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Old Nov 24, 2005, 02:11 PM // 14:11   #81
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the MAIN reason people don't take rangers, it because of the slow rate of fire, and not much energy for doing anything else. usually only barrage rangers get in W/O problems.
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Old Nov 24, 2005, 06:46 PM // 18:46   #82
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My guild leader is on of the best rangers IVE ever seen not saying best ever but n e way he is trying a new build which involves muddy terrain crippling shot etc what he does is uses muddy terrain then crippling shot then savage shot (for a quick attak) then when the slowly run towards him a poisond hunters shot he can take down enemys quickly and not take much dmg 9i saw him do this in the aboondds mouth missoin to show it works n e where) (but not pvp) i think tht all this nonsense about slow attackin is in corret eg use lightning reflex 33% faster shooting or even quick shot or use savage shot as a non elite versoin of it
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Old Nov 24, 2005, 06:59 PM // 18:59   #83
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Rangers/mesmers/necro are all in the same boat. I take every class in the game and i must admit that the last character i would choose is a ranger. In pvp i play ranger all the time and always have at least one in my group. Mesmers and necros both help quite a bit in pve as they increase the teams survivability and shorten the battles quite a bit in various ways. The only thing rangers can do is be a crossbreed between a warrior (moderate dmg) and mesmer in interruption. While this is fine, id rather choose a mesmer for the interruption role and a warrior or ele for the damage role. In later missions when winter is needed ill gladly bring along a ranger. But not because a ranger can aggro with a bow..any war should always have a bow with them for that purpose. As for the winter spirit ..also something that can be handled by a secondary profession. So as you can see..the ranger being the jack of all trades doesnt help it much in pve. Of course, in an all ranger team thats fine. But if im going to invite a ranger, i want him to fill the role of what im lacking. I would gladly choose a more specialised character to fulfill those rolls however. I do not hate rangers and play them all the time..but i would take more specialised characters before a jack of all trades that can only guarantee his/her survival. Its not about how good you are or that your "better" than the warrior. Its what you bring to the team that cant be emulated by another class..and better.
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Old Nov 24, 2005, 07:54 PM // 19:54   #84
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Quote:
Originally Posted by unamed player
Rangers/mesmers/necro are all in the same boat. I take every class in the game and i must admit that the last character i would choose is a ranger. In pvp i play ranger all the time and always have at least one in my group. Mesmers and necros both help quite a bit in pve as they increase the teams survivability and shorten the battles quite a bit in various ways. The only thing rangers can do is be a crossbreed between a warrior (moderate dmg) and mesmer in interruption. While this is fine, id rather choose a mesmer for the interruption role and a warrior or ele for the damage role. In later missions when winter is needed ill gladly bring along a ranger. But not because a ranger can aggro with a bow..any war should always have a bow with them for that purpose. As for the winter spirit ..also something that can be handled by a secondary profession. So as you can see..the ranger being the jack of all trades doesnt help it much in pve. Of course, in an all ranger team thats fine. But if im going to invite a ranger, i want him to fill the role of what im lacking. I would gladly choose a more specialised character to fulfill those rolls however. I do not hate rangers and play them all the time..but i would take more specialised characters before a jack of all trades that can only guarantee his/her survival. Its not about how good you are or that your "better" than the warrior. Its what you bring to the team that cant be emulated by another class..and better.
quoted for truth.
Whenever I see a good player with whatever build they running, I'll happily compliment them.
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Old Nov 24, 2005, 08:14 PM // 20:14   #85
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Quote:
Originally Posted by unamed player
Rangers/mesmers/necro are all in the same boat. I take every class in the game and i must admit that the last character i would choose is a ranger. In pvp i play ranger all the time and always have at least one in my group. Mesmers and necros both help quite a bit in pve as they increase the teams survivability and shorten the battles quite a bit in various ways. The only thing rangers can do is be a crossbreed between a warrior (moderate dmg) and mesmer in interruption. While this is fine, id rather choose a mesmer for the interruption role and a warrior or ele for the damage role. In later missions when winter is needed ill gladly bring along a ranger. But not because a ranger can aggro with a bow..any war should always have a bow with them for that purpose. As for the winter spirit ..also something that can be handled by a secondary profession. So as you can see..the ranger being the jack of all trades doesnt help it much in pve. Of course, in an all ranger team thats fine. But if im going to invite a ranger, i want him to fill the role of what im lacking. I would gladly choose a more specialised character to fulfill those rolls however. I do not hate rangers and play them all the time..but i would take more specialised characters before a jack of all trades that can only guarantee his/her survival. Its not about how good you are or that your "better" than the warrior. Its what you bring to the team that cant be emulated by another class..and better.
Mesmers being better interruptors than rangers is very debatable.

Rangers interrupts recharge much faster than the mesmer ones do
All ranger interrupts are capable of interrupting skills and spells.

Most mesmer interrupts only interrupt spells - they have 2(?) skills for interrupting skills... and one has a 40 second recharge.
Mesmer interrupts however are probably a bit more reliable in that you don't have to worry about arrow flight time and they have arcane conundrum which can be deadly on an unprepared monk.

Most warriors in PvE are tank buids which are more concerned about defense than offesne (which is fair enough in pve) - they are not major damage dealers, and a ranger spike can deal one hell of a lot more damage then your typical sword paladin
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Old Nov 24, 2005, 08:22 PM // 20:22   #86
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To answer the OP's question:they arent taken because 5 man farming can be done without rangers,so why split the drops even more?
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Old Nov 24, 2005, 08:36 PM // 20:36   #87
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Quote:
Originally Posted by yesitsrob
Mesmers being better interruptors than rangers is very debatable.

Rangers interrupts recharge much faster than the mesmer ones do
All ranger interrupts are capable of interrupting skills and spells.

Most mesmer interrupts only interrupt spells - they have 2(?) skills for interrupting skills... and one has a 40 second recharge.
Mesmer interrupts however are probably a bit more reliable in that you don't have to worry about arrow flight time and they have arcane conundrum which can be deadly on an unprepared monk.

Most warriors in PvE are tank buids which are more concerned about defense than offesne (which is fair enough in pve) - they are not major damage dealers, and a ranger spike can deal one hell of a lot more damage then your typical sword paladin
It is debatable but i wouldnt bring a mesmer in my team to interrupt a skill. I want my mesmer to interrupt spells..like thirsty river with that stupid monk boss at the end. A ranger is great for that too granted but a mesmer running the right skills can totally shut it down. Backfire alone will cease casting for a very limited time. Then comes the slew of interruptions. Rangers at the same level as a mesmer IN NO WAY can compete. We're talking pve here. Rangers have 3 skills that interrupt and one of them is elite. Mesmers have so many you cant even fit them all in your skill bar and even some elites to throw on top of it all. One mesmer with powerblock and a quick trigger could completely shut down a spellcaster. If you want to take this arguement to PVP then a ranger is even worse than a mesmer. As a mesmer i have only ONE worry. To stay alive. As a ranger you need to deal with many conditions that make you as weak as a bunny. Not to mention some that totally blind you. Then we have your hexes that kill YOU at the same time and the ones that destroy your entire energy pool. So in this respect..as an interruptor. Mesmers are unrivaled. But please this is my own opinion i dont fear criticism:P
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Old Nov 24, 2005, 10:38 PM // 22:38   #88
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Quote:
Originally Posted by chaos dragoon
To answer the OP's question:they arent taken because 5 man farming can be done without rangers,so why split the drops even more?
hehe 5 man farming can be done without ANYTHING (but monks allways help)!

- VIM rangers (+1 or 2 vim monks as backup) are damn funny!
- 3 Sacrifiving Necros that get protected from 2 bonders are damn funny!
- Seeing just another build of paladins with mending and echoed metheor showers die like nothign else...
Priceless!
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Old Nov 24, 2005, 11:55 PM // 23:55   #89
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I would always if I am putting a group together to put add 1 ranger in group and let them take the point as they should be.I wasn't big on rangers untill i started playing infact the first time I played oneI found it hard in PvE but in PvP I found it easy to play one so I made a pve one up.
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Old Nov 25, 2005, 01:07 AM // 01:07   #90
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Quote:
Originally Posted by unamed player
Rangers have 3 skills that interrupt and one of them is elite.
choking gas as a prep distrupts.
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Old Nov 25, 2005, 01:15 AM // 01:15   #91
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Quote:
Originally Posted by Chobby
choking gas as a prep distrupts.
Umm yeah but as a mesmer i dont need to tie my shoes while casting an interrupt.
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Old Nov 25, 2005, 01:20 AM // 01:20   #92
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rangers have 6 interrupting attacks.
1 expertise bow attack against skills.
1 marksmanship bow attack against spells.
1 choking gas preparation against spells.
1 big fat attack that dazes.
1 pet attack against skills.
1 pet attack against spells.
(there also is a pet attack that knocks down, but its condition is not so easy)

+ than you need charm animal for a pet.
+ tigers fury for faster attacking or any elite skill that gives energy to use all of the above.

With that skillbar you can nonstop interrupt 2 targets at the same time.
and some people still think mesmers make good interrupters.

Last edited by Ollj; Nov 25, 2005 at 01:23 AM // 01:23..
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Old Nov 25, 2005, 01:39 AM // 01:39   #93
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Quote:
Originally Posted by Ollj
rangers have 6 interrupting attacks.
1 expertise bow attack against skills.
1 marksmanship bow attack against spells.
1 choking gas preparation against spells.
1 big fat attack that dazes.
1 pet attack against skills.
1 pet attack against spells.
(there also is a pet attack that knocks down, but its condition is not so easy)

+ than you need charm animal for a pet.
+ tigers fury for faster attacking or any elite skill that gives energy to use all of the above.

With that skillbar you can nonstop interrupt 2 targets at the same time.
and some people still think mesmers make good interrupters.
You cant use two preps so right there you just eliminated one. The pet attacks require you to bring charm animal which takes one slot..and if you want to bring both interrupts thats 3 total. Plus your three bow attack your already at 6. You wont be able to use any prep to increase your bow damage since your running your choking or incendiary but regaurdless that is one more slot . Now most likely you will also need a rez sig which leaves you with no room to run tigers fury. With a build like that your survivability just fell about 50%. You have no defensive stances and your pet most likely will be killed and you wont be able to rez it with your minimal skill slots. Not to mention that unless you use a short bow your going to be slow as hell. All you will be able to do is interrupt basically and your damage will be quite minimal. One guardian or shielding hands and your basically shutdown. A mesmer on the other hand cannot be stopped. You cant run anything to prevent interruption as a monk..and if the monk uses a mantra then honestly he shouldnt be playing this game. While you can use all those interrupts for say PVE..a ranger running that many interrupts in pvp would be right next to useless. Which leaves you with only the option of running a build with the standard 3 interrupts and the pointless choking gas. If your running a interrupt prep, why bother with running interrupt attacks besides punishing and savage. Mind you Punishing and incendiary are both elite. Once again removing a potential interrupt from your list:P

I love rangers too and im not trying to play them down. But they are second rate interrupters compared to a Mesmer. The advantage of a ranger is that overall he does more damage with his interruption..even though a mesmer emlates that by draining energy and completely knocking out a skill line ex. Power Block.

<Edit>

Rangers on the bright side can interrupt anything. That is the advantage. Its not all dark in the ranger camp:P

Last edited by unamed player; Nov 25, 2005 at 01:43 AM // 01:43..
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Old Nov 25, 2005, 11:14 AM // 11:14   #94
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Quote:
rangers have 6 interrupting attacks.
1 expertise bow attack against skills.
1 marksmanship bow attack against spells.
1 choking gas preparation against spells.
1 big fat attack that dazes.
1 pet attack against skills.
1 pet attack against spells.
(there also is a pet attack that knocks down, but its condition is not so easy)
Also incindi..spelling arrows too - the elite one.

I'm with Ollj here and think rangers are better interruptors - maybe not better total shutdown, but for interrupting they only _need_ 3 skills to interrupt, which they can spam quite effectively when combined with tigers fury, favorable/read winds, kindle arrows for the added damage maybe
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Old Nov 25, 2005, 11:50 AM // 11:50   #95
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I just went on a farming run through SF, our group consisted of 5 rangers, 1 warrior and 1 monk.
3 of the rangers were trappers, 1 was a summoner (fav winds, winnowing) and I went with my poison sniper build.
The monk proved to be not absolutely neccessary, but usefull (I forgot my troll unguent ), and the warrior spent most of the time standing around scratching his butt. Untill he got bored and started acting as bait for the traps.
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Old Nov 25, 2005, 02:16 PM // 14:16   #96
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Quote:
Originally Posted by master_ranger_matt
Don't flame rangers please. they are probably the most versatile class around, and will pwn u so shut it.
Wow you stupid little kid your just protecting your profession because you cant take the flame

and btw necro is the most versatile the guru even says it itself.
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Old Nov 25, 2005, 02:28 PM // 14:28   #97
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Something wrong with protecting your profession?

And "btw" If he's a stupid little kid for doing such, does that make you a stupid little kid as well for doing the same for the Necro? In the eyes of most of the GW players, Rangers, Necros, Mesmers...They're all in the same boat of pretty pretty much useless. Half the fun of playing the Ranger class is proving them wrong.

Also, it's common knowledge the Ranger is purposely meant as a "Jack-of-all-trades" class. That's what it's for. While I'm not denying Necros if used properly can provide a variety of different and effective functions, the whole meaning of the class isn't based on being able to fill a gap where this is one.

Anything else you'd care to add?
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Old Nov 26, 2005, 02:33 PM // 14:33   #98
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Quote:
Originally Posted by Ollj

1 big fat attack that dazes.
That's perhaps the most useful interupt that a ranger has and can contribute to the team. Y? If there's a mm, the minions interupt the target constantly after that.

The mesmer equivalent is an elite i believe its power spike? The one that disable a whole attribute of skills at a go. That's an elite though.

If you dun want to take a ranger in your group, no one's forcing you. After all, all they can do is make ur life vs healing n casting bosses so much easier. Small contribution to the team i think.
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Old Nov 26, 2005, 03:37 PM // 15:37   #99
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the main reason that mes is considered a better interrupt is because they only have 1/4 sec skill activation time to interrupt. rangers have about a 2 sec flight time till interrupt.

i personally know ranger who could beat the heck out of wars in SECONDS! what you are doing is taking into consideration the PRIMARY Profession ONLY! we have 2 for a reason. rangers only char might not be all that useful, but ignite arrows, conjure flame, and a few shots, you have a pretty powerful guy!

Rangers are considered "useless" because of low energy, medium armor, and bow. that's why they have expertise. and add, monk, or ele, or necro, or heck, even mesmer, and you can deal lots of damage fast...

that's my two cents.

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Last edited by Retribution X; Nov 26, 2005 at 03:46 PM // 15:46..
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Old Nov 26, 2005, 09:13 PM // 21:13   #100
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Heres a good spike/interupt/damage dealing ranger:

15markmanship
12 expertise
11 ws

poison elite/barrage
savage
kindle
ditratcing/serpents
fw
w
whirling/dryders/dodge
troll/rez

enough said, ownage

I will make mesmer/ele/monks even warriors run for thier life, in the other direction by the way usually as far away from me as possible, its funny to see a mes or nec try to get off a spell, after ive laid em out on there arse and there hex/interupt dont work(20sec shutdown) and hitem agian with poison only to see them panic and try running!! to save there arse oh and that monk thats trys to save em, find his arse on the ground with a lockdown helaing spring,breeze,vigorous spirit, it dont matter!! Ownage!!!

A properly played ranger can wreak havoc on any char or grp!! Dont hate us, appreciate us!! We will always clean up the mess you guys can never finish!!!

All and all people fear what they dont understand!!! And we all must be something so mind as well be something everyone fears!! RANGERS!!!!!
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