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Old Jan 20, 2006, 07:46 PM // 19:46   #1
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Default The 3 man challange in the "New Underworld" @ Tombs

If you're looking for a 3 man build, explore modifying the following:
Me/W
Illusionary Weaponry
Flurry
Sympathetic Visage
5 other skills to be determined
It might be worth considering the Reposites, Bonettis, and/or cyclone axe (i know cyclone & reposite don't mix)

A Mo/Me with the "core" 55HP monk skills
These spells will be cast on the Me/W tank and should NOT be stripped b/c the tank is not a Mo/* or */Mo This has yet to be tested
Blessed Aura
Mending
Healing Breeze
Protective Spirit
Spell Breaker
Arcane Echo
Vengence
Rebirth

A Ne/Me with Blood Ritual to supply the healer with energy, and a pretty standard SS build. Max curses, the rest in Blood/Soul Reaping
Spiteful Spirit {E}
Arcane Echo
Spinal Shivers (for Chaos Worms)
Desecrate Enchantments
Suffering
Blood Ritual
Well of Blood (probably replaceable)
Res Sig

Honestly I don't think it would be worth 3 manning - unless you want a chalange. It would be extremely inefficient.
It would be absolutly necessary to make sure the necro doesn't get hit by a hexed foe, for obvious reasons.
Controlling the agro is possible, but very difficult.
You would need to take it slowly and let SB/AE recharge for those shatters, rends and the like.

Good luck!
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Old Jan 21, 2006, 07:17 AM // 07:17   #2
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Finger of Chaos removes enchantments...
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Old Jan 21, 2006, 07:52 AM // 07:52   #3
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Quote:
Originally Posted by Murder In China
Finger of Chaos removes enchantments...
From monks. At least, that is what the stance description would have you believe.
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Old Jan 21, 2006, 08:04 AM // 08:04   #4
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You suffer both of the effects depending on your primary and secondary. Being a warrior/ranger stance tank for example, is just stupid.
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Old Jan 21, 2006, 08:22 AM // 08:22   #5
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i spent a lot of time trying to solo them yesterday LOL , i got one at haft health ROFL!! then i got munched
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Old Jan 21, 2006, 08:27 AM // 08:27   #6
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Right, so a Me/W wouldn't be stripped of all enchants on hit right?

I went as a W/Me IW warrior today, which proved to be quite useful with the blind.


Just for clarification, the Me/W is the tank with enchants on him/her. The "standard 55 Mo/Me" is actually a Mo/Me with more than 55 health and no enchants cast on him/herself, only on the tank.
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Old Jan 21, 2006, 08:39 AM // 08:39   #7
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anyway u got a nice setup there , i have yet to make a 2 man build and u just gave me some nice ideas

w/mes
15 stregnth
12 iluusion
rest on inspersation

IW
phsyical resistance
symathetic visage
beserker stance/flurry
blank
blank
blank
blank

monk/mes

15 prot
13 healing

life barrier
life bond
mending (+4)
watchful spirit (+2)
eccence bond
balthzars spirit
blessed sigit
orisen of healing
vigerous spirit

ok i made that temple quite fast , emm not sure what to realy do with the w/mes but the monk will be all defence , the mnok will pretty much reuce dmg by 75% , not to mention doylak sigit and physical resitance will do some reducing too, so if defence is fixed im sure all u need to work on is dmg , and yes i know there is enchatment remeovel and thats where vigerous spirit comes in

thx Rhuobhe

Last edited by dont feel no pain; Jan 21, 2006 at 12:20 PM // 12:20..
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Old Jan 21, 2006, 08:44 AM // 08:44   #8
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Quote:
Originally Posted by dont feel no pain
anyway u got a nice setup there , i have yet to make a 2 man build and u just gave me some nice ideas
Thanks!

Quote:
Originally Posted by dont feel no pain
thx rachoh
Not to say that Racthoh doesn't deserve thanks for other things, but what was it in this post that you're thanking him for? Just curious
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Old Jan 21, 2006, 08:52 AM // 08:52   #9
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Quote:
Originally Posted by Rhuobhe
Not to say that Racthoh doesn't deserve thanks for other things, but what was it in this post that you're thanking him for? Just curious
The IW idea :P , lol i was realy lost yesterday with blindness , i acauly realy didn't think of it
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Old Jan 21, 2006, 08:56 AM // 08:56   #10
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I mentioned IW? Only reason I've ever changed to mesmer was to try and solo Hell's Precipice and for playing in tombs to avoid removing SS since I'm usually /n. I don't dabble in their arts very much.
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Old Jan 21, 2006, 09:01 AM // 09:01   #11
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Quote:
Originally Posted by dont feel no pain
The IW idea :P , lol i was realy lost yesterday with blindness , i acauly realy didn't think of it
Ah ok... Didn't see him post about that, maybe it got burried...
Anyway I've been running a W/Me with IW since the new UW opened up.

It's really useful.

Imagine a Me/W with it, and max illusion with spellbreaker and flurry. That's just sick!
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Old Jan 21, 2006, 09:17 AM // 09:17   #12
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hey Racthoh your pretty smart of builda , i didn't go far in the new UW that much , is my builds templet possible , like a 2 man build , buts its going to be slow thats the problem.

Last edited by dont feel no pain; Jan 21, 2006 at 12:19 PM // 12:19..
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Old Jan 21, 2006, 10:01 AM // 10:01   #13
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? i thought everyone gets a green even in party of 8?

Last edited by ange1; Jan 21, 2006 at 10:03 AM // 10:03..
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Old Jan 21, 2006, 12:10 PM // 12:10   #14
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ok i just made a stpuid mistake , i read wrong , i ment to say thx for rheuobe insted of ractoh :P and ask reuobe the question
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Old Jan 21, 2006, 12:35 PM // 12:35   #15
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No, ange1, it is very imbalanced who gets the items. We had 6 or so drop in a 8 man party, and some got none, others got 2. They should change this IMO!

_Zexion
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Old Jan 21, 2006, 09:10 PM // 21:10   #16
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ye i agree with zexion, 3 hours to get there...8 man party. we had all worked really well together, 3monks 1 trapper 2 warriors 1 renewal nuker 1 minion master. worked really well. got to the bosses...3 greens....one guy gets 2 another gets one..the rest get nothing...i think with ti being 3 drops per boss it should be made that every party member got at least 1 drop. This would be fair as it takes so much time to get there. thats my 2 cents
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Old Jan 21, 2006, 09:11 PM // 21:11   #17
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Quote:
Originally Posted by Zexion
No, ange1, it is very imbalanced who gets the items. We had 6 or so drop in a 8 man party, and some got none, others got 2. They should change this IMO!

_Zexion
i think the mechanism for all drops in GW is like rolling an 8 sided dice (8 players). all the sides have an equal chance of being heads-up, but there will be cases where one number gets rolled twice.

are you suggesting its fixed for green items so that player 1 gets a green, then player 2, then player 3 etc.?
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Old Jan 21, 2006, 09:15 PM // 21:15   #18
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It's not fixed, but for once, I agree. I spent 4.5 hours down there, and I got 2 greens. However, if I had been the guy who got zero, I probably would have broken something. Everyone should get a reward for going all the way down there.
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Old Jan 22, 2006, 04:31 AM // 04:31   #19
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Quote:
Originally Posted by unienaule
It's not fixed, but for once, I agree. I spent 4.5 hours down there, and I got 2 greens. However, if I had been the guy who got zero, I probably would have broken something. Everyone should get a reward for going all the way down there.
Thats happened to me several times... ugh.. and then when I did get a green, it was the wonderful Kole's Gauntlet ><

You really shouldn't have anything relying on enchants without large amounts of spellbreaker, because banished riders shatter enchants like crazy.

Another nice nec skill to add is Enfeebling blood, AoE weaken that really takes the fight out of the insanities, as well as shadow of fear. Add those to Rhuobhe's build and that might help... not sure.
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Old Jan 22, 2006, 06:36 AM // 06:36   #20
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Quote:
Originally Posted by unienaule
It's not fixed, but for once, I agree. I spent 4.5 hours down there, and I got 2 greens. However, if I had been the guy who got zero, I probably would have broken something. Everyone should get a reward for going all the way down there.
They could say they've done it at least. I've gotten nothing, a little disappointed, but it's not really that hard to finish. Last night, spent about an hour alone at the hall because there was just a ranger, 2 monks, and a necro after most of the group dropped. Couldn't kill the Darknesses because there wasn't enough damage output (necro was death/minions). Finally did kill them though with very strategic Wells of Suffering but because of that, they didn't drop anything at all.
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