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Old Jul 27, 2005, 03:44 PM // 15:44   #161
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Prices of UW items are dropping, but who cares. It's a game.
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Old Jul 27, 2005, 03:45 PM // 15:45   #162
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I always smile when I see people here complaining what Jelly revealed. What are you whining about? That you might lose a farming spot or a great income possibilty? Do you really think that makes you great or uber or something? Maybe you should remember that Guild Wars is not about farming or money in first place.

So as said: chill out. Even without this thread here, any half intelligent human can create a good farming tactic by analysing the location and skills available.

Yours,
Eadwyn
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Old Jul 27, 2005, 04:10 PM // 16:10   #163
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I think it is just to show that it can be done. If you want to make money there are plenty of other places to farm.
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Old Jul 27, 2005, 04:14 PM // 16:14   #164
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It is a game about skill, not buying the uber godly stuff and dominating everywhere you go. Discovering this build proves just how a little skill can go a long way.

If the solo can be done with LA stuff that just furthur proves the point...
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Old Jul 27, 2005, 04:47 PM // 16:47   #165
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Quote:
Originally Posted by Gaile Gray
You're always heard. You may not get what you want, but you're heard. Ok, I'm teasing there, just a bit.

More seriously, like a lot of things, we have to act in the best interests of the game, and with an overall vision that may not be apparent to you, or that may seem to involve uneven changes. On the other hand, truly we hear the concern and want to address it.

On the subject of nerfing, farming, and bot catching, I think that you will see some changes in the coming weeks. It's true that an effort to remove bots can adversely affect farmers, and honestly, we have nothing against an honest farmer!

Watch future updates and see if you don't notice a difference in approach. And, of course, don't hesitate to reports bots so we can get to the root of the problem.
Thats Gailes qoute from the "petition to stop nerfing the hell out of us" thread, read the bold text. If this isn't an example of honest farming then I don't know what is, especially the amount you have to pay to get this setup.....they need more goldsinks anyways and heres a damn good example of one.
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Old Jul 27, 2005, 05:03 PM // 17:03   #166
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Quote:
Originally Posted by Racthoh
It is a game about skill, not buying the uber godly stuff and dominating everywhere you go. Discovering this build proves just how a little skill can go a long way.

If the solo can be done with LA stuff that just furthur proves the point...
Even better is that if you kept your starting armor you could use that to. Well just add a post-sear Ascalon scalp design(protection+1).
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Old Jul 27, 2005, 05:27 PM // 17:27   #167
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Quote:
Originally Posted by Zenos
Even better is that if you kept your starting armor you could use that to. Well just add a post-sear Ascalon scalp design(protection+1).
It can be done with anything, however the energy bonus from tats is quite useful
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Old Jul 27, 2005, 05:28 PM // 17:28   #168
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Quote:
Originally Posted by Borealis
Thats Gailes qoute from the "petition to stop nerfing the hell out of us" thread, read the bold text. If this isn't an example of honest farming then I don't know what is, especially the amount you have to pay to get this setup.....they need more goldsinks anyways and heres a damn good example of one.

With rune prices and enchant wrapping prices being what they are, this build at the moment is a gold sinkhole! LOL
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Old Jul 27, 2005, 05:41 PM // 17:41   #169
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Default ...but how do you solo the dryders and coldfires

Yeah the ataaxes are easy the grasping darknesses even easier but the dryders always get me.

2 things:

1. They use magical attacks so bonettis does not recharge energy (also applies to coldifres)
2. They use DoT spells (-7 health regen) which eat up your meagre health

I can do them if I have another healing monk with me spamming healing breeze but I want to do it solo ... just because. Also anyone killed the eater of souls for the 10k exp quest. He strips enchants and getting the healing monk past those vengeful ataaxes is near impossible. Ideas?
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Old Jul 27, 2005, 10:12 PM // 22:12   #170
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If you can upload pics again.. etc. @ imageshack.us
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Old Jul 27, 2005, 11:33 PM // 23:33   #171
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Quote:
Originally Posted by dajg
Yeah the ataaxes are easy the grasping darknesses even easier but the dryders always get me.

2 things:

1. They use magical attacks so bonettis does not recharge energy (also applies to coldifres)
2. They use DoT spells (-7 health regen) which eat up your meagre health

I can do them if I have another healing monk with me spamming healing breeze but I want to do it solo ... just because. Also anyone killed the eater of souls for the 10k exp quest. He strips enchants and getting the healing monk past those vengeful ataaxes is near impossible. Ideas?
Well if you're going with two people, why not go with someone who doesn't need to rely on enchantments to take out enemies. It's been working for me and my newly found monk friend. I kill what he has troubles on, he kills what I have troubles on. Works out great, we clear smites and do the first few quests before we meet the obsidian behemoths. They stump us as of now, damn healing spring.
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Old Jul 28, 2005, 01:50 AM // 01:50   #172
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There are still a few secrets out there.... Things that take a few deaths to catch on to. To those who are laughing at UW soloers, I can make 200k a day EASY, so piss off and buy my ecto. Kthxbai dumbasses.

To those still working on not getting killed by darknesses, count adrenaline points. The "Dazed" effect comes from their Skull Crack (Warrior Elite skill... When it's used on someone casting a spell, the spell is interrupted and the caster is Dazed for 15 seconds). The thing about Skull Crack is it takes 10 adrenaline to use. Let them hit you 5 or 6 times each, spamming away with divine boon, then pop on bonetti's and let it start blinking. Spam divine boon some more, bonetti's, then blessed sig just as bonetti's is ending. A lot of times you'll get hit with a skull crack as the Blessed sig is being cast. Since it's a Signet and not a spell, they interrupt it but don't daze you... You can now spam DB again if they aren't dead already. Hope this makes sense...
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Old Jul 28, 2005, 06:30 AM // 06:30   #173
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Quote:
Originally Posted by Borealis
Thats Gailes qoute from the "petition to stop nerfing the hell out of us" thread, read the bold text. If this isn't an example of honest farming then I don't know what is, especially the amount you have to pay to get this setup.....they need more goldsinks anyways and heres a damn good example of one.
Just because Gaile says it, doesn't make it true. She's said an aweful lot of idiotic stuff in the past. Remember, she's a customer service type, not a programing type. I'd be surprised if she could recognize a piece of code if it bit her on the ass.

As far as not having anything against "honest farmers", what are all those mesmers doing around Snake Dance now? Giants in Riverside anyone?

To the guy who claimed they couldn't nerf either the build or the UW, they can very easily nerf both. The build would be junk if they made tiny changes to either of the main enchants, and as someone above pointed out the UW is NOT Balthazar's domain. There are already Mesmer's there, the Smites spam fire dmg like there's no tomorow, and then there's the Coldfire's, the Dryders, ...

They could easily add say shater E to the Grasping Darks, or throw in a couple of Necro Darks in a similar way to how they added Necro and/or Mesmer guys to many of the other old farming spots.

As to whether or not they will nerf this one, I would suggest you examine their track record on the matter.

As to the notion that posting leads to nerfing, I see no evidence that anyone who matters at Anet even reads these forums. And no, Gaile Grey does NOT matter. They have already told us that they can and do keep track of stats like monster kills and party makeup, I think it's safe to assume they also keep track of average run length and several other variables as well.

It's pretty easy to look at a spreadsheet and notice "gosh, solo monk parties are going into the UW, killing the starting area bulls, Grasps, and say 8-12 Smites in XXX amount of time". There is nothing you can do to hide those facts from them, and no amount of whining will ever keep whatever you're up to safe from the nerf bat if they decide to swing it your way. They do not need the forums to see what you are doing, they own the damned game, it's on their servers.
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Old Jul 28, 2005, 07:00 AM // 07:00   #174
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that build i think for expert monk.. what about noob monk like me, any idea to build good smitting monk for solo / farming
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Old Jul 28, 2005, 08:52 AM // 08:52   #175
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Quote:
Originally Posted by Sayshina
Just because Gaile says it, doesn't make it true. She's said an aweful lot of idiotic stuff in the past. Remember, she's a customer service type, not a programing type. I'd be surprised if she could recognize a piece of code if it bit her on the ass.

As far as not having anything against "honest farmers", what are all those mesmers doing around Snake Dance now? Giants in Riverside anyone?

To the guy who claimed they couldn't nerf either the build or the UW, they can very easily nerf both. The build would be junk if they made tiny changes to either of the main enchants, and as someone above pointed out the UW is NOT Balthazar's domain. There are already Mesmer's there, the Smites spam fire dmg like there's no tomorow, and then there's the Coldfire's, the Dryders, ...

They could easily add say shater E to the Grasping Darks, or throw in a couple of Necro Darks in a similar way to how they added Necro and/or Mesmer guys to many of the other old farming spots.

As to whether or not they will nerf this one, I would suggest you examine their track record on the matter.

As to the notion that posting leads to nerfing, I see no evidence that anyone who matters at Anet even reads these forums. And no, Gaile Grey does NOT matter. They have already told us that they can and do keep track of stats like monster kills and party makeup, I think it's safe to assume they also keep track of average run length and several other variables as well.

It's pretty easy to look at a spreadsheet and notice "gosh, solo monk parties are going into the UW, killing the starting area bulls, Grasps, and say 8-12 Smites in XXX amount of time". There is nothing you can do to hide those facts from them, and no amount of whining will ever keep whatever you're up to safe from the nerf bat if they decide to swing it your way. They do not need the forums to see what you are doing, they own the damned game, it's on their servers.
What do you expect....programmers to come on here and state something? I'm more apt to believe something Gaile says who works for the company that owns this game than some random forum member sorry to say.

Just so you know the giants at riverside, sanctum cay, desert etc. etc. are still farmable. This is what I built my monk for is farming, I'll be damned if one stupid mesmer/necro will stop me. Not my concern if others can't do it.

They need gold sinks and this is a very good one far as I'm concerned considering the setup A. doesn't come cheap B. takes a bit of time to setup and gather the stuff needed to do it.
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Old Jul 28, 2005, 09:23 AM // 09:23   #176
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Quote:
Originally Posted by Borealis
What do you expect....programmers to come on here and state something?
Actually I do. Around tommorow in James Phinney's State of the Game letter. Though he is a developer if I remember correctly. They work together so close enough.
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Old Jul 28, 2005, 12:00 PM // 12:00   #177
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i dont know if this was mentioned but you can get a piece of equipment from the cities of ascalon quest to drop your hp to 55, my builds like his only diff is your breeze cant get interupted, my skills are

balthazars aura
zealots fire
blessed signet
bonetties defense
mending
watchful spirit
balthazars spirit
protective bond

with it youll have a constant 5 health regen, so you dont have to worry about getting interupted and since you have 55 hp youll only be taking about 2 damage
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Old Jul 28, 2005, 02:14 PM // 14:14   #178
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^^
This build works, as do the rest, but speed is the issue here. If you want to take 5 minutes to kill a group of attaxes, this is your build, if you don't try something with more offense.
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Old Jul 28, 2005, 03:55 PM // 15:55   #179
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I find that Zealot's Fire is not worth the skill slot. It may seem nice at first but it only does about 13 damage to an Ataxe, and the Darkness/Smites are so easy to kill anyway that it's really a waste. I've switched off of Divine Boon/Zealots and now use Mending/Breeze. I find that the survival factor is WAY higher now. Interrupts are a problem but you have to learn to create windows of opportunity, and this is done with Bonetti's and Shield of Judgement. Both skills create large gaps you can use to reliably cast. I almost never die now on a smite run, the only thing that stops me is a full inventory or the Terrorwebs.

A 2-man team with a Necro running Spiteful Spirit is still the best team imho. My Necro parther can stack 2-3 of those and ANY mob dies in about 15 seconds. Nothing beats the speed of a 2 man team, plus since he is a N/Mo he can supplement with Healing Seed/Breeze for Dryders. Plus we are both doing damage all the time.

Version 2.0 of the MiteeThoR Bond build is:

Protective Bond
Balthazar's Spirit
Mending
Essense Bond
Bonettis Defense
Healing Breeze
Balthazar's Aura
Shield of Judgement

Starting Stats:
12+4 Protection
10+3 Smiting
8+3 Healing

Cast Bond, Balthazars, then move points:

10+3 Protection
11+4 Smiting
10+3 Healing

Now cast Mending, which will be at +4 and Essense Bond

With a mob of anything less than 5 it's so easy, plus with the Mending I don't have to worry about soloing the Ataxes. In v1.0 as soon as I hit 1 Ataxe by itself I was in a stalemate - they hit me just enough to do Divine Boon, and I was constantly bleeding. Now I can ignore 1-2 ataxes like they aren't there.

When the mob hit's 6-12 you have to start using your Bonetti's and Shield for more than their obvious uses. Bonetti's will instantly recharge your energy, even in a cloud of Darknesses, but it's the 75% chance to miss that gives you your casting window. Also Shield of Judgement, in addition to CRAZY damage (about 400 points per monster in 20 seconds) also cut's their attack time down to 1 in 2.5 seconds in stead of 1 per 1 second. Again, this give you that window to cast a timely Healing Breeze or a guaranteed Balthazar's Aura. By using a 20/20 staff with an Enchant wrap there are many times I can even keep Bathazar's Aura running continuously.

Also, Shield of Judgement eats up Coldfires. I actually like to stand INSIDE the malestroms now because it recharges my energy, then I briefly step out to cast Balthazar's/Shield and them move back in. I rarely even have to heal against them.

With this build I have done:

6 ataxes at once (easy but you have to time things)
8 Darkness at once (again pretty easy, use Bonnettis and then launch)
8 Darkness pus 4 ataxes (very hard, timing was everything and I should have died)
6 coldfires at once (not easy, constant interuptions and stacked malesteroms) and regularly take 3 at a time (very easy)
10 Smites (very easy - they don't interrupt)

I know that these are all builds based around 1 principle: Protective Bond is actually usable at lvl 17, but I have tried basically all of these builds and have found the one I just posted to be the best combination of safety and killing speed.

MiteeThoR

Last edited by miteethor; Jul 28, 2005 at 04:04 PM // 16:04..
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Old Jul 28, 2005, 06:55 PM // 18:55   #180
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I agree, if you have a good build, please keep it to yourself. However, thanks for the tip and I'll be using it with my monk. =)
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