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Old Nov 01, 2005, 10:15 PM // 22:15   #1
Ascalonian Squire
 
Join Date: Sep 2005
Profession: Mo/
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Default Here is how you 5 Man Farm!

Get 1 Warrior, 2 Elementals, 2 Monks.

Have the warrior bring his own personal defenses + a few fighting skills if he wishs. Depends if he will keg or not.

Have the Elementals bring their fire magic, and if you really want a bit more offensive, make sure their E/Me for Echo Nuking.

Have 1 monk be pure healing, his job is to heal everyone when needed.. Other than that.. he stands around.

As for the last monk, which is my fav, have him bring this.

Blessed Siggy
Life Barrier
Life Bond
Vital Blessing
Mending +4
Watchful Spirit +2
(Place any other enchant here)
(Place any resurect skill here)

Throw all those enchants on the warrior and you have the ulimate tanking warrior. By the time he needs to get healed (within 1 minute of combat fighting), the healer monk just as to whip out Heal Other 1 time, and wait another minute or 2 before he has to heal the warrior again. The +6 Mending that the enchanter monk has, auto heals the warrior or acts as a barrier for degen spells (since those cut through armor badly).

Other than that, happy farming

~Ice~
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Old Nov 01, 2005, 10:26 PM // 22:26   #2
Teenager with attitude
 
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Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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The same old 5-man farming team, once again. Yawn. Except, if you're farming SF at all, the Warrior shouldn't have any fighting skills since he can't use them holding a gear or keg.
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Old Nov 01, 2005, 10:52 PM // 22:52   #3
Krytan Explorer
 
Join Date: May 2005
Location: Texas
Guild: NOT-Nomads Of Turmoil
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Yes the warrior should have some fighting skills, for several reasons:

1. So the once the main mob is killed he can drop the keg and fight boss <--no need to just bore the player to death doing nothing but standing around :-)
2. You end up with a LOSER Prot Monk or who bails because they think they KNOW everything (yeah a lil bitter after an outting last night), and an ele lags out.....you need a lil added dmg at times to take down the War/Monk bosses.

Also please note to the above build - Casters should remain out of agro range for a few seconds at least, until the mob zones in on the keg carrier.
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Old Nov 01, 2005, 11:56 PM // 23:56   #4
on a GW break until C4
 
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Join Date: Feb 2005
Location: In your shadow
Guild: Servants of Fortuna
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Closed as redundant:
http://www.guildwarsguru.com/forum/s...ad.php?t=66746
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