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Old Nov 29, 2005, 02:29 AM // 02:29   #121
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Quote:
Originally Posted by FFF_WarRaven
Do spiders use poison?
No

Quote:
Originally Posted by FFF_WarRaven
I have yet to see my pet acctually poison anything, but i have seen a few times a sort of poisonious gas circle around him for a quick second, and yes im sure it wasn't a spell or skill from an enemy, believe me i looked close lol.
Activating pet attacks (skills) makes a green (ranger color) glow around them sometimes.

Quote:
Originally Posted by FFF_WarRaven
Then again maybe my want for a large poisonious spider is over powering my visual perception lol.

:::End Transmission:::
I suspect that's it
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Old Nov 29, 2005, 03:52 AM // 03:52   #122
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Quote:
Originally Posted by coolporsche911
when is post searing? well actually...what is searing?is it a mission or something?can someone tell me because i want to find a lizard and i can only find one post-searing.
searing is the term i guess, for when ascalon is attacked by the charr, they summon meteors upon ascalon and destroys most of it. You can get a lizard in the desert, you should be around level 15-20 when u get there, GL.
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Old Nov 29, 2005, 06:01 AM // 06:01   #123
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Quote:
Originally Posted by Dralspire
Chin up, DurinVIII, I spent approx. 65 hours in the game just training numerous bears into hearty/dire bears until I managed to get my first elder bear.
i got elder bear my first try... which made me mad cause i wanted hearty
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Old Nov 29, 2005, 07:20 AM // 07:20   #124
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Quote:
Originally Posted by BBoy_Manchild
i got elder bear my first try... which made me mad cause i wanted hearty
linky for advise
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Old Nov 30, 2005, 02:58 AM // 02:58   #125
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Well, with an unorthodox method, I trained an elder bear w00t!
Here's what I did in a brief manner
  1. Carry charm animal and tame a pet of your choice.
  2. Travel to Ice Tooth Cave. Bring at least these BM skills and attributes, being: BM at 12, wilderness at 12
  3. Train your pet against minotaurs. Let him kill do the dmg while you protect him with BM skills. Remember to watch your pet's hp and avoid his death.
  4. When pet reaches lvl 11, it should be "Aggressive" when you reset name.
  5. Now travel to Ventari's Refuge. This is the skill set I used but the only thing required is charm animal & comfort animal with a BM at 0 : Penetrating Blow, Eviscerate, Excutioner's Strike, Sprint, Frenzy, Flurry, Comfort Animal, Charm Animal.
  6. This time, purposely call a target so your pet can attack it. Let it die. Now as an axe warr, take down your foes while avoiding your own death. Then, rez the pet. Remember to take breaks to regen heatlh as I didn't being any healing skills. Also, remember to use comfort animal to heal, too. Somebody in this post said healing promotes the playful stage so I think this is what triggered the elder status.
  7. When pet reaches lvl 15, it should be "Elder" when you reset name.
  8. Rejoice
Now, you should just be able to bring him along in full party hench groups till lvl 20.
Anything that doesn't sound real clear plz inform me and I'll rephrase it.
Thx to Dralspire for the inspiration
yay bears


Last edited by purecash123; Nov 30, 2005 at 08:44 PM // 20:44..
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Old Nov 30, 2005, 03:08 AM // 03:08   #126
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Yay, purecash, congratulations ...
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Old Dec 01, 2005, 06:07 AM // 06:07   #127
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Does the pet continue to grow in size after it reaches lvl 20?
If not, how do you make your pet grown in size? I have a lvl 20 bear that is a little bigger than the norm, but i was wondering if there is anything you can do to make them grow faster in shorter periods of time ect.
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Old Dec 01, 2005, 04:20 PM // 16:20   #128
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Default quick question

i have a lvl 20 dire black widow spider. i wanted an elder spider becuase of the added boost in health and attack. will my current spider ever take the leap to elder, or will i have to ditch it and go back down UW if i want an elder, which is basically nightmare situacion ( i got lucky, went with a trapper team, persuaded them to do the quests, and then they all forgot to bring the charm animal skill)
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Old Dec 01, 2005, 04:46 PM // 16:46   #129
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Quote:
i wanted an elder spider becuase of the added boost in health and attack.
- while Elders have more HP then Dires... Dires do more Dmg

Quote:
will my current spider ever take the leap to elder
- nope... Dire/Hearty/Elder is the final evolution

Quote:
will i have to ditch it and go back down UW if i want an elder
- yep... srry man...
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Old Dec 01, 2005, 05:47 PM // 17:47   #130
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I'm getting re-caught up with the updates, good good stuff..
But as I understand it now we've backed away from Black Spider = more dps?

Is this attributed to a patch, out of whack due to possibly damage type involved (piercing tested vs another type)..?

Just wondering, was guessing for the best option I'd head out to UW, but reading this I might just make the most aesthetically pleasing one to me

edit - so to summarize the prefix stuff:
Getting a pet at level 11+, Aggressive vs Playful has been determined
Getting a pet at level 15+, Dire/Elder/Hearty has been determined

thus if I have it right, just like Black Spiders, Dune Lizards are decided for you (lvl15)

thanks
CKaz

Last edited by CKaz; Dec 01, 2005 at 05:49 PM // 17:49..
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Old Dec 01, 2005, 06:05 PM // 18:05   #131
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Quote:
Originally Posted by CKaz
... now we've backed away from Black Spider = more dps? Is this attributed to a patch, out of whack due to possibly damage type involved (piercing tested vs another type)..? ...

edit - so to summarize the prefix stuff:
Getting a pet at level 11+, Aggressive vs Playful has been determined
Getting a pet at level 15+, Dire/Elder/Hearty has been determined

thus if I have it right, just like Black Spiders, Dune Lizards are decided for you (lvl15) ...
Regarding the damage, we backed away from the concept of the spider being stronger because the display of the damage values made a more thorough analysis possible.

Prefixes: Your pet will evolve twice, once from pet to playful/aggressive pet (between level 10 - 15) and one more time from playful/aggressive pet to dire/elder/hearty pet (between level 15 - supposedly all the way to 19/20). Once the pet reaches the end evolution dire/elder/hearty, it will no longer evolve.

As such, the only pets that are decided for you are the ones with the final dire/elder/hearty prefixes, i.e. (1) the underworld spiders and (2) the level 15 elder wolves south of The Granite Citadel.

Last edited by Dralspire; Dec 01, 2005 at 06:07 PM // 18:07..
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Old Dec 01, 2005, 07:14 PM // 19:14   #132
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Regarding spiders, and poison, some people have mention they do and some mention they don't, me and another guildie have both gotten the first hearty uw black widows. So we went out to test, now we know the spiders do not poison BUT, we have seen the poison mist effect travel around the spiders body and even trail behind him, were guess the spider "lengths poison duration on foe". While it does make sence we haven't tested enough to know for sure, but it seems likely. Unless the misty poison effect is due to a certain skill, tho all we have been using is feral lunge and call of haste and predators pounce.

Does this make sence to any one else, any other observations?

Edit: Just read this:

Quote:
Originally Posted by Epinephrine
Activating pet attacks (skills) makes a green (ranger color) glow around them sometimes.
I myself have only seen this with the spider, haven't seen this with a bear, wolf, or a lizard.

Dunno i'm still unsure...this is the type of stuff that upsets me, the devs haven't given much in the way of explaining these types of things, seems sort of a copout to having to print more than they want lol, then again it's cool to discover a lot of this for ourselves, still it would be nice to have some explainations, because in the end you can only assume so much, and even with extensive testing, can we ever truly be sure of what we see? especially with all the constant changes, incuding some they don't ever mention or post about.

:::End Transmission:::

Last edited by FFF_WarRaven; Dec 01, 2005 at 07:27 PM // 19:27..
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Old Dec 01, 2005, 08:27 PM // 20:27   #133
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it's true.. Feral Lunge makes green particles (gas? maybe he farts?) when you activate it.. My Cat & Lizard both do this..
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Old Dec 01, 2005, 10:20 PM // 22:20   #134
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Quote:
Originally Posted by Vermilion Okeanos
There are no differences. UNLESS, the reciever got a mod on his/her equip that defend against one of them (example: necro armor-> piercing armor), while some monsters in PvE are naturally built to be weaker against some dmg (example: [not verified] skeleton recieve more damage from blunt, and less from pierce)
This has been verified? So Shield Up and Necro's Armor can indeed reduce Moa Bird's damage since it's piercing?? Oh, that sucks!!! I love Moa Bird! lol

So, of all the pets, isn't Warthog the best since it does "blunt" damage? I mean has that been tested?

One last question. Spider is NOT superior than other pets right? I believe all pets are the same except for damage type and evolution.

Last edited by jibikao; Dec 01, 2005 at 10:36 PM // 22:36..
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Old Dec 02, 2005, 09:43 AM // 09:43   #135
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Quote:
Originally Posted by Valerius
*The Moa Bird will evolve into a Strider at level 3*
I just started a new PvE ranger and charmed a strider in pre-searing Ascalon. I quested for a little while, then I noticed that I no longer had a strider; it had become a moa bird. I don't know at what level this occured, but I guess the evolution in the above quote can also go the opposite way (so maybe it's also at level 3).
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Old Dec 02, 2005, 01:59 PM // 13:59   #136
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Erm, Chozo you're right. I don't know where Valerius got that from, since you can't tame a Moa Bird except at level 3... How would it evolve into something else at level 3 if it's already at level 3? I suspect that was a typo, and he just switched around what he was meaning to say.

Edit: @ WarRaven The spider does not poison enemies, this I can attest to. All pets, with the exception of the warthog (to my great annoyance), will get a green aura around them directly after using a pet attack. The pattern of the aura is different for each attack. Such as an upward spiral around the pet for Feral Lunge, but a pale disc on the ground with a square of sparkles for Ferocious strike (or was that Predator's Pounce? I always get those two confused, can never remember which one's sparkles make a square and which make a hexagon).

If indeed you are seeing the poison aura around your pet, it means your pet was poisoned, not that it poisoned someone else. The condition auras only appear around someone who was just afflicted with that condition, and only for the first second or two. If enemies don't get a poison aura when they poison you, and you don't get a poison aura when you poison them, why do people continue to believe that if they see a poison aura around a spider, it means the spider is poisoning someone?

Last edited by Jenosavel; Dec 02, 2005 at 02:12 PM // 14:12..
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Old Dec 02, 2005, 04:13 PM // 16:13   #137
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yeah srry bout' that... typo

updated
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Old Dec 02, 2005, 04:23 PM // 16:23   #138
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Quote:
Originally Posted by Dralspire
Regarding the damage, we backed away from the concept of the spider being stronger because the display of the damage values made a more thorough analysis possible.

Prefixes: Your pet will evolve twice, once from pet to playful/aggressive pet (between level 10 - 15) and one more time from playful/aggressive pet to dire/elder/hearty pet (between level 15 - supposedly all the way to 19/20). Once the pet reaches the end evolution dire/elder/hearty, it will no longer evolve.

As such, the only pets that are decided for you are the ones with the final dire/elder/hearty prefixes, i.e. (1) the underworld spiders and (2) the level 15 elder wolves south of The Granite Citadel.

Ah ok, so it's since been confirmed spiders do the same damage as anything else, well more importanly, same DPS? Any variance in attack speeds?

For prefixes I think I got off-track as the guide seemed to mention set levels, so you're saying pets 'out in the field, un-set' follow what you suggest above? From the guide-
Evolutions
Pets will evolve into either the Aggressive or Playful evolution at level 11. They will then proceed to evolve into either the Dire, Hearty or Elder evolution at level 15.


So it sounds like if I grabbed a level 15 lizard, from what you're saying I'd get to playful/aggressive before it reached level 16, and then could evolve any time again after than until 20? Just want to make sure I have you right.

thanks!
CKaz
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Old Dec 02, 2005, 05:13 PM // 17:13   #139
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Quote:
Originally Posted by CKaz
So it sounds like if I grabbed a level 15 lizard, from what you're saying I'd get to playful/aggressive before it reached level 16, and then could evolve any time again after than until 20?
To be honest, I am not aware of a level 15 lizard being available for charming at all. At least I am sure that I have never seen one. If the pet is level 15 (or level 20 in case of the underworld spider), it should have its final prefix (dire/elder/hearty) even before charming. Here is the elder wolf south of The Granite Citadel before charming:



So to answer your question, I simply don't know.
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Old Dec 02, 2005, 05:19 PM // 17:19   #140
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Pets evolve at 11 and at 15. All pets deal the same damage. To our knowledge, if your pet does not evolve at 11 it will not evolve, period. If it did evolve at 11 it should subsequently evolve at 15. No further evolutions have ever been reliably reported, though some individuals claim that pets have evolved at level 20 from hearty to elder for example - this might be possible but I have yet to observe any such change. The fallacious argument that it must only happen at 11 and 15 because that is what has been observed is known as induction by enumeration and is a non-logical way to come to a conclusion. All examples of pet evolution I have observed (and at this point I have trained up nearly every sort of pet to level 20 a few times) have happened at exactly level 11 and 15, but that doesn't mean it can't happen at other times. Anyone who claims that is guilty either of using non-logical induction or having peeked at source code.

I have experimented with levelling animals prior to them being charmed (this is possible) and they undergo evolutions even without being pets. I have evolved a pet to a dire evolution before charming it - it did not show its evolution before charming it, but when charmed it was a Dire pet. Evolution of animals happens thus even without the pet being tamed. If you did find a level 15 typeless Dune lizard it would not evolve according to everything we know thus far, it would simply remain typeless to level 20.

Last edited by Epinephrine; Dec 02, 2005 at 05:23 PM // 17:23..
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