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Old Dec 03, 2005, 04:49 AM // 04:49   #41
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on some missions and quest, a surpluse monk is useless.

Some others , the extra monks are helpfull, especially if they are using diffrent skills (for instance condition removal monks, protection monks or Smiter monks) or were you only talking about healer monks?
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Old Dec 04, 2005, 09:29 PM // 21:29   #42
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I'm impressed - 2 whole pages of people ranting and raving about this when all that really needs to be said is: "There is more than one solution to this problem."

Isn't this game all about balance? Every build has its weakness(es), it is the truly great ones that minimize the number of weaknesses. True it CAN be done with no monks, but for my money I will bet on the team (I am talking PvP here) with at least 2 versus the team with none to win in the long run.
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Old Dec 05, 2005, 04:25 AM // 04:25   #43
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I play monk almost all the time (nearly 1 million non-farming Mo/N exp) - and I prefer to play any mission after Ice Caves of Sorrow with 2 monks (missions before Ice Caves of Sorrow are easy with just 1 monk). I agree, 2 monks are not needed (since I've played as the lone monk for all of those missions as well) - but I find a combo of 1 healing (glyph of renewal/divine spirt) monk + 1 prot (OoB / Boon+Prot) monk to be the best safety net.

Guizzy - you say that by replacing the monk with another profession, you'll be able to kill mobs faster? - but you can't deal damage if you're dead. And that's what the 2nd monk is for: the safety net of keeping you alive.

On the other hand, as a monk - I prefer that my PUG have only one stance tank. It only takes one tank to hold aggro, no need for another.
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Old Dec 06, 2005, 03:17 AM // 03:17   #44
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I'm a PvE monk, I'm hoping to get into PvP but I'm not there yet so I'll just comment on PvE.

In Sorrow's Furnace groups, which just join up in the War Camp, no guild planned things or anything, I like to have a prot with me. Not because its custom, convention or conspiracy, but because I think half the people that you pick up there are stupid stupid people and so when they do stupid stupid things, there needs to be some damage limitation so I can keep up with my heals.

PvE is easy, but people think that its so easy they don't do simple things like watch their aggro circle, watch the patrols or mobs, or just like running into 2 mobs and think they're invincible (hi newbie warriors for the the most part). These are the occasions when you need more than 1 monk because with 2 or more mobs at once, there can be some crazy damage all over the place and a monk will struggle to heal 8 people on their own with stupid people in their group, like ones that run away from you when you're casting or something.

And the myth about the Monk, Warrior, Elem, Necro thing isn't a myth at all. It just so happens to be that these 3 classes seem the most played and thus you get a higher percentage of parties with this structure and thus it becomes tradition after successful runs to use the same build. I've run builds with rangers who spike the healers better than a warrior can, I've had Mesmers who can take down a boss faster than a nuker can. Rangers and Mesmers aren't so popular because they're slightly harder classes to play. I'm a good monk, but my first character was a ranger and I still can't get good at that and I've played for months and months.

The fact is, its not a conspiracy, its just the most highly available build possible that more or less guarantees success.
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Old Dec 07, 2005, 02:37 PM // 14:37   #45
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Quote:
Originally Posted by Guizzy
This controversial post will most likely attract the flames of many conservative members of the Guild Wars community, but I will go ahead and reveal the terrible conspiration, led by Wa/Mo (which I affectionnately call Whammos) and Mo/--.
I'm pretty sure that isn't a word. Maybe you meant conspiracy?
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