Energy +6, req. 5 healing prayers)
- Additional quests unlocked: None

Quest: Vanguard Equipment
- Quest difficulty: Moderate
- Received in: Ascalon City
- Received from: Captain Arne
- Classes restrictions: None
- Walkthrough: Talk to Captain Arne to receive this quest. Either Walk or
use the Map travel feature to get to Fort Ranik. Head out of Fort Ranik and
talk to Gelsan the Outfitter. He will tell you that bandits have taken the
supplies and that you need to get them back. Head southwest from this
position until you find a group of Bandits. Kill them and then move onto
the group of bandits a little further south, near a bridge. Kill that group
and pick up the chest. Return the chest to Gelsan the Outfitter. He will
give you the Vanguard equipment, (which turned out to simply be misplaced
in his tent.) Return the Vanguard Equipment to Captain Arne for your
reward.
- Reward: 500 XP, Focus Item (Energy +6, Req. 5 Healing Prayers)
- Additional quests unlocked: Fires in the East

Quest: Recruits for Hollis
- Quest difficulty: Easy
- Received in: Ascalon City
- Received from: Warmaster Tydus
- Classes restrictions: None
- Walkthrough: Talk to Warmaster Tydus in Ascalon City to receive this quest.
Head out to Old Ascalon and find a group of three army recruits. Lead them
West to Gate Guard Hollis. Once they arrive, talk to Gate Guard Hollis to
receive your reward.
- Reward: 500 XP, Focus Item (Energy +6, req. 5 Healing Prayers
- Additional quests unlocked: None

Quest: Fires in the East
- Quest difficulty: Moderate
- Received in: Ascalon City
- Received from: Captain Arne
- Classes restrictions: None
- Walkthrough: Talk to Captain Arne in Ascalon City to receive this quest.
Once you get to Frontier Gate, head out into the Eastern Frontier. Head
north and then head east, following your little green arrow. Kill all the
Charr around the fire. (I believe that they are actually called Flame
keepers). Once they are dead, return to Captain Arne for your reward.
- Reward: 500 XP, Smiting Staff (Energy +4, Light Dmg 3-4, Req. 4 Smiting
prayers, 2H), Long Sword (Slashing Dmg 7-10, Req. 4 Swordsmanship)
- Additional quests unlocked: None

------------------------------
6.2 Old Ascalon Quests
------------------------------

Quest: Helping the People of Ascalon
- Quest difficulty: Easy
- Received in: Old Ascalon
- Received from: Ambassador Zain
- Classes restrictions: None
- Walkthrough: Talk to Ambassador Zain in Old Ascalon to receive this quest.
Return to Ascalon City and find Ellie Rigby. Talk to Her, then return to
Ambassador Zain for your reward.
- Reward: 200 XP, and two class specific skills
Warrior - "For Great Justice"
Ranger -
Monk - Mending
Elementalist -
Mesmer -
Necromancer -
- Additional quests unlocked: The Ambassador's Quandary

Quest: The Ambassador's Quandary
- Quest difficulty: Easy
- Received in: Old Ascalon
- Received from: Ambassador Zain
- Classes restrictions: None
- Walkthrough: Talk to Ambassador Zain in Old Ascalon to receive this quest.
Head over to Fort Ranik. (I recommend completing this quest AFTER you
complete the Great Northern Wall mission so that you can simply use the map
to travel there.) From Fort Ranik, walk South to the ruins of the old
Aqueduct (or whatever that is), and head West. After a short ways you will
see a group of Bandits around a small hill. Head up the hill and follow
the path to the end. At the end of the path is the bandit Torin. Kill him,
then return to Ambassador Zain for your reward.
- Reward: 500 XP, Battle Axe (Dmg 5-12, Req. 3 Axe Mastery), Smiting Staff
(Energy +4, Light Dmg 3-4, req. 4 Smiting Prayers, 2H)
- Additional quests unlocked: A Mission of Peace

Quest: A Mission of Peace
- Quest difficulty: Easy
- Received in: Old Ascalon
- Received from: Ambassador Zain
- Classes restrictions: None
- Walkthrough: Talk to Ambassador Zain in Old Ascalon to receive this quest.
Head West until you get to the second gate to the breach (The only one that
is open.) and Talk to Gate Guard Hollis. Return to Ambassador Zain for your
reward.
- Reward: 250 XP, Focus Item (Energy +6, Req. 5 Healing Prayers)
- Additional quests unlocked: None

Quest: Rastin's Ritual
- Quest difficulty: Easy
- Received in: Old Ascalon
- Received from: Witness Rastin
- Classes restrictions: None
- Walkthrough: Talk to Witness Rastin in Old Ascalon to receive this quest.
Follow the path down to where the old Ashford Abbey used to be (it is now
called the Sardalac Sanitarium). On the way, you will find an NPC called
Artisan Daved. Talk to him and then return to Witness Rastin to complete
this quest.
- Reward: 500 XP
- Additional quests unlocked: None

Quest: Military Matters
- Quest difficulty: Moderate
- Received in: Old Ascalon
- Received from: Warmaster Grast
- Classes restrictions: Warrior only
- Walkthrough: Talk to Warmaster Grast in Old Ascalon to receive this quest.
Follow the road southwest to Sardalac Sanitarium, and then turn off and
follow the road to Regent Valley. Sergeant Clark will be just up the road
in Regent Valley. Talk with him and then escort him back to Warmaster Grast
to receive your reward.
- Reward: 250 XP, Unlock Warrior skills: Power attack, Sprint
- Additional quests unlocked: Into the Breach

Quest: Into the Breach
- Quest difficulty:
- Received in: Old Ascalon
- Received from: Warmaster Grast
- Classes restrictions: Warrior only
- Walkthrough: Talk to Warmaster Grast to receive this quest. Head into the
Breach and find Captain West. Repel (Translation: Kill) three groups of
Charr. Then talk to Captain West. Return to Warmaster Grast for your
Reward.
- Reward: 300 XP, Warrior Skills: Penetrating Blow, Endure Pain
- Additional quests unlocked: None

Quest: Gargoyle Trouble
- Quest difficulty: Easy
- Received in: Old Ascalon
- Received from: Warmaster Grast
- Classes restrictions: Warrior only
- Walkthrough: Talk to Warmaster Grast to receive this quest. Search the
area and kill five gargoyles (it doesn't matter which type). Once five
gargoyles are dead, return to Warmaster Grast for your reward.
- Reward: 200 XP, Warrior Skills: Wild Blow, Sever Artery, Gash, Healing
signet
- Additional quests unlocked: None

Quest: Barradin's Stand
- Quest difficulty: Moderate - Due to Charr presence
- Received in: Old Ascalon
- Received from: Gate Guard Hollis
- Classes restrictions: None
- Walkthrough: Talk to Gate Guard Hollis in old Ascalon to receive this
quest. Enter the Breach and make your way to Piken Square. Talk to Duke
Barradin to receeive your reward.
- Reward: 500 XP, Tall Shield (Armor: 6, Req. 4 Tactics)
- Additional quests unlocked: Siege of Piken Square, Fires in the North

Quest: Supplies for the Duke
- Quest difficulty: Moderate to hard
- Received in: Old Ascalon
- Received from: Gate Guard Hollis
- Classes restrictions: None
- Walkthrough: Talk to Gate Guard Hollis in old Ascalon to receive this
quest. Enter the Breach and make your way down to the river of tar. Head
East down the river of tar until you come across a small path on your left
that you can climb. Climb out of the river and when you can turn back west
do so. Follow this path until you cross a wooden bridge. Cross this bridge
and locate the lost supply Column. Escort them back east to Piken Square
and talk to Quartermaster Aada for your reward.
- Reward: 300 XP, TWo class Specific Skills
Warrior - "Watch Yourself"
Ranger -
Monk - Purge Conditions
Elementalist -
Mesmer -
Necromancer -
- Additional quests unlocked: None

Quest: Sowing Seeds
- Quest difficulty: Easy
- Received in: Old Ascalon
- Received from: Grazden the Protector
- Classes restrictions: Monk Only
- Walkthrough: Talk to Grazden the Protector in Old Ascalon (near the
Sardalac Sanitarium) to receive this quest. Escort Farmer Hammet back to
Ascalon City. Once he enters the city, return to Grazden for your reward.
- Reward: 200 XP, Monk Skills: Heal Party, Bane Signet, Orison of Healing
- Additional quests unlocked: None

Quest: Protecting Ascalon
- Quest difficulty:
- Received in: Old Ascalon
- Received from: Grazden the Protector
- Classes restrictions: Monk Only
- Walkthrough: Talk to Grazden the Protector in Old Ascalon to receive this
quest. Head Southwest from his position and enter Regent Valley. Head More
or less Southeast from the entrance to this area to find the body of
Paulus. Search his body and pick up his holy symbol. Return to Grazden for
your reward.
- Reward: 300 XP, Monk Skills: Heal Area, Vital Blessing
- Additional quests unlocked: In Memory of Paulus

Quest: In Memory of Paulus
- Quest difficulty: Easy
- Received in: Old Ascalon
- Received from: Grazden the Protector
- Classes restrictions: Monk Only
- Walkthrough: Talk to Grazden the Protector to receive this quest. Head
back to Ascalon City. Just outside the gates of the city (in old Ascalon)
you will find Melka Blanston. Talk to her to receive your reward.
- Reward: 300 XP, Monk Skills: Resurrect, Live Vicariously
- Additional quests unlocked: None

Quest: Symon's History of Ascalon
- Quest difficulty: Easy, just expensive if you don't have the items
- Received in: Old Ascalon
- Received from: Witness Rastin
- Classes restrictions: None
- Walkthrough: Talk to Witness Rastin in old Ascalon to receive this quest.
Head back to Ascalon City and talk to Symon the Scribe. He will tell you
that he will be glad to accommodate you, but he needs five rolls of
parchment first. He'll tell you to talk to Artisan Daved in Old Ascalon to
get the parchment. Just make sure you bring the items with you to craft
them. Once you have the parchment, Return to Symon. He will hand you the
history. Take the History to Witness Rastin for your reward.
- Reward: 2000 XP
- Additional quests unlocked: none

------------------------------
8. Great Northern Wall Quests
------------------------------

Mission: Great Northern Wall
- Quest difficulty: Easy to Moderate
- Received in: Great Northern Wall
- Received from: No One - Cooperative Mission
- Classes restrictions: None
- Walkthrough:
- Reward: 1000 XP + 1 skill point, Plus 1000 xp for Bonus
- Additional quests unlocked: None - Access to Fort Ranik.

------------------------------
8. Fort Ranik Quests
------------------------------

Mission: Fort Ranik
- Quest difficulty: Moderate
- Received in: Fort Ranik
- Received from:
- Classes restrictions: None
- Walkthrough: Once you start the mission, head north and kill any charr
you come across. Once you get to the door. Master Armin will open the door
for you. Talk to him again to receive the bonus for this mission - rescue
son. Head north again through the door, once again killing all the charr.
Keep on following the path. There are a few side areas, but by and large,
there is only one way you can go. After a short ways, you will find
yourself heading under a bridge with a face on it. Keep on going until you
find yourself in a small clearing. Keep on following the path. Your map
will show some friendly npc's nearby (green dots). One of them will be
Deeter Saberlin. Talk to him to complete the bonus. Keep on following the
path, and it will lead you back to the main road. You are on the right path
if you see a charr "boss", and what look to be ruined aqueducts. (Look
for a ruined catapult). Keep on following the path. You will see several
ruined Trebuchets and Siegemaster Lormar. Talk to him. He will tell you
to find the missing pieces and he will repair it. Find the Salvaged
restraining bolt just NE of him. Find the Salvaged Release level south of
that. Keep on following the path to find the final piece. Once all three
pieces of the Trebuchet have been returned to Lormar, it will be repaired.
Pull the level once to arm it, then pull it again to watch all the charr
in the valley be blown to bits. Fight a few more charr, then make your way
to a trebuchet near the wall. Arm it, then wait for the charr to come out.
Fire the trebuchet and mop up the few charr that remain to complete the
mission.
- Reward: 1000 xp plus 1 skill point, 1000 xp for bonus
- Additional quests unlocked: None

------------------------------
8. Regent Valley Quests
------------------------------

Quest: Regent Valley Defense
- Quest difficulty: Moderate
- Received in: Regent Valley
- Received from: Sergeant Brannen
- Classes restrictions: None
- Walkthrough: Talk to Sergeant Brannen in Regent Valley to receive this
quest. Head Southwest to the center of this area and search around for
Charr. Kill any charr you come across. (You will need to travel almost due
west from the entrance of Fort Ranik to arrive at this location.) Once all
the Charr are dead, return to Lord Darrin for your reward.
- Reward: 500 XP, Longbow (Piercing Dmg 9-13, Req. 3 Marksmanship, 2H)
- Additional quests unlocked: None

------------------------------
8. Frontier Gate Quests
------------------------------

Quest: Ruins of Surmia
- Quest difficulty: Relatively Easy
- Received in: Frontier Gate
- Received from: Warmaster Riga
- Classes restrictions: None
- Walkthrough: Talk to Warmaster Riga in Frontier gate to receive this quest.
Head out of Frontier Gate and follow the road Northish, then head back east
to reach the Ruins of Surmia. Once inside, talk to Captain Marik to receive
your reward.
- Reward: 500 XP, Smiting Rod (Light Dmg 2-4)
- Additional quests unlocked: None

Quest: Frontier Gate Fugitives
- Quest difficulty: Moderate
- Received in: Frontier Gate
- Received from: Warmaster Riga
- Classes restrictions: None
- Walkthrough: Talk to Warmaster Riga in Frontier Gate to receive this
quest. Leave Frontier Gate and enter the Eastern Frontier. Head Southeast,
following the path, until you reach a series of what appear to be ruined
buildings. Footman Tate will be hiding in one of them. Don't kill him, as
it appears that he's friendly. Talk to him and convince him that everything
will be alright. He'll agree to come with you. Just escort him to the gate.
Once he's back at the gate, return to the area where you found him, and
head south into the Pockmark Flats. Head south past the big crystal
formation. Take the path on the southeast side and follow it. When you get
a chance to turn southeast again, do so. Keep on moving southeast until you
find Footman Quinn. Kill him. Return to Warmaster Riga for your reward.
- Reward: 1000 XP, Longbow (Piercing Dmg 9-13, Req. 3 Marksmanship, 2H),
Focus Item (Energy +6, Req. 5 Healing Prayers)
- Additional quests unlocked: None

------------------------------
8. Serenity Temple Quests
------------------------------

Quest: Replacement Healers
- Quest difficulty: Moderately Easy - all you have to do is keep Devona alive
- Received in: Serenity Temple
- Received from: Priestess Rashenna
- Classes restrictions: Monk Only
- Walkthrough: Talk to Priestess Rashenna in Serenity Temple to receive this
quest. Head out to Pockmark Flats and talk to Devona. Lead Devona to the
Eastern Frontier. Once in the Eastern Frontier, Follow Devona until she
reaches a group of Charr. Help her kill all the Charr, then return to
Priestess Rashenna for your reward.
- Reward: 500 XP, Monk Skills: Infuse Health, Strength of Honor
- Additional quests unlocked: None

------------------------------
8. Piken Square Quests
------------------------------

Quest: Casualty Reports
- Quest difficulty:
- Received in: Piken Square
- Received from: Undertaker Cortis
- Classes restrictions: None
- Walkthrough: Talk to Undertaker Cortis in Piken Square to receive this
quest. Return to Ascalon City and talk to Warmaster Tydus. Head back once
more to Piken Square and talk to Undertaker Cortis again to receive your
reward.
- Reward: 150 XP
- Additional quests unlocked: None

Quest: The Duke's Daughter
- Quest difficulty: Moderately Hard
- Received in: Piken Square
- Received from: Viggo
- Classes restrictions: None
- Walkthrough: Talk to Viggo in Piken Square to receive this quest. Head out
into the Breach and head east until you reach the Diessa Lowlands. Once in
the Diessa Lowlands, Head east until you reach what appears to be a ruined
temple that is loaded with Charr. I recommend skirting around the edges, as
there is far too many for an average group to deal with. What you're
looking for is actually the ghost of Althea. Talk to her Ghost and then
return to Duke Barradin for your reward.
- Reward: 2000 XP
- Additional quests unlocked: Althea's Ashes

Quest: Althea's Ashes
- Quest difficulty: Moderately Hard - but it depends on the group and tactics
- Received in: Piken Square
- Received from: Duke Barradin
- Classes restrictions: None
- Walkthrough: Talk to Duke Barradin in Piken Square to receive this quest.
Head out into the Breach and then west to the Diessa Lowlands. Once in the
Diessa Lowlands, make your way to the tar pit in the northern section of
the area and enter the gate to the Flame Temple Corridor. The urn with
Althea's Ashes is in the northeast section of the zone, but this place is
literally crawling with high-level charr (all lvl 7 and lvl 8, plus a few
bosses). I suggest making your way around one of the edges, attacking one
group at a time. The one good thing about this quest is that the groups are
outside the "aggravation" range of each other, so if you're careful, you'll
only have to fight one group at a time. Make your way to the northeast
part of the temple, and climb the stairs. Find the stand with her ashes and
fill the urn Duke Barradin gave you. Return the urn to Duke Barradin for
your reward.
- Reward: 2000 XP
- Additional quests unlocked: None

Quest: Fires in the North
- Quest difficulty:
- Received in: Piken Square
- Received from: Duke Barradin
- Classes restrictions: None
- Walkthrough: Talk to Duke Barradin in Piken Square to receive this quest.
Head out into the Breach and make your way east into the Diessa Lowlands.
Head Northeast once you get to the Diessa Lowlands until you reach a Charr
Flame Temple. Kill all the Flame Keepers. Once their dead, return to Duke
Barradin for your reward.
- Reward: 1000 XP, Smiting Rod (Light Dmg 2-4)
- Additional quests unlocked: None

Quest: Army Life
- Quest difficulty:
- Received in: Piken Square
- Received from: Armsman Pitney
- Classes restrictions: Warrior Only
- Walkthrough: Talk to Armsman Pitney in Piken Square to receive this quest.
Head out into The Breach and head east until you find Old Mac and his pet
devourer, Joe. Talk to them, then escort them back to Piken Square. Return
to Piken Square and talk to Armsman Pitney for your reward.
- Reward: 250 XP, unlock Warrior Skills: Mighty Blow, Dismember
- Additional quests unlocked: None

Quest: The Red Cloaked Deserter
- Quest difficulty:
- Received in: Piken Square
- Received from: Farrah Cappo
- Classes restrictions:
- Walkthrough: Talk to Farrah Cappo in Piken Square to receive this quest.
Map travel over to Fort Ranik (Trust me, it saves a LOT of time.) Head out
into Regent Valley and head west until you reach the river of Tar. Follow
the path the river takes, but stay on the south bank. Once you pass under
the bridge, head up onto the south shore. At this point, you should start
to see the green star showing Little Thom's location. Work your way around
and examine his body. Report back to Farrah Cappo for your reward.
- Reward: 1000 XP, Longbow (Piercing Dmg 9-13, Req. 3 Marksmanship, 2H)
Focus Item (Energy +6, req. 5 Healing Prayers)
- Additional quests unlocked: None

Quest: Seige of Piken Square
- Quest difficulty: Moderately Easy
- Received in: Piken Square
- Received from: Duke Barradin
- Classes restrictions: None
- Walkthrough: Talk to Duke Barradin in Piken Square to receive this quest.
Head back out into the breach. Kill all the charr in the small area just
next to the portal, including the charr captain. Return to Duke Barradin
for your reward.
- Reward: 500 XP, Smiting Staff (Energy +4, Light Dmg 3-4, Req. 4 Smiting
prayers, 2H) War Hammer (Blunt dmg 11-17, Req. 3 Hammer Mastery, 2H)
- Additional quests unlocked: Hammer and Anvil

Quest: Hammer and Anvil
- Quest difficulty: Moderate
- Received in: Piken Square
- Received from: Duke Barradin
- Classes restrictions: None
- Walkthrough: Talk to Duke Barradin in Piken Square to receive this quest.
Head back out into Breach and head to the Tar River southwest of Piken
Square. Join up with a group of Ascalon Militia and lead them to the Tar
pits at the end of the river. Kill all the charr in the area, including the
boss, Grimm Sharpfang. Return to Duke Barradin for your reward.
- Reward: 500 XP, Tall Shield (Armor 6, req. 4 Tactics)
- Additional quests unlocked: None

Quest: Garfazz Bloodfang
- Quest difficulty: Moderate
- Received in: Piken Square
- Received from: Viggo
- Classes restrictions: None
- Walkthrough: Talk to Viggo in Piken Square to receive this quest. Head out
into the Breach, and head east following the paths until you enter the
Diessa Lowlands. Head Northeast from this location, following the paths,
until you come across a path heading West. Follow this path a ways until
you come across a set of stairs heading south. Take the stairs and follow
the path until you come across Garfazz Bloodfang. Kill him, then return to
Viggo for your reward.
- Reward: 500 XP, Smiting Rod (Light Dmg 2-4), Longsword (Slashing Dmg 7-10,
Req. 4 Swordsmanship)
- Additional quests unlocked: None

------------------------------
8. Nolani Academy Quests
------------------------------

Mission: Nolani Academy
- Quest difficulty: Moderate
- Received in: Nolani Academy
- Received from: Cooperative Mission
- Classes restrictions: None
- Walkthrough:
- Reward: 1000 xp plus 1 skill point, 1000 xp for bonus
- Additional quests unlocked: None

------------------------------
8. Yak's Bend Quests
------------------------------

Quest: The Way Is Blocked
- Quest difficulty: Moderately Easy
- Received in: Yak's Bend
- Received from: Captain Osric
- Classes restrictions: None
- Walkthrough: Talk to Captain Osric in Yak's Bend to receive this quest.
Head out into Traveler's Vale and follow the road southwest to Borlis Pass.
Kill all the stone summit dwarves and the Snow ettins along the path.
Return to Captain Osric for your reward.
- Reward: 500 XP
- Additional quests unlocked: None

Quest: The Road to Borlis Pass
- Quest difficulty: Moderately Easy
- Received in: Yak's Bend
- Received from: Captain Osric
- Classes restrictions: None
- Walkthrough: Talk to Captain Osric in Yak's Bend to receive this quest.
Head out into Traveler's Vale and head southwest to Borlis Pass. Kill all
the Stone summit surrounding the entrance. Talk to Beecum Reedly for your
reward.
- Reward: 500 XP, Focus Item (Energy +7, req. 5 Healing Prayers)
- Additional quests unlocked: None

Quest: The Missing Artisan
- Quest difficulty: Moderate
- Received in: Yak's Bend
- Received from: Tabor Woolridge
- Classes restrictions: None
- Walkthrough: Talk to Tabor Woolridge in Yak's Bend to receive this quest.
Head out into Traveler's Vale and head south until you reach the Ascalon
Foothills. Head into the Ascalon Foothills and head south until you can
turn east. Do so, then talk to Artisan Rudger for your reward. (He's by a
ressurrection point.)
- Reward: 500 XP
- Additional quests unlocked: None

Quest: Helping the Dwarves
- Quest difficulty: Moderately Easy
- Received in: Yak's Bend
- Received from: Grand Mason Stonecleaver
- Classes restrictions: None
- Walkthrough: Talk to Grand Mason Stonecleaver in Yak's Bend to receive this
quest. Head out into Traveler's Vale and head Northwest to the entrance
of Iron Horse Mine. Talk to Rangil Ironbow to receive your reward.
- Reward: 250 XP, TWo class Specific Skills
Warrior - Protector's Strike

Ranger -
Monk - Remove Hex
Elementalist -
Mesmer -
Necromancer -
- Additional quests unlocked: Minaar's Trouble

Quest: Securing the Vale
- Quest difficulty:
- Received in: Yak's Bend
- Received from: Van the Warrior
- Classes restrictions: Warrior Only
- Walkthrough: Talk to Van the Warrior in Yak's Bend to receive this quest.
Head out into Traveler's Vale. Following the road, locate each of the three
patrol points. Clear each one of enemies. Once all three are clear, report
back to Van the Warrior (I wish I could give you clearer directions, but
the best I can do is tell you to head towards the green arrows and stars.)
- Reward: 500 XP, Swift Chop, Irresistable Blow, Seeking Blade
- Additional quests unlocked: None

Quest: Shiverpeak Stragglers
- Quest difficulty:
- Received in: Yak's Bend
- Received from: Captain Osric
- Classes restrictions: None
- Walkthrough: Talk to Captain Osric in Yak's Bend to receive this quest.
Head out into Traveler's Vale. Head south following the road until you
find the group of Ascalon Refugees. Protect them from attacks and escort
them back to Yak's Bend. Once they're back to Yak's Bend, talk to Captain
Osric to receive your reward.
- Reward: 500 XP, Smiting Rod (Light Dmg 4-7, Req. 5 Smiting Prayers), War
Hammer (Blunt Dmg: 13-20, req. 5 Hammer Mastery, 2H)
- Additional quests unlocked: Oswalt's Epitaph

Quest: The Wayward Monk
- Quest difficulty:
- Received in: Yak's Bend
- Received from: Van the Warrior
- Classes restrictions: Monk Only
- Walkthrough: Talk to Van the Warrior in Yak's Bend to receive this quest.
Head out into Traveller's Vale. Talk to Cynn. Head Northwest to the
entrance to Iron Horse Mine. Head into Iron Horse Mine and head North.
Find and talk to Brother Mhenlo to receive your reward.
- Reward: 350 XP, Unlock Monk Skills: Vigorous Spirit, Pacifism, Divine Boon
- Additional quests unlocked: None

------------------------------
8. Traveler's Vale Quests
------------------------------

Quest: Oswalt's Epitaph
- Quest difficulty: Moderate
- Received in: Traveler's Vale
- Received from: Elsa Alston
- Classes restrictions: None
- Walkthrough: Talk to Elsa Alston in Traveler's Vale to receive this quest.
Head out south to the portal for the Ascalon Foothills. Once in the Ascalon
Foothills, head south and then head back east when you can. Engrave the
message on Oswalt's Grave, then talk to the Ghost of Oswalt Alston to
receive your reward.
- Reward: 500 XP, Focus Item (Energy +7, req. 5 Healing Prayers)
- Additional quests unlocked: None

Quest: Minaar's Trouble
- Quest difficulty: Moderate
- Received in: Traveler's Vale
- Received from: Rangil Ironbow.
- Classes restrictions: None
- Walkthrough: Talk to Rangil Ironbow in Traveler's Vale to receive this
quest. Head into Iron Horse Mine and travel north. Keep on traveling north
until you come to the mines. Enter the mines (you don't change zones) and
locate Minaar Stonesledge. Talk to him, then return to Rangil for your
reward.
- Reward: 500 XP, Tall Shield (Armor:7, req. 5 Tactics), Focus Item
(Energy +7, req. 5 Healing Prayers)
- Additional quests unlocked: Minaar's Worry

Quest: Minaar's Worry
- Quest difficulty: Moderate
- Received in: Traveler's Vale
- Received from: Rangil Ironbow
- Classes restrictions: None
- Walkthrough: Talk to Rangil Ironbow in Traveler's Vale to receive this
quest. Head back into Iron Horse Mine and head north until you get to the
mines. Travel through the mines and then head east. (It'll look like a
typical mining setup). Locate and Kill Ore Ironwhip. He'll drop the
plans that Rangil wants. Pick them up and return to Rangil Ironbow for
your reward.
- Reward: 500 XP, Battle Axe (Dmg: 6-16, req. 5 axe mastery)
- Additional quests unlocked: Iron Horse War Machine

Quest: Iron Horse War Machine
- Quest difficulty: Moderate
- Received in: Traveler's Vale
- Received from: Rangil IronBow
- Classes restrictions: None
- Walkthrough: Talk to Rangil Ironbow in Traveler's Vale to receive this
quest. Head into Iron Horse Mine. Turn left at the fork and follow the path
until you can turn right again (you will be heading north at this point).
Head north until you come across a "Dwarven Powder Keg Station". Pick up a
keg and carry it back to a lever. Drop the keg and it will blow up the
lever. Repeat this procedure for each of the remaining eight levers. Once
all nine levers have been blown to smithereens, return to Rangil Ironbow
for your reward.
- Reward: 500 XP, Smiting Staff (Energy +5, Light Dmg 4-7, Req. 5 Smiting
Prayers, 2H), Longbow (Piercing Dmg 11-18, req. 5 Marsksmanship, 2H)
- Additional quests unlocked: None

------------------------------
8. Borlis Pass Quests
------------------------------

Mission: Borlis Pass
- Quest difficulty: Moderate
- Received in: Borlis Pass
- Received from: Cooperative Mission
- Classes restrictions: None
- Walkthrough:
- Reward: 1000 xp plus 1 skill point, 1000 xp for bonus
- Additional quests unlocked: None

------------------------------
8. Gates of Kryta Quests
------------------------------

Mission: Moderate to Moderately difficult
- Quest difficulty:
- Received in: Gates of Kryta
- Received from: No one - Enter Mission to start
- Classes restrictions: None
- Walkthrough: Note - this mission is somewhat different from all the
previous missions as you don't talk to an NPC to receive the bonus. Don't
worry, I will tell you how to receive the bonus XP. From where you start,
head south. After a short distance, head east down the hill, and click on
the pig "oink", to get him to follow you. (This is part of the bonus.)
Continue south until the bend, which will turn around and head north, then
turn around again and head in a southernly direction for a while. After a
bit, you will pass under a gate. Go through the gate and talk to Justicar
Toriimo. He will direct you to talk to Justicar Hablion. While you're in
this area, head southeast from Toriimo and bring the pig to Cheswick. This
is the first part of the bonus. Once Cheswick recognizes his pig, talk to
the Orrian Historian next to him, and he will tell you he needs an Orrian
Historical Text, which is the second part of the bonus. Leave this area
through the other gate and hug the mountain range on your left. You will
soon come across a bridge, connecting a small island, followed by another
bridge. Head into the water on the left of this bridge and pass under it.
Head north, staying on the river until you reach a shipwreck with a chest.
Open the chest to reveal the Orrian text that the historian was talking
about. Bring it back to the historian, but watch out for the phantoms that
emerge. They are level 17 and are VERY fond of using lightning based
magics. Once the text is back in the hands of the historian, return to the
double bridges. Head east across the double bridges and talk to Justicar
Hablion. He will tell you that the Ascalon Refugees are welcome in Kryta,
as long as you help him clear the swamps of undead. so from where you are,
head north, killing all undead that you come across. Keep on heading in
north until the road forks again, and take the right fork. Follow the path
until you find a "valley" with several little "islands" in standing water.
STAY out of the water as much as possible, as it is poisonous. Kill all
undead and head north and kill the undead there to complete the mission.
- Reward: 1000 XP plus 1 skill point, plus 1000 XP for Bonus, Access to
Lion's Arch
- Additional quests unlocked: None

------------------------------
8. Lion's Arch Quests
------------------------------

Quest: Report to the White Mantle
- Quest difficulty: Moderately Easy
- Received in: Lion's Arch
- Received from: Armen the Guide
- Classes restrictions: None
- Walkthrough: Talk to Armen the guide in Lion's Arch to receive this quest.
Head out the north gate to North Kryta Province and follow the path on
your left until you see the gate for D'Alessio Seaboard. Enter and talk to
White Mantle Knight Karriya for your reward.
- Reward: 500 XP, Smiting Rod (Light Dmg 5-10, reqs 6 smiting prayers)
- Additional quests unlocked: None

Quest: The Villainy of Galrath
- Quest difficulty: Insane, but a lot of FUN!
- Received in: Lions Arch
- Received from: Firstwatch Sergio
- Classes restrictions: None
- Walkthrough:
- Reward: 500 XP, Smiting Staff (Energy +6, Light Dmg 5-10, req. 6
smiting prayers, two-handed), Long Sword (Slashing dmg 12-18, req.
6 swordmanship)
- Additional quests unlocked: None

Quest: Orrian Excavation
- Quest difficulty: Moderate
- Received in: Lions Arch
- Received from: Magi Malaquire
- Classes restrictions: None
- Walkthrough: Talk to Magi Malaquire to receive this quest. Leave Lion's
arch and head to the northernmost part of North Kryta Province (where the
Ocean is). You will see path heading up from a small pool. Take it. (By
this point, you should be seeing the little green star). On your way up,
you will be attacked by several Enchanted Clay's. Kill them and pick up the
Magical Clay shards that they drop (you only need five). Return to Lion's
Arch and give the shards to Magi Malaquire for your reward.
- Reward: 400 XP
- Additional quests unlocked: Malaquires Test

Quest: Merchant's Plea
- Quest difficulty: Moderate
- Received in: Lion's Arch
- Received from: Bodrus the Outfitter
- Classes restrictions: None
- Walkthrough: Talk to Bodrus the outfitter to receive this quest, then head
out into North Kryta Province. Follow the road north until you reach the
ocean, then head west. You will see a path heading up west from the beach.
Take the path, then head north again until you reach the Ascalon
settlement. Find Captain Greywind in the Ascalon Settlement for your
reward.
- Reward: 500 XP
- Additional quests unlocked: Blankets for the Settlers, Reversing the
Scales

Quest: The Weaver of Nebo
- Quest difficulty: Moderate
- Received in: Lion's Arch
- Received from: Jiaju Tai
- Classes restrictions: None
- Walkthrough: Talk to Jiaju Tai in Lions Arch to receive this quest. Head
north into North Kryta Province and keep on going until you pass through
the Ascalon Settlement. Follow the path until you get to Nebo Terrace.
Stay on the path until it forks. Take the right fork to get to a small
village. Find and talk to Weaver Etham the Artisan to receive your reward.
- Reward: 500 XP
- Additional quests unlocked: None

Quest: Malaquire's Test
- Quest difficulty:
- Received in: Lion's Arch
- Received from: Magi Malaquire
- Classes restrictions: None
- Walkthrough:
- Reward: 500 XP, Signet of Capture
- Additional quests unlocked: None

-------------------------------

8. North Kryta Province Quests
-------------------------------

Quest: Duties of a Lionguard
- Quest difficulty: Easy
- Received in: North Kryta Province
- Received from: Lionguard Riddik
- Classes restrictions: None
- Walkthrough: Talk to Lionguard Riddik in North Kryta Province to receive
this quest (he's just outside the gates of Lion's Arch.) Head up the hills
northwest from his location. Follow the path until you reach a small farm.
Talk to Miraba to receive your reward.
- Reward: 500 XP
- Additional quests unlocked: Bandit Trouble

Quest: Bandit Trouble
- Quest difficulty: Easy
- Received in: North Kryta Province
- Received from: Miraba
- Classes restrictions: None
- Walkthrough: Talk to Miraba to receive this quest. Head to D'Alessio
Seaboard and talk to White Mantle Knight Karriya. He will give you
something to take back to Miraba. Return to Miraba and give her the token
for your reward.
- Reward: 500 XP, Tall Shield (Armor: 9, req. 6 Tactics.)
- Additional quests unlocked: None

Quest: Blankets for the Settlers
- Quest difficulty: Moderate
- Received in: North Kryta Province
- Received from: Captain Greywind
- Classes restrictions: None
- Walkthrough: Talk to Captain Greywind in North Kryta Province to receive
this quest. Follow the path through the Ascalon Settlement until you see
the signs for Nebo Terrace. (It's on the north side). Enter Nebo Terrace
and follow the path until the road forks, then take the right fork. Keep
on following the path until you see a small village. Find and Talk to
Weaver Etham the Artisan and give him the Militia Weapons. He will give you
Settlement Blankets. Return to Captain Greywind for your reward.
- Reward: 500 XP, Longbow (Piercing Dmg 12-21, req. 6 Marksmanship, 2-H)
- Additional quests unlocked: None

Quest: Reversing the Scales
- Quest difficulty: Moderate
- Received in: North Kryta Province
- Received from: Captain Greywind
- Classes restrictions: None
- Walkthrough: Talk to Captain Greywind in the Ascalon Settlement in North
Kryta Province. Map travel over to the Gates of Kryta outpost and find a
group or recruit henchmen. (It's easier to get to the destination of this
quest from here.). Get a party together and venture out into Scoundrel's
rise. Follow the path Northeast to the beach, then head back west. You
will soon come across a fair amount of Bog Scales. Keep on heading west
until you come across Executioners and an undead BOSS - unsure of name.
Kill them all, then report back to Captain Greywind in the Ascalon
Settlement in North Kryta Province for your reward.
- Reward: 500 XP, Focus Item (Energy +8, req. 6 Healing Prayers), Smiting
Rod (Light Dmg 5-10, req. 6 Smiting Prayers)
- Additional quests unlocked: None

Quest: The Last Hog
- Quest difficulty: Moderate
- Received in: North Kryta Province
- Received from: Farmer Dirk
- Classes restrictions: None
- Walkthrough: Talk to Farmer Dirk in North Kryta Province to receive this
quest. Follow the road Southwest from his location until the road splits.
Take the left fork until you find the prize-winning Hog. Now, as Farmer
Dirk mentioned, the hog is skittish and will not follow you back. The hog
will run in the direction opposite you, so you will have to herd it back to
Farmer Dirk. To make things more difficult, you will be attacked by Gypsy
Ettins on the return trip. Once the Hog is back with Farmer Dirk, talk to
him for your reward.
- Reward: 500 XP, TWo class Specific Skills
Warrior -
Ranger -
Monk -
Elementalist - Gale
Mesmer - Leech Signet
Necromancer -
- Additional quests unlocked: None

Quest: Graven Images
- Quest difficulty: Moderate
- Received in: North Kryta Province
- Received from: Archivist Ithilar
- Classes restrictions: None
- Walkthrough: Find Archivist Ithilar in North Kryta Province. Talk to him
to receive this quest. A bunch of nightmares will start attacking you.
Protect him from the Nightmares until he says he's done. Talk to him once
again to receive your reward.
- Reward: 600 XP, TWo class Specific Skills
Warrior -
Ranger -
Monk -
Elementalist - Inferno
Mesmer - Mantra of Lightning
Necromancer -
- Additional quests unlocked: None

-----------------------------
8. D'Alessio Seaboard Quests
-----------------------------

Mission:
- Quest difficulty:
- Received in:
- Received from:
- Classes restrictions:
- Walkthrough:
- Reward:
- Additional quests unlocked:

-----------------------
8. Nebo Terrace Quests
-----------------------

Quest: The Hot Springs Murders
- Quest difficulty:
- Received in: Nebo Terrace
- Received from: Inspector Caleb
- Classes restrictions: None
- Walkthrough: Talk to Inspector Caleb in the village in Nebo Terrace to
receive this quest. Follow the path East from the village to the turn-off
to North Kryta Province. Instead of taking that path, follow the road
south, being careful about engaging the Caromi Tengu.
- Reward: 500 XP, TWo class Specific Skills
Warrior -
Ranger -
Monk -
Elementalist - Grasping Earth
Mesmer - Illusion of Weakness
Necromancer -
- Additional quests unlocked: None

---------------------------
8. Divinity Coast Quests
---------------------------

Mission:
- Quest difficulty:
- Received in:
- Received from:
- Classes restrictions:
- Walkthrough:
- Reward:
- Additional quests unlocked:

---------------------------
8. Druid's Overlook Quests
---------------------------

Quest: A Brother's Fury
- Quest difficulty: Moderately Easy

- Received in: Druid's Overlook
- Received from: Trader Versai
- Classes restrictions: None
- Walkthrough: Talk to Trader Versai in Druid's Overlook to receive this
quest. Head out into the Sage Lands and talk to Justiciar Thommis. He will
tell you to speak with House Rangers Amon, Lanalt, and Rionel. Head North
from his location and speak with House Ranger Amon. From this location,
Head northwest-ish and talk with House Ranger Lanalt. From this location,
continue northwest , crossing over what appears to be a giant branch and
talk with House Ranger Rionel. Head north from his location, turning west
when able and follow this path. Ignore the turnoff that heads south and
continue west. You should fight a couple of Wind Riders. At that point,
head west and follow the path until you enter The Wilds. Talk to Witness
Giselle to receive your reward.
- Reward: 500 XP, Longbow (Piercing Dmg 13-25, req. 8 Marksmanship, 2H)
Smiting Rod (Light dmg 4-7, req. 5 Smiting Prayers)
- Additional quests unlocked: None

Quest: Mysterious Message
- Quest difficulty: Moderately hard
- Received in: Druid's Overlook
- Received from: Envoy Ero
- Classes restrictions: None
- Walkthrough: Talk to Trader Versai in Druid's Overlook to receive this
quest. Head out into the Sage Lands. Head east from here and follow the
path until you have to turn, then turn west and follow the path here to
Mamnoon Lagoon. Once you're in Mamnoon Lagoon, Head west until you come
across the Hollow Log. Drop the message in the log then head southwest to
the entrance to Silverwood. Once in Silverwood, head west until you find
Alari Doubleblade. Talk to her to receive your reward.
- Reward: 500 XP, TWo class Specific Skills
Warrior -
Ranger -
Monk -
Elementalist - Stone Daggers
Mesmer - Ethereal Burden

Necromancer -
- Additional questws unlocked:

Quest: Eye for Profit
- Quest difficulty: Moderately hard
- Received in: Druid's Overlook
- Received from: Trader Versai
- Classes restrictions: None
- Walkthrough: Talk to Trader Versai in Druid's OVerlook to receive this
quest. Head out into the Sage lands and head north. When you get to the
fork in the path, take the right fork. Follow the path around until you're
heading south, and after a short distance, the path will turn east again.
Locate and talk to Grahm. He will tell you that the beast Trader Versai is
looking for it to the north next to a waterfall. Follow the river in a
northernly direction and then follow it west. Climb out of the basin on a
huge branch, and then head west. (The arrow will be just north of you, but
you have to circle around). When you come near the path that heads into the
wilds, follow the main path back east. Find and Kill the Wind rider named
Gale Stormsend. Once it's dead, return to Trader Versai for your reward.
- Reward: 500 XP, TWo class Specific Skills
Warrior -
Ranger -
Monk -
Elementalist - Air Attunement
Mesmer - Hex Breaker
Necromancer -
- Additional quests unlocked: None

---------------------------
8. The Wilds Quests
---------------------------

Mission:
- Quest difficulty:
- Received in:
- Received from:
- Classes restrictions:
- Walkthrough:
- Reward:
- Additional quests unlocked:

---------------------------
8. Bloodstone Fen Quests
---------------------------

Mission:
- Quest difficulty:
- Received in:
- Received from:
- Classes restrictions:
- Walkthrough:
- Reward:
- Additional quests unlocked:

---------------------------
8. Quarrell Falls Quests
---------------------------

Quest: White Mantle Wrath: Demagogue's Vanguard
- Quest difficulty: Moderate
- Received in: Quarrell Falls
- Received from: Garath Quickblade
- Classes restrictions: None
- Walkthrough: Talk to Garath Quickblade in Quarrell Falls to receive this
quest. Head out into Silvermoon and head in a southwest direction. You will
come across three patrols of White Mantle knights. Kill them all, and then
continue on to the next area of Ettin's Back. At the entrance to the "town"
of Ventari's Refuge, you will find Councillor Vaylor. Talk to him to
complete the quest and receive your reward.
- Reward: 500 XP, Smiting Rod (Light 4-7, req. 6 Smiting Prayers)
- Additional quests unlocked: White Mantle Wrath: A Helping Hand, and Urgent
Warning

---------------------------
8. Ettin's Back Quests
---------------------------
Quest: White Mantle Wrath: A Helping HAnd
- Quest difficulty: Easy
- Received in: Ettin's Back
- Received from: Councillor Vaylor
- Classes restrictions: None
- Walkthrough: Talk to Councillor Vaylor in Ettin's Back to receive this
quest. Enter the nearby town of Ventari's Refuge and talk to Ventari. He
will tell you that he can't help you. Head outside and defeat all the
White Mantle troops. Talk to Councillor Vaylor to receive your reward.
- Reward: 500 XP, Focus Item (Energy +10, req. 8 Healing Prayers)
- Additional quests unlocked:

Quest: Urgent Warning
- Quest difficulty: Moderately Easy
- Received in: Ettin's Back
- Received from: Councillor Vaylor
- Classes restrictions: None
- Walkthrough: Talk to Councillor Vaylor in Ettin's Back. Head Southest from
Vantari's Refuge and locate Snakebite (Don't Ask, he says not to). Talk to
him and he will tell you to head to Aurora Glade (North of there) and Talk
to Elder Gretchen. Do so. Once you reach Aurora Glade, talk to Elder
Gretchen for your reward.
- Reward: 500 XP, Battle Axe (Slashing Dmg: 6-21, req. 8 Axe Mastery),
Smiting Staff (Energy +8, Light Dmg: 7-13, Req. 8 Smiting Prayers, 2H)
- Additional quests unlocked:

Mission: Dropping Eaves
- Quest difficulty: Moderately East
- Received in: Ettin's Back
- Received from: Deep Root
- Classes restrictions: None
- Walkthrough: Talk to Deep Root in Ettin's Back to receive this quest. Head
south, then west until you get to Reed Bog. Once in Reed bog, continue east
until you come to a gathering of White Mantles. Stay outside of their
"aggravation" range and listen to what they have to say. Once their done,
return to Deep Root for your reward.
- Reward: 500 XP, TWo class Specific Skills
Warrior -
Ranger -
Monk -
Elementalist - Iron Mist
Mesmer - Spirit of Failure
Necromancer -
- Additional quests unlocked: Blood and Smoke

Quest: Blood and Smoke
- Quest difficulty: Hard - due to the repetitive nature
- Received in: Ettin's Back
- Received from: Deep Root
- Classes restrictions: None
- Walkthrough: (Note - even if you're in a group, only one person can receive
the heart that you need at a time.) Talk to Deep Root in Ettin's Back to
receive this quest. (He's just outside Vantari's Refuge.) Head back into
Reed Bog. Talk to Scout Melthoran. Head east through Reed Bog until you
come to the portal for The Falls. Enter the Falls. Head Southwest until you
find Dark Oak. Talk to him. He will tell you that he will help, but he
needs you to kill Drogo Greatmane. Head back out into Reed Bog, and head
West. Follow the path around until you locate Drogo. Kill him and return to
Dark Oak. Once you give him the heart, return to Deep Root for your reward.
- Reward: 2500 XP, TWo class Specific Skills
Warrior -
Ranger -
Monk -
Elementalist - Meteor
Mesmer - Spirit Shackles
Necromancer -
- Additional quests unlocked: None

---------------------------
8. Aurora Falls Quests
---------------------------

Mission:
- Quest difficulty:
- Received in:
- Received from:
- Classes restrictions:
- Walkthrough:
- Reward:
- Additional quests unlocked:

---------------------------
8. Henge of Denravi Quests
---------------------------

Quest: Passage through the Dark River
- Quest difficulty:
- Received in: Henge Of Denravi
- Received from: Shadow
- Classes restrictions: None
- Walkthrough: Talk to Shadow in the Henge of Denravi to receive this quest.
Head out into Tangle Root. Head Southeast through Tangle Root. Talk to Old
Joness and tell him that you can leave anytime. He will take you to
riverside. Talk to Blade Master Derrik to receive you reward.
- Reward: 500 XP, Focus Item (Energy +10, Req. 8 Healing Prayers)
- Additional quests unlocked: None.

---------------------------
8. Riverside Quests
---------------------------

Mission:
- Quest difficulty:
- Received in:
- Received from:
- Classes restrictions:
- Walkthrough:
- Reward:
- Additional quests unlocked:


---------------------------
8. Sanctum Cay Quests
---------------------------

Mission:
- Quest difficulty:
- Received in:
- Received from:
- Classes restrictions:
- Walkthrough:
- Reward:
- Additional quests unlocked:

---------------------------
8. The Amnoon Oasis Quests
---------------------------

Quest: Sands of Souls
- Quest difficulty: Moderately Hard
- Received in: The Amnoon Oasis
- Received from: Ghostly Hero
- Classes restrictions: None
- Walkthrough:
- Reward: 500 XP
- Additional quests unlocked:

Quest: Ancient Secrets
- Quest difficulty: Moderately Hard
- Received in: The Amnoon Oasis
- Received from: Fangfa Tai
- Classes restrictions: None
- Walkthrough:
- Reward: 1000 XP
- Additional quests unlocked:

----------------------------------
9. FAQ's
----------------------------------


Q - Please help, I have purchased the above game from Game and installed the
software but when I go to play I am given 2 options - 1. is enter some code
numbers which I do not have (I have looked on the disc and manuals but cannot
see anything. 2. Open an account but I am worried about doing this as I
thought there was no fee to pay.

A - There is no fee to play this game. When you purchase the game at a store,
check inside the jewel case. On the inside front cover will be the key code
that you will need to enter to complete your account registration. The opening
of a new account will allow someone on the same computer to have another
account, but I believe it charges you the one time fee for registering an
account. That fee is already paid if you purchased the game at a store.

Q - How are the number of players allowed in a group determined?

A - The amount of players in a group is determined by where you are when you
form a group. Pre-Searing Ascalon allows a maximum of two players in a group,
Post-Searing Ascalon allows four people in a group. Once you have access to
Yak's Bend, you can have six players, and once you get past King's Tomb, You
should have a maximum party size of eight, though I have not confirmed this.
Please remember that the party size is based on where you FORM the party, not
where you have access to. For example, A party formed in Piken Square to
complete Althea's Ashes will have a maximum of four players, while a party
formed in Yak's Bend, which can complete the same quest, will have a maximum
of six players.

Last edited by BellyFlop; Jun 13, 2005 at 12:46 PM // 12:46..
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Old Jun 12, 2005, 10:12 PM // 22:12   #3
Jungle Guide
 
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Location: Netherlands
Profession: Mo/W
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Thats a lot of typing!
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Old Jun 12, 2005, 10:24 PM // 22:24   #4
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Very nice. Did you type/compile all that yourself? Hats off if you did. Could help alot of people just starting off. You should try sending it to gamefaqs or something.
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Old Jun 13, 2005, 12:41 PM // 12:41   #5
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No i dint wrote it, a friend send me this by email, so no idea who done it but they should be given some credit for a nice piece of work.

i think this could help loads of new starters.
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Old Jun 13, 2005, 01:17 PM // 13:17   #6
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Thanks for posting that info here BellyFlop! This is great for someone new to the game, or for someone who may have missed a few quests along the way and wants to hit them all.

Since I am a big believer in credit where credit is due -- This info originally comes from GameFAQS, it was posted by Borisbelvaersi and can be found in its entirety at: http://db.gamefaqs.com/computer/dosw...guild_wars.txt I am fairly certain that this is a work in progress and is being updated every now and then.

Cheers!

Zenboy
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Old Jun 15, 2005, 12:34 PM // 12:34   #7
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Thanks ZenBoy in finding out the source, like a said is a nice piece of work and can help loads of people on the way.
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