Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Explorer's League

Notices

Reply
 
Thread Tools Display Modes
Old Jul 28, 2005, 08:58 PM // 20:58   #181
Academy Page
 
 
Join Date: Jun 2005
Guild: Encinitas Avengers
Profession: Mo/E
Advertisement

Disable Ads
Default

Quote:
Originally Posted by UltraPigface2002
i dont know if this was mentioned but you can get a piece of equipment from the cities of ascalon quest to drop your hp to 55, my builds like his only diff is your breeze cant get interupted, my skills are

balthazars aura
zealots fire
blessed signet
bonetties defense
mending
watchful spirit
balthazars spirit
protective bond

with it youll have a constant 5 health regen, so you dont have to worry about getting interupted and since you have 55 hp youll only be taking about 2 damage
how do you get 5 health regen? my current version uses a lvl 13 mending which yields 4 hp/sec
jelly samwich is offline   Reply With Quote
Old Jul 28, 2005, 09:29 PM // 21:29   #182
Furnace Stoker
 
capitalist's Avatar
 
Join Date: Jun 2005
Default

^^
Watchful Spirit gives 2 regen
capitalist is offline   Reply With Quote
Old Jul 28, 2005, 09:41 PM // 21:41   #183
Frost Gate Guardian
 
Dragou Du Porzan's Avatar
 
Join Date: Feb 2005
Profession: Mo/
Default

If I'm correct about this, it looks like there's already been a reaction to this build from the devs. A number of people have mentioned a Monk Focus Item received as a quest reward (Cities of Ascalon) that gives -50 HP. That item is still there, but I just completed the quest with a new character and the item is now tied into Blood Magic for Necros. Checking around in town, it looks like everyone else is getting the same thing. You can still use the item and get the -50 HP of course; the practical difference is you'll be losing 3 energy (assumiung you have 0 in Blood Magic). Once again, I may be missing something, but it sure looks like this has been altered in response to the new build.
Dragou Du Porzan is offline   Reply With Quote
Old Jul 28, 2005, 10:11 PM // 22:11   #184
Lion's Arch Merchant
 
Join Date: Jun 2005
Location: doa
Profession: Mo/
Default

haha, that's intersting. I gave that original -50 item away.

I like zealot's fire which does 42 dmg for me (19 on the aatxes), and coupled w/ div boon I can spam enough dmg. I don't use breeze as I find it's not worth the all those healing attrib pts just for one lousy, easily interruptable skill. so everything goes into favor.

With my skillset, I can easily take on 6-7 bulls, 15+ smites, 12 graspers, or 5 bulls plus 12 graspers which I can kill in 45-60 seconds. One bull takes a bit longer and careful energy management. 3 terrorwebs, 3 colds, or 3 colds + 6 smites takes about 90-120 sec. however if the smites surround and lock me in, and then the colds immediately drop 6 maelstroms on me.... it's not too pretty... i swear, how do they recharge mael that fast?

3 tortured spirits can be a pain w/ illusionary weaponary until they start to melee. i've never tried the mindblades though yet... and i'm sure i'd bring spellbreaker if i did =)
saphir is offline   Reply With Quote
Old Jul 28, 2005, 10:21 PM // 22:21   #185
Jungle Guide
 
stumpy's Avatar
 
Join Date: Feb 2005
Location: Canucklehead BC, Canada
Guild: Advanced Necro Undead Society
Default

okay so I have tried relently to to work on skill replacement on terrowebs ... they just dont seem doable with these builds ... I can kill all bladed aatxes, grasping darkness and smites and coldfires ... but the terrorwebs I keep trying and can get them down to about half before I am dry on energy ....

bonettis defense doesn't really work on them because they attack so rarely using spells more often then not and fire damage means more healing ... I currently run the boon for heals, avoid therer meteor shower and smite the hell outta them ... I am almost thinking of knocking out zealots for spellbreaker to give me a gateway window to bust them fast.

Any assitance on terrorwebs is greatly appreciated.
stumpy is offline   Reply With Quote
Old Jul 28, 2005, 11:29 PM // 23:29   #186
Academy Page
 
Join Date: Jul 2005
Guild: Blades of Redemption
Profession: Mo/E
Default

Miteethor, you don't need Blessed Signet with your build?

Oh, and as a general question, is fire damage considered practically useless in UW, then?
Shayul is offline   Reply With Quote
Old Jul 28, 2005, 11:33 PM // 23:33   #187
Did I hear 7 heroes?
 
Racthoh's Avatar
 
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
Default

Quote:
Originally Posted by Shayul
Miteethor, you don't need Blessed Signet with your build?

Oh, and as a general question, is fire damage considered practically useless in UW, then?
Fire useless? Takes down smites fast enough. Lure coldfires out of their ward against harm and zealot's fire plus a fiery weapon takes them down fast.
Racthoh is offline   Reply With Quote
Old Jul 29, 2005, 12:03 AM // 00:03   #188
Academy Page
 
Join Date: May 2005
Default

Quote:
Originally Posted by Shayul
Miteethor, you don't need Blessed Signet with your build?

Oh, and as a general question, is fire damage considered practically useless in UW, then?
Bonetti's and Balthazar's Spirit/Essense Bond is more than enough for energy. Even if I have 0 energy, I can immediately charge into the next fight because Mending of +4 will ensure my health bar is always full. That means I can take 20+hits (more because the mending is always healing) which is enough to give me casting energy and charge up Bonetti's. Once I hit Bonetti's my energy is full and I can launch a Balthazar's Aura and Shield of Judgement.

You should try not to overlap Shield and Bonetti's because they work against each other, but if you are in a pinch and need energy fast Bonetti's will still recharge with Shield Running, but you give up the damage from the misses.

Fire is not useless, but it's also completely unnecessary. I just did the math:

Divine Boon - 7 Energy, 44 dmg = 6.2 damage per energy
Balthazar's Aura - 25 energy, 250 dmg = 10 dmg per energy
Shield of Judgement = 15 energy, 300-400 damage = 20-26 dmg per energy

You are better off making sure you can always cast Balthazar's and Shield as soon as they are ready. You can cast Balthazar's 4 times per minute - 1000 dmg and Shield twice in the first minute for an extra 600-800. That's plenty.

The Ataxes are the hardest to kill because of their armor, and Fire only does 1/3 damage to them, which makes Zealot's even more useless against them. While it does full damage to Coldfires and smites, they are so easy without it that it's really a wasted skill slot. I mean, 1 Balthazar's Aura plus 1 shield = all smites dead. So who needs Zealots?

MiteeThoR
miteethor is offline   Reply With Quote
Old Jul 29, 2005, 12:10 AM // 00:10   #189
Ascalonian Squire
 
Join Date: Jul 2005
Guild: Pravus Phasmatis
Profession: Mo/Me
Default

Quote:
Originally Posted by saphir
haha, that's intersting. I gave that original -50 item away.

I like zealot's fire which does 42 dmg for me (19 on the aatxes), and coupled w/ div boon I can spam enough dmg. I don't use breeze as I find it's not worth the all those healing attrib pts just for one lousy, easily interruptable skill. so everything goes into favor.

With my skillset, I can easily take on 6-7 bulls, 15+ smites, 12 graspers, or 5 bulls plus 12 graspers which I can kill in 45-60 seconds. One bull takes a bit longer and careful energy management. 3 terrorwebs, 3 colds, or 3 colds + 6 smites takes about 90-120 sec. however if the smites surround and lock me in, and then the colds immediately drop 6 maelstroms on me.... it's not too pretty... i swear, how do they recharge mael that fast?

3 tortured spirits can be a pain w/ illusionary weaponary until they start to melee. i've never tried the mindblades though yet... and i'm sure i'd bring spellbreaker if i did =)

Saphir... What IS your skillset? And how do you take out dryders? I've been doing this quite a bit and have attempted dryders with different builds.... I can do any of the aforementioned feats except dryders, and the Mindblades are cake if you can get em grouped up and away from the New Souls.

If I have one other person there with breeze, dryders are cake. If that person is an ElMo, we burn through them extremely quickly. I cannot, however, kill the dryders alone. If you prefer not to post this, please contact me in-game (N A C Healer).

Thanks

Mitee... I've been thinking more about your Shield of Judgement build and agree with you. It takes a little more timing with bonetti's, but ultimately is better for UW. Lately I've been working on FoW, which is a bit more challenging, and for that I prefer the DB/ZF build. That insta-heal is pretty much necessary for taking on the Eles in Fissure. It's also very handy to use against the Abyssals. One question, though... Is SoJ holy damage or just armor-ignoring damage? If it's holy, I could see using the Breeze/Mending/SoJ build for FoW since SoJ would do 80 damage+knockdown to the undead after clearing the first area and focusing those breezes and Bal's Aura vs Eles/Mesmers in the beginning. Dunno... gotta give it a few runs.

Last edited by DrakeDeathscale; Jul 29, 2005 at 12:20 AM // 00:20..
DrakeDeathscale is offline   Reply With Quote
Old Jul 29, 2005, 02:31 AM // 02:31   #190
Academy Page
 
Join Date: May 2005
Default

Quote:
Originally Posted by DrakeDeathscale

Mitee... One question, though... Is SoJ holy damage or just armor-ignoring damage? If it's holy, I could see using the Breeze/Mending/SoJ build for FoW since SoJ would do 80 damage+knockdown to the undead after clearing the first area and focusing those breezes and Bal's Aura vs Eles/Mesmers in the beginning. Dunno... gotta give it a few runs.
Shield is pure Holy damage - penetrates armor and does double dmg to undead. Normal damage at 15 Smiting is 50, which would do 100 per hit to undead plus knockdown. I haven't done too much FOW - it seems most of the beginning monsters have healing and that just makes me mental when I can't kill them fast enough, plus the first casters aren't good for energy management either so I really haven't gone beyond the first area. I keep meaning to venture in with a full party but I rarely have more than an hour or so to play so I don't want to get in a group and have to leave in the middle which is why solo builds are so appealing for me.

MiteeThoR
miteethor is offline   Reply With Quote
Old Jul 29, 2005, 05:45 AM // 05:45   #191
Pre-Searing Cadet
 
Join Date: May 2005
Default

Quote:
Originally Posted by miteethor
8 Darkness pus 4 ataxes (very hard, timing was everything and I should have died)
I use Zealot's, Boon, and Balthazar's Aura, and always take on this much at the beginning of any run.

Here's a video of a ~15 minute complete (after getting the enchantments up) smite run: http://www.personal.utulsa.edu/~chri...mites_solo.avi
Silverspirit is offline   Reply With Quote
Old Jul 29, 2005, 07:06 AM // 07:06   #192
Academy Page
 
Join Date: May 2005
Default

Quote:
Originally Posted by Silverspirit
I use Zealot's, Boon, and Balthazar's Aura, and always take on this much at the beginning of any run.

Here's a video of a ~15 minute complete (after getting the enchantments up) smite run: http://www.personal.utulsa.edu/~chri...mites_solo.avi
Yes, I know that Zealots/Boon is better at scaling to larger mobs, but it's terrible at small ones. If you are stuck with 1-2 ataxes then it's a LOOONG fight since you will barely get enough energy back to cast 1 boon and it's gone again.

I stopped doing Boon/Zealot's because fighting 1 ataxe was so annoying. You are constantly dying because of the bleeding, and you have to keep running to another mob to get your energy up. If you hit a mixed mob of 1 ataxe with 3 grasping you will most likely die from the bleeding with energy drain.

Now with mending I can ignore 2 ataxes completely if I want. The build is WAY more stable and kills just as fast. It does not scale up to 12-15 easily but there is really no excuse to put yourself in that situation either with proper aggro techniques

MiteeThoR

Last edited by miteethor; Jul 29, 2005 at 07:10 AM // 07:10..
miteethor is offline   Reply With Quote
Old Jul 29, 2005, 08:03 AM // 08:03   #193
Pre-Searing Cadet
 
Join Date: Jul 2005
Location: NJ
Guild: champions of heaven
Profession: W/Mo
Default

wow i am totally confused with these builds. if someone would help me with understanding there build as long as it works even though i have come to like jelly samwiches build i just want a build that works and help to understand it i would greatly apreciate it, my name on guild wars is Heavens Enforcer.

Last edited by war crazy; Jul 29, 2005 at 08:21 AM // 08:21..
war crazy is offline   Reply With Quote
Old Jul 29, 2005, 12:50 PM // 12:50   #194
Academy Page
 
Join Date: May 2005
Default

Quote:
Originally Posted by DrakeDeathscale
There are still a few secrets out there.... Things that take a few deaths to catch on to. To those who are laughing at UW soloers, I can make 200k a day EASY, so piss off and buy my ecto. Kthxbai dumbasses.
In a day? Does this include also the time you need for selling the drops or going to eat something in RL etc? Well, if you play like 16 hours a day, then yes, you can make 200k. At least if your income source is the griffon place.
Eadwyn Mirwen is offline   Reply With Quote
Old Jul 29, 2005, 12:57 PM // 12:57   #195
Lion's Arch Merchant
 
Join Date: Jun 2005
Location: doa
Profession: Mo/
Default

i have no problem w/ 1-2 bulls using zealots/boon though. only 1 bull takes more careful energy management and a bit longer (an extra 30-45 sec). but i always aggro a full mob of 5-10+ beasts anyway, it's quicker that way. i've never actually bled to death from one bull and one really shouldn't. 2 bulls should be quite easy to deal w/ or ignore as you pull them to that huge looming mass of graspers and bull friends =)

ok, i think i know why miteethor prefers mending. someone used soj on me today, and the knockdowns nearly killed me several times. if you're bleeding to death and the bulls are not attacking you then you have no source of energy. without the constant attacks from a large mob, you will eat up your energy healing yourself w/ div boon. same thing when i'm aggro tanking uw w/ a party, the meteor showers can completely steal your source of energy so careful energy management is a must. when using the stance & balth spirit in your skillset, your monk needs to be hit as often and as much as possible.

drakedeathscale -> it's what you don't want that's killing you

Last edited by saphir; Jul 29, 2005 at 01:17 PM // 13:17..
saphir is offline   Reply With Quote
Old Jul 29, 2005, 04:05 PM // 16:05   #196
Frost Gate Guardian
 
Join Date: May 2005
Location: good from far, far from good
Guild: Gaming Continuum
Profession: Mo/Me
Default

I'm sure people have noticed, and made the correlation, that since this build was "published" here, the price for superior monk runes has gone from around 200-500 gold for the cheapest to 10-15k?

For every action, there is a reaction....
sleazeh is offline   Reply With Quote
Old Jul 29, 2005, 04:14 PM // 16:14   #197
Frost Gate Guardian
 
teny10's Avatar
 
Join Date: Jul 2005
Guild: Servants of Fortuna
Profession: W/Mo
Default

lol
I feel really smart now for buying the sup monk runes immediately after I saw this, even though I did not have a monk at that point yet. Sup smite for 600g = good times.
teny10 is offline   Reply With Quote
Old Jul 29, 2005, 04:29 PM // 16:29   #198
Jungle Guide
 
stumpy's Avatar
 
Join Date: Feb 2005
Location: Canucklehead BC, Canada
Guild: Advanced Necro Undead Society
Default

again I would like to repost this to the top ... I am very experienced in uw ... I love soloing everyday ... the only thing I have an issue with is the terrorwebs. I decided to drop zealots for spellbreaker instead to test it ... but after clearing the rest of the areas ... I went on to take out the last 8 grasping + 2 aatxes ... and sadly ... mis fired my bonettis causing my death. Right before my damn test .... well ... I will again test it in the late hours of tonight ... I only really have time for 1 - 2 runs a night. If it succeeds I will post it.

A word of warning ... to those who try this ... the initial battles take a bit longer without zealots but may be worth it if I can wipe out the terrorwebs.
stumpy is offline   Reply With Quote
Old Jul 29, 2005, 04:34 PM // 16:34   #199
Desert Nomad
 
Sereng Amaranth's Avatar
 
Join Date: Jun 2005
Guild: The Amazon Basin [AB]
Default

Quote:
Originally Posted by BHerf
But by this logic, if you had 208 HP, the 5% would still amount to the same amount of damage you would take if you were taking 5% of 108 HP..

I.E. You have all of the prot bonds on, etc. Axtes are hitting you for -10 with your HP at 208..If you had 108 HP they would hit you for -5..whats the difference other than the cost of that extra rune(and the armor to wear it on)

I have done this with 208 HP and the Axtes hit me for -10..From the vids I have seen of this build with health at 108/105, they hit for -5..

Am I still missing something here?

I picked up that staff outside elona..I just need the insightful head and wrapping of enchantment..
the health regen heals faster than the monsters can hurt you when they only hit for 5 dmg
Sereng Amaranth is offline   Reply With Quote
Old Jul 29, 2005, 04:39 PM // 16:39   #200
Ascalonian Squire
 
Join Date: Jul 2005
Guild: BoTL
Profession: Mo/W
Default

Not sure, but did this run 3 times this morning and only got 1 ecto and some other crap drops over the entire 3 runs..I am getting the feeling this has been nerfed....Anyone else get this reaction? I am using miteethors latest build..Great killing speed, but the drops aint fallin.

Still managed to come out 5k richer after the whole ordeal(without selling the 1 ecto)
BHerf is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
ICY Dragon Sword (IDS) Solo Farming Video Tutorial Kapper Nolani Academy of Arts 198 Dec 29, 2006 09:31 PM // 21:31
W/Mo Solo Build Sero.Overdose The Campfire 31 Feb 03, 2006 02:25 PM // 14:25
Best Build for a Solo W/Mo cloudravenclaw Questions & Answers 6 Dec 20, 2005 10:45 PM // 22:45
Couple of Necro builds. One solo farm, One 2 Man UW build, 1 Pvp build Skel Flamebender The Campfire 7 Nov 08, 2005 02:17 PM // 14:17
greatest farm build/solo pve build dmxy The Campfire 4 Jun 07, 2005 12:59 PM // 12:59


All times are GMT. The time now is 08:26 AM // 08:26.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("