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Old Sep 08, 2005, 09:34 AM // 09:34   #21
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Quote:
Originally Posted by Alex Weekes
As a quick example, Zealot's Fire will not be triggered by Shouts anymore. It also will not be triggered if you cast Heal Party (it was previously, now is not).
From play-testing, it seems Boon and ZF no longer trigger when you
cast other enchancements on yourself; such as re-enchanting /w boon.
I guess the days of ZF + Boon Spam have drawn to a close. I'm
looking forward to your group addressing Ether Renewal.

Fantastic Update - Cheers!

Quote:
Originally Posted by Akimb0
why not be useful and make ele not suck in pve? or make monk not the most essential overpowered single class in the game?
This change to boon/zf goes along way towards making the monk far
less over-powered. I'm sure they will address the Elementalist soon.

Last edited by IxChel; Sep 08, 2005 at 09:38 AM // 09:38..
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Old Sep 08, 2005, 09:34 AM // 09:34   #22
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no armor
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Old Sep 08, 2005, 09:40 AM // 09:40   #23
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i'm loving the update.

but i'm still waiting for tormentor to update....
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Old Sep 08, 2005, 09:42 AM // 09:42   #24
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I was doing the mission where you have to kill the rebel spirit keepers, now at this point the summit are friendly to you. The dredge wasted this priest boss, I tried my soc and got a skill. Now has it always been like this, or is it just because you now can have (enemy) bosses on your side for a while ?


Oh the skill I got was Mark of Protection.
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Old Sep 08, 2005, 09:49 AM // 09:49   #25
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thats the thing. this game is wonderfully balanced and buying the uber 1337 weapons gives you only the tiniest bonus in combat. also i can't see farming being a problem considering the difficulty of SF.
has anyone checked to see if UW is still farmable? i hope not...

this morning i awoke and wondered: how many people are going to complain. fewer so far than i had expected.

they are not pandering to elite players. you can but keys for ascalon chests that will provide you with good weapons for that point in the game. and the huge avaliablity of rare weapons will not limit them to the elite caste that you seem to think exists.

in the superior kits you are paying extra for the extra space. simple

if you think eles suck in PvE i have no idea what you might be smoking. i have a build that can ripple off 5 meteor showers in under 40 seconds. more dmg than any other class can even think of doing. Monks are only overpowered in certain locations and as i said they have made changes to UW so farming may now be made even harder. as i have said: anyone can farm, any class can farm. monks merely get the most attention for the emphatic way that they do it.

i would say that this update is absolutely fabulous.
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Old Sep 08, 2005, 10:09 AM // 10:09   #26
Imp
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I love the cost to join the guild now, it will stop the game from being populated from billions of useless friend guilds that no one plays.
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Old Sep 08, 2005, 10:17 AM // 10:17   #27
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An excellent, excellent update. This should make Guild Wars much more playable until the release of Chapter 2.
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Old Sep 08, 2005, 11:00 AM // 11:00   #28
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Overall, a very nice update. A quick analysis:

Pro:
- increased PvP faction is now permanent: WOOOOT!
- no grinding for attribute refunds anymore: YAY!
- increased drop rate rocks!!! Finally no 100 useless crap items in a row anymore!
- the Superior Salvage Kits rock!
- I actually LIKE the fee for sending guild invites (100 gold are nothing, really nothing, but it will stop spam invites)
- locked chests rock - it's like playing the lottery...

Con:
- the update broke my ability to run GW under Linux
- the nerfing of the ability to solo parts of UW sucks badly (WHY COULDN'T YOU EVEN LET US HAVE THE FIRST ROOM??? WHAT IS SO BAD ABOUT SEEKING A SOLO PLAYING CHALLENGE IN A HARD AREA ANYWAY????)

Things I have silently hoped for but aren't in:
- toggleable guild capes... geez, so many people wanted that for such a long time now and this feature isn't really hard to implement, now is it?
- one or two new character slots to try out the two classes I couldn't try so far
- a LITTLE BIT more inventory slots in storage box. With the increased drop of nice stuff this will become a bigger problem than ever
- a randomized matchmaking system for assembling Tombs teams (one of the biggest PvP hassles remaining)
- the removing of "gold" items like the Air Staffs with a Blood Magic bonus on them... These items suck soooo badly and are soooo useless for anyone who doesn't run this exact class combo.

Can't comment on the new areas yet, but from what I have heard, you did a great job on those!
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Old Sep 08, 2005, 12:17 PM // 12:17   #29
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Quote:
Originally Posted by Akimb0
I cant Agree more, pander to the pvp and elite players some more Anet. You suck.
Its a free update - and I think an awesome one, especially given that fact. Yes it does create a little more caste separation in the ways you noted but it should. Kicks the rest of us in the butt to get our characters developed to get there and gives players who have been in UW and FoW for ages something more to do. SF was meant for those that solved the original game the way I see it. To that end, good job Anet.

Love the interface changes in the Skills menu for example, and in quests. Love the fact that there arent any more refund points. Wasnt all that hard to tinker around and then earn them back, but this is SO much nicer. Keys are fun. I've wasted my money on them so far as they havent yielded anything to me worth the cost of the key, but I am hooked and I have seen some cool things come that way.

100gp to recruit a guild member? How's that set anyone back? Could have been 1 plat. Guilds should recruit with some care rather than spamming recruit messages anyway. I wouldnt think 100gp in and of itself would cause tremendous selective-ness, but if it does encourage a little less recruiting spam, good imho. I am disappointed in the lack of Hall updates though. About the only thing I find I can point at and wish was in this update - guild storage and auction system.

[edit] Characters slots! VERY unhappy when I saw no new slots. I forgot to mention that. Oh well. [/edit]

Have to go ascend a couple characters, work through the further areas etc. I'm a long, long way from actually seeing SF I imagine, but cheers to Anet for a job well done.
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Old Sep 08, 2005, 12:21 PM // 12:21   #30
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Quote:
Originally Posted by Akimb0
I cant Agree more, pander to the pvp and elite players some more Anet. You suck.

Green items unique to bosses? oh dear....anyone smell Diablo 2, farming, over pricing and an even eliter caste of players than before? me to.

This is one of the most messed up updates ever, the superior kits are a rip off, and you have to pay to invite peopleto your guild? your actually putting a cost on joining a guild, in a game called GUILD wars? u bloody idiots.

why not be useful and make ele not suck in pve? or make monk not the most essential overpowered single class in the game?
yes, superior kits are a rip off. consider it an item for lazy players, that don't want to go everytime to the trader or for players that want to save space in inventory. it comes with a price.

the cost for joining a guild is:
a) a nice little extra moneysink
b) keeps people thinking of not inviting everyone blindly to their guild. maybe. probably not...

eles suck in pve? what is this, the new complainflavor of the month? I think rangers, necro's and mesmers have a far greater problem finding groups for pve then an elementalist. my fire nuker can find a group within 5 mins for sure. my ranger only when i lead a group myself.

monk in a beneficial position? absolutely, most team won't start without 2, and won't shun from 3. agreed, a big dependancy on monks. can't see a solution to this, except everyone playing monks like mad, so the shortage will be filled.

as for the green items...unless their stats are defenitely better, there is nothing wrong with some customization. the same was alrleady going with gold items, even though the collector items were often better. so big deal, they have their shiny 15-22 sword with +1 swordmanship and +12% above 50%. take a collector's item and you are the better and smarter player. But there is nothing wrong with being a dandy that likes some fashionly looking weapons.

As for the elite players, I'm sure they feel both happy with the increase and disappointed at the same time with the 'smaller then wished' increase. I'm sure they will compare it with PvE, stating skillpoins got faster there and the faction is still to slow. But faction is not equal to skillpoints... But I will stay mostly away from this discussion.

In conclusion, I do not agree with you mostly.

kind regards,
Makkert
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Old Sep 08, 2005, 02:57 PM // 14:57   #31
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I can't understand why people can't enjoy PvP and PvE..

I use PvE for unlocking skills, while using PvP to unlock Weapon Mods/Runes.

Its a hell of a great time saver than trying to find that WeaponMod/Rune you want to unlock.
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Old Sep 08, 2005, 03:09 PM // 15:09   #32
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Great update.

They improved far more things than I expected.
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Old Sep 08, 2005, 03:37 PM // 15:37   #33
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Quote:
Originally Posted by Fantus
- the nerfing of the ability to solo parts of UW sucks badly (WHY COULDN'T YOU EVEN LET US HAVE THE FIRST ROOM??? WHAT IS SO BAD ABOUT SEEKING A SOLO PLAYING CHALLENGE IN A HARD AREA ANYWAY????)
Now you have challenge to solo there, you should be happy.
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Old Sep 08, 2005, 05:15 PM // 17:15   #34
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Unhappy

Dangit. Stuck at work for another 3 hours. Can't wait to play and see the update.
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Old Sep 08, 2005, 05:23 PM // 17:23   #35
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Quote:
Attribute Points

* The concept of Attribute Refund Points has been removed from the game. You can now refund and reassign your attribute points as much as you like, whenever you are in a town or outpost.
In a town or outpost so no more on the fly adjustments outside of towns and outposts? Thats NOT a good thing it is another nerf!
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Old Sep 08, 2005, 05:26 PM // 17:26   #36
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Quote:
Originally Posted by Cobalt
In a town or outpost so no more on the fly adjustments outside of towns and outposts? Thats NOT a good thing it is another nerf!
Has anyone tried to adjust their points outside of a town? If this IS the case (that you can't do it outside anymore), this is a BIG nerf.
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Old Sep 08, 2005, 05:28 PM // 17:28   #37
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Quote:
Originally Posted by Jetdoc
Has anyone tried to adjust their points outside of a town? If this IS the case (that you can't do it outside anymore), this is a BIG nerf.
I have tried it. And you can no longer adjust your attributes outside a town.
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Old Sep 08, 2005, 05:40 PM // 17:40   #38
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Quote:
Originally Posted by Imp
I love the cost to join the guild now, it will stop the game from being populated from billions of useless friend guilds that no one plays.
The cost is only 100g, so it will in no way stop 3 or 4 people of RL friends from forming a guild. Why would you want to stop that? Its fun to have friends (which many preteen computer gamers don't really seem to understand). However, the cost WILL stop random invite spamming, which is quite a nice idea. Its a low enough cost to not bother serious invites, but enough to stop spammers. I'm happy with it.
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Old Sep 08, 2005, 05:47 PM // 17:47   #39
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Quote:
Originally Posted by Cobalt
In a town or outpost so no more on the fly adjustments outside of towns and outposts? Thats NOT a good thing it is another nerf!
Geez, what a lame complaint! You now have the ability to rebuild your character at will with no cost involved, and you complain because you can't do it on the fly while exploring? Grow up! It's not a nerf.

From a player's POV, this is a great modification. However, from an RPG POV, it doesn't really make sense. There should be some cost to re-building your character. In real life, you don't spend a significant amount of time learning a profession and then up and change careers without some cost (e.g., starting from the bottom and having to earn your way up again).

Again, from a player's POV this is a great change because you no longer have to build up the refund bank anymore.

I haven't played the new areas yet, but from the sound of it (ignoring the spoiled brats who will complain about anything), it looks well worth the wait!
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Old Sep 08, 2005, 06:03 PM // 18:03   #40
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I love the new attribute point changes, I can change my warrior from a sword to a runner template and max out tactics for example without gimping myself.

Can change from Axes to Swords to Hammers ... that's great.

Well I could use some more room for armor.
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