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Old Feb 27, 2006, 02:51 AM // 02:51   #41
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I had this mission ran for me in the group i was in.The big problem with most missions is patients which no one is.This isn't the Indy 500 or Nascar or Nhra top fuel drag racing.I prefer to use ppl for missions it is more fun even if we are doing a little bad and starting to bad mouth one another in the end it gets done.
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Old Feb 27, 2006, 03:45 AM // 03:45   #42
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This mission is a mini IWAY so its a noob eater. Just like IWAY is.
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Old Feb 27, 2006, 04:11 AM // 04:11   #43
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Just want to make one comment about doing Thirsty with Henchies:

The lowest point in my GW career was watching Josso bodyblock and tank Thom and Stefan, preventing them from getting to the Enemy Priest. Worst wipe ever.

Hope that doesn't happen to anyone else.
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Old Feb 27, 2006, 07:12 AM // 07:12   #44
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Quote:
well, i managed to get my blood and death skills up in the teens, i grabbed that vamp elite spell from a boss in there, and have tried the snealy,sneaky aproch, but for some reason, they ALWAYS know im comming....
Umm... You do know what aggro is?
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Old Feb 27, 2006, 08:28 AM // 08:28   #45
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Ascension missions are not that hard. It's only that people rush like mad flies. I had a very enjoyable desert missions, I even did some several times with henchies (some for elite cap, some just for phun )...found some good players, found some bad players...the usual!
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Old Feb 27, 2006, 08:38 AM // 08:38   #46
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its because most first-teir monks dont know how to heal
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Old Feb 27, 2006, 09:25 AM // 09:25   #47
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Thirsty was not fun at all with my ranger. It was my first character and I couldn't seem to find a group that could work together. I fully admitt that I was likely part of the problem. With my monk, the only reason I didn't get thirsty the first try was because someone wasn't ready and we had to die to reset. I ended up in a fablous group, everyone was willing to work together except for one person. That person left and it was so much easier after they did.

I really hate the desert. It is like an abuse farm for experienced players. The people that get stuck there have to take it out on everyone else.

It didn't take me more then 5 tries to get through any of the desert missions. I don't think that it should really take that long even. It can't just be the groups you end up with if it is taking that many tries. There is a little thing called teamwork. Seems people avoid having to figure it out by just getting run to droks though.

Really, the desert is more about figuring out where to lay the blame for failure then actually completing the mission. At least that is how it seems to someone that avoids it like the plague it is.
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Old Feb 27, 2006, 10:24 AM // 10:24   #48
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I have deep emotional scaring caused by Elona Reach. I also developed a distinct hatred for people because of Elona Reach.

It's easy. Really easy. There's 10 kinds of tricks there. And about a thousand ways to kill the whole party. Hey, it only took me about 10 hours to find people competent enough to finish the mission ;;
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Old Feb 27, 2006, 10:35 AM // 10:35   #49
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THK is only hard When no one listens u can do book trick on it as well
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Old Feb 27, 2006, 02:47 PM // 14:47   #50
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Went out to Desert missions last night to help friends get through. One invited a guildie who was a whopping lvl 13 ele/mo.

Thirsty, we breezed through, piece of cake, no trouble whatsoever (I love my mesmer shut-downs ). By the end, the ele was calling us gods and asked if we'd do Dunes. First problem was that this person decided to go for Chinese take-out in the first siege wurm zone, thus dying quickly. After finishing her lo mein, she apparently decided to tank--- which was not so good. After failure (half the party had done this mission many times and were very frustrated with the loss), we regrouped and fought our way with ease, delegating the little ele to back-up healer on the backlines .
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Old Feb 27, 2006, 04:16 PM // 16:16   #51
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I have Stopped PvE PuG Monking after all the harassment...IMO People in PUGs are DUMBASSES most of them time...
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Old Feb 27, 2006, 08:15 PM // 20:15   #52
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I was kinda the same way, M C H A M M E R, but I've found a better way to deal with that: They get one warning, then you leave with polite appologies. Does wonders to those jerks that can't keep their oppinions to themselves.
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Old Feb 27, 2006, 10:20 PM // 22:20   #53
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yes, i know what agro is..in real life its getting someone mad, and in guild wars, its that red line circle on the mini map.

im not talking about that they know where i am from my agro circle.
i mean that its almost as though i have one twice as large, and i cant see it, but they can.
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Old Feb 28, 2006, 03:29 AM // 03:29   #54
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Sigh. I'm sure there's a thread on this someplace. Here's Sister Mercy's Guide to the Desert:

Thirsty River:
1) Killing the giants makes for a good bonus, but don't get killed to do it. You're better to go in there with 0 or +2 bonus than to have 2 of your party at -13. Call targets and focus fire. If you don't know where the rockshots are going to pop up from, stay close to your buddies who do, and move slowly. If your team has serious trouble before the first gate, you need a new team.

2) If you missed the cinematic, the enemy teams rez every 2 minutes, unless you kill the enemy priest. Make sure everyone knows this, or at least make sure they all see that part of the cinematic. Time is important here. If your team is doing good against the baddies outside, then at 1:15 (3:15, etc.) everyone should rush the priest in a co-ordinated effort (make sure everyone knows beforehand and is watching the clock). Then everyone stays together as a solid unit, and you've got a good 45 seconds to get that part of the job done. Wipe the floor with the rest of the mob afterward, and leave the boss for last. This works in all but the Monk boss team (slight deviation there).

3) Call and follow targets. Ctrl-Shift-T to target and call, Ctrl-T to attack and call. It should be a Warrior, Ranger or someone else who can stay on the target, not the healing Monk or interrupt Mesmer.

4) For team one, stay left, finish the patrolling team, take a bite out of the second trio and then it should be 1:15. Bam, get the priest.

5) For the second area, it only looks like the 2 teams are aggroing you. It's their patrol pattern, and triggers when the door opens. Everyone get in and stay as far to the left as you can to aggro only the left side team. Finish the patrol, take a bite out of the second trio and... (you guessed the rest)

6) If you finish the first of these two at 2:15, then wait until 3:45 on the clock. Otherwise, anyone you kill ahead of time will rez at 4:00, and they'll be right inside the shelter where they're going to make killing the priest tougher. Starting at 3:45 or 3:50 is only enough time to damage the first team -- don't kill them until you see the "... has rezzed" message at 4:00. Get the patrol, take a bite out of the second trio and...

7) For the three teams in the third encampment, the one at far right is easiest. You can actually get in and get the priest first, but prepare to get mobbed from behind by the patrol. Stay together as a solid unit, call targets, make sure the priest is dead before 1:50, leave the Warrior boss for last. Someone should interrupt him as he heals himself.

8) Mid team is easy. Wait until 3:45, patrol first, take a bite out of the second trio and...

9) Here's where everyone loses it. The far left team has a Monk boss. He heals the priest, the priest heals him. Take out the patrolling trio, and it should bring you to around 1:00 or just before. You'll need the extra seconds. Rush together. Call targets. Everyone on the priest, except for that gifted Mesmer or Ranger with Disrupting Shot or someone really good with the interrupts and who has lots of them. This person should be on the boss, blocking every heal he sees (Word of Healing, Orison, later Life Attunement) and if he also happens to have Inspiration (energy-draining) skills, it's a plus.

10) Although it's closely timed, don't panic. If at any time things go bad and you're not going to get the priest in time, pull everyone out, let them rez, regroup and regen, and wait for the next 2-minute cycle. You get as many chances at this as you want, as long as you don't panic, spread out and wipe.

Dunes of Despair:
Easiest mission of the three, if you stay together.

1) The path to the gates is easy enough, let the casters get the bowmen and siege wurms on either side before opening the gates.

2) When the second gate opens, let them come to you. Ultimately, all of the mob will come to you in manageable 2- or 3-man teams. Then, it's just you and the ghostie.

3) If you're doing this with a PuG, do not do the bonus. The bonus is a poor excuse to fan out and fall apart unless someone really knows what they're doing. At best, let a Warrior who's good at solo-farming and knows the route tackle the bonus on his own. You need everyone possible together.

4) When the mobs are coming in, stay on the throne with the ghostie. Don't forget to heal him. Don't even fan out to pick up your drops until the quiet lulls come (they will, and before your drop allocations time out). Then, grab them quick and get back.

5) When the mobs aren't charging, stay together at the stairs. As long as you're on the throne, the siege wurms will bomb you and the ghost. If you're on the stairs, they generally leave you alone, or at worst there's only one person to heal (the ghost).

Elona's:
The first part is easy enough if you stay together.

1) Minotaur are slightly less predictable, but a warrior can use the Vision Crystal to draw them all to him and tank, as long as everyone stays out of aggro range until they're all engaged. Then, sic the healers on the tank and the casters on the minos. That's what they mean by "the book trick" or "the gear trick."

2) 30 Minutes is lots of time. You can probably do the mission in 15 - 20, or 20 - 25 if you all near-wipe once. Don't panic, don't "run the crystal back" solo (when you pick up the crystal, you spawn new beasties on the path back). Stay together. Don't aggro trios or pairs of baddies that you don't need to, especially if there's bosses in them. People should know to skillcap another time on this mission if you're doing it with a PuG (although you might have to make an exception to get a Monk on your team -- and if you promise him that, honor it). There's enough time to do a skillcap, but not enough to do a cap for everyone. Drop the crystal and pick it up when need be. Two of you can carry the two crystals back at the end. The book trick still works; don't be holding onto it if you're the Monk.

3) The little crevase between outpost one and two is the quickest, clearest way between them, and part two of the bonus is on the way, if you're doing that.

4) Aggro one team at a time. Pull them if you notice beforehand that there is a patrol that wanders into the area you're likely to be fighting in.

5) Interrupters are great to deal with the casters here too, especially the Monks, Eles and Monk boss.

6) If time runs tight, you'll have greater success running the crystals back if you're all running them both back together, heals focused on the carriers (and maybe some protection enchants).

Strategy and teamwork. Good team balance: 2 healing monks (toughest part of the mission is finding them; Lina is better than Alesiatank, if you have to use a henchimonk), a necro with a high degree of blood magic and both Well of Blood and Blood Ritual (and who knows how to use both well), One good tank (W, when using the gear trick he should be good with stances), one good interrupter (Mes, Ranger, sometimes a smiting W with appropriate hammer skills can), and one good at damage (Ele, Necro; if a Mes, degen starts to suck by the desert missions and Domination and Inspiration skills start to shine).

Last edited by SisterMercy; Feb 28, 2006 at 03:58 AM // 03:58..
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Old Feb 28, 2006, 04:11 AM // 04:11   #55
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Quote:
Originally Posted by Rayea
im not talking about that they know where i am from my agro circle.
i mean that its almost as though i have one twice as large, and i cant see it, but they can.
If you mean within the second gate on Thirsty River, they're not actually charging at you. Stay left.

If you mean the Minotaurs in Dunes, they do have a slightly bigger range than your aggro circle. They're also unpredictable and random enough that they might happen to charge toward you before knowing you're there.

There does seem to be some aggro range variance among some beasties, but very small.
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Old Feb 28, 2006, 09:59 AM // 09:59   #56
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Rayea: No, your aggro circle is perfectly fine on that mission, as everywhere else. You don't let mobs in it, they don't see you. But that doesn't mean they don't move around. There's alot of patrols on that mission, and there's point in killing 2 or 3 of them only, you just dodge the rest.
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Old Feb 28, 2006, 10:25 AM // 10:25   #57
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Hehe, I remember doing Thirsty with henchies for elite skill-cap purposes only. I forgot to watch the timer, so it happened that:

1. I wiped that bosses party clean...
2. I was showering his priest, when...
3. 4:00 ... they all respawn right into my face....

I still tried to kill him....cap it...no chance in hell...and it was pretty far into the mission...

Hell I'm not mad, I'm replaying!

I actually love those missions very very much. They're pretty easy as long as you know what youre doing (take a flank, watch the timer, etc.) because they are great fun and also useful for some elite-grabbing!

On the other side, I'm bit vexed with THK. I actually don't mind one bit if I fail it, because it's fun for me too, but people are sooo...well, either elitist behaving, or so angry (OMG im trying for 100th time today)....and as someone mentioned it's not hard. People are hard. If you can farm for a hundreth time, why not do a mission? It actually has a story (yeah I don't care bout drops and fake money that much) and is scripted!

It can be challenging when you dont go for specific party combo (3 tanks, 2 monks, trap ranger, etc, etc.) but try with whatever comes around. Then it's challenging, and guess what? Great phun
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Old Feb 28, 2006, 11:59 AM // 11:59   #58
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Elona is only hard when people rush it.

When I did it we were cruising until the last crystal turned a somewhat solid group into a squadron of OMG RUN RUN RUN ubernoobs.

We only did it cause when everyone died I was able to run in, grab the crystal, plague touch away the hamstring and sprint out of range before it was reapplied. If we'd stuck together we'd of nailed it easy.

Thirsty is great fun, and all about a good team, we nailed the bonus first time round
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Old Feb 28, 2006, 01:24 PM // 13:24   #59
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actually, sis, i meant the bridge on elona.
i was verry lucky, i had some friends help me with thirsy, after getting my butt handed to me many times...i guess you could call it a GW xmas prezzie, since it was almost new years eve when i got done with thirsy.

dunes, after one faled try because i didnt let the critters come to me at the exit to the bridge, and yeah, if you wait a while, they DO come to get you, leaveing the hero alone hehe, i finished it of just me and henches, the way i like it...*Misha has a thing for Claude, sometimes they just go off together on thier own and minion army hehe*

no, its the bridge in elona i was meaning. the one to the left, that is a morons run with death if you go thru, cause you cant get clear once you engage the enemy, they have you *exaclty* where they want you and perfect distance for their spell lobbers

i only tried that once, and learned from that mistake, i mean that theres a passage area that links both that and the other one together, and THATS where they tend to get me. usually 10-15 mins left on the clock (once i worked out it was usefull to go WAYY to the right and into that little area almost opposite the crystal and our Hero, as the crow flies)
i try to sneak round on the left side, but theres usually 2 sages and a spellcaster up on the baily above me that concentrait their fire/heals on the lower guys, and i cant break thru.
if i go the other way round, and take that out first, i end up running out of time, so im <expletive deleted> them in my head and wishing i could just sneak to droks and bypass th whole damn accention prosess to simply SEE droks lol.

but now,i find that to go to the next (and all other chapters thereafter) i HAVE to get accended.

urfin, im not sure, but have you ever been anything but a wamo? EVERYTHING comes easy to wamo's, its just kill,kill,heal then kill more.
i understand about making sure they dont get into my agro circle, but then again, i dont have Charge! to make everyone run after me fast....
i have problems more of the single team that has ambushed me getting re-inforcements from that party of 3 next door, who just happen to have a different pathing line from last times patrol that was in that area.
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Old Mar 01, 2006, 11:28 PM // 23:28   #60
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I'm not going to tell u how i pass everything even before firsd try. LOL NO!. Becouse allway in THK i get atleast 2 lying bastards with un-infused armor, leaver in ring of fire and so on. But mainly every mission can be done with 6 players, one leaver and one useless idiot. (empty skill bar, 5 sup runes, un-infused, what ever u can think).

But I have noticed that THK is growing much easyer, elona is easyest in desert, but somehow three last missions are much harder than before. I have one theory why is it like this. More and more players need to get to emberlight camp with their *uw-farming machine* or any else second or 3rd character. So they know what to do. But nobody actually needs to complete 3 last missions, so we will propably encounter 1st timers there. That is why they atleast feel harder.
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