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Old Nov 01, 2005, 03:46 PM // 15:46   #21
Art
Ascalonian Squire
 
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Quote:
Originally Posted by 2_fingers
Have you ever playing a mm in a pug? Alot of the times, the players cant be bothered to take out the gnashers/binders first. This is where ur secondary, ur mesmer interupts come in EXTREMELY handy.
Yes, I play MM in pugs all the time, and frequently garner compliments from the group as my group of 15-20 lvl 18 minions (mostly fiends) rip through enemies with a total of well over 100 dps. Its true pugs don't generally target gnashers & binders first. I watch for death's like a hawk and instantly start to raise. With my fast casting bonuses from items, two minion spells (in case one has been used or disabled), plentiful energy via sr and skills, I lose a small number of corpses, and the group has to deal with an occassional well of suffering, which is a definite negative. Not that big of a deal by any means. If you can truly prevent that while still raising and maintaining a massive army (say at least 12+ fiends for the majority of final assault farming), and also while moving quickly so you don't keep the group waiting too long after a fight, then sure, that cant be a bad build. If you think you can demonstrate and convince, I'd be happy to take you FA farming sometime.
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Old Nov 03, 2005, 07:52 AM // 07:52   #22
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Guild: Crimson Explorers Worldwide {CrEw}; Lifetime graduate of [LBS]
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Quote:
Originally Posted by Amused Observer
Say that again AFTER you beat the Titan Source quest. . . w/ a 4 man party from Courthouse.

http://www.guildwarsguru.com/forum/s...ad.php?t=57882

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Old Nov 03, 2005, 09:16 AM // 09:16   #23
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i love playing my mm especially for farming. used to go out in 3 person groups of sf clearing w/ w, mo, mm when the greens were plentiful and sf was challenging. these days i find it much more rewarding drop-wise to repeat 5/6 person sf runs.

i generally run w/ 2 summons (fiend/horror), b o master/v sacr/heal area for maintanence, taste for emergencies, and vengence for fun hehe. veng, taste and 1 last slot are all open for anything including elites.

in a party of 5/6 i usually have 16-30 lvl18/19 fiends/minions if the war and ele know what they are doing. nothing is worse than some tank wasting their time hacking at a monk boss while the crushers kill of your minions and your monk. or the ele who casts meteor shower on a crusher rushing your monk while the rest of the enemies are gathered around the war.

w/ a 3 person group, usually you're much busier keeping the darn minions alive. as long as the war is very self sufficient, carries at least an interrupt for the caster bosses, and knows how to take the aggro off your minions (nothing is worse than a crusher hacking thru your fiends), and keeps the gnasher near the top of the priority list, your team will slice right thru the mobs. not only is it fun, but challenging. it really requires a good warrior who knows how to keep manage, when to call a retreat, and when to sacrifice =). unfortunately it's probably not the most time effective farming method.
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Old Nov 05, 2005, 11:54 PM // 23:54   #24
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Default 3 man Furnace farming

Just practicing some 3 man farming in sorrows furnace.

At first we tried one warrior monk with holy wrath and only adrenaline skills and a heal and prot monk with a ton of maintained enchantments. I was the warrior, i loved the attention i pulled with a wand that i just found, doing 4 wand damage per attack and 4-11 damage per holy wrath attack, when i was save and full of adrenaline i went to melee, we did it till the second hall in sorrows furnace, we had no chance against heal bosses whatsoever, we didnt slap the yak boss, enchantment removal killed us many times but not allways, holy wrath was allways on me.

The day after same people but i was prot monk this time and we changed from bonding to no maintained skill at all. One smiting healer, one smiting protector and a basic axe paladin. With scource healing and the axe interrupt we could easily kill any mob.
We were just as fast as an 8 man group, if not faster, because our recharge time was shorter than the recharge times of elementalists and we killed in the same speed.
We barely got any green drop.
We didnt even use teamspeak yet.
noone had any res skill, why should we, if one dies were doomed anyways
we didnt get as far as the day before but we were practicing anyways, and we have been more effective for sure.
its as exciting as holding the halls of heroes, and damn funny.
+155 xp for a diing yakslapper without any scroll.

image text is german:





7 inspiration
8+4 smiting (zealots fire does area DoT and smite hex is a good area spike)
8+3 protection (this is a prot monk )
12+3 divine (note than divine spirit lasts really long and this heals alot)
sequence: (yakslapper) 4 4 4 876 (now switch from yakslapper to items that give faster skill recharge) 123123 5 123123 4 123123 123123 86 5 123123 4 123123 4 ... (use 5 to smite a hex if there is a mesmer or necro, if not just use it to trigger zealots fire, use 4 carefully and defensive, its too expensive for this build but essential on self because you have 3 superior runes.)

Last edited by Ollj; Nov 06, 2005 at 12:38 AM // 00:38..
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