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Old Sep 13, 2005, 04:11 AM // 04:11   #41
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Hehe.. my setup doesn't include superiors yet, saving up for money for that.. but.. both divine and healing are as high as I can push them, with the spare going into either prot (for rebirth) or inspiration.

Mind you, I understand the hybrid idea, and am gonna have to do something about that very soon, especially considering the quests after the end of the game take you back into an area where you can only have 4 people, where a pure healer is just not good enough.

btw, what's the best prot. skill you can think of?
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Old Sep 13, 2005, 04:21 AM // 04:21   #42
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Reversal of Fortune imo
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Old Sep 13, 2005, 05:09 AM // 05:09   #43
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Monks are useful. They are not necessary. Hell, I didnt do those Glint quests with monks just cus they were too rare.

My monk however, is a different story. I go to town and automatically have 29845 invites. Amazing. I doubt it will be helping people in Sorrow's furnace, anytime soon, though. Id rather do thunderhead keep (and the ROF) the next time i have time...
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Old Sep 13, 2005, 05:17 AM // 05:17   #44
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I either Use prot spirit or ageis; if i only use 4 healing ill use mend aliment.

Around the fire island chain there are alot of 100+dmg do'rs and the W/Mo's that like to die alot(they run off to the last guy you'll fight, or they keep running away to not get hit and healed in that proccess); so DP+Prot Spirit helps them alot.
I only use 1 sup rune and thats for smiting; other wise its 15healing 8blood 10prot and rest into divine.
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Old Sep 13, 2005, 05:45 AM // 05:45   #45
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Skills like Healing Hands, Healing Seed, and Healing Breeze all really help a lot. Energy isn't a problem if you know how to keep yourself from overhealing with those three skills. Most people overheal bigtime with breeze, because of its massive HoT effect at +9 over 10+ seconds. You don't pop it on someone when you see their health dropping steadily from bleeding or hexes. You wait until they either a) get down below half health, b) get a hex + a condition on them, or c) get lots of pressure on them, in which case you should just put the breeze on top of a seed or a hands.

The big problem is Melandru's Arrows. All the summit ranger-types run it, and it does + damage against enchanted foes. So, you need to have a high healing attribute (I'd recommend at least 14) to outheal the added damage from mel's arrows.

Good luck doing the Orozar quest without a good heal and a good prot monk. I've yet to actually complete it (because all my groups run at the end and get flanked), but I have saved Orozar many a time by stacking enchantments on him. Seed + breeze + hands + guardian + aegis makes for good times.

That leads me into the importance of a good prot monk. Mel's arrows only works if it hits. Guardian cuts its damage in half. It cuts a big big chunk of damage out in SF, because it's those rangers and warriors that do the most annoying damage. Sure, the mesmers and necros and etc. are all pretty annoying, but if you leave the rangers and warriors, they'll still be outputting quite a good bit of damage. This is where prot steps in, with aegis (echo or GLE ftw), guardian, shielding hands, life barrier (GLE again, don't maintain it, just cast it on targets under pressure, BAM, 50% reduction--think of it as a guardian without the need to recast), and maybe some hex removal. I actually don't like reversal much for SF, because you don't get hit with spikes, and reversal is great at dealing with spikes of damage. You can get around 150+ hp swings with well-placed reversals, but in SF you don't really come up against foes hitting you for 75+ damage consistently. Instead, you get 2 or 3 rangers with mel's arrows, mabye a warrior or two, a mesmer, and some other assorted flavors. So, in terms of dealing with damage, GLE + life barrier, GLE + aegis, guardian, and shielding hands are your best options. Shielding hands is another good stackable spell. And yes, you do come up against mesmers with shatter enchantment, but you're not just bringing one enchantment. You can afford to have one go down, because you have a healer with dwanya's kiss (a must-have for SF).

General monk tip: if you have an extra slot and you use a lot of 5-energy spells, bring Divine Spirit. Turn it on and spam those 5-energy spells, and you'll be suprised to find that you're getting around 7 spells off in that 10-13 seconds of time for just 10 energy. Big savings, and it can really help in those moments of pressure where three people are about to go down at once.
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Old Sep 13, 2005, 01:01 PM // 13:01   #46
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Quote:
Originally Posted by OverlordTyrael
Learn the difference between energy and health.
its sad when some people can't watch beyond a obviously distraction error...
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Old Sep 13, 2005, 02:01 PM // 14:01   #47
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Quote:
I actually don't like reversal much for SF, because you don't get hit with spikes, and reversal is great at dealing with spikes of damage. You can get around 150+ hp swings with well-placed reversals, but in SF you don't really come up against foes hitting you for 75+ damage consistently.
I often find myself and others getting hit for 75+ damage, due to the fact that I'm casting enchants all over the place, and Melandru's Arrows hurt quite a bit. So RoF is a must for me.

Quote:
Good luck doing the Orozar quest without a good heal and a good prot monk. I've yet to actually complete it (because all my groups run at the end and get flanked), but I have saved Orozar many a time by stacking enchantments on him. Seed + breeze + hands + guardian + aegis makes for good times.
Aegis won't protect Orozar, btw. They changed it so it doesn't work on NPCs or party allies (not sure if that includes minions, but I think it does).

I run a protection monk and get plenty of good responses from players. That might be because I have high divine favor so my protections also heal for quite a substantial amount, especially RoF.
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Old Sep 13, 2005, 02:13 PM // 14:13   #48
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Quote:
Originally Posted by Miyamoto Tzu
Two good Heal/Smite Monks and two good Warriors can own GF with good pulling/agro strats.

I think that maybe the game is inadequate in its methods for teaching some players about agro in the game.

Ele's who start out casting high dmg AoE spells before the tanks are even engaged, Monks who get too close to the action and spam heals instead of casting Seed on a tank just before engaging, Rangers who stand next to tanks in melee and DONT MOVE when they are getting ripped apart, etc, etc...

Your average, good healing monk spends most of their time trying to keep stupid players alive who can't seem to figure out how to shake/avoid agro.

Your average, good healing monk doesn't get a chance to enjoy the visual spectacle of GW combat because they are always looking at either their skill bars or the party health bars.

Cast and Move...Shoot and Move...Move, Move, MOVE AWAY FROM THE FREAKIN DAMAGE!!!

In essence, pure healing Monkage is boring as all get out.

The Monks that are over-appreciated are the ones that only made a Monk to feel important and power-trip all over unsuspecting PUGs but can't do anything but spam Orison and Breeze.

Have fun bringin your non-Monk party into SF.

Miyamoto Tzu

OWNED.....He just taught everyone the basics on how to play the game, was everyone listening? The best way to learn GW is to have multiple characters so you learn each one's purpose and what the other classes have to go through in order to work well as a team. Everyone should try a monk because it is one of the hardest classes to do well. As an ele I used to just do nuking. Now I find I can help "the group" by blinding the creatures or by casting melee/ele wards around my group. I can also knock them down causing their spell casting to be disrupted.

IMHO, the best groups consist of only 1 good warrior. He agros while the monk (healing/protection) casts healing breeze/ reversal of fortune on him. Then as he starts to take hits, cast mark of protection and he is back to full. Keep mend ailment around to get rid of bleeding, poison, and blindness. Using this 5 energy spell along with reveral of fortune another 5, works better than healing breeze! Mesmers remove hex, Eles nuke and protect, Rangers trap and barrage, Necros feed fuel to nukers/monk as needed...etc.

Of course there are certain areas that you will need to deviate from the norm and now that attribute point can be moved freely, there should be no excuses. For instance in FoW, they are mostly undead, so I make my ele a smiter intead of a nuker. I cast Balthazar's aura on the warrior and watch the enemy take double damage for 10 sec! A necro cannot use as much blood magic...etc.

BTW...MOVE...unless you are a warrior, then STAY still!

Last edited by ChoKILLate[FDG]; Sep 13, 2005 at 02:23 PM // 14:23..
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Old Sep 13, 2005, 03:55 PM // 15:55   #49
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Altough different classes has different ways to heal, not all characters bring self heals. I think that's why monk/healers are that much in demand.

I play a monk and I'm always happy when we have a necro that thas Well of Blood/Power on our team. However, I am most happy when the group, regardless of class distribution, knows teamwork and tactics.
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Old Sep 13, 2005, 04:07 PM // 16:07   #50
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Quote:
Originally Posted by D.E.V.i.A.N.C.E
Yes I love the fact of people that charge ahead; recently I was capping skills in Hells Peripece and I asked them if they wanted me to bring my pulling long bow; there like naw we can pull; for W/Mo's Pulling means Charge head on away from the healers; take EVERYTHING back the the group...

so now i bring my long bow everywhere; some one needs to teach these people what some of this slang means...
HAHA. I know what you mean. When I'm in PUGs and there's a ranger, I will normally let that ranger pull first. But if I notice that he doesn't know how to pull, I will take out my longbow and do the pulls. (Good thing my first character was a ranger and I know about different bow stats). IMO every character should have a weapon for pulling.
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Old Sep 13, 2005, 04:18 PM // 16:18   #51
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Quote:
Originally Posted by Sharpsight
I've only read the first half of this thread (have to turn in soon), so sorry if this has been said already.

I love playing my monk. It's the class I play by far the most in both PvP and PvE. (In fact, it's just about the only class I'm interested in playing in PvE). Monks are the class that have the most resting on their shoulders. If the warrior messes up, then the monk is the one left to fix it. If the ele wastes his nuke, that just means the battle's going to last a bit longer. But if a Monk drops the ball, someone dies.

I love the challenge of playing a healer (or prot). I'm always watching to dodge spells and enemies, and juggle 8 life bars using as little energy as I can manage, while keeping my eye out for targets of opportunity and people who are being rezzed. I'm never just rehashing the same adrenaline-combo or air spike -- I'm forced to constantly analyze the battlefield, scanning for any problems while trying not to die and keep my teammates alive.

The only other class, imho, which needs as broad and thorough an understanding of what's going on in the battlefield is mesmers, but they have less responsibility.

As for people 'blaming the monk', I haven't heard that in months, except from the occasional newb W/Mo. I think you might hear that a lot because you don't enjoy playing a monk, so you're bad at it (or you're bad at it so you don't enjoy it?) Regardless, there's definitely a correlation between enjoyment and skill at most things in life, including video games.

Cheers.

i agree completely with that statement there, i love monking because i always have to improvise, the other professions get boring after a time(at least to me) all except... memser ... and maybe necro a tad but i haven't done much of that... and i am never yelled at by people even if they do die... maybe i'm lucky or you people are crazy

well, i do agree (i'm now a little more on topic) that it would be really good if there were other classes that could heal other people, just not as effetiantly as monks (i know i spelled that wrongg)

i'm off!


cheerio
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Old Sep 13, 2005, 04:26 PM // 16:26   #52
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Quote:
Originally Posted by Miyamoto Tzu
Your average, good healing monk spends most of their time trying to keep stupid players alive who can't seem to figure out how to shake/avoid agro.

Your average, good healing monk doesn't get a chance to enjoy the visual spectacle of GW combat because they are always looking at either their skill bars or the party health bars.

Cast and Move...Shoot and Move...Move, Move, MOVE AWAY FROM THE FREAKIN DAMAGE!!!
So true. My favorite is when I ctrl click my energy and Rambo Killemall ctrl clicks his health. I KNOW what your health is. That's why my energy is low!
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Old Sep 13, 2005, 07:06 PM // 19:06   #53
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Quote:
Originally Posted by quickmonty
So true. My favorite is when I ctrl click my energy and Rambo Killemall ctrl clicks his health. I KNOW what your health is. That's why my energy is low!
LOL, I know the feeling....and I love it when they continue to fight in a maelstrom and/or meteor shower/chaos storm. Ummm...that's not from our ele, that's why you keep falling down...duh!
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Old Sep 13, 2005, 07:18 PM // 19:18   #54
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Monks arent needed tru but still it can be usefull to have one with u aslong as he can realy heal(some people are monk for the wrong reason)
I made a monk myself and to be honest i suck at being a monk at this time but i realy am going to do my best and practice monking.
Monks are indeed overrated and can be replaced if the replacement atleast also know what they are doing.
What i find most anoing about monks is that allot of the players who have them are RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOy and think they own evrything and evryone(wake up out of the dream people) And that they are so hard to get even when u realy need one.
I have respect for monks aslong as they respect me.
Peace.. im outa here
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Old Sep 14, 2005, 02:39 AM // 02:39   #55
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I like playing the monk. It is fun to heal others. Don't really care when someone complains if it is unfounded but constructive criticism is appreciated.

However stacking 3 superior vigors on oneself and a major vigor does not make a character invincible. All it does is make my energy go to zero in five seconds keeping you alive. Oh course this person was the first to go charging into the enemies in Sorrows everytime last night.
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Old Sep 14, 2005, 02:49 AM // 02:49   #56
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LOL.. the health clicking of people is amusing, especially when they start spamming it. Do they want me to watch the chat instead of healing them??? Or do they think I'm watching the battle instead of their health bars?

Btw, the best comment from a monk was: I'm only wearing half my armor, cause i got supperiors on it... my health is 105 but I should be able to heal you guys though, just don't take too much damage.

Best thing I did was quit that team before entering the mission.. the monk died a few secs after entering

Ok, I sooo need to go and play in sorrows this weekend, I feel like I'm missing out big time.
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Old Sep 14, 2005, 06:32 AM // 06:32   #57
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People can get more skills in and work on playing if they don't have to worry about their health. It's a pain for me as a mesmer to watch my health and what spells the opponent is casting so I can interrupt. Other classes don't have this exception, they're just lazy.
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Old Sep 14, 2005, 07:11 AM // 07:11   #58
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Originally Posted by Nazutul
Overrated? Think about it this way. Monk is the only class capable of healing the entire party, and therefore an indispensible member of any party.

Monk seems overrated in this game because unlike other MMO's it is the only class capable of healing others. If you don't have a monk in GW, then your party's survivability goes down drastically. In EQ, if you can't find a cleric, you could just grab 2 druids, 2 shamen, or one of each and probably be fine. But in GW, you have to have a monk. Simple as that.

However, as important as monks may be, this does not give monks license to be unruly and an "asshole" in general. But, this is somewhat unconrollable.
I agree.
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Old Sep 14, 2005, 01:16 PM // 13:16   #59
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Quote:
Originally Posted by Nazutul

Monk seems overrated in this game because unlike other MMO's it is the only class capable of healing others. If you don't have a monk in GW, then your party's survivability goes down drastically. In EQ, if you can't find a cleric, you could just grab 2 druids, 2 shamen, or one of each and probably be fine. But in GW, you have to have a monk. Simple as that.
Because of that I think desperation is starting to rear its ugly head, people are now lying to get monks.

I had my Monk over at the War camp and wanted to get in a group to farm bosses, then saw a spam “ need one more monk for farm team” so I got on that team. We took off heading the direction of Furnace, killed first boss group everything seemed fine. I saw second boss, I pinged may said “another boss over here” then someone said “we are doing Orzars quest”, I said “you advertised farming group”, they said “so what, farm on your own time and lets go”, so I went alright, right back to town.
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Old Sep 14, 2005, 01:30 PM // 13:30   #60
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We are need3d b3c0s w3 are teh pwnzorzz!!
w e ownjoo all!!!1111!!!1111!111

nah you don't need 2 monks in a good team. i was the only monk in my SF team last night and we cleared the area with only a couple of deaths (2 more caused by the golem crushers).
having 3 monks is just stupid because you don't have the dmg output to take down two enemy monks in close quarters.
every class has at least a limited ability to self-heal. mesmers can convert enemy energy into health, rangers can use troll and spring, necros just can, a lot, eles have the aura of restoration and warriors have sig.
a good group needs one of everything (with the exception of 2 warriors)
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