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Old Jul 29, 2005, 04:57 PM // 16:57   #201
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its hit or miss ... for me in the last 2 days I have had runs when 2 ecto drop ... then runs when no ecto drop. I occasionally get a purple or gold protective icon or ankh ... a boatload of eternal sheilds and ghostly staffs and storm and eternal bows ... but 90% of them are not max damage ... last night I got a whole lotta nothing ... no ecto ... 1 14-28 storm bow ... and a lotta wood.
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Old Jul 29, 2005, 04:58 PM // 16:58   #202
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I don't know how they can totally kill ectos - this is the only place you can get them. Besides, what to they expect - if you need 100 of them to make the armor, you HAVE to go in over and over again to obtain them so I don't see how they can nerf them.

I have had mixed results as well - one time I got 2 ectos on the very first mob of 6. Other times I can go 3 times in a row and get nothing. THe trip still pays for itself and I've got about $250000 in the bank plus about 10 ectos saved, but I'm no where near a set of fissure armor yet and it does get kind of dull after the 20th time.

One thing is for sure, your odds are much better by yourself than a 1/8th chance in a big group. I have NEVER gotten anything good in a full party, since all they wanted to do was a smite run anyway and the whole "warriors make a wall, rangers trap and pull" thing doesn't work against smites and coldfires and we all get killed. I swear you would think people who have done multiple smite runs would understand how the aggro works.

MiteeThoR
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Old Jul 29, 2005, 05:48 PM // 17:48   #203
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Quote:
Originally Posted by sleazeh
I'm sure people have noticed, and made the correlation, that since this build was "published" here, the price for superior monk runes has gone from around 200-500 gold for the cheapest to 10-15k?
For every action, there is a reaction....
First people complained and whined after the rune trader came ingame and how it ruined their "income". Now the prices are high again and someone is complaining about that.

Well, you can never make all satisfied ^^
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Old Jul 29, 2005, 05:53 PM // 17:53   #204
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lol - I should have bought a bunch of these runes while they were cheap!! I could make more money selling them than I can ectos now!!
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Old Jul 29, 2005, 06:00 PM // 18:00   #205
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Quote:
Originally Posted by miteethor
lol - I should have bought a bunch of these runes while they were cheap!! I could make more money selling them than I can ectos now!!
thats not even a joke. beginning of the week, runes highest monk sup rune was about 9k. now, you'll pay around 50k for all 4 sups.
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Old Jul 29, 2005, 07:18 PM // 19:18   #206
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I think this is nerfed now. I have 4 superior runes and protective icon that give +1 prot prayers with 20% chance and I can't get 17 prot prayers.
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Old Jul 29, 2005, 08:08 PM // 20:08   #207
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Quote:
Originally Posted by Eadwyn Mirwen
First people complained and whined after the rune trader came ingame and how it ruined their "income". Now the prices are high again and someone is complaining about that.

Well, you can never make all satisfied ^^
My point was simply that if someone feels the need to post a specific build on one of the most popular GW websites, there will be ramifications to doing so. I'm not complaining, since I have had my 5 superior monk runes for a while now, I bought them for a total of about 2k, and the current prices make no never mind to me. But I feel sorry for the poor shmucks who just want to get a rune for whatever reason, and the fact that 100,000 people in the last week have bought runes so they can copy verbatum a build from a fan forum makes the cost prohibitively high.

I have no problem with the rune trader design as it stands.

I do think the community is better served on a macro level if people keep the specifics of their builds to themselves, however, specifically and especially as it relates to designing a build for certain situations or areas.
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Old Jul 29, 2005, 08:33 PM // 20:33   #208
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i wanna try this build as well. havnt had a chance to test anything...but looking at it wouldnt it make more sense to use a head piece that has higher points alotted to that pool :/

is there a reason divine favor has to be that high or am i missing something o.O

i was thinkin something along the lines of:

divine 4+3
healing 6+3
protect 11+4
smite 11+3
tactics 5


doest it really matter what armor you use? couldnt you get by with ascelon armor since you thrive on enchants anyways?

and can somebody confirm what works better instead of zealots fire...symbol of wrath or shield of judgement...

thanks!
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Old Jul 29, 2005, 08:53 PM // 20:53   #209
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Quote:
Originally Posted by glockjs
i wanna try this build as well. havnt had a chance to test anything...but looking at it wouldnt it make more sense to use a head piece that has higher points alotted to that pool :/

is there a reason divine favor has to be that high or am i missing something o.O

i was thinkin something along the lines of:

divine 4+3
healing 6+3
protect 11+4
smite 11+3
tactics 5


doest it really matter what armor you use? couldnt you get by with ascelon armor since you thrive on enchants anyways?

and can somebody confirm what works better instead of zealots fire...symbol of wrath or shield of judgement...

thanks!
You need to decide what skills you are using to make the attributes work. With a Healing at 13, you get meding +4. With a Divine at 13, your Divine Boon will heal for 106 points. Mixing the two will only hurt one or the other build. Work out the math on what you are trying to accomplish and you will find it's better to go one way or another to the extreme than to split it.

Symbol of Wrath is terrible for UW - it takes 2 seconds to cast which is a prime target for interruption, and you can only use it twice per minute for a total of about 300 points of damage. Shield of Judgement is a faster cast, and although it recharges a bit slower you get WAY more damage out of it - more like 600-800 in the first minute. Zealot's fire only does 1/3 damage against an ataxe which would be max of about 19 damage per cast, but the nice part is it's very difficult to interrupt (although it CAN be interrupted) and you get a full heal while doing damage at the same time.

All of the choices have pros and cons and you should try them out to see what works best for you.

As for the armor, it's completely irrelevant for this build. The only armor that would matter would be +energy tatoos because the other protections won't matter in this type of build.

MiteeThoR
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Old Jul 29, 2005, 10:35 PM // 22:35   #210
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the only prob i have with boon is one arrow AND 2 mana every cast...maybe ill got the mending way....

is that going to be enough healing though? dont they make you bleed too? orginally i was just going to rely on breeze for healing o.O

i guess its back to mineral springs for the 100th time...grrrr. thanks for the tips
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Old Jul 29, 2005, 11:39 PM // 23:39   #211
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Shield of Judgement
Balthazar's Aura
Symbol of Wrath
Blessed Signet
Mending
Balthazar's Spirit
Protective Bond
Essence Bond

i got my health down to 55 via runes and that focus item. use shield right away then symbol then aura to hurt, using blessed signet whenver its charged. the Grasping Darknesses are kind of hard but the rest is easy. i got 8 globs of ectoplasm a saphire and a number of eternal shields bows and storm bows. i think this was worth the money i paid to get all the runes and a new set of armor
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Old Jul 30, 2005, 01:26 AM // 01:26   #212
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stumpy, no need to change skill sets just to beat the terrorwebs
you just got to be flexible =)

drops will be consistent if people read the threads concerning nerfed farming areas

i agree that this post seems to have completely messed up the game's economy now that it's public. and we'll all be stuck with a bunch of monks who have no clue how to heal because they were run thru the game to ascend and don't any experience healing a full party =)
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Old Jul 30, 2005, 01:30 AM // 01:30   #213
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Tried this solo build for the first time tonight. Lot of debate over which is better, SoJ/Mending or Zealot's/DB. Since this was my first go, I decided to give the former build a try (figured it'd be a bit safer). I should add that I was using the -50HP Focus Item you get from the Cities of Ascalon quest (so total of 55HP).

Now I still intend to give Zealot's/DB its fair shake, but I can confirm that SoJ/Mending works a treat! All the core early monsters (Aatxes, Grasping Darkness, Smites, and Coldfires) are quite doable with this build. Not only that, I found it wasn't difficult at all to gather large mobs for mass-killing fun! The only combo that gave me trouble was large numbers of Darkness + Aatxe, but as long as there were no more than say 5 Darkness it was okay. Dryders are another story... they cut through me really quick. On the other hand, SoJ makes killing Obsidian Behemoths possible (albeit very slowly). I managed to through the Behemoths on the hill, but was stymied by the Crushing Darkness up top. Got 4 ecto in all for my run... not too bad a haul at all! A great deal of thanks to the OP and everyone who has been contributing to this build.
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Old Jul 30, 2005, 01:49 AM // 01:49   #214
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i have finally settled on a build i think works well, very simlair to the original
Skills:
Healing Breeze
Balthazars Aura
Mending
Zealots Fire
Essence Bond
Protective Bond
Balthazar's Spirit
Bonetti's Defence

Start
Healing 8+3 [9]
Smiting 10+3 [13]
Protection 12+4 [16]
Divine 0+3 [3]
Tactics 2 [2]

I cast Protective till i get -1energy then change to

Healing 10+3 [13]
Smiting 12+3 [15]
Protection 7+4 [11]
Divine 0+3 [3]
Tactics 2 [4]

then i cast rest of the enchantments.
This works VERY well when doing a Griffon Run, but i need europe to get favor before i can try UW again.

BTW thank guys for helping me sort this out, in about 2 days i've gone from struggling for money to "i need 2k.....i'll do a Griffon Run" and now i'm getting money easy

Zack
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Old Jul 30, 2005, 02:29 AM // 02:29   #215
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Quote:
Originally Posted by saphir
stumpy, no need to change skill sets just to beat the terrorwebs
you just got to be flexible =)
terrorwebs have been the most challenging for me.. i've yet to defeat them solo.. my current thought is to lure a bunch of smites over to them to supply energy but their large AOE metor shower and hp degen always owns me.. anyone have some tactics for taking them down?
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Old Jul 30, 2005, 06:08 AM // 06:08   #216
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Quote:
Originally Posted by jelly samwich
terrorwebs have been the most challenging for me.. i've yet to defeat them solo.. my current thought is to lure a bunch of smites over to them to supply energy but their large AOE metor shower and hp degen always owns me.. anyone have some tactics for taking them down?
Not sure if it applies in the same way to this build, but whenever I fight them I dance around until they've cast their meteor showers. I find they only tend to cast it once per encounter.
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Old Jul 30, 2005, 09:15 AM // 09:15   #217
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I dont use a low Hp approach to this build and I run 399 hp with Db and no mending or breeze. Sure my healing isnt as efficient compared to running a lower Hp value but I can hold up well to bleeding and Incinerary Bonds. Like Racthoh said, dance around the storms the best you can and just keep picking at them little by little and they eventually fall. They also drop nice loot including ecto.
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Old Jul 30, 2005, 02:01 PM // 14:01   #218
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Quote:
Originally Posted by Rocco The Flipside
I think this is nerfed now. I have 4 superior runes and protective icon that give +1 prot prayers with 20% chance and I can't get 17 prot prayers.
Nope, it isnt nerfed. It just doesnt show in your attributes. If you look at the icon showing your current enchantments you will see that it cost you 1 energy per hit (after casting it several times usually).

BTW I love this build very much. I didnt understand it the first days and went with protective bond -2 energy per hit . It worked, but was hard and slow. Then a guildie told me to cast it with the off hand until you get -1 energy. Well, thats a MAJOR difference!

Happy hunting!
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Old Jul 30, 2005, 02:06 PM // 14:06   #219
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Default well I managed to do the quest solo

Well I got a build together that is easy on Ataaxes, Graspings, Smites, Coldfires and the Dryders. All info in the screen shot.
[IMG]gw010-1.jpg[/IMG]
In a run I get around 3-4k cash (including selling drops) and 2 to 4 ectos not to mention over 20k xp for an extra skill point.

I am working on doing the 10k quests solo.

The escorting the souls quest brings out mesmers with -health regen spells and migraine; substituting healing breeze for healing signet might let me complete this - more experimentation needed. The monuments of Grenth quest is against dryders which I can kill but there are a lot of places to go and I've not found them all yet. The eater of souls quest seems the hardest because he is a necro and strips enchants so although you can kill the dryders quite easily when you get on to him the invulnerable ataaxes are still beating on you while he strips your enchants. Ideas?
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Old Jul 30, 2005, 03:46 PM // 15:46   #220
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Quote:
Originally Posted by dajg
Well I got a build together that is easy on Ataaxes, Graspings, Smites, Coldfires and the Dryders. All info in the screen shot.
[IMG]gw010-1.jpg[/IMG]
In a run I get around 3-4k cash (including selling drops) and 2 to 4 ectos not to mention over 20k xp for an extra skill point.

I am working on doing the 10k quests solo.

The escorting the souls quest brings out mesmers with -health regen spells and migraine; substituting healing breeze for healing signet might let me complete this - more experimentation needed. The monuments of Grenth quest is against dryders which I can kill but there are a lot of places to go and I've not found them all yet. The eater of souls quest seems the hardest because he is a necro and strips enchants so although you can kill the dryders quite easily when you get on to him the invulnerable ataaxes are still beating on you while he strips your enchants. Ideas?
What is the last skill on your bar?

Edit* NM, Watchful Spirit
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