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Old Aug 09, 2005, 05:19 PM // 17:19   #401
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Quote:
Originally Posted by darkhorse!
graspings are a pain in the you know what now, because when ever i cast healing they hit me and I have a slow casting time! im piss lol.

You don't need any healing spells to solo UW. You don't need any warrior skills to solo UW. All you need are divine favor, protection, and smiting-And a little creativity/testing to figure things out. That is if you can think for yourself. Heaven forbid somebody doesn't use a cookie-cutter build and figures things out for themselves.
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Old Aug 09, 2005, 05:33 PM // 17:33   #402
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Moltov Joss----??????

That wasn't a flame nor was it anything that I can see than the truth. Korea has favor maybe 1 hour a day lately, they surely haven't had it during the daytime that I can see .Europe had it for maybe an hour another day. Korea had favor early this morning and they just lost it, I imagine the US will have it the rest of the day.

As for a skill bar, ya he gave them the skill bar, the cast sequence, what points to use where, how to switch scalp designs to get max output before casting, where to go; he basically drew a map. I would say he gave them a blueprint and a step by step log. So not "knowing how to play it" isn't even an issue, he TELLS you how. If he didn't a hundred other posts in here helped out. You even have guys posting up videos LMAO. Who cares? Like I say I don't. But obviously you do considering the way you went off on my post.

How does giving every newb player this type of build going to help the game? Who is going to be a healing monk these days? Who will join a group and get bitched at for not healing by an ele who stands in the middle of a meteor shower or a chaos storm casting flare? They will just try this build and go alone. Even if they don't get far even one ecto will makeup for it. They might have to make 4-5 PUG runs to get an ecto.

People do a lot of things that hurt this game, every time a post like this comes up there is an update that fixes an "exploit". There were about 5 updates in a week a while ago, all because, I believe, guys posted topics in forums (not just this one) that told how easy it was to do something. Now every spot that was easy has something that makes it nearly impossible.

If a game is supposed to be based on skill and not hours of play, then how is it "competitve" to take make skills that people have learned how to use together, obsolete by adding in another factor that makes that skill set basically useless. It would be one thing to give the particular monsters that already existed the ability themslves to combat a certain build, but to introduce a whole new array of enemies in an area isn't following the original intentions of this game.

When certain builds do well in PvP arenas other teams have to adapt, you don't have Spirits or Stippers, or some other build killer popping up in random areas to kill that experienced players skills, why kill the experiences for the PvE players who have learned how to put skills together well enough to succeed?

I don't want to get off topic, but it is assinine to argue about these things. He isn't the first, nor will he be the last to figure out some build that will have success somewhere. Him posting it shouldn't be an issue either. But unfortuantely it is. The game is basically getting funneled into the same arena as all the other games. SKILLS don't determine how well you do, but the diversity of a team, not only in PvP but also in PvE. Because once a person finally figures out how to string skills together they change the rules, and make the skill set you learned worth nothing.

Granted it is supposed to be a team based game, but ideally I think the makers envisioned guilds with hundreds of members, not rogue guilds popping up with memebers that aren't into the whole guild thing, and so many PUG players who DO belong to guilds still playing in PUG games. If THAT were the case then no biggie, make a diverse team up, share the loot with your guildies and have fun. But Tyria isn't a perfect world, just as our real world isn't a perfect world, so people deal.

**As for the sudden death, I only use the collector staff, so I do not run into those energy problems. (that is also one of the reasons I mentioned the opening build wouldn't work, because it is mentioned that that focus item is key the -20 HP focus gives +22 energy below 33%) Because you do get that mana gap against the coldefires, and they can't get a backdoor strip on you. That is also something I consider skill related, knowing when something will hurt you like an item that gives or takes away am attribute at a certain break point. Like a warrior with a +45 while enchanted shield , once they lose the enchant they dump the points, and wham...too late to heal them they are dead.

Last edited by wiz12268; Aug 09, 2005 at 05:37 PM // 17:37..
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Old Aug 09, 2005, 10:22 PM // 22:22   #403
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You can get the -50hp focus as a reward for finishing "cities of ascalon" quest. I tried the 55hp build with healing breeze, it worked godlike. I could take like 15 enemies at the same time and i didnt need any healing except healing breeze. But if you are bleeding and your healing breeze is interupted, then things get hard really fast. So you just need to keep spamming healing breeze, use boneti if necessary in order to cast it uninterupted.

Also you can use mending just to be safe. With mending and healing breeze, you shouldnt die to anything. Even if your healing breeze is interupted, mending will keep your hp stable. But it will take a bit more time to kill things.
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Old Aug 10, 2005, 01:34 AM // 01:34   #404
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You see a lot of people advertising for 2 man smite runs for two reasons.
1. If you're going by yourself, you don't need to advertise, so you won't see how many are soloing.
2. For me at least, it's SO much faster if I bring an echo nuker with me.
The only problem is convincing them that as an E/Mo I can do what they think is reserved for Mo/W.
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Old Aug 10, 2005, 03:15 AM // 03:15   #405
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Quote:
Originally Posted by spiritofcat
You see a lot of people advertising for 2 man smite runs for two reasons.
1. If you're going by yourself, you don't need to advertise, so you won't see how many are soloing.
2. For me at least, it's SO much faster if I bring an echo nuker with me.
The only problem is convincing them that as an E/Mo I can do what they think is reserved for Mo/W.
Well until a couple weeks ago it was all 3 or 5 man smite runs. And generally the warriors were doing the tanking looking for a pro monk and a heal monk or a pro monk and a nuker. Now monks want a healing monk only to come with them, or at least that is what I saw being asked for mostly.

I take people with me all the time, to go faster, to do a couple quests, or to break the monotony. I have almost enough ecto to buy a full set (think I need 12 more) But I as of yet haven't figured out if I am going to or not. I might wait and be the first to get any new armor sets thay have up their sleeves. I have a few rubies and saphires as well, so unless they make them 25 or so each of them I have that covered as well.

I had actualy stopped going down because the drops weren't so good. But started up again last week, still not great, even totally alone. The best run I have had was with someone who I bought something from and as part f the payment they got a couple runs. Well we got 4 ectos (2 each) and that person got a gold shield. Solo the best I have seen is e ectos and that was my first run back, and before the doors even opened. I think I might have gotten 3 ectos from smites in all the runs I have made solo or paired.

As for breeze along with mend, it is overkill, especially if you are at 55 HP. Even with only +3 mend you should hold steady with the bleed, and boon(if you carry) will more than heal you full. Boon cost 7 and is instant, and breeze is 10 and can be interupted. No comparison. (but most people that run it know it)
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Old Aug 10, 2005, 12:10 PM // 12:10   #406
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Yeah, I don't take boon. Maybe I'll try replacing breeze with boon and see how I go.
Okay, I agree. Boon makes it a lot faster, and it heals better than breeze.
However, at the moment, probably just because I'm not used to it, I find myself running out of energy at critical moments, or getting killed because I neglected my boon for a second.
With some more practice I'll probably get used to it.

Last edited by spiritofcat; Aug 10, 2005 at 02:17 PM // 14:17..
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Old Aug 10, 2005, 04:31 PM // 16:31   #407
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Im enjoyin this thread and as we speak this build---one quick question and Im sure hate mail will follow lol----When Jelly mentions a superior rune does he mean all superior protection runes? don't hate me lol
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Old Aug 10, 2005, 04:43 PM // 16:43   #408
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Quote:
Originally Posted by Jordaan
Im enjoyin this thread and as we speak this build---one quick question and Im sure hate mail will follow lol----When Jelly mentions a superior rune does he mean all superior protection runes? don't hate me lol
1 of each superior monk rune and 1 duplicate
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Old Aug 10, 2005, 08:27 PM // 20:27   #409
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Boon doesnt heal better than breeze. Breeze can keep you with full hp for 12secs(with 20% enchanting pommel). Boon can keep you at full hp for 0.1 secs. Sure boon doesnt get interupted as easily but when you are against few enemies or spellcasters, you dont gain energy fast enough. So you just cant keep spamming boon all the time. Also eventually you will need to cast balthazar's aura but if you are tanking many enemies and you are also bleeding, that breef time that you arent getting healed by boon, could be fatal.

Not to mention that you have to stop casting boon for a couple secs when using bonneti, which can also be risky. IMO there are many very viable builds. But its build plays a little different. On some buils you need more enemies than others to work or other builds work slower. Just use whatever build you feel comfortable.
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Old Aug 10, 2005, 08:56 PM // 20:56   #410
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My point is that with mend you don't need breeze. If you don't have mend then breeze is better option. Also with the signet, mana should never be a problem even one on one, just cast it every time it recharges. you will get 9 mana per cast 12 if you have 4 enchants on. Only time you wait for mana is against coldfires, and they shouldn't be able to hurt you unless smites are all over you, and even then it is a 50/50 shot of an iterupt.
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Old Aug 10, 2005, 08:57 PM // 20:57   #411
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this is all very well and good but if i could afford the 250k for the superior runes then i don't think i would WANT to farm
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Old Aug 10, 2005, 10:23 PM // 22:23   #412
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Quote:
Originally Posted by Charcoal Ann
this is all very well and good but if i could afford the 250k for the superior runes then i don't think i would WANT to farm
ROFL!

Before this post was created you could do this for like 20k

I know my LA tatoos and Superiour runes were probablly cheaper than that when I started....
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Old Aug 10, 2005, 10:46 PM // 22:46   #413
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Lol, I thought that it was extremely expensive to do it when all four of the runes were going for 2k and less each! Guess I got off lucky. and those 3 other sup monk runes burning a hole in my storage......
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Old Aug 10, 2005, 11:21 PM // 23:21   #414
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Quote:
Also with the signet, mana should never be a problem
Blessed signet really sucks for this build. You will be without healing for 2 secs? While you are against 10-15 enemies? Not to mention that 99% of the time you will be interupted.
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Old Aug 10, 2005, 11:31 PM // 23:31   #415
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The signet seems fine for me in UW and Griffon runs - I usually only have to use it when I am down to one enemy and my energy is not regening fast enough.

And yeah I can't believe how expensive the runes have gotten!
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Old Aug 10, 2005, 11:38 PM // 23:38   #416
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Quote:
Originally Posted by Charcoal Ann
this is all very well and good but if i could afford the 250k for the superior runes then i don't think i would WANT to farm
1. You dont need superior runes for this. Major runes will also do the trick together with the -50 HP from Ascalon Cities.

2. You can farm superior runes easily.
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Old Aug 10, 2005, 11:59 PM // 23:59   #417
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I agree that the first build mentioned in this thread is weak, and anyone trying this will see that it sucks, because I tried it when figuring out this build. I think the guy posted it to learn what to do instead and thats a laugh because I tried everything to get my build together, and not just using a monk but an el too.

I also think people are deliberatley not saying what the real build is just to confuse and frustrate people, because it takes so long to figure it out.

That being said, I can say that using mending is a joke, because you need to do damgae or it will take you three times as long to solo. You HAVE to have healing breeze, because you WILL bleed to death. Spamming divine boon is actually a good build when used with zealots fire, but I find that you wait for energy.
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Old Aug 11, 2005, 01:47 AM // 01:47   #418
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I haven't tried boon in the UW yet, but it works nicely in FoW.
As to what keeps you at full health better, Breeze will make your health come back constantly, at a fairly fast rate, but boon will spike heal you and at the rate at which you can spam it, it does a better job of keeping you alive than breeze. At least in the FoW.
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Old Aug 11, 2005, 12:24 PM // 12:24   #419
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Before you debate whether to take breeze or boon, please try my V3.0 build in this thread. I don't take either, and I never need to heal and I never bleed to death. I also have a ton of energy available with both Bonettis and Blessed Signet at my disposal.

Also, Blessed Signet DOES work in UW, just not against Grasping darkness. However, you can use it against Ataxes, Smites, Coldfires, and Dryders. It even works inside a Malestrom because a signet isn't a spell therefore isn't interrupted. And Bonettis works against Ataxes, Grasping Darkness, and Smites but not Coldfires or Dryders, so by bringing both I can do anything I want.
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Old Aug 11, 2005, 12:34 PM // 12:34   #420
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one does NEED breeze, or NEED boon. it depends on your style of play.
i've posted shots of all that's possible w/ the skills i like to run. the way i like to play in uw is take the quest, then aggro all 7 bulls and the first 2 mobs of graspers and spam like there's no tomorrow. gather 3 groups of smites and spam like globs will fall from the sky. it's no fun if there's no risk of death with ecto all around you that you can't pick up.

in fow, just grab some energy feeders, bring an interrupt and the shadow groups should be down before you run out of 2 cycles of zealots.
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