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Old Feb 11, 2006, 06:21 AM // 06:21   #1
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Default Rebirth, the Rezmer, and CR/SR Tips from Krazax

CR/SR
CR aka SR stands for Corpse Retrieval aka Spank Recovery respectively. I’ve noticed many people seem completely unaware of certain insights with certain skills and class combinations, so let’s make them clear here to enlighten our player base as best we can.

Rebirth
A monk spell that works as stated: “Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target’s skills are disabled for 10 seconds. This spell consumes all your remaining Energy. (Attrib: Protection Prayers)” This spell effectively reduces your current energy to zero at the cost of 10 energy. It also allows you to Ress a dead party member from the tip of your aggro bubble range. Needless to say, this is the stable spell for making most CR/SR’s even possible.

How to Echo Rebirth
No, you don’t need the elite Echo, and you don’t need Arcane Echo, and you don’t need Glyph of Renewal. Any part Monk class combo (except Warrior primary) can cast up to 3, yes THREE, Rebirth’s in a row. Back to back.

How do you do this you ask me?

Simple. Set one of your weapon pre-sets to have nothing in your hands. No wand, no staff, no focus, no nothing. Absolutely nothing. This reduces your total energy. Next, have a backup set of clothing that gives you the minimal amount of energy, like perhaps collectors armor (or just go naked if you want). You are now sitting at your lowest energy total possible, but you will have more then enough to cast that 10 energy Rebirth.

Now cast that first Rebirth. Then immediately switch gear to your highest energy enabled set. Cast Rebirth again. Now switch to your highest energy weapon pre-set. Cast Rebirth a 3rd time! Huzzah!

The Rezmer
A Rezmer is slang for a Mezmer/Monk class combination. With their fast casting ability, a Mesmer has the fastest Resurrection ability in the game. Any and all Rezmer’s should bring a veil of Fast Casting with a Superior Fast Casting rune in it, so that during a CR/SR you can speed up your Rebirths. Because of the Rezmer’s uncanny ability:

First, a Rezmer with Rebirth, should always be at least the second Ressurected party member. Since they can rebirth at almost 2 seconds, they run less chance of getting caught tripping aggro while Rebirthing.

Second, a Monk without energy is a useless Monk. Let the Rezmer Rebirth and loose the energy, while you Heal the Rebirthed party members. This allows your party to drastically speed up the CR/SR, because you are not waiting on the monk to regen mana to heal, and then regen again to Rebirth.

Because a Rezmer, who knows how do echo Rebirth appropriately, can Rebirth 3 people in less then 10 seconds, you should ALWAYS Ress the Rezmer no later then the 2nd person in your group. And once the Rezmer is alive, a Monk should NEVER be Rebirthing party members when the Rezmer is more then able to.
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Old Feb 11, 2006, 10:03 AM // 10:03   #2
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Quote:
Originally Posted by Krazax
First, a Rezmer with Rebirth, should always be at least the second Ressurected party member. Since they can rebirth at almost 2 seconds, they run less chance of getting caught tripping aggro while Rebirthing.
But why would you sacrifice a party member to being a rezmer in pve? (other then needing it for an MM when there are no corpses to exploit, or other corpse-exploiting necro)
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Old Feb 11, 2006, 11:05 AM // 11:05   #3
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No, you don’t need the elite Echo, and you don’t need Arcane Echo, and you don’t need Glyph of Renewal.
Of course not, because it doesn't have a recharge time on it. If you have to pull multiple members out of aggro quickly, there are more problems with your party than having a Resmer.

Quote:
Now cast that first Rebirth. Then immediately switch gear to your highest energy enabled set. Cast Rebirth again. Now switch to your highest energy weapon pre-set. Cast Rebirth a 3rd time! Huzzah!
The armor part is a hassle, and the time you waste messing around with that will negate any small amount of energy you gain from it. It's easier to just stick with +energy items, or better yet *gasp* an energy management skill!

Quote:
With their fast casting ability, a Mesmer has the fastest Resurrection ability in the game.
Res Sig takes 3 seconds, is available to any class, gives the target full health and 25% energy, and recharges when you get a morale boost, which happens quite often in PvE. See below about cast times for Mesmers.

Quote:
Any and all Rezmer’s should bring a veil of Fast Casting with a Superior Fast Casting rune in it
-75 health for a fraction of a second faster Rebirth isn't worth it. See below.

Quote:
Since they can rebirth at almost 2 seconds
Try 3 seconds at the least at 16 Fast Cast, and longer if FC is not at max. And no, don't go 16 Fast Cast just for Rebirth.
http://www.guildwarsguru.com/content...ing-id1177.php

Quote:
Second, a Monk without energy is a useless Monk. Let the Rezmer Rebirth and loose the energy, while you Heal the Rebirthed party members.
A Mesmer without energy is a useless Mesmer. I'd rather the Mesmer interrupt, drain energy, spread hexes, heal, something other than sit around at 0 energy bringing back near-dead party members who have disabled skills.


If the resser's out of aggro range, then they can take all the time they need to res, negating energy and cast time concerns, there being relatively few places you couldn't pull off a full 6 second rebirth. If they're in battle, the resser's got more important things to do, such as kill or heal stuff, than sit around bringing back gimped party members. Either way, there isn't a good reason for a Resmer here.
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Old Feb 11, 2006, 06:17 PM // 18:17   #4
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Originally Posted by Effendi Westland
But why would you sacrifice a party member to being a rezmer in pve? (other then needing it for an MM when there are no corpses to exploit, or other corpse-exploiting necro)
If you read the definition I gave for Rezmer, you'll see it's not soley the MM build I was referring to. I was referring to the basics of only being Mes/Monk class combo. This has nothing to do with a MM build. I run a domination build to great effect when I play my Mes/Mo, but I always have rebirth. Because of this I still consider myself a Rezmer in those situations. There is no sacrifice of a character slot for this at all.
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Old Feb 11, 2006, 07:08 PM // 19:08   #5
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Originally Posted by Savio
Of course not, because it doesn't have a recharge time on it. If you have to pull multiple members out of aggro quickly, there are more problems with your party than having a Resmer.
As with the previous reader, you are once again not reading my personal definition of a Rezmer in this specific thread's definition and discussion.


Quote:
Originally Posted by Savio
The armor part is a hassle, and the time you waste messing around with that will negate any small amount of energy you gain from it. It's easier to just stick with +energy items, or better yet *gasp* an energy management skill!
Your sarcasm is not required nor appreciated. As you should know, not all classes have access to an energy management skill, or all builds in existence. The intend of my original post is to allow ANYONE with the Rebirth skill, running ANY BUILD the ability to triple cast Rebirth in quick succession. End of story.

Unfortunately, I don't see your advice doing so. Hindsight is always 20/20, this thread is not about seeing things in advance, it’s about what you can do when things go wrong.

Quote:
Originally Posted by Savio
Res Sig takes 3 seconds, is available to any class, gives the target full health and 25% energy, and recharges when you get a morale boost, which happens quite often in PvE. See below about cast times for Mesmers.
Who is talking about Res Sig. We know what Res Sig does. We are talking about Rebirth used in the hands of a Mes/Mo in the regrettable occurrence of a possible spank. Stay on topic please.

Quote:
Originally Posted by Savio
-75 health for a fraction of a second faster Rebirth isn't worth it. See below.
If you truly believe there is no difference between increasing your FC up 3 more points, then that's unfortunately your opinion to which I suppose you believe no Mesmers ever use superior fast casting runes ever. Speaking as a player that has 2 Mesmers, I have noticed a difference myself. It is a pity you have not. Yes, I am aware of the charts that show the mathematical breakdown of how much faster spells become at specific levels of FC. So don't even bother trying to point it out.

I would like to point something out to you, which is, it is usually wiser to put your 1 superior rune in your head item (of the appropriate same attribute head item) so that you can quickly switch a +3 bonus to a skill attribute out with another, while never sacrificing an additional -75 hp drain.

Quote:
Originally Posted by Savio
Try 3 seconds at the least at 16 Fast Cast, and longer if FC is not at max. And no, don't go 16 Fast Cast just for Rebirth.
http://www.guildwarsguru.com/content...ing-id1177.php
Now you want to tell us that a 3 second ress is not worth it? I don't understand. You just pointed out the benefits of Ress sig which is a 3 second ress. Why are you now contradicting yourself? I am at a loss. Should I even bother pointing out to you that you yourself admitted that Ress Sig can only be used once then has to be recharged? How exactly does that help Ress’n multiple party members at once?

It doesn’t.

Quote:
Originally Posted by Savio
A Mesmer without energy is a useless Mesmer. I'd rather the Mesmer interrupt, drain energy, spread hexes, heal, something other than sit around at 0 energy bringing back near-dead party members who have disabled skills.
Well naturally that is what a good Mesmer does, and once again, it seems you are blatantly stuck on the definition of what a Rezmer is and can be, which is obviously different then what I posted. The "Rezmer" I am talking about was simply a Mes/Mo that has Rebirth, the rest of their skill bar is Domination or Illusion make-up, as should be. If you will note, in my original post, it said nothing about the Rezmer build that is used in conjunction with the MM Rezmer build. I never mentioned any skills other then bringing Rebirth, which as you should know, is not a MM Rezmer skill line-up. MM Rezmers bring Restore life, and Vengeance my friend, not Rebirth.

So once again, let me make this perfectly clear to you. I define the following for this thread:
Rezmer = a Mesmer/Monk. Period.

MM Rezmer = a Mesmer/Monk using a build that allows them to solely focus on casting Restore life on a sack (dead player from party) over and over again to allow a Necromancer to raise minions. This in turn allows a party to produce an enormous army of necromancer minions.

Two different things.

Quote:
Originally Posted by Savio
If the resser's out of aggro range, then they can take all the time they need to res, negating energy and cast time concerns, there being relatively few places you couldn't pull off a full 6 second rebirth. If they're in battle, the resser's got more important things to do, such as kill or heal stuff, than sit around bringing back gimped party members. Either way, there isn't a good reason for a Resmer here.
Wow. Ok, you are aware that sometimes mobs do things like walk around right, or blatantly wander around areas after they have been aggro'd? Or walk around on pre-determined paths? You are aware that sometimes because of the landscape, you are also limited in your ability to stay out of aggro range and ress dead party members, right? Are you also aware of the fact that not everyone dies on exactly the same exact spot? Or perhaps you lack the capacity to understand that sometimes some mobs will follow/chase surviving party members exceedingly far away from their spawn points? Are you also aware that this can often results from a casting mob in the midst of casting who will never stop chasing their target until the spell has reached completion? Are you also aware that because of this, sometimes mobs will be dragged so far away from their spawn points, that they will now assert themselves in the new area and not leave it? That all these variables can confound the ability to easily 'sit back and ress' the party, as you put it, especially in some of the harder areas/zones.

I can only surmise that it is very unfortunate you seemed to have become mentally stuck on a preconceived definition of a term, Rezmer, and lack the ability to read and comprehend the material that was actually put forth. Perhaps if you hadn’t we might have had a decent conversation about this material, instead of the childish sarcasm and condescending behavior you ineptly try to toss my way.
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Old Feb 11, 2006, 07:43 PM // 19:43   #6
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Quote:
Originally Posted by Krazax
If you read the definition I gave for Rezmer, you'll see it's not soley the MM build I was referring to. I was referring to the basics of only being Mes/Monk class combo.
Your definition of a Rezmer:

Quote:
Originally Posted by Krazax
The Rezmer
A Rezmer is slang for a Mezmer/Monk class combination.
Guildwiki definition of a Rezmer (and used by most others):

Quote:
Originally Posted by Guildwiki
This is a Build that revoles around using the Mesmer's Fast Casting attribute in order to resurrect quickly. The name Rezmer was born since resurrection is often referred to as rez.

The Rezmer is useful in team builds where the team members are bound to die quickly.
Excuse me for assuming you meant above definition (which is a pvp term, hardly ever in pve). Imho Rezmer = dedicated fast casting resurrector (and actually not with rebirth).

Quote:
Originally Posted by Krazax
This has nothing to do with a MM build. I run a domination build to great effect when I play my Mes/Mo, but I always have rebirth. Because of this I still consider myself a Rezmer in those situations. There is no sacrifice of a character slot for this at all.
If you read my post entiry and with more then 1 second of a thought, you would have realised i was asking the OTHER uses (excluding MM/corpse exploitation).

Quote:
Originally Posted by Krazax
Now you want to tell us that a 3 second ress is not worth it? I don't understand. You just pointed out the benefits of Ress sig which is a 3 second ress. Why are you now contradicting yourself? I am at a loss. Should I even bother pointing out to you that you yourself admitted that Ress Sig can only be used once then has to be recharged? How exactly does that help Ress’n multiple party members at once?
Rez sig with 3 second rez = at full life = very useful in combat. Rebirth is a thing for after combat. Where fast casting rebirths are just as handy as 3 people casting rebirth at the same time.

Quote:
Originally Posted by Krazax
Wow. Ok, you are aware that sometimes mobs do things like walk around right, or blatantly wander around areas after they have been aggro'd? Or walk around on pre-determined paths? You are aware that sometimes because of the landscape, you are also limited in your ability to stay out of aggro range and ress dead party members, right? Are you also aware of the fact that not everyone dies on exactly the same exact spot? Or perhaps you lack the capacity to understand that sometimes some mobs will follow/chase surviving party members exceedingly far away from their spawn points? Are you also aware that this can often results from a casting mob in the midst of casting who will never stop chasing their target until the spell has reached completion? Are you also aware that because of this, sometimes mobs will be dragged so far away from their spawn points, that they will now assert themselves in the new area and not leave it? That all these variables can confound the ability to easily 'sit back and ress' the party, as you put it, especially in some of the harder areas/zones.
Fully aware, but a fast casting rebirth will hardly help, when this happens most casters will have to abort within one second and start running again. This usually ends up with luring a few of the group that is following and killing them of one by one before any rez can be attempted.

And once again:

Quote:
Originally Posted by Krazax
So once again, let me make this perfectly clear to you. I define the following for this thread:
Rezmer = a Mesmer/Monk. Period.
Disagree, please make better definitions next time, it'll stop people from misundertanding your intensions.
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Old Feb 21, 2006, 11:08 AM // 11:08   #7
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Useful post Krazax.

Effendi, you're splitting hairs - it's not constructive.
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Old Feb 21, 2006, 09:51 PM // 21:51   #8
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Agreed

Btw, Try using fast casting + arcane echo + vengeance + the elite stance that makes ur spells recharge 50% faster.
This way you can keep 2 ppl *alive* with vengeance

Even if you have no right to bring vengeance, bring it anyways, if only just to say:
"You have been ressurected by vengeance you have 30 seconds to live"
"10"
"9"
"8"
.... u get the point ^_^
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Old Feb 22, 2006, 06:13 AM // 06:13   #9
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Originally Posted by Krazax
Your sarcasm is not required nor appreciated. As you should know, not all classes have access to an energy management skill, or all builds in existence. The intend of my original post is to allow ANYONE with the Rebirth skill, running ANY BUILD the ability to triple cast Rebirth in quick succession. End of story.
And you ignored the part about switching armor being a hassle. Face it, most people can probably regen 10 energy in the same or less time than it takes to switch out a full set of armor.

To be fair, though, the empty weapon set is a good idea.

Quote:
Wow. Ok, you are aware that sometimes mobs do things like walk around right, or blatantly wander around areas after they have been aggro'd? Or walk around on pre-determined paths? (-snip-)
Your sarcasm is not required nor appreciated.
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