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Old Mar 10, 2006, 09:16 PM // 21:16   #21
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Originally Posted by dgb
If anyone is interested in a group to clear the UW send me a PM and I'll see if I can organise one. Tell me what characters you have available and what time you are available - also if you have voice comms (I have a TS server).
yeah, that's sound great, I am on american server though therefore I hope we can find right time with other whom on the europe server. Also I am not sure it will be this easy to find enough explorer to go to the UW. Most people these day care nothing more than going to the UW killing Terrorweb Dyders for ecto and capturing spider.
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Old Mar 10, 2006, 09:24 PM // 21:24   #22
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Originally Posted by Ira Blinks
one thing that really bugs me is how did those guys manage to kill groups with multiple shadow monks... neither war skills nor ss seem to provide enough firepower to overcome those damn healers. Even if they dazed one, the other one is still healing. And i know at least one place that they had to clear (by Nimrod teh hunter) where group has 3 shadow monks. Even with Defile flesh seems a bit unrealistic.
Get yourself a ranger with Choking Gas. It's one of the most powerful PvE builds, IMO. Most of the groups that I've had that breeze through FoW and UW are ranger-heavy.
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Old Mar 10, 2006, 09:35 PM // 21:35   #23
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Originally Posted by QuixotesGhost
Get yourself a ranger with Choking Gas. It's one of the most powerful PvE builds, IMO. Most of the groups that I've had that breeze through FoW and UW are ranger-heavy.
well those guys had monk, necro and war... and no ranger.
I mean im gonna try stuff with guildies anyway, it just bugs me how _they_ did it.

On a side note it seems like ranger class becomes now king of pve (like pvp wasnt good enough for it)... this is serious bull. I hope they nerf the hell out of it in the next patch, maybe then eles would be actually needed somewhere except solo farming trolls.
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Old Mar 10, 2006, 09:54 PM // 21:54   #24
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Originally Posted by Ira Blinks
well those guys had monk, necro and war... and no ranger.
Yeah that was your problem. I normally like to have 2-3 rangers in most Fissure groups I form. If I had my way this'd be my Fissure group every time.

1 tank setup with Doylak + "Watch Yourself!" (Skellies pack Wild Blow and Doylak Prevents KD from Abbysals)
2 Judge's Insight/Barrage Rangers with Interupts (I love Concussion Shot on these guys)
1 Choking Gas Ranger with Traps and Throw Dirt (Caster Lock down and handles mobs that break aggro)
1 SS/Curse Necro
1 Active/Boon Protection Monk (not a bonder, Bonds get shattered and theres Primal Echoes + Nature's Renewal all over the forest)
1 Heal Monk

Last slot would either be:

A Mantra of Recovery Domination Mesmer w/ Shatter Hex and Backfire.
or
A Fast Casting Dual Attunement Me/E Fire Nuker.

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On a side note it seems like ranger class becomes now king of pve (like pvp wasnt good enough for it)... this is serious bull. I hope they nerf the hell out of it in the next patch, maybe then eles would be actually needed somewhere except solo farming trolls.
:P Stop your belly-aching. Most PuGs I see want 2-3 eles. There's plenty of groups for you to join.

Last edited by QuixotesGhost; Mar 10, 2006 at 10:00 PM // 22:00..
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Old Mar 10, 2006, 10:01 PM // 22:01   #25
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err... once again I was wondering how _THEY_ did it (reffering to post #8).
It is nice of you to provide your build, but this isnt really what I care about atm.
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Old Mar 10, 2006, 11:37 PM // 23:37   #26
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Quote:
Originally Posted by Ira Blinks
one thing that really bugs me is how did those guys manage to kill groups with multiple shadow monks... neither war skills nor ss seem to provide enough firepower to overcome those damn healers. Even if they dazed one, the other one is still healing. And i know at least one place that they had to clear (by Nimrod teh hunter) where group has 3 shadow monks. Even with Defile flesh seems a bit unrealistic.
Allow me to advise you (since thats my necro in the FoW group )

The skills do provide enough damage. My hex cycle is as such -> SS (on a warrior or mesmer, not the target monk though), barbs on target monk, defile on target monk, SS on another (again, not on the target monk). By that time, the monk is dazed. From there, there is only 1 shadow monk that can cast, and as damage is spread out they will use orisons on other targets. I use DE for a finishing spike, and Racthoh does quite a bit of damage with his attacks too

The group by Nimros is actually 2 groups, 1Mo 2W and a larger pack. They can be split with proper aggroing and pulling.

I'll explain details of any part of the run if you have questions, just PM me in game.

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you can normally tell the skill of you group after the first quest (in FoW) If people complain or go "woot" when they get shards usually it wont be a strong group.
Damn. Guess that makes us a weak group Zomg Shard!
It really depends on the attitute of the people playing

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I find people wanting to go to the forgemaster even though they arnt getting armor quite unusual. I would rather explore and do other stuff. When I went to get my armor with a pug they all left after I got it You would have though they would want to explore elsewhere.
Same reasoning as smite runs, people want xp and drops and Forge is a very easy, linear path that people know. Its the fear of having to learn new things, also why they rely on the book often... because everyone knows forge, PuGs tend to crumble afterwards as they no longer know what to do.
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Old Mar 10, 2006, 11:44 PM // 23:44   #27
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thanks, i'll keep that in mind
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Old Mar 11, 2006, 09:18 AM // 09:18   #28
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Originally Posted by Ira Blinks
QuixotesGhost
err... once again I was wondering how _THEY_ did it (reffering to post #8).
It is nice of you to provide your build, but this isnt really what I care about atm.
they disabled one of the monks and killed the other gg healin down there isnt that hard rachtoh did it all by himself in our 7 man group intell it was down to 3 after we finshed khobay the betrayer went pretty smooth only acouple deaths
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